{"id":19762,"date":"2024-02-27T14:29:33","date_gmt":"2024-02-27T14:29:33","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=19762"},"modified":"2026-06-15T15:54:12","modified_gmt":"2026-06-15T15:54:12","slug":"a-guide-to-adding-and-running-admin-commands-on-your-humanitz-server","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/a-guide-to-adding-and-running-admin-commands-on-your-humanitz-server\/","title":{"rendered":"A Guide to adding and running Admin commands on Your HumanitZ Server"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Running a HumanitZ dedicated server gives you a deep toolkit of admin powers, but it is split across two systems that confuse most new server owners: <strong>in-game chat commands<\/strong> (typed by an authenticated admin inside the world) and a separate <strong>RCON command set<\/strong> (sent remotely through a console). This guide covers both in full, using the current <strong>1.0 full-release build<\/strong> of HumanitZ from Yodubzz Studios. If you are still planning your build, you can spin up a ready-to-go box on our <a href=\"https:\/\/xgamingserver.com\/humanitz-server-hosting\">HumanitZ server hosting plans<\/a> and follow along.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One important note up front: HumanitZ <strong>left Early Access on February 6, 2026<\/strong> and is now on the 1.0 branch. Commands and config keys do change between patches, so for the always-current canonical list, the <a href=\"https:\/\/humanitz.wiki.gg\/wiki\/Server_Commands_Compendium\">Official HumanitZ Wiki Server Commands Compendium<\/a> is the source of truth. Everything below is verified against that wiki and the official server-configuration documentation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to Become an Admin in HumanitZ<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before you can issue any command, the game needs to know you are an authorized admin. How you authenticate depends on the type of game you are hosting.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Dedicated server:<\/strong> Open the chat box and type <code>\/AdminAccess <password><\/code>. The password is whatever you set as <code>AdminPass<\/code> in your <code>GameServerSettings.ini<\/code> file.<\/li>\n<li><strong>Hosted \/ listen game (you are the host):<\/strong> The host of a co-op or peer-hosted game has admin privileges automatically. You do <em>not<\/em> need to run <code>\/AdminAccess<\/code> in that case.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">To open chat, press <strong>Enter<\/strong>. All admin commands begin with a forward-slash <code>\/<\/code> prefix, and commands are <strong>not case-sensitive<\/strong> \u2014 <code>\/SuperAdmin<\/code>, <code>\/superadmin<\/code>, and <code>\/SUPERADMIN<\/code> all work identically. That means the exact casing you see in any guide (including this one) is just for readability.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To grant yourself access on a dedicated box, your INI must define the password first:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>; In GameServerSettings.ini (inside the .\\TSSGame subfolder)\nAdminPass=YourStrongPasswordHere\n\n; Then in-game chat, press Enter and type:\n\/AdminAccess YourStrongPasswordHere<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>GameServerSettings.ini<\/code> file lives in the <code>.\\TSSGame<\/code> subfolder of your install, alongside a reference template named <code>REF_GameServerSettings.ini<\/code>. Self-hosters on Linux should be aware that LinuxGSM historically had a bug where the wrong settings file was referenced \u2014 if your changes are not taking effect, confirm you are editing the file the server actually loads. For a full walkthrough of these keys, see our companion post on <a href=\"https:\/\/xgamingserver.com\/blog\/configuring-your-humanitz-server-settings\/\">configuring your HumanitZ server settings<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">In-Game Admin Chat Commands<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once authenticated, you have access to the full chat-command system. These are grouped below by function. Note that some spawned NPCs may despawn when the server restarts \u2014 that is an official wiki caveat, not a bug in your setup.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Core admin and session commands<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/admintag<\/code> \u2014 toggle your admin tag<\/li>\n<li><code>\/SuperAdmin<\/code> \u2014 enter invisible flight mode (the classic &#8220;noclip&#8221; admin view)<\/li>\n<li><code>\/god<\/code> \u2014 toggle invulnerability<\/li>\n<li><code>\/SaveGame<\/code> \u2014 force an immediate world save<\/li>\n<li><code>\/Shutdown [SECONDS]<\/code> \u2014 schedule a server shutdown after the given delay<\/li>\n<li><code>\/adminw<\/code> \u2014 open the admin UI panel<\/li>\n<li><code>\/ExecCmd [command]<\/code> \u2014 execute a console command<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Spawning items, vehicles, and AI<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">HumanitZ spawns objects by a typed identifier. The pattern is a category prefix followed by the object name:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\/Spawn item_[Name]        ; spawn an item by its internal name\n\/spawn car_[Name]         ; spawn a vehicle by its internal name\n\/spawn ai_[TYPE]          ; spawn an AI entity (zeek, bandit, etc.)\n\/spawn Dog                ; spawn a dog\n\/spawn CompDog            ; spawn a companion dog\n\/spawn horse              ; spawn a horse\n\/fspawn ...               ; same as \/spawn but ignores collision checks<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Use <code>\/fspawn<\/code> when a normal spawn fails because the target location is blocked \u2014 it skips the collision check and forces placement.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Player and progression commands<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/exp [X]<\/code> \u2014 grant the specified amount of experience<\/li>\n<li><code>\/UnlockAll<\/code> \u2014 unlock all recipes \/ progression<\/li>\n<li><code>\/unstuck<\/code> and <code>\/unstuckgeo<\/code> \u2014 free a character stuck in geometry<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Companion and utility commands<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/DogSetName<\/code> \u2014 rename your companion dog<\/li>\n<li><code>\/TPDog<\/code> \u2014 teleport your dog to you<\/li>\n<li><code>\/customcmd teleport <NETID><\/code> \u2014 teleport to a player by network ID<\/li>\n<li>Additional custom utilities documented on the wiki: <code>FindDog<\/code>, <code>FindHorse<\/code>, <code>Spectator<\/code>, <code>deletechar <NetID><\/code>, <code>eventzombie<\/code>, <code>eventbandit<\/code>, <code>aicount<\/code>, <code>unseen<\/code> \/ <code>seen<\/code><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Environment and world control<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/Day<\/code> \u2014 set time to day<\/li>\n<li><code>\/Night<\/code> \u2014 set time to night<\/li>\n<li><code>\/FreezeTime<\/code> \u2014 freeze the time-of-day cycle<\/li>\n<li><code>\/weather list<\/code> \u2014 list available weather types you can set<\/li>\n<li><code>\/season list<\/code> \u2014 list available seasons<\/li>\n<li><code>\/NoMapFog<\/code> \u2014 reveal the map (remove fog of war)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mass-kill (&#8220;nuke&#8221;) commands<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">These wipe entire entity categories instantly \u2014 handy for clearing a runaway horde or resetting an area during testing. Use them carefully on a live PvP server.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/nukezeeks<\/code> \u2014 kill all zombies (&#8220;Zeeks&#8221;)<\/li>\n<li><code>\/nukehumans<\/code> \u2014 kill all human NPCs \/ bandits<\/li>\n<li><code>\/nukeplayers<\/code> \u2014 kill all players<\/li>\n<li><code>\/nukeall<\/code> \u2014 kill everything<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">HumanitZ RCON Commands<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">RCON is the remote-administration channel. Unlike chat commands, RCON does not require you to be logged into the world \u2014 you connect from a console tool and manage the server externally. Enable it in your INI first:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>; In GameServerSettings.ini\nRCONEnabled=True\nRConPort=8888        ; default RCON port\nRCONPass=YourRconPassword<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The RCON command vocabulary is distinct from chat commands and is far more powerful for live moderation and tuning. Many RCON commands target a specific player by their network ID (<code>NetID<\/code>).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Server management<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>info<\/code> \u2014 show server info<\/li>\n<li><code>Players<\/code> \u2014 list connected players<\/li>\n<li><code>QuickRestart<\/code> \/ <code>RestartNow<\/code> \/ <code>CancelRestart<\/code> \u2014 control restarts<\/li>\n<li><code>shutdown<\/code> \u2014 stop the server<\/li>\n<li><code>admin message<\/code> \u2014 broadcast an admin message<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Moderation<\/h3>\n\n\n\n<pre class=\"wp-block-code\"><code>kick ID          ; kick a player\nban ID           ; ban a player\nunban ID         ; lift a ban\nteleport ID      ; teleport a player\nunstuck ID       ; free a stuck player<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Spawning via RCON<\/h3>\n\n\n\n<pre class=\"wp-block-code\"><code>spawnitem NetID ItemID Count\nspawnbackpack\nspawncar\nspawnai NetID AIType Count Distance<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Environment and time<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>settime<\/code> \u2014 set the in-game time<\/li>\n<li><code>setdayspassed<\/code> \u2014 set the day counter<\/li>\n<li><code>season [X]<\/code> \u2014 change the season<\/li>\n<li><code>weather [X]<\/code> \u2014 change the weather<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Player status<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>clearinfection<\/code> \u2014 remove a player&#8217;s infection<\/li>\n<li><code>setinfectionamount NetID [0-100]<\/code> \u2014 set infection level<\/li>\n<li><code>fullhealth<\/code> \u2014 restore a player to full health<\/li>\n<li><code>givexp<\/code> \u2014 grant experience<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Clans, quests, and advanced<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Clans:<\/strong> <code>addtoclan<\/code>, <code>kickfromclan<\/code><\/li>\n<li><strong>Quests \/ progression:<\/strong> <code>setquestreadytocomplete<\/code>, <code>setquestcomplete<\/code>, <code>forceresetquest<\/code>, <code>incrementachievement<\/code>, <code>unlocktrees<\/code>, <code>readallbooks<\/code> \/ <code>forgetallbooks<\/code><\/li>\n<li><strong>Advanced:<\/strong> <code>tptoplayer<\/code>, <code>sendadminmsgto<\/code>, <code>fixcar<\/code>, <code>overridexpmulti<\/code>, <code>eventzombie<\/code> \/ <code>eventbandit NetID power<\/code><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Live Difficulty Tuning via RCON<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One of the most valuable RCON capabilities is adjusting world difficulty <strong>without editing the INI and restarting<\/strong>. These override and spawner commands let you tune enemy density and respawn rates on the fly \u2014 perfect for ramping up the threat during an event or dialing it back if players are overwhelmed.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>resetspawners true\nsuspendspawners true\/false\noverridezeekmulti\noverrideanimalmulti\noverridebanditmulti\noverridezeekrespawntime\noverrideanimalrespawntime\noverridebanditrespawntime<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">For persistent difficulty changes, you will still edit the INI. The relevant World Settings keys are summarized below; for the deeper balancing strategy, read our guide to <a href=\"https:\/\/xgamingserver.com\/blog\/guide-to-optimizing-humanitz-server-difficulty\/\">optimizing HumanitZ server difficulty<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Config key<\/th><th>Controls<\/th><th>Range \/ notes<\/th><\/tr><\/thead><tbody><tr><td><code>ZombieDiffHealth<\/code> \/ <code>ZombieDiffSpeed<\/code> \/ <code>ZombieDiffDamage<\/code><\/td><td>Zombie (&#8220;Zeek&#8221;) difficulty<\/td><td>Each 0\u20135<\/td><\/tr><tr><td><code>ZombieAmountMulti<\/code> \/ <code>ZombieRespawnTimer<\/code> \/ <code>ZombieDogMulti<\/code><\/td><td>Zombie population &#038; respawn<\/td><td>Multiplier \/ minutes<\/td><\/tr><tr><td><code>HumanHealth<\/code> \/ <code>HumanSpeed<\/code> \/ <code>HumanDamage<\/code><\/td><td>Bandit difficulty<\/td><td>0\u20135 (Pingperfect names this <code>HumanDifficulty<\/code> \u2014 naming differs by source)<\/td><\/tr><tr><td><code>HumanAmountMulti<\/code> \/ <code>HumanRespawnTimer<\/code><\/td><td>Bandit population &#038; respawn<\/td><td>Multiplier \/ minutes<\/td><\/tr><tr><td><code>AnimalMulti<\/code> \/ <code>AnimalRespawnTimer<\/code><\/td><td>Wildlife density &#038; respawn<\/td><td>Multiplier \/ minutes<\/td><\/tr><tr><td><code>LootRespawn<\/code> \/ <code>LootRespawnTimer<\/code> \/ <code>PickupRespawnTimer<\/code><\/td><td>Loot regeneration<\/td><td>On\/off + timers<\/td><\/tr><tr><td><code>RarityFood<\/code> &#8230; <code>RarityOther<\/code><\/td><td>Per-category loot scarcity<\/td><td>0\u20134 (scarce\u2192abundant)<\/td><\/tr><tr><td><code>AIEvent<\/code><\/td><td>Dynamic event frequency<\/td><td>0\u20134<\/td><\/tr><tr><td><code>PermaDeath<\/code> \/ <code>OnDeath<\/code> \/ <code>RespawnTimer<\/code> \/ <code>WeaponBreak<\/code><\/td><td>Death stakes<\/td><td>See note below<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A few of these have <strong>source conflicts you should verify in-game rather than trust blindly<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>StartingSeason<\/code>: the official wiki maps <code>0=Summer, 1=Autumn, 2=Winter, 3=Spring<\/code>, but Pingperfect lists a different ordering. The mapping is unconfirmed \u2014 confirm which season you get in-game.<\/li>\n<li><code>OnDeath<\/code>: the wiki lists a 0\u20133 scale; documentation describes 0 = drop backpack\/weapons, 1 = also pockets, 2 = everything. The exact third value is unconfirmed.<\/li>\n<li><code>VitalDrain<\/code>: the wiki frames it as a 0\u20132 scale while another host frames it as on\/off. Test the behavior before relying on a specific value.<\/li>\n<li><code>MaxPlayers<\/code>: the official wiki default is <strong>16<\/strong>; some host summaries cite up to 24. Treat 16 as authoritative and verify your practical ceiling against the in-game host limit.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Loot scarcity is worth a special mention: the official wiki uses <strong>per-category rarity keys<\/strong> (<code>RarityFood<\/code>, <code>RarityDrink<\/code>, <code>RarityMelee<\/code>, <code>RarityRanged<\/code>, <code>RarityAmmo<\/code>, <code>RarityArmor<\/code>, <code>RarityResources<\/code>, <code>RarityOther<\/code>), each on a 0\u20134 scale. Pingperfect references a single combined <code>LootRarity<\/code>. The per-category split is the more granular, authoritative version \u2014 use it if you want fine control over, say, abundant resources but scarce ammo.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Putting It Together: A Typical Admin Workflow<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Here is how these pieces fit in practice on a dedicated server:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Set <code>AdminPass<\/code>, <code>RCONEnabled=True<\/code>, <code>RConPort<\/code>, and <code>RCONPass<\/code> in <code>GameServerSettings.ini<\/code> (in <code>.\\TSSGame<\/code>), then restart.<\/li>\n<li>Join the world, press <strong>Enter<\/strong>, and authenticate with <code>\/AdminAccess <password><\/code>.<\/li>\n<li>For in-world fixes \u2014 freeing a stuck player, spawning a replacement vehicle, granting XP \u2014 use chat commands like <code>\/unstuck<\/code>, <code>\/spawn car_[Name]<\/code>, and <code>\/exp [X]<\/code>.<\/li>\n<li>For remote moderation and event management \u2014 kicking griefers, broadcasting messages, scaling the horde \u2014 connect via RCON and use <code>kick ID<\/code>, <code>admin message<\/code>, and the <code>override*multi<\/code> commands.<\/li>\n<li>Always finish a manual session with <code>\/SaveGame<\/code> (or RCON-driven restart commands) so your changes persist.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">For step-by-step setup with panel screenshots, our <a href=\"https:\/\/xgamingserver.com\/docs\/humanitz\">HumanitZ server documentation<\/a> walks through enabling RCON and editing the config from the control panel. And if you are still learning the survival loop yourself, the <a href=\"https:\/\/xgamingserver.com\/blog\/ultimate-humanitz-beginner-guide\/\">ultimate HumanitZ beginner guide<\/a> covers stats, combat, and base-building. Admins setting up airdrops should also read the <a href=\"https:\/\/xgamingserver.com\/blog\/humanitz-radio-tower-location-repair-guide\/\">HumanitZ Radio Tower repair guide<\/a>, since towers tie into the <code>AirDrop<\/code> and <code>AirDropInterval<\/code> config keys.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently Asked Questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">How do I become an admin on a HumanitZ server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">On a dedicated server, press Enter to open chat and type <code>\/AdminAccess <password><\/code>, where the password matches the <code>AdminPass<\/code> value in your <code>GameServerSettings.ini<\/code>. If you are the host of a listen\/co-op game, you already have admin rights automatically and do not need this command.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Are HumanitZ admin commands case-sensitive?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. According to the official wiki, in-game chat commands are not case-sensitive, so <code>\/god<\/code> and <code>\/GOD<\/code> behave the same. They must all be prefixed with a forward slash. RCON command casing can vary between documentation sources, but the in-game chat layer ignores case.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the difference between chat commands and RCON commands?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Chat commands are typed by an authenticated admin inside the running game (e.g. <code>\/SuperAdmin<\/code>, <code>\/spawn item_[Name]<\/code>, <code>\/nukezeeks<\/code>). RCON commands are sent remotely through a console without being in-world, and include moderation and live-tuning tools like <code>kick ID<\/code>, <code>ban ID<\/code>, <code>spawnitem<\/code>, and the <code>override*multi<\/code> spawner commands. RCON must be enabled in the INI first.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I clear a player&#8217;s infection or heal them?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Use RCON. <code>clearinfection<\/code> removes infection, <code>setinfectionamount NetID [0-100]<\/code> sets a specific level, and <code>fullhealth<\/code> restores a player to full health. You can also grant experience with <code>givexp<\/code>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I change difficulty without restarting the server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. RCON commands such as <code>overridezeekmulti<\/code>, <code>overrideanimalmulti<\/code>, <code>overridebanditmulti<\/code>, and their <code>override*respawntime<\/code> counterparts let you live-tune enemy density and respawn rates mid-session. You can also <code>suspendspawners true\/false<\/code> or <code>resetspawners true<\/code>. Persistent changes still require editing the INI keys like <code>ZombieAmountMulti<\/code> and the difficulty 0\u20135 scales.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Is HumanitZ still in Early Access in 2026?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. HumanitZ left Early Access and released its full 1.0 version on February 6, 2026 (developer Yodubzz Studios). Because commands and config keys can shift between patches, check the in-game version string and the official wiki&#8217;s Server Commands Compendium for the current canonical list rather than relying on a specific build number.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Running a HumanitZ dedicated server gives you a deep toolkit of admin powers, but it is split across two systems that confuse most new server owners: in-game chat commands (typed by an authenticated admin inside the world) and a separate RCON command set (sent remotely through a console). This guide covers both in full, using [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":19768,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[103],"tags":[],"class_list":["post-19762","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-humanitz"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A Guide to adding and running Admin commands on Your HumanitZ Server - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/a-guide-to-adding-and-running-admin-commands-on-your-humanitz-server\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Guide to adding and running Admin commands on Your HumanitZ Server\" \/>\n<meta property=\"og:description\" content=\"Running a HumanitZ dedicated server gives you a deep toolkit of admin powers, but it is split across two systems that confuse most new server owners: in-game chat commands (typed by an authenticated admin inside the world) and a separate RCON command set (sent remotely through a console). 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