{"id":1325,"date":"2022-01-04T12:23:45","date_gmt":"2022-01-04T12:23:45","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=1325"},"modified":"2026-06-15T17:50:46","modified_gmt":"2026-06-15T17:50:46","slug":"how-to-upload-game-save-to-your-satisfactory-server-xgamingserver","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-upload-game-save-to-your-satisfactory-server-xgamingserver\/","title":{"rendered":"How to Upload game Save to Your Satisfactory Server |XGamingServer"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">You have poured dozens of hours into a single-player Satisfactory factory, and now you want to keep building it with friends on a dedicated server that stays online around the clock. The good news: on Update 1.2 (live patch 1.2.2.2, released June 2, 2026) you do not need to manually move <code>.sav<\/code> files over FTP or SFTP at all. Satisfactory ships with a built-in <strong>Server Manager<\/strong> that uploads your save straight from the in-game menu and loads it onto the server for you. This guide walks through that flow end to end, shows you where your local saves live, and covers the one quirk that surprises everyone the first time: Tier 0 onboarding behavior on dedicated servers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What you need before you upload<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Uploading a save is done entirely through the game client, but you must already be the <strong>administrator<\/strong> of the target server. If you have not claimed your server yet, do that first. The claim and management flow from the official wiki is short:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Launch Satisfactory and open the <strong>Server Manager<\/strong> from the main menu.<\/li>\n<li><strong>Add the server<\/strong> by its IP address or hostname.<\/li>\n<li><strong>Set a name<\/strong> for the server.<\/li>\n<li><strong>Set the administrator password<\/strong> to claim it. The first person to set the admin password becomes the admin.<\/li>\n<li>Pick or create a session, or import an existing save (the focus of this guide).<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">If you are still standing up the server itself, our <a href=\"https:\/\/xgamingserver.com\/blog\/satisfactory-server-configuration-guide\/\">full Satisfactory server configuration guide<\/a> covers SteamCMD install (app ID <code>1690800<\/code>), ports, and the key INI files. With XGamingServer, claiming is the only step you really need before uploading, because the install and port forwarding are handled for you on managed <a href=\"https:\/\/xgamingserver.com\/satisfactory-server-hosting\">Satisfactory server hosting<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where your local single-player save lives<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before uploading, it helps to know exactly which file you are about to send. On Windows, Satisfactory stores save games here:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\<SteamID or \"common\">\\<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Paste <code>%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\<\/code> into the Windows Run dialog (Win + R) or the File Explorer address bar and press Enter. Inside you will find one or more folders named after your Steam ID (or <code>common<\/code>), and each holds your <code>.sav<\/code> files. Each <code>.sav<\/code> is one save slot. You do not strictly need to dig these out by hand for the upload itself, because the Server Manager reads your local saves directly. But knowing the path is useful for backups, for confirming you are about to upload the right world, and for copying a save off a friend&#8217;s machine if they are the one with the megabase.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step-by-step: upload your save with the Server Manager<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the core of the whole article. The entire process happens inside the game; there is no manual file transfer. Make sure you are logged in as the server&#8217;s admin first.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>From the main menu, open the <strong>Server Manager<\/strong> and <strong>select the target server<\/strong>. You must be its administrator to manage saves.<\/li>\n<li>Click <strong>Manage Saves<\/strong>.<\/li>\n<li>Open the <strong>Upload Save<\/strong> tab. You will see your local single-player saves listed here.<\/li>\n<li>Select the save you want, then click <strong>Upload Game<\/strong> (bottom-right). The client transfers the <code>.sav<\/code> file to the server.<\/li>\n<li>Switch to the <strong>Load Save<\/strong> tab. Your freshly uploaded world now appears in the list.<\/li>\n<li>Select it and click <strong>Load Game<\/strong>.<\/li>\n<li>The server <strong>restarts automatically<\/strong> to load the new session. Wait roughly one minute before you try to connect.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">That is it. Once the server comes back up, join it from the server browser as you normally would, and your single-player factory is now a persistent, always-on multiplayer world. The same Manage Saves panel is also where you download a server save back to your machine, so the workflow runs in both directions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Tier 0 onboarding quirk you must know about<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Here is the one behavior that trips up new server admins. If you upload a save that is still in <strong>Tier 0 (the Onboarding tutorial)<\/strong>, the game will <strong>auto-unlock Tier 0<\/strong> when that save is loaded on the dedicated server. The reason is simple: the onboarding tutorial sequence does not run in dedicated-server mode, so the server cannot have you complete it interactively. Instead, it just marks Tier 0 as done and drops you straight into the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For most people this is exactly what you want. But if you specifically intended to experience the tutorial as a group, upload the save only after you have already finished onboarding in single player, or accept that the server will skip it. It does not corrupt anything or skip later tiers; it only short-circuits the very first onboarding step.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why the in-game method beats manual file transfer<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">On many other games you would SFTP a save into a specific directory, match a filename, and edit a config to point at it. Satisfactory&#8217;s Server Manager removes all of that friction. It handles the file copy, places the save in the right location, registers it as a loadable session, and triggers the restart. There is no filename to guess and no path to memorize on the server side.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Task<\/th><th>Manual transfer (other games)<\/th><th>Satisfactory Server Manager<\/th><\/tr><\/thead><tbody><tr><td>Move the save file<\/td><td>SFTP\/FTP upload to a precise folder<\/td><td>Click <strong>Upload Game<\/strong> in-client<\/td><\/tr><tr><td>Make the server use it<\/td><td>Edit config \/ rename file<\/td><td>Click <strong>Load Game<\/strong> on the Load Save tab<\/td><\/tr><tr><td>Apply the change<\/td><td>Manually restart the server<\/td><td>Server restarts automatically<\/td><\/tr><tr><td>Admin requirement<\/td><td>Panel \/ FTP credentials<\/td><td>In-game admin password<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">After the upload: a few things worth checking<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once your world is live on the server, take a moment to confirm the basics are tuned for a shared session. A migrated single-player save keeps its game settings, but the server has its own player cap and performance configuration.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Player count:<\/strong> the dedicated server default is 4 players, set in <code>Game.ini<\/code>. Raise it if your group is bigger.<\/li>\n<li><strong>Autosaves:<\/strong> the server keeps its own rotating autosaves (default interval 300 seconds \/ 5 minutes). Your uploaded save is now the active world that those autosaves snapshot.<\/li>\n<li><strong>Performance headroom:<\/strong> a large migrated factory is the single biggest driver of server load because Satisfactory&#8217;s simulation is heavily single-thread-bound.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">To raise the player cap, edit <code>Game.ini<\/code> while the server is stopped:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>[\/Script\/Engine.GameSession]\nMaxPlayers=8<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The official documentation notes that up to 127 players are theoretically possible but not practical. A critical gotcha: INI files are rewritten on a graceful shutdown, so <strong>edit them only while the server is stopped<\/strong>, or your changes get overwritten. The same rule applies to tick rate and autosave tuning. If you find the world hitches after migrating a big base, our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-fix-lag-in-satisfactory-server\/\">how to fix lag on a Satisfactory server<\/a> walks through the <code>NetServerMaxTickRate<\/code>, <code>FG.AutosaveInterval<\/code>, and <code>mNumRotatingAutosaves<\/code> levers in detail. For the complete admin reference, see the <a href=\"https:\/\/xgamingserver.com\/docs\/satisfactory\">Satisfactory hosting docs<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hardware: will your save run well?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The size of the factory you are uploading directly affects how much RAM and CPU the server needs. The official wiki specifies these baselines:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Resource<\/th><th>Minimum<\/th><th>Recommended<\/th><\/tr><\/thead><tbody><tr><td>CPU<\/td><td>Intel i5-3570+ \/ AMD Ryzen 5 3600+ (single-thread rating 2000+)<\/td><td>High single-thread rating; cores matter less<\/td><\/tr><tr><td>RAM<\/td><td>8 GB<\/td><td>16 GB for larger saves or more than 4 players<\/td><\/tr><tr><td>Storage<\/td><td>8 GB (Linux) \/ 12.4 GB (Windows) base install<\/td><td>More for multiple save backups<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If you are migrating a sprawling late-game megabase, aim for the 16 GB recommendation and a CPU with a strong single-thread score. That is the combination that keeps a heavy world responsive once your friends start expanding it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need to use FTP or SFTP to upload my Satisfactory save?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. On Update 1.2 the in-game Server Manager handles the entire transfer. You go to Manage Saves, use the Upload Save tab to send your local <code>.sav<\/code>, then the Load Save tab to load it. There is no manual file transfer required.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where are my Satisfactory single-player saves stored on Windows?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">They live in <code>%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\<SteamID or \"common\">\\<\/code> as <code>.sav<\/code> files. The Server Manager reads this folder automatically, so you usually do not need to open it yourself, but it is the place to grab a save for backup.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why did my factory skip the tutorial when I loaded it on the server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A Tier 0 (Onboarding) save has Tier 0 auto-unlocked when loaded on a dedicated server, because the onboarding tutorial does not run in dedicated mode. This is expected behavior and does not affect any later milestones.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does the server restart on its own after I load a save?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. After you click Load Game on the Load Save tab, the server restarts automatically to load the new session. Wait about one minute before trying to connect so the world has time to finish loading.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I bring a save from a friend&#8217;s computer onto the server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. Copy their <code>.sav<\/code> file from their <code>%LOCALAPPDATA%\\FactoryGame\\Saved\\SaveGames\\<\/code> folder into your own matching folder, then it will appear in your Upload Save tab and you can upload it like any other save. You must be the server admin to do this.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How many players can join after I migrate my save?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dedicated server default is 4 players. You can raise it by setting <code>MaxPlayers<\/code> under <code>[\/Script\/Engine.GameSession]<\/code> in <code>Game.ini<\/code> (edit only while the server is stopped). Up to 127 is theoretically possible but not practical, so size it to your group plus a little headroom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Want to compare Satisfactory&#8217;s automation against the newest entrants in the genre before committing your save to a long server campaign? Our <a href=\"https:\/\/xgamingserver.com\/blog\/starrupture-vs-satisfactory-vs-factorio-factory-game-comparison\/\">StarRupture vs Satisfactory vs Factorio comparison<\/a> breaks down where each game shines.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>You have poured dozens of hours into a single-player Satisfactory factory, and now you want to keep building it with friends on a dedicated server that stays online around the clock. The good news: on Update 1.2 (live patch 1.2.2.2, released June 2, 2026) you do not need to manually move .sav files over FTP [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1328,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[38],"tags":[],"class_list":["post-1325","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-satisfactory-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to Upload game Save to Your Satisfactory Server |XGamingServer - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/how-to-upload-game-save-to-your-satisfactory-server-xgamingserver\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to Upload game Save to Your Satisfactory Server |XGamingServer\" \/>\n<meta property=\"og:description\" content=\"You have poured dozens of hours into a single-player Satisfactory factory, and now you want to keep building it with friends on a dedicated server that stays online around the clock. 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