{"id":1843,"date":"2022-05-24T14:18:10","date_gmt":"2022-05-24T14:18:10","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=1843"},"modified":"2026-06-15T12:17:43","modified_gmt":"2026-06-15T12:17:43","slug":"how-to-configure-your-v-rising-server","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-configure-your-v-rising-server\/","title":{"rendered":"How to configure your V Rising Server."},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Configuring a V Rising server looks simple on the surface \u2014 two JSON files, a restart, done. But the single most common mistake new admins make is editing the wrong copy of those files, watching their changes vanish on the next update, and assuming the config is broken. It isn&#8217;t. You just edited a template instead of the live save. This guide walks through exactly which files V Rising reads, what every important field does, and how to apply your changes so they actually stick. Everything here is verified against Stunlock&#8217;s official dedicated-server instructions for the current <strong>1.1 &#8220;Invaders of Oakveil&#8221;<\/strong> release (the large free update that landed April 28, 2025) and reflects the <code>1.1.x-pc<\/code> server branch.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The two config files V Rising uses<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A V Rising dedicated server is driven by exactly two JSON config files, and understanding the split between them is the foundation for everything else:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>ServerHostSettings.json<\/strong> \u2014 your server&#8217;s identity and network layer: name, description, ports, player and admin caps, password, save name, server list visibility, auto-save behavior, and the RCON block.<\/li>\n<li><strong>ServerGameSettings.json<\/strong> \u2014 the gameplay rules: PvP vs PvE, clan size, castle damage windows, and dozens of multipliers that control crafting speed, blood drain, resource yields, and inventory stacking.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">If you have not stood the server up yet, start with our companion walkthrough on <a href=\"https:\/\/xgamingserver.com\/blog\/setting-up-your-v-rising-dedicated-server\/\">setting up your V Rising dedicated server<\/a>, then come back here to tune it. As a quick recap, the server installs anonymously through SteamCMD using the <strong>dedicated-server tool app ID 1829350<\/strong> (the game client itself is app ID 1604030, which you do not need on the host):<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>login anonymous\napp_update 1829350 validate\nquit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">After install you&#8217;ll find <code>VRisingServer.exe<\/code> and a <code>start_server_example.bat<\/code>. Stunlock recommends copying that batch file to <code>start_server.bat<\/code>, setting at least a server name, and running the server once so it generates the config files before you customize anything. One important reality check: <strong>the server is Windows-only.<\/strong> Stunlock&#8217;s instructions explicitly state there is currently only a Windows build of the server. There is no officially supported native Linux binary \u2014 Linux hosting only exists through community Wine\/Proton wrappers, which is something your host handles transparently, not something Stunlock targets.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The folder that actually matters: persistent-data vs StreamingAssets<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the part that trips up almost everyone, so read it carefully. There are <strong>two locations<\/strong> on disk where the config files live:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Template copies<\/strong> sit inside the install folder at <code>VRisingServer_Data\/StreamingAssets\/Settings\/<\/code>. These are defaults. They get <strong>overwritten on every game or server update<\/strong>, and the running server does <em>not<\/em> read them. Do not edit these.<\/li>\n<li><strong>Active copies<\/strong> live in the persistent-data path. On a default Windows install that is <code>%USERPROFILE%\\AppData\\LocalLow\\Stunlock Studios\\VRisingServer\\Settings\\<\/code>. This path can be redirected with the <code>-persistentDataPath<\/code> launch parameter, which is exactly what managed host panels do \u2014 they point it at a <code>save-data\/<\/code> folder you can see in your file manager.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The rule is simple: <strong>edit the active copy in the persistent-data <code>Settings\/<\/code> folder.<\/strong> On a hosting panel that&#8217;s typically <code>save-data\/Settings\/ServerHostSettings.json<\/code> and <code>save-data\/Settings\/ServerGameSettings.json<\/code>. If your edits keep disappearing, you were almost certainly editing the StreamingAssets template \u2014 switch to the persistent-data copy and the problem goes away.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Configuring ServerHostSettings.json<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This file defines how players find and connect to your server. Here are the verified default fields and their out-of-the-box values:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Field<\/th><th>Default<\/th><th>What it does<\/th><\/tr><\/thead><tbody>\n<tr><td><code>Name<\/code><\/td><td>&#8220;V Rising Server&#8221;<\/td><td>The name shown in the server browser.<\/td><\/tr>\n<tr><td><code>Description<\/code><\/td><td>&#8220;&#8221;<\/td><td>Free-text blurb shown to players.<\/td><\/tr>\n<tr><td><code>Port<\/code><\/td><td><strong>9876<\/strong><\/td><td>Main game traffic port.<\/td><\/tr>\n<tr><td><code>QueryPort<\/code><\/td><td><strong>9877<\/strong><\/td><td>Steam server-list query port (UDP).<\/td><\/tr>\n<tr><td><code>MaxConnectedUsers<\/code><\/td><td>40<\/td><td>Maximum simultaneous players.<\/td><\/tr>\n<tr><td><code>MaxConnectedAdmins<\/code><\/td><td>4<\/td><td>Reserved admin slots beyond the cap.<\/td><\/tr>\n<tr><td><code>ServerFps<\/code><\/td><td>30<\/td><td>Server simulation tick target.<\/td><\/tr>\n<tr><td><code>SaveName<\/code><\/td><td>&#8220;world1&#8221;<\/td><td>Names the world save folder.<\/td><\/tr>\n<tr><td><code>Password<\/code><\/td><td>&#8220;&#8221;<\/td><td>Empty = open; set a string to lock the server.<\/td><\/tr>\n<tr><td><code>Secure<\/code><\/td><td>true<\/td><td>Enables anti-cheat\/secure mode.<\/td><\/tr>\n<tr><td><code>ListOnMasterServer \/ ListOnSteam \/ ListOnEOS<\/code><\/td><td>true<\/td><td>Public server-browser visibility toggles.<\/td><\/tr>\n<tr><td><code>AutoSaveCount<\/code><\/td><td>50<\/td><td>How many auto-saves to retain.<\/td><\/tr>\n<tr><td><code>AutoSaveInterval<\/code><\/td><td>600<\/td><td>Seconds between auto-saves (10 minutes).<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A minimal, sensible host settings file for a private password-protected server looks like this:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>{\n  \"Name\": \"Oakveil Coven\",\n  \"Description\": \"Private PvE server - friends only\",\n  \"Port\": 9876,\n  \"QueryPort\": 9877,\n  \"MaxConnectedUsers\": 16,\n  \"MaxConnectedAdmins\": 4,\n  \"ServerFps\": 30,\n  \"SaveName\": \"world1\",\n  \"Password\": \"BloodMoon2026\",\n  \"Secure\": true,\n  \"ListOnMasterServer\": false,\n  \"ListOnSteam\": true,\n  \"ListOnEOS\": true,\n  \"AutoSaveCount\": 50,\n  \"AutoSaveInterval\": 600\n}<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A critical port note:<\/strong> V Rising&#8217;s real defaults are <strong>9876 (game) and 9877 (query)<\/strong>. You will sometimes see guides cite 27015\/27016 \u2014 those are generic Steam defaults and are <em>not<\/em> V Rising&#8217;s. Whatever Port and QueryPort you set must be open and forwarded (UDP) or players cannot connect, and the server may not list. If you ever change <code>Port<\/code> or <code>QueryPort<\/code>, update your firewall\/port-forward rules to match.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Configuring ServerGameSettings.json<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is where you shape the actual experience. The most consequential fields:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><code>GameModeType<\/code><\/strong> \u2014 <code>\"PvP\"<\/code> enables player-versus-player combat; <code>\"PvE\"<\/code> disables it so players cannot harm each other. A <strong>Duo PvP<\/strong> mode also exists for two-player teams.<\/li>\n<li><strong><code>ClanSize<\/code><\/strong> \u2014 defaults to <strong>4<\/strong>. Private servers can push this up to around <strong>50<\/strong>. (Duo mode locks clans to 2.)<\/li>\n<li><strong><code>CastleDamageMode<\/code><\/strong> \u2014 <code>\"Always\"<\/code> (castles can be raided any time), <code>\"Never\"<\/code> (castles are invulnerable \u2014 common on PvE), or <code>\"TimeRestricted\"<\/code> (raids only during configured windows).<\/li>\n<li><strong>Multipliers<\/strong> \u2014 fields like <code>CraftRateModifier<\/code>, <code>BloodDrainModifier<\/code>, <code>MaterialYieldModifier_Global<\/code>, and <code>InventoryStacksModifier<\/code> scale the grind. The server falls back to built-in defaults for any key you omit, so you only need to include the ones you want to change.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">A relaxed PvE-friendly snippet that speeds up the early grind without breaking progression:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>{\n  \"GameModeType\": \"PvE\",\n  \"ClanSize\": 6,\n  \"CastleDamageMode\": \"Never\",\n  \"CraftRateModifier\": 1.5,\n  \"MaterialYieldModifier_Global\": 1.5,\n  \"InventoryStacksModifier\": 2.0,\n  \"BloodDrainModifier\": 0.75\n}<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">For a hardcore raiding server you&#8217;d instead set <code>\"GameModeType\": \"PvP\"<\/code> and <code>\"CastleDamageMode\": \"TimeRestricted\"<\/code> so castles are only vulnerable during scheduled raid windows \u2014 a popular balance that lets players defend without being offline-raided around the clock.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Using GameSettingsPreset<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Rather than hand-tuning every multiplier, <code>ServerHostSettings.json<\/code> exposes a <strong><code>GameSettingsPreset<\/code><\/strong> field. Set it to a named preset and the server loads that preset&#8217;s full ruleset \u2014 Stunlock ships templates corresponding to standard PvP, standard PvE, Duo, and harder difficulty profiles. The exact preset string names should be read from your live config file rather than copied blindly, since they can vary by version; the mechanism itself is reliable. If you set a non-empty preset, it governs the gameplay rules, so use either a preset <em>or<\/em> a fully hand-edited <code>ServerGameSettings.json<\/code> to avoid confusion.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How settings actually apply<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">V Rising loads its configuration <strong>at boot<\/strong>. There is no hot-reload. Your workflow is always:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Stop the server.<\/li>\n<li>Edit the JSON in the <strong>persistent-data <code>Settings\/<\/code><\/strong> folder (the <code>save-data\/Settings\/<\/code> copy, never StreamingAssets).<\/li>\n<li>Validate your JSON \u2014 a single missing comma or stray quote will cause the file to fail to parse, and the server falls back to defaults. Paste it into a JSON validator if anything looks off.<\/li>\n<li>Start the server. Your changes are now live.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">If a setting &#8220;didn&#8217;t take,&#8221; the cause is almost always one of three things: you edited the StreamingAssets template, the JSON was malformed and silently reverted to defaults, or you forgot to restart. Check those in order.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Enabling RCON for remote administration<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">RCON lets you issue admin commands remotely \u2014 kicks, bans, broadcasts, and automation \u2014 without being in-game. It&#8217;s configured through the <code>Rcon<\/code> object inside <strong>ServerHostSettings.json<\/strong>:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\"Rcon\": {\n  \"Enabled\": true,\n  \"Password\": \"yourStrongPassword\",\n  \"Port\": 25575\n}<\/code><\/pre>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><code>Enabled<\/code><\/strong> must be <code>true<\/code>.<\/li>\n<li><strong><code>Password<\/code><\/strong> is mandatory \u2014 RCON refuses connections without one, so never leave it blank.<\/li>\n<li><strong><code>Port<\/code><\/strong> defaults to <strong>25575<\/strong> (TCP), the standard Source-style RCON port.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Connect using any standard RCON client \u2014 mcrcon, rcon-cli, or a web-based RCON panel \u2014 with your server IP, the RCON port, and the password. Remember to open\/forward that TCP port. For a step-by-step with screenshots, see our dedicated guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-enable-rcon-on-your-v-rising-server\/\">how to enable RCON on your V Rising server<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Wiping the server \u26a0\ufe0f destructive<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A wipe permanently destroys world progress and <strong>cannot be undone without a backup<\/strong>, so treat this section with care. Your save data lives under the persistent-data path at <code>Saves\\v<version>\\<SaveName>\\<\/code>. For the current 1.1.x server, the persistence version folder is <strong><code>v4<\/code><\/strong> \u2014 not <code>v3<\/code>, which older guides reference. On a default Windows install that&#8217;s:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>%USERPROFILE%\\AppData\\LocalLow\\Stunlock Studios\\VRisingServer\\Saves\\v4\\<SaveName>\\<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">On a hosting panel this is exposed as <code>save-data\/Saves\/v4\/<SaveName>\/<\/code>. There are two clean ways to wipe:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Delete the <code><SaveName><\/code> folder<\/strong> under <code>Saves\\v4\\<\/code> and restart. The server generates a brand-new world.<\/li>\n<li><strong>Change <code>SaveName<\/code><\/strong> in <code>ServerHostSettings.json<\/code> to a new value. The server starts a fresh world while leaving the old save untouched on disk \u2014 a non-destructive way to &#8220;reset&#8221; that keeps the option to switch back.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">A wipe removes <strong>everything<\/strong> for that save: all castles and castle hearts, every player vampire character and their progression (gear, V Blood unlocks, research), and the entire world state. Auto-saves do <em>not<\/em> protect you here \u2014 they live <em>inside<\/em> the save folder and are deleted right along with it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Always back up first.<\/strong> Before any wipe, copy the entire <code>Saves\\v4\\<SaveName>\\<\/code> folder somewhere safe. That single copy is your only insurance against an accidental, irreversible loss. For the full procedure including scheduled wipes, see <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-wipe-your-v-rising-server\/\">how to wipe your V Rising server<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where this fits in the bigger picture<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Config is half the battle; the other half is what your players experience once they&#8217;re in. If you&#8217;re tuning blood-drain rates, it helps to understand the underlying <a href=\"https:\/\/xgamingserver.com\/blog\/v-rising-blood-types-why-they-are-important\/\">V Rising blood types and why they matter<\/a> \u2014 the 1.1 Oakveil update reworked the blood system and added Corrupted Blood, which changes how players chase high-quality blood. And once your world is live, players will want to know about strong <a href=\"https:\/\/xgamingserver.com\/blog\/guide-to-the-best-base-locations-in-v-rising\/\">base locations across Farbane, Dunley, and Silverlight<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Running all of this on the right hardware makes a real difference, especially the <code>ServerFps<\/code> target and player cap. If you&#8217;d rather skip SteamCMD, port forwarding, and persistent-data path juggling entirely, our managed <a href=\"https:\/\/xgamingserver.com\/v-rising-server-hosting\">V Rising server hosting<\/a> exposes both JSON files directly in the panel with the persistent-data path already wired up correctly, so your edits always hit the live save. You can also dig into the full configuration reference in the <a href=\"https:\/\/xgamingserver.com\/docs\/v-rising\">V Rising documentation<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Why do my config changes disappear after an update?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">You&#8217;re editing the wrong copy. The files in <code>VRisingServer_Data\/StreamingAssets\/Settings\/<\/code> are templates that get overwritten on every update, and the server doesn&#8217;t read them anyway. Edit the active copies in the persistent-data <code>Settings\/<\/code> folder (on a panel, <code>save-data\/Settings\/<\/code>) and your changes will persist.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What ports does V Rising use?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Game traffic uses port <strong>9876<\/strong> and the Steam query uses <strong>9877<\/strong> by default. RCON, if enabled, defaults to TCP <strong>25575<\/strong>. Ignore any guide citing 27015\/27016 \u2014 those are generic Steam defaults, not V Rising&#8217;s.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I switch my server between PvP and PvE?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Set <code>GameModeType<\/code> in <code>ServerGameSettings.json<\/code> to <code>\"PvP\"<\/code> or <code>\"PvE\"<\/code>, then restart the server. On PvE you&#8217;ll usually also want <code>CastleDamageMode<\/code> set to <code>\"Never\"<\/code> so castles can&#8217;t be raided.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need to restart the server for changes to take effect?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. V Rising loads its configuration at boot and does not hot-reload. Always stop the server, edit the JSON, then start it again.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I run a V Rising server on Linux?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s no official native Linux server \u2014 Stunlock only ships a Windows build. Linux hosting exists only through community Wine\/Proton wrappers, which managed hosts handle for you behind the scenes. There&#8217;s no separate Stunlock Linux binary to install.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I wipe my server without losing everything by accident?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Back up first: copy the entire <code>Saves\/v4\/<SaveName>\/<\/code> folder somewhere safe. Then either delete the <code><SaveName><\/code> folder and restart, or simply change <code>SaveName<\/code> in <code>ServerHostSettings.json<\/code> to start a fresh world while keeping the old save on disk. Auto-saves live inside the save folder, so they won&#8217;t survive a delete.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Configuring a V Rising server looks simple on the surface \u2014 two JSON files, a restart, done. But the single most common mistake new admins make is editing the wrong copy of those files, watching their changes vanish on the next update, and assuming the config is broken. It isn&#8217;t. You just edited a template [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1850,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[47],"tags":[],"class_list":["post-1843","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-v-rising"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to configure your V Rising Server. - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/how-to-configure-your-v-rising-server\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to configure your V Rising Server.\" \/>\n<meta property=\"og:description\" content=\"Configuring a V Rising server looks simple on the surface \u2014 two JSON files, a restart, done. 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