{"id":19757,"date":"2024-02-27T14:11:05","date_gmt":"2024-02-27T14:11:05","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=19757"},"modified":"2026-06-15T15:54:14","modified_gmt":"2026-06-15T15:54:14","slug":"configuring-your-humanitz-server-settings","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/configuring-your-humanitz-server-settings\/","title":{"rendered":"Configuring Your HumanitZ Server Settings"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Running your own HumanitZ dedicated server gives you full control over the survival experience, from how aggressive the Zeeks are to whether bandits roam, how often airdrops fall, and how punishing death really is. All of that lives in a single configuration file, and once you understand its structure, tuning your world becomes straightforward. This guide walks through exactly where the file lives, how to launch the server, the verified Host Settings and World Settings keys, and the edit-and-restart loop that applies every change.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A quick note before we start: HumanitZ left Early Access on February 6, 2026, and is now on the full <strong>1.0 release branch<\/strong>. The game is developed by <strong>Yodubzz Studios<\/strong> and published by indie.io. Everything below targets that 1.0 build. We won&#8217;t quote a specific patch number here because builds change frequently, so check the Steam news feed or the in-game version string if you need the exact current build. If you&#8217;d rather skip the manual setup entirely, you can spin up a <a href=\"https:\/\/xgamingserver.com\/humanitz-server-hosting\">ready-to-go HumanitZ server with XGamingServer<\/a> and edit these same settings from a clean control panel.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Installing the dedicated server with SteamCMD<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The HumanitZ dedicated server is a separate Steam application from the game itself. The game&#8217;s App ID is 1766060, but the server you install through SteamCMD uses dedicated-server App ID <strong>2728330<\/strong>. The standard anonymous install command looks like this:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>+login anonymous +force_install_dir <path> +app_update 2728330 validate +quit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Replace <code><path><\/code> with the directory where you want the server installed. The <code>validate<\/code> flag verifies file integrity, which is worth keeping every time you update so a partial download doesn&#8217;t corrupt your install.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where the config file lives: GameServerSettings.ini<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">HumanitZ reads all of its server configuration from a single file named <strong><code>GameServerSettings.ini<\/code><\/strong>, located in the <strong><code>.\\TSSGame<\/code><\/strong> subfolder of your server install. Alongside it you&#8217;ll find a reference template called <strong><code>REF_GameServerSettings.ini<\/code><\/strong>. The reference template is your safety net: it shows every key with its default value, so if you ever break your active config, you can copy keys back from the REF_ file. You can edit the live file with any plain-text editor (Notepad, Notepad++, nano, or your host&#8217;s built-in file editor).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One caveat for Linux self-hosters: LinuxGSM has historically had a bug where the wrong settings file was referenced, so if your changes don&#8217;t seem to apply on a LinuxGSM install, confirm you&#8217;re editing the file the server actually loads from the <code>TSSGame<\/code> directory rather than a stale copy elsewhere.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The start command and port forwarding<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">On Windows, the server is launched with the executable and a few flags. The default start command is:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>HumanitZServer.exe -log -port=7777 queryport=27015<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>-log<\/code> flag opens a console window so you can watch the server output, <code>-port=7777<\/code> sets the game port, and <code>queryport=27015<\/code> sets the Steam query port used by the server browser. For players to find and connect to your server, you must forward both of these as <strong>UDP<\/strong> in your router or firewall:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>UDP 7777<\/strong> \u2014 game traffic<\/li>\n<li><strong>UDP 27015<\/strong> \u2014 Steam query \/ server browser<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">If you also enable RCON (covered below), you&#8217;ll forward that port too. On a managed host these ports are handled for you, which is one of the reasons many admins skip self-hosting.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Host Settings: the core identity of your server<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Host Settings define who can join, how the server presents itself, and how you administer it. These are the first keys most admins touch. Here are the verified Host Settings keys from <code>GameServerSettings.ini<\/code>:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Key<\/th><th>Purpose<\/th><\/tr><\/thead><tbody>\n<tr><td><code>ServerName<\/code><\/td><td>The name shown in the in-game server browser<\/td><\/tr>\n<tr><td><code>Password<\/code><\/td><td>Join password (leave blank for a public server)<\/td><\/tr>\n<tr><td><code>SaveName<\/code><\/td><td>Save file identifier \/ server bucket \u2014 names the world your server loads<\/td><\/tr>\n<tr><td><code>SearchID<\/code><\/td><td>Custom search-pool identifier for grouping or finding your server<\/td><\/tr>\n<tr><td><code>AdminPass<\/code><\/td><td>Password used with the <code>\/AdminAccess<\/code> command to gain admin rights<\/td><\/tr>\n<tr><td><code>MaxPlayers<\/code><\/td><td>Player cap \u2014 default <strong>16<\/strong> per the official wiki<\/td><\/tr>\n<tr><td><code>ReserveSlots<\/code><\/td><td>Reserved slots (requires an <code>F_ReservedSlots.txt<\/code> file)<\/td><\/tr>\n<tr><td><code>RCONEnabled<\/code><\/td><td>Toggles RCON remote administration on\/off<\/td><\/tr>\n<tr><td><code>RConPort<\/code><\/td><td>RCON port (default <strong>8888<\/strong>)<\/td><\/tr>\n<tr><td><code>RCONPass<\/code><\/td><td>RCON connection password<\/td><\/tr>\n<tr><td><code>NoDeathFeedback<\/code><\/td><td>Suppresses death messages in chat<\/td><\/tr>\n<tr><td><code>NoJoinFeedback<\/code><\/td><td>Suppresses join\/leave messages in chat<\/td><\/tr>\n<tr><td><code>LimitedSpawns<\/code><\/td><td>Restricts player spawns to the coast<\/td><\/tr>\n<tr><td><code>UseGlobalBanList<\/code><\/td><td>Honors the official global ban list<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A common point of confusion is the maximum player count. The official wiki lists a default of <strong>16<\/strong>, while some early host summaries cited &#8220;up to 24.&#8221; Treat 16 as the authoritative default; the actual practical ceiling isn&#8217;t firmly confirmed, so if you want to push higher, raise the value and verify the limit holds in-game before advertising more slots.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Setting up an admin password and RCON<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Two of those keys deserve special attention because they control how you run the server day to day. Set <code>AdminPass<\/code> to a strong password; in-game you then type <code>\/AdminAccess <password><\/code> in chat to unlock admin commands. If you want remote administration without being in-game, enable RCON by setting <code>RCONEnabled<\/code> to true, choosing a port (default 8888), and setting <code>RCONPass<\/code>. RCON exposes a separate, powerful command set for restarts, bans, spawning, and live difficulty tuning. For the full walkthrough of granting admin rights and every command, see our dedicated <a href=\"https:\/\/xgamingserver.com\/blog\/a-guide-to-adding-and-running-admin-commands-on-your-humanitz-server\/\">HumanitZ admin commands guide<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">World Settings: shaping the survival experience<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The second and much larger block in <code>GameServerSettings.ini<\/code> is World Settings. These keys control gameplay tuning: difficulty, loot, time, seasons, death penalties, building rules, and dynamic events. Rather than list all of them flat, it helps to group them by category.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Difficulty and threats<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Zombies (Zeeks):<\/strong> <code>ZombieDiffHealth<\/code>, <code>ZombieDiffSpeed<\/code>, and <code>ZombieDiffDamage<\/code> each use a <strong>0\u20135<\/strong> scale. <code>ZombieAmountMulti<\/code> sets population density, <code>ZombieRespawnTimer<\/code> sets how quickly they return, and <code>ZombieDogMulti<\/code> tunes zombie dogs.<\/li>\n<li><strong>Bandits (humans):<\/strong> <code>HumanHealth<\/code>, <code>HumanSpeed<\/code>, and <code>HumanDamage<\/code> (0\u20135), plus <code>HumanAmountMulti<\/code> and <code>HumanRespawnTimer<\/code>. Note that one host (Pingperfect) documents a single <code>HumanDifficulty<\/code> key instead \u2014 naming differs between sources, so check which keys actually appear in your REF_ template.<\/li>\n<li><strong>Animals:<\/strong> <code>AnimalMulti<\/code> and <code>AnimalRespawnTimer<\/code> control wildlife density and recovery.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Loot scarcity<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Loot is governed by <code>LootRespawn<\/code> (on\/off), <code>LootRespawnTimer<\/code>, and <code>PickupRespawnTimer<\/code>. The official wiki then splits rarity into per-category keys, each on a <strong>0\u20134<\/strong> scale (scarce to abundant): <code>RarityFood<\/code>, <code>RarityDrink<\/code>, <code>RarityMelee<\/code>, <code>RarityRanged<\/code>, <code>RarityAmmo<\/code>, <code>RarityArmor<\/code>, <code>RarityResources<\/code>, and <code>RarityOther<\/code>. Some hosts expose a single combined <code>LootRarity<\/code> key instead, but the per-category split is the more granular, authoritative version \u2014 it lets you make ammo scarce while keeping food plentiful, for example.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Survival pressure, time, and seasons<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>VitalDrain<\/code> controls how fast hunger and thirst deplete. The wiki frames this as a 0\u20132 scale while Pingperfect treats it as on\/off \u2014 verify the behavior in-game before relying on a specific value.<\/li>\n<li><code>FoodDecay<\/code> and <code>GenFuel<\/code> tune food spoilage and generator fuel consumption.<\/li>\n<li><code>DayDur<\/code> and <code>NightDur<\/code> set the length of day and night in minutes; <code>DaysPerSeason<\/code> sets season length.<\/li>\n<li><code>StartingSeason<\/code> picks the opening season \u2014 but the value mapping is disputed between sources (the wiki and Pingperfect list different orderings), so set it, load in, and confirm which season you actually get rather than trusting a number.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Death stakes, building, and events<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Death:<\/strong> <code>PermaDeath<\/code>, <code>OnDeath<\/code>, <code>RespawnTimer<\/code>, and <code>WeaponBreak<\/code>. The <code>OnDeath<\/code> key controls what you drop on death \u2014 the wiki lists a 0\u20133 range (backpack\/weapons up through everything), though the exact meaning of the highest value is unconfirmed.<\/li>\n<li><strong>Building:<\/strong> <code>BuildingHealth<\/code>, <code>Decay<\/code>, <code>BuildingDecay<\/code>, <code>Territory<\/code>, <code>FreeBuild<\/code>, <code>NoBuildZone<\/code>, <code>AllowDismantle<\/code>, and <code>AllowHouseDismantle<\/code>.<\/li>\n<li><strong>Events:<\/strong> <code>AIEvent<\/code> (0\u20134) sets the frequency of dynamic AI events. <code>AirDrop<\/code> and <code>AirDropInterval<\/code> control airdrops, which are also tied into the Radio Tower progression system covered in our <a href=\"https:\/\/xgamingserver.com\/blog\/humanitz-radio-tower-location-repair-guide\/\">Radio Tower location and repair guide<\/a>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Other notable World Settings include <code>XpMultiplier<\/code>, <code>SaveIntervalSec<\/code>, <code>PVP<\/code>, <code>LogoutTimer<\/code>, <code>MaxOwnedCars<\/code>, <code>MultiplayerSleep<\/code>, <code>DogEnabled<\/code>\/<code>RecruitDog<\/code>\/<code>DogNum<\/code>, <code>CompanionHealth<\/code>\/<code>CompanionDmg<\/code>, <code>Voip<\/code> for proximity voice chat, and a set of <code>Weather_*<\/code> weight keys. For a focused walkthrough of balancing all of these into a coherent difficulty curve, read our <a href=\"https:\/\/xgamingserver.com\/blog\/guide-to-optimizing-humanitz-server-difficulty\/\">guide to optimizing HumanitZ server difficulty<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Editing and applying changes: the restart loop<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">HumanitZ loads <code>GameServerSettings.ini<\/code> at startup, so the workflow for any configuration change is consistent:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Stop the server<\/strong> so it isn&#8217;t actively writing or locking the file.<\/li>\n<li><strong>Open <code>GameServerSettings.ini<\/code><\/strong> in the <code>.\\TSSGame<\/code> folder with a text editor.<\/li>\n<li><strong>Edit the key<\/strong> you want, keeping the exact spelling and the file&#8217;s existing format. If you&#8217;re unsure of a default, check <code>REF_GameServerSettings.ini<\/code>.<\/li>\n<li><strong>Save the file.<\/strong><\/li>\n<li><strong>Restart the server.<\/strong> The new values are read on launch.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s an important exception: many threat-density values can be changed live without editing the INI or restarting. Through RCON, admins can use commands like <code>overridezeekmulti<\/code>, <code>overrideanimalmulti<\/code>, <code>overridebanditmulti<\/code>, and the matching <code>override*respawntime<\/code> commands to retune density mid-session. This is ideal for reacting to a session that&#8217;s too easy or too brutal without kicking everyone offline. For panel-based hosting, our <a href=\"https:\/\/xgamingserver.com\/docs\/humanitz\">HumanitZ server documentation<\/a> shows exactly where to find and edit these settings in the control panel.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">A sane starter configuration<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If you just want a balanced co-op PvE server to begin with, a reasonable starting point is a named server with a join password, a 16-player cap, RCON enabled for remote management, and PvP off. Conceptually:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>ServerName=My HumanitZ Survival\nPassword=changeme\nMaxPlayers=16\nAdminPass=strong-admin-pass\nRCONEnabled=true\nRConPort=8888\nRCONPass=strong-rcon-pass\nPVP=0\nSaveName=MainWorld<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Treat the snippet above as a template of which keys to set rather than copy-paste-ready values, since your REF_ file is the source of truth for exact formatting and defaults on your build. New to the game itself? Our <a href=\"https:\/\/xgamingserver.com\/blog\/ultimate-humanitz-beginner-guide\/\">ultimate HumanitZ beginner guide<\/a> covers the survival fundamentals your players will need once they&#8217;re on the server.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is the SteamCMD App ID for the HumanitZ dedicated server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dedicated server uses App ID <strong>2728330<\/strong>, which is different from the game&#8217;s own App ID of 1766060. Install it anonymously with <code>+app_update 2728330 validate<\/code>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where is the HumanitZ config file located?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s named <code>GameServerSettings.ini<\/code> and sits in the <code>.\\TSSGame<\/code> subfolder of your server install. A reference copy, <code>REF_GameServerSettings.ini<\/code>, lives in the same place and shows every key with its default value.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Which ports does a HumanitZ server need?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Forward <strong>UDP 7777<\/strong> (game) and <strong>UDP 27015<\/strong> (Steam query) so players can find and join. If you enable RCON, also forward its port (default 8888).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the default max player count?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The official wiki lists a default of <strong>16<\/strong> via the <code>MaxPlayers<\/code> key. Some hosts have mentioned higher figures like 24, but the practical ceiling isn&#8217;t firmly confirmed, so test any increase in-game before relying on it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need to restart the server after changing settings?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes for INI edits \u2014 the file is read at startup, so stop the server, edit, save, and restart. However, many density values (zombies, animals, bandits) can be adjusted live through RCON <code>override*<\/code> commands without a restart.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Is HumanitZ still in Early Access?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. HumanitZ left Early Access and released its full <strong>1.0<\/strong> build on February 6, 2026. It&#8217;s developed by Yodubzz Studios. Configure your server against the 1.0 branch, and check the Steam news feed for the current patch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Running your own HumanitZ dedicated server gives you full control over the survival experience, from how aggressive the Zeeks are to whether bandits roam, how often airdrops fall, and how punishing death really is. All of that lives in a single configuration file, and once you understand its structure, tuning your world becomes straightforward. This [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":19760,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[103],"tags":[],"class_list":["post-19757","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-humanitz"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Configuring Your HumanitZ Server Settings - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/configuring-your-humanitz-server-settings\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Configuring Your HumanitZ Server Settings\" \/>\n<meta property=\"og:description\" content=\"Running your own HumanitZ dedicated server gives you full control over the survival experience, from how aggressive the Zeeks are to whether bandits roam, how often airdrops fall, and how punishing death really is. 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