
{"id":1561,"date":"2022-01-26T19:15:10","date_gmt":"2022-01-26T19:15:10","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=1561"},"modified":"2023-03-03T21:48:37","modified_gmt":"2023-03-03T21:48:37","slug":"servertest-ini-project-zomboid-server-explained","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/servertest-ini-project-zomboid-server-explained\/","title":{"rendered":"Servertest.ini Project Zomboid server explained"},"content":{"rendered":"\n<p><a href=\"https:\/\/xgamingserver.com\/project-zomboid-server-hosting\">Looking for a Project Zomboid Server to rent? Rent one from us<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/xgamingserver.com\/project-zomboid-server-hosting\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"240\" src=\"https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-1024x240.jpg\" alt=\"Project zomboid server hosting\" class=\"wp-image-2697\" srcset=\"https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-1024x240.jpg 1024w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-600x141.jpg 600w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-300x70.jpg 300w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-768x180.jpg 768w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-370x87.jpg 370w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-270x63.jpg 270w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-570x134.jpg 570w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting-740x173.jpg 740w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2023\/03\/pz-server-hosting.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/figure>\n\n\n\n<p>In this guide, we are going to explain what each line on the servetest.ini in your project zomboid server.<\/p>\n\n\n\n<p>The servertest.ini will be located on the below folder on your game panel<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">\/home\/container\/.cache\/Server<\/pre>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"322\" src=\"https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-1024x322.png\" alt=\"\" class=\"wp-image-1562\" srcset=\"https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-1024x322.png 1024w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-300x94.png 300w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-768x242.png 768w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-370x117.png 370w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-270x85.png 270w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-570x179.png 570w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60-740x233.png 740w, https:\/\/xgamingserver.com\/blog\/wp-content\/uploads\/2022\/01\/image-60.png 1356w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">servertest.ini<\/figcaption><\/figure>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>PVP=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = Players may interact with other players and can hurt other players.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>PauseEmpty=false<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = Game time stops when no players are online<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>GlobalChat=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = global chat is on (chat by command \/all)<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>ChatStreams=s,r,a,w,y,sh,f,all<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Don&#8217;t change it.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>Open=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username\/password combos. <\/p>\n\n\n\n<p>Thats mean &#8211; If false, then for the player to be able to join to the server, player must wait when administrator will add his nickname to whitle list by command:<\/p>\n\n\n\n<p>\/adduser &#8220;USERNAME&#8221; &#8220;PASSWORD&#8221;<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer!<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Message that is displayed when joining the server<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>LogLocalChat=false<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Display local chat in the chat panel(only players nearby can see it), true=on, false=off<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>AutoCreateUserInWhiteList=false<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Add unknown usernames to the whitelist when players join. Clients supply their own username\/password on joining. For Open=true servers. <\/p>\n\n\n\n<p>If false, then admin will need add user to whitelist by:<\/p>\n\n\n\n<p><em>\/addusertowhitelist &#8220;username<\/em>&#8220;<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>DisplayUserName=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = Display usernames above player&#8217;s heads in-game<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>ShowFirstAndLastName=false<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = Display first &amp; last name above player&#8217;s heads instead of the username.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>SpawnPoint=0,0,0<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>You can set one spawn point for all players. For choose coords check <a href=\"https:\/\/steamcommunity.com\/linkfilter\/?url=http:\/\/map.projectzomboid.com\">map.projectzomboid.com<\/a><\/p>\n\n\n\n<p>When 0,0,0 = this param ignored and players can choose city to spawn <strong>(must exist ..spawnregions.lua file!!!)<\/strong><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>SafetySystem=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Players may enter and leave PVP mode individually. A player may hurt another player only when one or both players are in PVP mode (crossed axes to the lower right side of the screen are red). When SafetySystem=false, players are free to hurt each other any time, if PVP is enabled.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>ShowSafety=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = Display a skull icon over the heads of players that are in PVP mode<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>SafetyToggleTimer=2<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>The time it takes for a player to enter or leave PVP mode (seconds)<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>SafetyCooldownTimer=3<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>The delay before a player may enter or leave PVP mode again after they just did so (seconds)<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>SpawnItems=<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Item types new players spawn with. Separate multiple item types with commas <\/p>\n\n\n\n<p>Example:<\/p>\n\n\n\n<p>SpawnItems=Base.Axe, Base.BigHikingBag<\/p>\n\n\n\n<p>You can check item id names in item list in admin panel or in debug panel.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>DefaultPort=<\/strong>8766<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Starting port for player data. This port will be used when players will add server by IP and port<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>ResetID=644516617<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. Please, backup these IDs somewhere.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>Mods=<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Used to add mods to your server, like maps or other things.Write here mod IDs (you can check them on workshop page of mod or in mod.info file of mod)<\/p>\n\n\n\n<p>Example:<\/p>\n\n\n\n<p>Mods=TrueActionsDancing;Authentic Z &#8211; Current<\/p>\n\n\n\n<p><strong>IMPORTANT:<\/strong> With mod ID in this param must be added Workshop ID of this mod to param <em>WorkshopItems=<\/em><\/p>\n\n\n\n<p>see more on how to <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-install-steam-workshop-mods-to-your-project-zomboid-server\/\">install mods on PZ here<\/a><\/p>\n<\/div>\n<\/div>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>Map=Muldraugh, KY<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Map name. You can choose maps from mods and write map name here.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p><strong>DoLuaChecksum=true<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>true = Kick clients whose game files don&#8217;t match the server&#8217;s<\/p>\n<\/div>\n<\/div>\n\n\n\n<p>(better to set true)<\/p>\n\n\n\n<p><strong>DenyLoginOnOverloadedServer=true<\/strong><\/p>\n\n\n\n<p>Better to set true. If false and player join on overloaded server &#8211; can cause stuttering server.<\/p>\n\n\n\n<p><strong>Public=false<\/strong><\/p>\n\n\n\n<p>true = Show the server on the in-game browser. Note, Steam enabled servers are always visible in the Steam server browser<\/p>\n\n\n\n<p><strong>PublicName=My PZ server<\/strong><\/p>\n\n\n\n<p>Name of server displayed in both the in-game and Steam server browser (if applicable)<\/p>\n\n\n\n<p><strong>PublicDescription=Some server description<\/strong><\/p>\n\n\n\n<p>The description displayed in the in-game server browser.<\/p>\n\n\n\n<p><strong>MaxPlayers=16<\/strong><\/p>\n\n\n\n<p>Maximum number of players that can be on the server at one time, excluding admins. (for beta 41.64 allowed max 32 players)<\/p>\n\n\n\n<p><strong>PingFrequency=10<\/strong><\/p>\n\n\n\n<p>Time between each client ping, in seconds.<\/p>\n\n\n\n<p><strong>PingLimit=400<\/strong><\/p>\n\n\n\n<p>Ping limit in milliseconds before being kicked from the server. Set it to 0 to disable it<\/p>\n\n\n\n<p><strong>HoursForLootRespawn=0<\/strong><\/p>\n\n\n\n<p>After a container is looted for the first time, it must go this many number of <strong>INGAME<\/strong> hours before new loot is spawned. Loot respawn is not impacted by visibility or subsequent looting. After X hours, loot always respawns. All containers respawn loot at the same time.<\/p>\n\n\n\n<p>Enable loot respawn if &gt; 0.<\/p>\n\n\n\n<p>In container must be less items then in <em>MaxItemsForLootRespawn <\/em>param<\/p>\n\n\n\n<p><strong>MaxItemsForLootRespawn=4<\/strong><\/p>\n\n\n\n<p>Containers with greater than or equal to number of items will not respawn.<\/p>\n\n\n\n<p><strong>ConstructionPreventsLootRespawn=true<\/strong><\/p>\n\n\n\n<p>Items will not respawn in buildings that players have built structures in (baricading counts).<\/p>\n\n\n\n<p><strong>DropOffWhiteListAfterDeath=false<\/strong><\/p>\n\n\n\n<p>Remove player accounts from the whitelist after death. Prevents creating a new character after death on open=false servers. (like hardcore server)<\/p>\n\n\n\n<p><strong>NoFire=false<\/strong><\/p>\n\n\n\n<p>All forms of fire are disabled, except for campfires.<\/p>\n\n\n\n<p><strong>AnnounceDeath=false<\/strong><\/p>\n\n\n\n<p>If true, every time a player dies a message will be displayed in the chat.<\/p>\n\n\n\n<p><strong>MinutesPerPage=1.0<\/strong><\/p>\n\n\n\n<p>The number of game-world minutes it takes to read one page of a book.<\/p>\n\n\n\n<p><strong>SaveWorldEveryMinutes=0<\/strong><\/p>\n\n\n\n<p>Autosave. Loaded parts of the map are saved after this many real-world minutes have passed. The map is usually saved only after clients leave a loaded area.<\/p>\n\n\n\n<p>For autosave value must be &gt; 0<\/p>\n\n\n\n<p><strong>PlayerSafehouse=false<\/strong><\/p>\n\n\n\n<p>Admins and players may claim safehouses.<\/p>\n\n\n\n<p><strong>AdminSafehouse=false<\/strong><\/p>\n\n\n\n<p>Only admins may claim safehouses.<\/p>\n\n\n\n<p><strong>SafehouseAllowTrepass=true<\/strong><\/p>\n\n\n\n<p>Allow non-members to enter a safehouse<\/p>\n\n\n\n<p><strong>SafehouseAllowFire=true<\/strong><\/p>\n\n\n\n<p>Allow fire to damage safehouses.<\/p>\n\n\n\n<p><strong>SafehouseAllowLoot=true<\/strong><\/p>\n\n\n\n<p>Allow non-members to take items from safehouses.<\/p>\n\n\n\n<p><strong>SafehouseAllowRespawn=false<\/strong><\/p>\n\n\n\n<p>Players spawn in a safehouse they were a member of before they died.<\/p>\n\n\n\n<p><strong>SafehouseDaySurvivedToClaim=0<\/strong><\/p>\n\n\n\n<p>Players must have survived this many game-world days before they may claim a safehouse.<\/p>\n\n\n\n<p><strong>SafeHouseRemovalTime=144<\/strong><\/p>\n\n\n\n<p>Players are automatically removed from a safehouse they have not visited for this many real-world hours.<\/p>\n\n\n\n<p><strong>AllowDestructionBySledgehammer=true<\/strong><\/p>\n\n\n\n<p>Allow players to destroy world objects with sledgehammers.<\/p>\n\n\n\n<p><strong>KickFastPlayers=false<\/strong><\/p>\n\n\n\n<p>Kick players that appear to be moving faster than is possible. May be buggy &#8212; use with caution.<\/p>\n\n\n\n<p><strong>ServerPlayerID=379545449<\/strong><\/p>\n\n\n\n<p>Determines if the character is from another server or singleplayer. This value may be changed by soft-resets. If this number does match the client, the client must create a new character. Used in conjunction with ResetID. Please, backup these IDs somewhere<\/p>\n\n\n\n<p>(Recommend change this value after server wipe)<\/p>\n\n\n\n<p><strong>RCONPort=27015<\/strong><\/p>\n\n\n\n<p>The port for the RCON<\/p>\n\n\n\n<p>For check what is RCON and how to remote connect to your server and send command by RCON check admin tools guide:<a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=2682558682\">Admin tools &#8211; build 41 MP&nbsp;<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=2682558682\">A Guide for Project Zomboid<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=2682558682\">By: Aiteron<\/a><\/p>\n\n\n\n<p><strong>RCONPassword=<\/strong><\/p>\n\n\n\n<p>RCON password<\/p>\n\n\n\n<p><strong>DiscordEnable=false<\/strong><\/p>\n\n\n\n<p>Enable integration with Discord<\/p>\n\n\n\n<p><strong>DiscordToken=<\/strong><\/p>\n\n\n\n<p>Discord bot access token<\/p>\n\n\n\n<p><strong>DiscordChannel=<\/strong><\/p>\n\n\n\n<p>Discord channel name. If you got some troubles with it use channel ID<\/p>\n\n\n\n<p><strong>DiscordChannelID=<\/strong><\/p>\n\n\n\n<p>Discord channel ID. Not required. Use in case troubles with channel name<\/p>\n\n\n\n<p><strong>Password=12345<\/strong><\/p>\n\n\n\n<p>Clients must know this password to join the server. Ignored when hosting a server via the Hosts button.<\/p>\n\n\n\n<p><strong>MaxAccountsPerUser=0<\/strong><\/p>\n\n\n\n<p>Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button.<\/p>\n\n\n\n<p><strong>SleepAllowed=false<\/strong><\/p>\n\n\n\n<p>Players may choose to sleep whenever tired.<\/p>\n\n\n\n<p><strong>SleepNeeded=false<\/strong><\/p>\n\n\n\n<p>Players get tired and need to sleep. Ignored if SleepAllowed=false<\/p>\n\n\n\n<p>Configure settings.ini file [2\/3]\n\n\n\n<p><strong>SteamPort1=8766<\/strong><\/p>\n\n\n\n<p>UDP port for Steam. This port must be forwarded for Steam-enabled servers.<\/p>\n\n\n\n<p><strong>SteamPort2=8767<\/strong><\/p>\n\n\n\n<p>Second UDP port for Steam. Currently unused.<\/p>\n\n\n\n<p><strong>WorkshopItems=2648779556;2335368829<\/strong><\/p>\n\n\n\n<p>List Workshop Mod IDs for the server to download. Separated by a semicolon.<\/p>\n\n\n\n<p>Must have IDs of mods that choosed in <em>Mods=<\/em><\/p>\n\n\n\n<p><strong>SteamScoreboard=true<\/strong><\/p>\n\n\n\n<p>Show Steam usernames and avatars in the Players list.<\/p>\n\n\n\n<p>true = visible to everyone<\/p>\n\n\n\n<p>false = visible to no one<\/p>\n\n\n\n<p>admin = visible to only admins<\/p>\n\n\n\n<p><strong>SteamVAC=true<\/strong><\/p>\n\n\n\n<p>Enable the Steam VAC system. Currently not functional.<\/p>\n\n\n\n<p><strong>UPnP=false<\/strong><\/p>\n\n\n\n<p>Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails.<\/p>\n\n\n\n<p><strong>UPnPLeaseTime=86400<\/strong><\/p>\n\n\n\n<p>Port lease time in seconds (86400 == 24 hours). This should not be changed.<\/p>\n\n\n\n<p><strong>UPnPZeroLeaseTimeFallback=true<\/strong><\/p>\n\n\n\n<p>Retry with zero lease time if port-mapping fails (helps with some routers). This should not be changed.<\/p>\n\n\n\n<p><strong>UPnPForce=true<\/strong><\/p>\n\n\n\n<p>Remove existing port mappings. This should not be changed.<\/p>\n\n\n\n<p><strong>CoopServerLaunchTimeout=20<\/strong><\/p>\n\n\n\n<p>This is undocumented and should not be changed.<\/p>\n\n\n\n<p><strong>CoopMasterPingTimeout=60<\/strong><\/p>\n\n\n\n<p>This is undocumented and should not be changed.<\/p>\n\n\n\n<p><strong>VoiceEnable=true<\/strong><\/p>\n\n\n\n<p>If true, VOIP is enabled.<\/p>\n\n\n\n<p><strong>VoiceComplexity=5<\/strong><\/p>\n\n\n\n<p>Voice codec quality from 0 to 10, 0 &#8211; best, 10 &#8211; worst.<\/p>\n\n\n\n<p><strong>VoicePeriod=20<\/strong><\/p>\n\n\n\n<p>Milliseconds, time interval between voice data transmissions, lower values produce smaller lag but higher network load.<\/p>\n\n\n\n<p><strong>VoiceSampleRate=24000<\/strong><\/p>\n\n\n\n<p>Voice capturing sample rate, one of 4000, 6000, 8000, 12000, 24000.<\/p>\n\n\n\n<p><strong>VoiceBuffering=8000<\/strong><\/p>\n\n\n\n<p>Voice data buffer in samples, lower values produce smaller lag but may work unstable on slow computers (DelayMs * SampleRate \/ 1000).<\/p>\n\n\n\n<p><strong>VoiceMinDistance=10.0<\/strong><\/p>\n\n\n\n<p>The minimum distance in tiles VOIP sounds can be heard.<\/p>\n\n\n\n<p><strong>VoiceMaxDistance=300.0<\/strong><\/p>\n\n\n\n<p>The maximum distance in tiles VOIP sound can be heard.<\/p>\n\n\n\n<p><strong>Voice3D=true<\/strong><\/p>\n\n\n\n<p>Directional audio for VOIP.<\/p>\n\n\n\n<p><strong>PhysicsDelay=500<\/strong><\/p>\n\n\n\n<p>Don&#8217;t change it<\/p>\n\n\n\n<p><strong>SpeedLimit=70.0<\/strong><\/p>\n\n\n\n<p>Better don&#8217;t change it. (but you can decrease this param for reduce limit of car speed)<\/p>\n\n\n\n<p><strong>server_browser_announced_ip=<\/strong><\/p>\n\n\n\n<p>Not used.<\/p>\n\n\n\n<p><strong>UseTCPForMapDownloads=false<\/strong><\/p>\n\n\n\n<p>Legacy TCP support for map transmission. Best not to use this unless UDP and UPnP are unsupported by your configuration.<\/p>\n\n\n\n<p><strong>PlayerRespawnWithSelf=false<\/strong><\/p>\n\n\n\n<p>Players may respawn in-game where they die.<\/p>\n\n\n\n<p><strong>PlayerRespawnWithOther=false<\/strong><\/p>\n\n\n\n<p>Players may respawn in-game at a splitscreen player&#8217;s location.<\/p>\n\n\n\n<p><strong>FastForwardMultiplier=40.0<\/strong><\/p>\n\n\n\n<p>How fast does time pass when everyone is asleep<\/p>\n\n\n\n<p><strong>PlayerSaveOnDamage=true<\/strong><\/p>\n\n\n\n<p>If true, players will be saved every time they take damage.<\/p>\n\n\n\n<p><strong>SaveTransactionID=false<\/strong><\/p>\n\n\n\n<p>If true, will enable a transactionID between client and server to avoid players copy\/pasting their saves (anti-cheat).<\/p>\n\n\n\n<p><strong>DisableSafehouseWhenPlayerConnected=false<\/strong><\/p>\n\n\n\n<p>Will make safehouse act like a normal house if someone from this safehouse is connected.<\/p>\n\n\n\n<p>Configure settings.ini file [3\/3]\n\n\n\n<p><strong>Faction=true<\/strong><\/p>\n\n\n\n<p>If true, allow players to create factions.<\/p>\n\n\n\n<p><strong>FactionDaySurvivedToCreate=0<\/strong><\/p>\n\n\n\n<p>You&#8217;ll need to survive X days before being able to create a faction.<\/p>\n\n\n\n<p><strong>FactionPlayersRequiredForTag=1<\/strong><\/p>\n\n\n\n<p>How many players are needed before letting the faction owner create a special tag<\/p>\n\n\n\n<p><strong>AllowTradeUI=true<\/strong><\/p>\n\n\n\n<p>Allow players to use the secure trade system<\/p>\n\n\n\n<p><strong>DisableRadioStaff=false<\/strong><\/p>\n\n\n\n<p>Disables radio transmissions from players with any access level.<\/p>\n\n\n\n<p><strong>DisableRadioAdmin=true<\/strong><\/p>\n\n\n\n<p>Disables radio transmissions from players with &#8220;admin&#8221; access level<\/p>\n\n\n\n<p><strong>DisableRadioGM=true<\/strong><\/p>\n\n\n\n<p>Disables radio transmissions from players with &#8220;gm&#8221; access level.<\/p>\n\n\n\n<p><strong>DisableRadioOverseer=false<\/strong><\/p>\n\n\n\n<p>Disables radio transmissions from players with &#8220;overseer&#8221; access level<\/p>\n\n\n\n<p><strong>DisableRadioModerator=false<\/strong><\/p>\n\n\n\n<p>Disables radio transmissions from players with &#8220;moderator&#8221; access level.<\/p>\n\n\n\n<p><strong>DisableRadioInvisible=true<\/strong><\/p>\n\n\n\n<p>Disables radio transmissions from invisible players.<\/p>\n\n\n\n<p><strong>ClientCommandFilter=-vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;<\/strong><\/p>\n\n\n\n<p>Semicolon-separated list of commands that will not be written to the cmd.txt server log.<\/p>\n\n\n\n<p>-vehicle.* means don&#8217;t write any vehicle command.<\/p>\n\n\n\n<p>+vehicle.installPart means do write that command.<\/p>\n\n\n\n<p><strong>ItemNumbersLimitPerContainer=0<\/strong><\/p>\n\n\n\n<p>Maximum number of items that can be placed in a container. Zero means no limit.<\/p>\n\n\n\n<p><strong>BloodSplatLifespanDays=0<\/strong><\/p>\n\n\n\n<p>Number of days before old blood splats are removed.<\/p>\n\n\n\n<p>Removal happens when map chunks are loaded.<\/p>\n\n\n\n<p>Zero means never remove.<\/p>\n\n\n\n<p><strong>AllowNonAsciiUsername=false<\/strong><\/p>\n\n\n\n<p>Allow or not the use of non Ascii (cyrillic&#8230;) characters in username<\/p>\n\n\n\n<p><strong>BanKickGlobalSound=true<\/strong><\/p>\n\n\n\n<p>When admin ban user &#8211; other users hear thunder sound.<\/p>\n\n\n\n<p><strong>RemovePlayerCorpsesOnCorpseRemoval=false<\/strong><\/p>\n\n\n\n<p>If true, when HoursForCorpseRemoval triggers, it will also going to remove player&#8217;s corpses.<\/p>\n\n\n\n<p><strong>ZombieUpdateMaxHighPriority=50<\/strong><\/p>\n\n\n\n<p>Not used param. Just leave that.<\/p>\n\n\n\n<p><strong>ZombieUpdateDelta=0.5<\/strong><\/p>\n\n\n\n<p>The interval (seconds) which the bulk update for zombies is sent<\/p>\n\n\n\n<p><strong>ZombieUpdateRadiusLowPriority=45.0<\/strong><\/p>\n\n\n\n<p>The radius for which which the bulk update for zombies is sent, set to 0.0 for the old behaviour<\/p>\n\n\n\n<p><strong>ZombieUpdateRadiusHighPriority=10.0<\/strong><\/p>\n\n\n\n<p>The radius for which which the bulk update for zombies is sent, set to 0.0 for the old behaviour<\/p>\n\n\n\n<p><strong>TrashDeleteAll=false<\/strong><\/p>\n\n\n\n<p>If true, player can use the &#8220;delete all&#8221; button on bins.<\/p>\n\n\n\n<p><strong>PVPMeleeWhileHitReaction=false<\/strong><\/p>\n\n\n\n<p>If true, player can hit again when struck by another player.<\/p>\n\n\n\n<p><strong>MouseOverToSeeDisplayName=true<\/strong><\/p>\n\n\n\n<p>If true, players will have to mouse over someone to see their display name.<\/p>\n\n\n\n<p><strong>HidePlayersBehindYou=true<\/strong><\/p>\n\n\n\n<p>If true, automatically hide the player you can&#8217;t see (like zombies).<\/p>\n\n\n\n<p><strong>PVPMeleeDamageModifier=30.0<\/strong><\/p>\n\n\n\n<p>Added damage for PVP melee attacks.<\/p>\n\n\n\n<p><strong>PVPFirearmDamageModifier=50.0<\/strong><\/p>\n\n\n\n<p>Added damage for PVP ranged attacks.<\/p>\n\n\n\n<p><strong>CarEngineAttractionModifier=0.5<\/strong><\/p>\n\n\n\n<p>Modify the range at which cars attract zombies, lower values can help with server lags.<\/p>\n\n\n\n<p><strong>PlayerBumpPlayer=false<\/strong><\/p>\n\n\n\n<p>Players bump\/push other players when running through them.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Looking to rent a Project Zomboid Server?&nbsp;<a href=\"https:\/\/xgamingserver.com\/project-zomboid-server-hosting\">Rent one with us<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Looking for a Project Zomboid Server to rent? Rent one from us In this guide, we are going to explain what each line on the servetest.ini in your project zomboid server. The servertest.ini will be located on the below folder on your game panel \/home\/container\/.cache\/Server PVP=true true = Players may interact with other players and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1558,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[41],"tags":[],"class_list":["post-1561","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-project-zomboid-server-docs"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Servertest.ini Project Zomboid server explained - Xgamingserver<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/servertest-ini-project-zomboid-server-explained\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Servertest.ini Project Zomboid server explained\" \/>\n<meta property=\"og:description\" content=\"Looking for a Project Zomboid Server to rent? Rent one from us In this guide, we are going to explain what each line on the servetest.ini in your project zomboid server. 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Rent one from us In this guide, we are going to explain what each line on the servetest.ini in your project zomboid server. 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