{"id":19790,"date":"2024-02-28T13:04:01","date_gmt":"2024-02-28T13:04:01","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=19790"},"modified":"2026-06-15T19:24:26","modified_gmt":"2026-06-15T19:24:26","slug":"how-to-connect-to-your-arma-reforger-server-a-step-by-step-guide","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-connect-to-your-arma-reforger-server-a-step-by-step-guide\/","title":{"rendered":"How to Connect to Your Arma Reforger Server: Guide"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">You have spun up an Arma Reforger dedicated server, the console says it is running, and now you just want to get in and play. For most people that is a 30-second job. For everyone else it is a frustrating loop of &#8220;server not appearing in the browser,&#8221; version mismatch warnings, and friends on console who cannot see the same server you can. This guide walks through every way to connect to an Arma Reforger server in 2026 \u2014 direct connect by IP, the in-game server browser, and the favourites list \u2014 and then tackles the real reasons a server fails to show up: the UDP ports, the public address, and keeping the server build in lockstep with the game client.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Everything here is aligned with the current live build, <strong>1.7.0.41 &#8220;Partisan Update&#8221;<\/strong> (released May 28, 2026), and the official Bohemia Interactive server configuration spec. If you are still standing up the server itself, start with our <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-set-up-an-arma-reforger-server-xgamingserver-hosting-guide\/\">full Arma Reforger server setup walkthrough<\/a>; this page assumes the server is already online and focuses purely on getting clients connected.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The three ways to connect<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Arma Reforger gives you three connection paths from the main menu. They all end up at the same place \u2014 a session on your server \u2014 but each suits a different situation:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Direct connect (by IP)<\/strong> \u2014 type the server&#8217;s public IP and game port. Best when the server is brand new, private\/hidden, or not showing in the browser yet.<\/li>\n<li><strong>Server browser<\/strong> \u2014 Reforger queries the backend list and shows matching public servers. Best for discovering and joining community servers.<\/li>\n<li><strong>Favourites<\/strong> \u2014 pin a server so you can rejoin it in two clicks without searching every time.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Direct connect by IP<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">From the main menu, open <strong>Play \u2192 Servers<\/strong> and look for the <strong>Direct Join<\/strong> \/ &#8220;IP Connect&#8221; option. You will enter two things: the server&#8217;s <strong>public IPv4 address<\/strong> and the <strong>game port<\/strong>, which defaults to <strong>2001<\/strong>. That game port is the value of <code>publicPort<\/code> in the server config \u2014 not the query port and not RCON. If your host gave you a custom port, use that number instead of 2001.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Direct connect is the single most reliable method because it bypasses the public server-list query entirely. A server can be perfectly playable yet invisible in the browser (a query-port issue), and direct connect will still get you in. It is also the only practical way to join a server with <code>game.visible<\/code> set to <code>false<\/code>. One important constraint: <strong>IPv6 is not supported<\/strong>, so always use an IPv4 address.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The server browser<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Open <strong>Play \u2192 Servers<\/strong> and Reforger pulls the live list from Bohemia&#8217;s backend. For your own server to appear here, three things must all be true:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><code>game.visible<\/code> is <code>true<\/code> (the default) in your config.<\/li>\n<li>The <strong>A2S query port (UDP 17777)<\/strong> is reachable from the outside.<\/li>\n<li>The server has successfully registered with the backend using a correct <code>publicAddress<\/code>\/<code>publicPort<\/code>.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Use the search box to filter by your server name (the <code>game.name<\/code> field, up to 100 characters). The list is large, so searching by name is far faster than scrolling. If you set a join password (<code>game.password<\/code>), the server still shows in the browser but prompts for the password on join.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Favourites<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Once you have found your server \u2014 whether through search or after a successful direct connect \u2014 flag it as a favourite. It then sits in your <strong>Favourites<\/strong> tab and you can rejoin without re-typing the IP or hunting through the full list every session. This is the recommended workflow for a server you and your group play on regularly: connect once by IP to confirm everything works, favourite it, and use the tab from then on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The ports that make connection work<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Almost every &#8220;I can&#8217;t connect&#8221; or &#8220;my server won&#8217;t show up&#8221; problem comes down to ports. Arma Reforger uses several UDP ports, each with a distinct job. Two of them matter for connectivity; the third is for remote administration.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Purpose<\/th><th>Config field<\/th><th>Default<\/th><th>Protocol<\/th><th>Must forward?<\/th><\/tr><\/thead><tbody><tr><td>Game traffic<\/td><td><code>bindPort<\/code> \/ <code>publicPort<\/code><\/td><td>2001<\/td><td>UDP<\/td><td>Yes \u2014 required to connect<\/td><\/tr><tr><td>Steam \/ A2S query<\/td><td><code>a2s.port<\/code><\/td><td>17777<\/td><td>UDP<\/td><td>Yes \u2014 for browser listing<\/td><\/tr><tr><td>Game RCON<\/td><td><code>rcon.port<\/code><\/td><td>19999<\/td><td>UDP<\/td><td>Only for remote admin<\/td><\/tr><tr><td>BattlEye RCon<\/td><td><code>RConPort<\/code> (in <code>BEServer_x64.cfg<\/code>)<\/td><td>e.g. 5678<\/td><td>\u2014<\/td><td>Only for BE admin<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The two ports that govern whether players can connect at all are <strong>2001\/UDP<\/strong> (the game) and <strong>17777\/UDP<\/strong> (the query\/listing). The official Server Hosting documentation states plainly that port forwarding is <strong>required<\/strong> for a server to be reachable from outside the LAN. Forward <strong>2001\/UDP<\/strong> at minimum so clients can connect, and forward <strong>17777\/UDP<\/strong> so the server appears (and reports player counts correctly) in the browser. RCON on 19999\/UDP and BattlEye RCon are only relevant if you administer the server remotely \u2014 they have nothing to do with players joining.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you host with us, those ports are already open and mapped, so connection is just a matter of handing your friends the IP and port. If you are self-hosting behind a home router, you must add the UDP forward rules yourself, and remember the protocol is <strong>UDP, not TCP<\/strong> \u2014 forwarding TCP does nothing here.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">&#8220;My server won&#8217;t appear in the browser&#8221; \u2014 the fixes<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the number-one Reforger hosting complaint, and it is almost never a &#8220;broken server.&#8221; The server is running; it just is not being <em>found<\/em>. Work through these in order.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. Confirm the query port is open<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Browser visibility depends on the <strong>A2S query port, UDP 17777<\/strong>, being reachable. The game port (2001) being open is not enough \u2014 the listing comes from a separate query socket. Make sure <code>a2s.port<\/code> is 17777 (or your chosen value) and that exact UDP port is forwarded. In current builds the query config is a nested block:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\"a2s\": {\n  \"address\": \"192.168.9.10\",\n  \"port\": 17777\n}<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">2. Check visibility<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If <code>game.visible<\/code> is set to <code>false<\/code>, the server is intentionally hidden from the list \u2014 players must use direct connect. Set it to <code>true<\/code> if you want it discoverable.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. Fix the public address (the classic Linux\/Docker trap)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">By default a Linux or Docker server registers the container&#8217;s <em>internal<\/em> IP with the backend \u2014 which is unreachable from the internet, so clients cannot connect even when ports are open. The fix is to explicitly set <code>publicAddress<\/code> and <code>publicPort<\/code> to a reachable IP and port. Note that several of these fields were renamed in build <strong>0.9.8.73<\/strong>: the old <code>gameHostRegisterBindAddress<\/code> is now <code>publicAddress<\/code>, and <code>gameHostRegisterPort<\/code> is now <code>publicPort<\/code>. Use the new names. In Docker, also expose the UDP port, e.g. <code>-p 2001:2001\/udp<\/code>. As a fallback, the &#8220;IP Connect&#8221; option in the browser still works regardless of registration.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. Correct the player count with lobbyPlayerSynchronise<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If the server shows but reports the wrong number of players (e.g. always empty or stuck), set <code>operating.lobbyPlayerSynchronise<\/code> to <code>true<\/code> \u2014 it sends the player identity list with each heartbeat and resolves the real-versus-reported count discrepancy. It defaults to <code>true<\/code> since 0.9.8.73, so a typical fix is making sure it has not been turned off.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For a deeper walkthrough of every field referenced above, see our dedicated <a href=\"https:\/\/xgamingserver.com\/blog\/arma-reforger-server-configuration-guide\/\">Arma Reforger config.json reference<\/a> and the official <a href=\"https:\/\/xgamingserver.com\/docs\/arma-reforger\">Arma Reforger hosting documentation<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Version match: the silent connection killer<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">You can have perfect ports and a correct public address and <em>still<\/em> be unable to connect if the server build does not match the client build. Arma Reforger requires the dedicated server to run the <strong>same build as the game clients<\/strong>. When Bohemia ships an update \u2014 like 1.7.0.41 \u2014 your client auto-updates through Steam, but the dedicated server does not. The mismatched builds reject the connection, often with a vague error that sends people chasing port problems that do not exist.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fix is to re-run the SteamCMD update against the dedicated-server app ID and validate. The stable dedicated server is <strong>app ID 1874900<\/strong> (the experimental branch is 1890870, and the game <em>client<\/em> is 1874880 \u2014 do not confuse them). Run:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>steamcmd +login anonymous +app_update 1874900 validate +quit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The server installs anonymously \u2014 no game ownership required. After updating, restart the server and clients will connect again. Two important follow-ups:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Mods must also match the build.<\/strong> The 1.7.0.41 modding changes relocated or removed several APIs, so any out-of-date mod can break the server until it is updated by its author.<\/li>\n<li><strong>Set<\/strong> <code>-maxFPS<\/code>. The wiki strongly recommends launching with <code>-maxFPS<\/code> in the 60\u2013120 range so the server does not consume all available CPU \u2014 relevant because an overloaded server can drop connections.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">A typical Linux launch line, matching the official example, looks like this:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>.\/ArmaReforgerServer \\\n  -config \/home\/user\/.config\/ArmaReforgerServer\/config.json \\\n  -profile \/home\/user\/.config\/ArmaReforgerServer \\\n  -maxFPS 60<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\">Console players can&#8217;t see the server? It&#8217;s crossplay rules<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If your PC friends connect fine but Xbox or PlayStation players cannot find the server, the cause is almost always the crossplay configuration \u2014 not a connection fault. Crossplay is controlled by <code>game.supportedPlatforms<\/code>, an array of platform tokens: <code>PLATFORM_PC<\/code>, <code>PLATFORM_XBL<\/code> (Xbox), and <code>PLATFORM_PSN<\/code> (PlayStation, supported since 1.2.1.169). The default is <code>[\"PLATFORM_PC\"]<\/code> \u2014 PC only \u2014 which is why a fresh server is invisible to console players until you change it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The shortcut is <code>game.crossPlatform: true<\/code>, which auto-adds PC, Xbox and PSN when they are missing. But there are hard rules \u2014 and one big gotcha around mods:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Valid vanilla combinations:<\/strong> PC only, or PC + all consoles (Xbox <em>and<\/em> PlayStation together). Combinations like PC+Xbox alone or Xbox+PSN are <em>invalid<\/em> on a vanilla server.<\/li>\n<li><strong>PlayStation + mods are mutually exclusive.<\/strong> PS5 players cannot access modded servers at all \u2014 any mod present silently excludes PSN. With <code>crossPlatform: true<\/code> on a modded server, PSN is simply not added.<\/li>\n<li><strong>Xbox players can join modded servers, but only with mods Bohemia has certified for console.<\/strong> Adding any PC-only mod drops Xbox.<\/li>\n<li><strong>PC has no mod restrictions.<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Net effect: a fully cross-platform PC + Xbox + PS5 server must run <strong>vanilla<\/strong>. With mods, the best you can reach is PC + Xbox (and only with console-certified mods). The full configuration is covered in our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-make-arma-reforger-server-cross-platform\/\">making your Arma Reforger server cross-platform<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Other reasons a connection gets rejected<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A handful of less common issues can also block a join even when the basics are right:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>BattlEye kick (&#8220;Missing GameID\/MasterPort server config settings&#8221;).<\/strong> This is caused by an incorrectly edited <code>BEServer_x64.cfg<\/code>. The fix is to delete the file and verify the game files via Steam, then re-add only your <code>RConPort<\/code> \/ <code>RConPassword<\/code> lines by <em>appending<\/em> them \u2014 never erase the existing contents.<\/li>\n<li><strong>fastValidation mismatch.<\/strong> Keep <code>gameProperties.fastValidation<\/code> set to <code>true<\/code> on public servers (it is the default). Disabling it is only for local debugging and can cause join problems.<\/li>\n<li><strong>Server full \/ no slots.<\/strong> Check <code>game.maxPlayers<\/code> (range 1\u2013128, default 64). If it is full, enable a join queue with <code>operating.joinQueue.maxSize<\/code> (range 0\u201350, default 0\/disabled). Listed admins also get a priority queue \u2014 see our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/setting-up-server-queues-in-arma-reforger\/\">setting up server queues<\/a>.<\/li>\n<li><strong>Wrong port in direct connect.<\/strong> A surprising number of failures are simply someone typing the query port (17777) or RCON port (19999) into direct connect instead of the game port (2001).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">A correct config, end to end<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Most connection problems disappear when the networking block of <code>config.json<\/code> is correct. Here is the official wiki example with real values \u2014 note the matching <code>publicAddress<\/code> across the root, A2S and RCON blocks, and the platform array set for crossplay:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>{\n  \"bindAddress\": \"0.0.0.0\",\n  \"bindPort\": 2001,\n  \"publicAddress\": \"192.168.9.10\",\n  \"publicPort\": 2001,\n  \"a2s\": { \"address\": \"192.168.9.10\", \"port\": 17777 },\n  \"rcon\": {\n    \"address\": \"192.168.9.10\", \"port\": 19999,\n    \"password\": \"changeme_withoutspaces\",\n    \"permission\": \"monitor\", \"blacklist\": [], \"whitelist\": []\n  },\n  \"game\": {\n    \"name\": \"Server Name - Mission Name\",\n    \"password\": \"\",\n    \"passwordAdmin\": \"changeme\",\n    \"admins\": [\"76561198200329058\"],\n    \"scenarioId\": \"{ECC61978EDCC2B5A}Missions\/23_Campaign.conf\",\n    \"maxPlayers\": 32,\n    \"visible\": true,\n    \"crossPlatform\": true,\n    \"supportedPlatforms\": [\"PLATFORM_PC\", \"PLATFORM_XBL\"],\n    \"gameProperties\": {\n      \"battlEye\": true,\n      \"fastValidation\": true\n    }\n  }\n}<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The key takeaways for connectivity: <code>bindAddress<\/code> stays <code>0.0.0.0<\/code> (or empty) so the socket binds to all interfaces; <code>publicAddress<\/code> is the reachable IP that gets registered with the backend; and <code>publicPort<\/code> (2001) is the number your players type into direct connect.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What port do I use to connect to an Arma Reforger server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">For direct connect, use the <strong>game port, which defaults to 2001 (UDP)<\/strong> \u2014 this is the <code>publicPort<\/code> value in the server config. Do not use the query port (17777) or RCON port (19999). If your host assigned a custom game port, enter that instead. Both 2001\/UDP (game) and 17777\/UDP (query) must be forwarded for a self-hosted server, but only 2001 is what you type into Direct Join.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why can&#8217;t I find my Arma Reforger server in the browser?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The usual culprit is the <strong>A2S query port (UDP 17777)<\/strong> not being reachable \u2014 the browser listing comes from that separate query socket, not the game port. Confirm 17777\/UDP is forwarded, that <code>game.visible<\/code> is <code>true<\/code>, and that the server registered a reachable <code>publicAddress<\/code> (the most common Linux\/Docker failure is registering an internal IP). While you sort it out, you can always join via <strong>direct connect by IP<\/strong>, which bypasses the public listing entirely.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I direct connect to an Arma Reforger server by IP?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Go to <strong>Play \u2192 Servers<\/strong> and choose the <strong>Direct Join<\/strong> \/ IP Connect option, then enter the server&#8217;s <strong>public IPv4 address<\/strong> and the <strong>game port (default 2001)<\/strong>. IPv6 is not supported, so always use an IPv4 address. Direct connect is the most reliable method because it skips the server-list query \u2014 it works even when the server is hidden or not appearing in the browser.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why do I get a version mismatch when connecting?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dedicated server must run the <strong>same build as the game client<\/strong>. Your client auto-updates through Steam when Bohemia ships a patch (such as 1.7.0.41), but the dedicated server does not \u2014 so it gets left on an older build and rejects connections. Update it by re-running <code>steamcmd +login anonymous +app_update 1874900 validate +quit<\/code> against dedicated-server app ID 1874900, then restart. Remember to update mods too, since the 1.7.0.41 modding changes broke older mod APIs.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why can&#8217;t my Xbox or PlayStation friends connect to my server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Console players are blocked by crossplay configuration, not a connection fault. A new server defaults to <code>[\"PLATFORM_PC\"]<\/code> \u2014 PC only. Add <code>PLATFORM_XBL<\/code> and\/or <code>PLATFORM_PSN<\/code> to <code>game.supportedPlatforms<\/code>, or set <code>game.crossPlatform: true<\/code>. Critically, <strong>PlayStation players cannot join any modded server<\/strong>, and Xbox players can only join with Bohemia-certified console mods. A fully cross-platform PC + Xbox + PS5 server must be vanilla.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I connect as an admin?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Join the server normally, then open the in-game command line (the chat key \u2014 Enter in-game, C in the lobby) and type <code>#login <password><\/code> using your <code>game.passwordAdmin<\/code>. If your Steam64 ID or identity ID is in the <code>game.admins<\/code> array, you can run <code>#login<\/code> with no password (since 1.0.0). From there you have commands like <code>#players<\/code>, <code>#kick<\/code>, <code>#ban<\/code>, <code>#restart<\/code> and <code>#shutdown<\/code>. See our <a href=\"https:\/\/xgamingserver.com\/blog\/arma-reforger-1-7-server-admin-guide\/\">Arma Reforger 1.7 admin guide<\/a> for the full command reference.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Connect once, play for months<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Connecting to an Arma Reforger server is straightforward once you understand the moving parts: use direct connect with the game port (2001) for reliability, make sure the query port (17777\/UDP) is open so the server lists in the browser, keep the dedicated server on the same build as your client, and configure <code>supportedPlatforms<\/code> correctly if you want console players in. Get those four right and the favourites tab becomes your one-click door back in every session.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you would rather skip the port-forwarding and version-matching entirely, a managed host handles all of it \u2014 ports pre-opened, automatic updates that keep the server build current, and crossplay ready out of the box. You can <a href=\"https:\/\/xgamingserver.com\/arma-reforger-server-hosting\">deploy an Arma Reforger server in minutes with XGamingServer<\/a> and hand your friends nothing more than an IP and a port.<\/p>\n\n\n<!-- xg-tools-mesh -->\n\n<div class=\"wp-block-group xg-tools-box is-layout-flow wp-block-group-is-layout-flow\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<h3 class=\"wp-block-heading\">Free Arma Reforger Tools<\/h3>\n<p class=\"wp-block-paragraph\">Speed up your server with our free Arma Reforger tools:<\/p>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/xgamingserver.com\/tools\/arma-reforger\/map\">Interactive Map<\/a><\/li><\/ul>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>You have spun up an Arma Reforger dedicated server, the console says it is running, and now you just want to get in and play. For most people that is a 30-second job. 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