{"id":1941,"date":"2022-07-08T20:59:33","date_gmt":"2022-07-08T20:59:33","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=1941"},"modified":"2026-06-15T18:33:26","modified_gmt":"2026-06-15T18:33:26","slug":"skyrim-together-reborn-server-configuration","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/skyrim-together-reborn-server-configuration\/","title":{"rendered":"Skyrim Together Reborn Server Configuration"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Skyrim Together Reborn turns The Elder Scrolls V: Skyrim Special Edition into a small co-op adventure where you and a handful of friends share the same world, quests, and combat. Getting it running smoothly hinges almost entirely on one thing: a correctly written server configuration file. This guide walks through every setting that matters, clears up the single most common mistake people make about the config format, and shows you exactly how players connect once the server is live.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Skyrim Together Reborn actually is<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Skyrim Together Reborn is a free co-op multiplayer mod for Skyrim Special Edition (the SE\/AE engine, version 1.6+ \u2014 note that this floor comes from host guides rather than the primary wiki, so treat it as approximate). It is <em>not<\/em> for the original &#8220;Oldrim&#8221; or Legendary Edition. The mod is developed by the Tilted Phoques \/ Tilted Online team, and &#8220;Reborn&#8221; was the 2022 public relaunch of the long-running Skyrim Together project. The official documentation lives on the Tilted Online wiki, and the mod is distributed on Nexus Mods as Skyrim SE mod #69993.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Architecturally, it is a client-plus-dedicated-server setup. Every player runs the mod itself (the client), and one machine runs a standalone <code>SkyrimTogetherServer.exe<\/code> process that all the clients connect to. That dedicated server is exactly what makes the mod hostable on a game-server host rather than relying on someone leaving their gaming PC running.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Player-side requirements<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Skyrim Special Edition (1.6+)<\/strong> \u2014 the SE\/AE engine, not the original release.<\/li>\n<li><strong>Address Library for SKSE Plugins<\/strong> \u2014 required. Despite the &#8220;SKSE&#8221; in the name, the wiki and community confirm SKSE itself is <em>not<\/em> strictly required to run the mod; Address Library is what supplies the memory offsets the mod needs. Server admins can still permit SKSE through a config key (see <code>bAllowSKSE<\/code> below). If you are following Nexus&#8217;s requirements tab and it disagrees, defer to the live Nexus page.<\/li>\n<li><strong>A mod manager<\/strong> \u2014 Mod Organizer 2 (MO2) or Vortex, both of which are documented.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">How many players can join?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The recommended, &#8220;works best&#8221; range is <strong>2 to 8 players<\/strong>. The developers have reportedly tested up to around 30 players, but higher counts cause sync issues and performance degradation, so treat 30 as an untested-for-stability extreme rather than a target. Eight is the practical figure to plan around. The actual cap is whatever you set in the <code>uMaxPlayerCount<\/code> key \u2014 it is not a fixed engine limit.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The dedicated server at a glance<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Item<\/th><th>Value<\/th><\/tr><\/thead><tbody><tr><td>Server executable<\/td><td><code>SkyrimTogetherServer.exe<\/code><\/td><\/tr><tr><td>Config file<\/td><td><strong><code>STServer.ini<\/code><\/strong> (INI format \u2014 <strong>not<\/strong> <code>server.toml<\/code>)<\/td><\/tr><tr><td>Config location<\/td><td><code>config<\/code> folder inside the Skyrim Together Reborn mod install directory<\/td><\/tr><tr><td>Default port<\/td><td><strong>10578<\/strong> (TCP <em>and<\/em> UDP)<\/td><\/tr><tr><td>Platforms<\/td><td>Windows (native <code>.exe<\/code>); Linux supported via Docker per host docs<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Important: the config file is STServer.ini, not server.toml<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the correction worth repeating loudly, because a lot of secondhand guides get it wrong. Skyrim Together Reborn&#8217;s dedicated server reads a plain <strong>INI file named <code>STServer.ini<\/code><\/strong>. It is <strong>not<\/strong> a TOML file, and there is no <code>server.toml<\/code>. If you have been hunting for a <code>.toml<\/code> to edit, stop \u2014 you are looking for the wrong file. <code>STServer.ini<\/code> lives in the <code>config<\/code> folder inside the mod&#8217;s install directory.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To find that folder, depending on your mod manager:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>MO2:<\/strong> right-click the <em>Skyrim Together Reborn<\/em> mod, choose &#8220;Open in Explorer,&#8221; then open the <code>Skyrim Together Reborn<\/code> folder.<\/li>\n<li><strong>Vortex:<\/strong> typically <code>\u2026\\Steam\\steamapps\\common\\Skyrim Special Edition\\Data\\SkyrimTogetherReborn<\/code>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">To start the server, launch <code>SkyrimTogetherServer.exe<\/code>. On the first run, allow it through the Windows Firewall for both Private and Public networks. The server starts immediately and reads <code>STServer.ini<\/code> on launch. One rule to internalize early: <strong>config changes require a server restart to take effect<\/strong> \u2014 editing the file while the server is running does nothing until you stop and start it again. A runtime console is available; type <code>\/help<\/code> to list the console commands.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The keys that matter most: core connection settings<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Keys in <code>STServer.ini<\/code> use Bethesda-style Hungarian prefixes: <code>s<\/code> = string, <code>b<\/code> = boolean, <code>u<\/code> = unsigned integer, <code>f<\/code> = float. If you have seen friendly names like &#8220;name,&#8221; &#8220;maxPlayers,&#8221; or &#8220;password&#8221; in another walkthrough, those are conceptually right but the literal keys differ \u2014 use the prefixed names below.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Key<\/th><th>Type<\/th><th>Purpose<\/th><\/tr><\/thead><tbody><tr><td><code>sServerName<\/code><\/td><td>string<\/td><td>Display name shown in the public server list<\/td><\/tr><tr><td><code>uMaxPlayerCount<\/code><\/td><td>integer<\/td><td>Max concurrent players allowed to connect<\/td><\/tr><tr><td><code>uPort<\/code><\/td><td>integer<\/td><td>Network port the server listens on (default 10578)<\/td><\/tr><tr><td><code>sPassword<\/code><\/td><td>string<\/td><td>Connection password. Leave blank for open. If set, the server is hidden from the public list and players connect manually by IP<\/td><\/tr><tr><td><code>bAnnounceServer<\/code><\/td><td>boolean<\/td><td>Whether the server appears in the public server browser (a password-protected server will not list regardless)<\/td><\/tr><tr><td><code>sAdminPassword<\/code><\/td><td>string<\/td><td>Reserved for future admin panels (per the wiki)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A quick word on defaults: the official wiki documents what each key <em>means<\/em> but does not publish shipped default values for <code>uPort<\/code> or <code>uMaxPlayerCount<\/code> on its config page. The port default of <strong>10578<\/strong> is confirmed by multiple host guides and community sources. The max-player default is not confirmed in primary docs \u2014 so rather than trusting an assumed default, set <code>uMaxPlayerCount<\/code> explicitly to the cap you want (for example, 8) and verify by opening a freshly generated <code>STServer.ini<\/code>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A minimal, sensible private-server starting point looks like this:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>sServerName=My Skyrim Co-op\nuMaxPlayerCount=8\nuPort=10578\nsPassword=changeme\nbAnnounceServer=false\nbEnablePvp=false\nbEnableModCheck=true<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\">Gameplay and sync settings<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">These keys shape how the shared world behaves. Defaults are deliberately conservative \u2014 for example, item drops and player-home chests are not synced out of the box so homes stay usable as safe storage.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>bEnablePvp<\/code> \u2014 allow players to damage each other. Shouts like Fus Ro Dah only affect other players when this is on.<\/li>\n<li><code>bEnableDeathSystem<\/code> \u2014 the mod&#8217;s custom death system. Disable this <em>only<\/em> if you have a replacement death mod installed.<\/li>\n<li><code>fGoldLossFactor<\/code> \u2014 float between 0 and 1, the fraction of gold lost on death.<\/li>\n<li><code>bSyncPlayerHomes<\/code> \u2014 sync chests in player homes (off by default).<\/li>\n<li><code>bEnableItemDrops<\/code> \u2014 sync dropped items (off by default).<\/li>\n<li><code>bEnableXpSync<\/code> \u2014 sync XP gain between players.<\/li>\n<li><code>bSyncPlayerCalendar<\/code> \u2014 sync all players&#8217; in-game calendars.<\/li>\n<li><code>uTimeScale<\/code> \u2014 integer 0\u20131000, in-game time progression speed.<\/li>\n<li><code>uDifficulty<\/code> \u2014 integer 0\u20135, server-enforced difficulty (0 Novice \u2192 5 Legendary).<\/li>\n<li><code>bEnableMiscQuestSync<\/code> \u2014 experimental misc-quest sync.<\/li>\n<li><code>bEnableGreetings<\/code> \u2014 NPC greeting dialogue.<\/li>\n<li><code>bAutoPartyJoin<\/code> \u2014 auto-join when only one party exists.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Mod policy and version enforcement<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This group of keys is where most &#8220;they can&#8217;t connect&#8221; problems are actually solved. The single most important fact about Skyrim Together Reborn is that <strong>every player and the server build must match<\/strong>: the same Skyrim SE version, the same Skyrim Together Reborn mod version, and a compatible mod list and load order. Mismatches cause desyncs and failed connections.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>bEnableModCheck<\/code> \u2014 enforces the server&#8217;s mod policy by validating each connecting client against <code>loadorder.txt<\/code>.<\/li>\n<li><code>bAllowSKSE<\/code> \u2014 permit clients to run SKSE.<\/li>\n<li><code>bAllowMO2<\/code> \u2014 permit clients using Mod Organizer 2.<\/li>\n<li><code>bPremiumMode<\/code> \u2014 tickrate selector: <code>true<\/code> = 60 Hz, <code>false<\/code> = 30 Hz.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">When <code>bEnableModCheck = true<\/code>, the server compares each client&#8217;s load order against its own <code>loadorder.txt<\/code> file and refuses anyone who does not comply. The practical playbook: pin Skyrim SE to a single version across the whole group (Steam auto-updates are the number-one cause of broken matching), distribute one identical mod list to everyone, and keep the entire group on the same Skyrim Together Reborn release. Running a reliable, always-on dedicated box from a <a href=\"https:\/\/xgamingserver.com\/skyrim-together-reborn-server-hosting\">managed Skyrim Together Reborn host<\/a> removes a lot of this friction, since the server stays pinned and online regardless of whose PC is on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Server-process settings<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>bConsole<\/code> \u2014 enable the interactive server console.<\/li>\n<li><code>sLogLevel<\/code> \u2014 info \/ warn \/ error. Note: the wiki currently flags this as non-functional, so don&#8217;t rely on it for diagnostics yet.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">How players connect<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">There are three connection scenarios, and which one applies depends on your password and announce settings:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Private \/ password-protected:<\/strong> players enter the host&#8217;s IP address with the port appended \u2014 format <code>IP:10578<\/code> \u2014 plus the server password, in the in-game Skyrim Together connection menu.<\/li>\n<li><strong>Public (announced):<\/strong> if <code>bAnnounceServer = true<\/code> and no password is set, the server appears in the in-game server browser for a direct join.<\/li>\n<li><strong>Local testing:<\/strong> use <code>127.0.0.1<\/code> as the address with no password.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Remember that setting a password hides the server from the public list regardless of the announce setting \u2014 a password-protected server is always join-by-IP. And whichever route you choose, port <strong>10578 must be open and forwarded on both TCP and UDP<\/strong>. Forgetting UDP is a classic reason a server looks online to the host but is unreachable to everyone else.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>Example connect address (private server):\n203.0.113.25:10578     password: changeme\n\nLocal test:\n127.0.0.1:10578        no password<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Is the config file server.toml or STServer.ini?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">It is <code>STServer.ini<\/code>, an INI file in the <code>config<\/code> folder of the mod install. There is no <code>server.toml<\/code> \u2014 if a guide tells you to edit a TOML file, it is wrong. Always restart the server after editing, since changes are only read on launch.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What port does Skyrim Together Reborn use?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The default is <strong>10578<\/strong>, and it must be open on both TCP and UDP. You can change it with the <code>uPort<\/code> key, but players then connect with that new port in the <code>IP:port<\/code> format.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need SKSE to run the mod?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The required dependency is <strong>Address Library for SKSE Plugins<\/strong>, which supplies the offsets the mod needs. SKSE itself is not strictly required to run Skyrim Together Reborn, despite the dependency&#8217;s name. If you do want to allow SKSE on connecting clients, the server controls that with <code>bAllowSKSE<\/code>. Verify against the current Nexus requirements tab if in doubt.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How many players does it support?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Plan for <strong>2 to 8 players<\/strong> \u2014 that is the recommended, stable range. Higher counts (the devs reportedly tested around 30) introduce sync and performance problems, so they are not a supported target. Set your real cap with <code>uMaxPlayerCount<\/code>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why can players see the server but not connect?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The most common cause is a version or mod-list mismatch. Everyone must run the same Skyrim SE version, the same Skyrim Together Reborn release, and a compatible load order. If <code>bEnableModCheck = true<\/code>, the server validates each client against its <code>loadorder.txt<\/code> and rejects anything that does not match. Pin SE to one version (disable Steam auto-updates) and share one identical mod list.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I run the server on Linux?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The native server is a Windows <code>.exe<\/code>, but Linux is supported via Docker per the host documentation. On Windows, just launch <code>SkyrimTogetherServer.exe<\/code> and allow it through the firewall on the first run.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skyrim Together Reborn turns The Elder Scrolls V: Skyrim Special Edition into a small co-op adventure where you and a handful of friends share the same world, quests, and combat. Getting it running smoothly hinges almost entirely on one thing: a correctly written server configuration file. This guide walks through every setting that matters, clears [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[48],"tags":[],"class_list":["post-1941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-skyrim-together-reborn"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Skyrim Together Reborn Server Configuration - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/skyrim-together-reborn-server-configuration\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Skyrim Together Reborn Server Configuration\" \/>\n<meta property=\"og:description\" content=\"Skyrim Together Reborn turns The Elder Scrolls V: Skyrim Special Edition into a small co-op adventure where you and a handful of friends share the same world, quests, and combat. 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