{"id":20042,"date":"2024-05-17T14:34:48","date_gmt":"2024-05-17T14:34:48","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=20042"},"modified":"2026-06-15T12:17:40","modified_gmt":"2026-06-15T12:17:40","slug":"guide-to-the-best-base-locations-in-v-rising","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/guide-to-the-best-base-locations-in-v-rising\/","title":{"rendered":"Guide to the Best Base Locations in V Rising"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Where you plant your Castle Heart in V Rising shapes the entire run. A good location cuts the time you spend hauling stone and copper, keeps you a short ride from the bosses and waygates you need, and \u2014 on PvP servers \u2014 gives you a wall the enemy has to throw themselves against. A bad one leaves you exposed on every side and miles from anything worth farming. This guide breaks down what actually makes a strong castle spot and recommends the best base locations for each stage of progression, updated for the current <strong>1.1 &#8220;Invaders of Oakveil&#8221;<\/strong> version of the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We keep the exact coordinates qualitative on purpose \u2014 the &#8220;best spot&#8221; shifts by guide, by server settings, and by whether you are playing solo, in a clan, or fending off raiders. What stays constant is the logic behind a great location, and that is what you should internalize. If you are still standing up your world, our companion walkthrough on <a href=\"https:\/\/xgamingserver.com\/blog\/setting-up-your-v-rising-dedicated-server\/\">setting up your V Rising dedicated server<\/a> covers the install before you ever pick a plot.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Makes a Strong Castle Location<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Every great base in V Rising is built on the same four pillars. Get these right and the specific tile barely matters; ignore them and even a scenic spot becomes a chore. The criteria below are the host-guide consensus, and they apply equally whether you are on a quiet PvE realm or a brutal full-loot PvP server.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Resource access nearby.<\/strong> You want stone, copper and iron veins, blood sources (creatures and humans to drain), and ideally fishing water within a short walk. The less you travel to feed your crafting stations, the faster you progress.<\/li>\n<li><strong>Proximity to bosses and waygates.<\/strong> V Blood targets are how you unlock spells, recipes, and stations, so a base near a cluster of bosses and a waygate cuts enormous travel time off your run.<\/li>\n<li><strong>Defensibility.<\/strong> Elevated plateaus and natural choke points \u2014 where attackers have only one approach \u2014 are prized, especially on PvP servers where a single defensible entrance can decide a raid.<\/li>\n<li><strong>Territory and Castle Heart placement.<\/strong> A Castle Heart claims a territory plot. You want a plot large enough to expand into and one that is not already contested or carved up by NPC structures, so your floor space can grow as your gear does.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Treat these as a checklist. Before you commit a heart, ask: can I farm without long trips, am I close to the next few bosses, can I defend the approach, and will the plot let me expand? If the answer to most of those is yes, build.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Early Game \u2014 Farbane Woods<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Farbane Woods is where almost everyone begins, and it is rich enough that your first castle can carry you a surprisingly long way. The biome is dense with the basics \u2014 stone, copper, hide, and plenty of bandits to drain \u2014 so your early grind never strays far from home.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Western Edge<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>western edge of Farbane<\/strong>, near the <strong>Bandit Copper Mine<\/strong> and <strong>Bandit Armoury<\/strong>, is one of the most consistently recommended early starts. You sit on top of your first real copper supply and a steady stream of bandit blood, which matters when you are hunting for higher-quality Warrior or Rogue blood to power your first fights. It is a pragmatic, farm-first location rather than a fortress.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Three-Tier Plateau<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If you expect to be raided, a defensible <strong>three-tier plateau with a single entrance<\/strong> is the early-game favorite. The natural terrain forces attackers into one approach, so you spend your walls where they count instead of trying to fortify a wide-open plot. This is the spot to prioritize on PvP servers; the slight loss in raw resource convenience is worth the defensive edge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Central Farbane<\/strong> deserves a mention too: it offers generous floor space and good resources, which makes it excellent for relaxed PvE play. On a PvP server, though, that openness is a liability \u2014 a central plot is easy to surround, so weigh comfort against exposure based on your server&#8217;s rules.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Mid Game \u2014 Dunley Farmlands<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once you have cleared the early Farbane bosses and your gear is climbing, Dunley Farmlands becomes the natural home for a permanent base. Dunley sits centrally on the map, which gives it the shortest average travel time across biomes \u2014 a huge quality-of-life win when you are bouncing between Farbane farming runs and the higher zones for V Blood and refined materials.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Center-Region Two-Tier Plateau<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The standout defensive spot in Dunley is the <strong>center-region two-tier plateau<\/strong>, widely considered the best natural choke point in the biome. Like the Farbane plateau, it channels attackers and lets you concentrate your defenses. Combined with Dunley&#8217;s central position, this makes it one of the strongest all-round mid-game bases in the entire map for a clan that intends to stay put.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Northwest of Dawnbreak Village<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The area <strong>northwest of Dawnbreak Village<\/strong> is another strong pick, backed by mountain terrain that gives you natural cover on one flank. It pairs reasonable defense with good access to Dunley&#8217;s human settlements \u2014 useful when you are hunting Scholar blood for your spellcasting build, or charming villagers to imprison and farm for blood quality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dunley is also the home of <strong>Terah the Geomancer<\/strong>, the V Blood boss in <strong>Bedrock Pass<\/strong> who unlocks the Gem Cutting Table. Basing here keeps you close to the gem-refining loop \u2014 see our dedicated <a href=\"https:\/\/xgamingserver.com\/blog\/guide-to-v-rising-crude-gems\/\">guide to V Rising crude gems<\/a> for the full refining chain once you have that table built.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Late Game \u2014 Silverlight Hills and Cursed Forest<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Late in a run you are chasing high-end materials, and that pulls you toward Silverlight Hills and the Cursed Forest. Rather than uprooting entirely, many players add an outpost near the <strong>entrance to Silverlight Hills<\/strong>, which keeps them close to late-game farming \u2014 <strong>Imperial Thread<\/strong> being the classic example \u2014 while remaining within reasonable reach of Farbane for the basics they still need.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is where exact coordinates matter least. The &#8220;best spot&#8221; in the late game depends heavily on what you are farming, how your clan splits territory, and your server&#8217;s raid settings, so treat any specific tile as a starting point rather than gospel. The principle holds: stay near the resources you are actively grinding, and keep a foothold that does not strand you from the rest of the map.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Recommended Locations at a Glance<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Stage<\/th><th>Biome<\/th><th>Recommended spot<\/th><th>Best for<\/th><\/tr><\/thead><tbody>\n<tr><td>Early<\/td><td>Farbane Woods<\/td><td>Western edge (Bandit Copper Mine \/ Armoury)<\/td><td>Fast early farming, copper + bandit blood<\/td><\/tr>\n<tr><td>Early<\/td><td>Farbane Woods<\/td><td>Three-tier plateau, single entrance<\/td><td>PvP defense<\/td><\/tr>\n<tr><td>Early<\/td><td>Farbane Woods<\/td><td>Central Farbane<\/td><td>Roomy PvE base (exposed on PvP)<\/td><\/tr>\n<tr><td>Mid<\/td><td>Dunley Farmlands<\/td><td>Center-region two-tier plateau<\/td><td>Best natural choke + central travel<\/td><\/tr>\n<tr><td>Mid<\/td><td>Dunley Farmlands<\/td><td>Northwest of Dawnbreak Village<\/td><td>Mountain-backed defense, human blood<\/td><\/tr>\n<tr><td>Late<\/td><td>Silverlight Hills \/ Cursed Forest<\/td><td>Silverlight Hills entrance<\/td><td>Late farming (e.g. Imperial Thread)<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">PvP vs PvE: How Your Server Changes the Math<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The single biggest factor in where you build is your server&#8217;s game mode, which is set in <code>ServerGameSettings.json<\/code> via the <code>GameModeType<\/code> field. It accepts <code>\"PvP\"<\/code> (combat enabled) or <code>\"PvE\"<\/code> (player-versus-player combat disabled), and a <strong>Duo PvP<\/strong> mode exists as well. On a PvE realm, comfort and resource convenience win \u2014 central, open plots like inner Farbane are great because no one is coming to raid you. On a PvP realm, defensibility trumps everything, which is why the single-entrance plateaus in Farbane and the two-tier choke in Dunley top the list.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Two more settings shape your decision. <code>CastleDamageMode<\/code> controls whether castles can be damaged at all \u2014 <code>\"Always\"<\/code>, <code>\"Never\"<\/code>, or <code>\"TimeRestricted\"<\/code> for scheduled raid windows. And <code>ClanSize<\/code> (default <strong>4<\/strong>, configurable up to roughly <strong>50<\/strong> on private servers, locked to 2 in Duo mode) determines how many defenders you can field and how much territory you can realistically hold. A large clan can defend a sprawling central base that a solo player never could. If you run your own realm, our walkthrough on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-configure-your-v-rising-server\/\">how to configure your V Rising server<\/a> covers these fields in detail.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here is a typical PvP-leaning gameplay block for reference:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>{\n  \"GameModeType\": \"PvP\",\n  \"CastleDamageMode\": \"TimeRestricted\",\n  \"ClanSize\": 4\n}<\/code><\/pre>\n\n\n\n<h2 class=\"wp-block-heading\">Standing Up the Server Behind Your Castle<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A great location only matters once you have a stable server to build it on. V Rising&#8217;s dedicated server is <strong>Windows only<\/strong> \u2014 Stunlock&#8217;s official instructions confirm there is no native Linux build, so any Linux hosting is community-only via Wine\/Proton wrappers rather than an official target. The server installs anonymously through SteamCMD using <strong>app ID 1829350<\/strong> (the game client is app ID 1604030), and the executable is <code>VRisingServer.exe<\/code>.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>login anonymous\napp_update 1829350 validate\nquit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">After install you copy <code>start_server_example.bat<\/code> to <code>start_server.bat<\/code>, set at least a server name, and run it once to generate the config files. V Rising uses two JSON files: <code>ServerHostSettings.json<\/code> for network and identity, and <code>ServerGameSettings.json<\/code> for gameplay rules. The defaults put game traffic on <strong>port 9876<\/strong> and the Steam query on <strong>port 9877<\/strong> \u2014 not the generic 27015\/27016 you may see in older guides. The server reads the active copies from the persistent-data <code>Settings\/<\/code> folder (which host panels expose as <code>save-data\/Settings\/<\/code>), not the <code>StreamingAssets<\/code> template copies, which get overwritten on every update.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you would rather skip the SteamCMD setup and Windows-only headaches entirely, our managed <a href=\"https:\/\/xgamingserver.com\/v-rising-server-hosting\">V Rising server hosting<\/a> handles the install, ports, and config panel for you, and the full panel walkthrough lives in the <a href=\"https:\/\/xgamingserver.com\/docs\/v-rising\">V Rising documentation<\/a>. For remote administration of your base server, you can also enable RCON \u2014 see <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-enable-rcon-on-your-v-rising-server\/\">how to enable RCON on your V Rising server<\/a>, which uses the <code>Rcon<\/code> object in <code>ServerHostSettings.json<\/code> on default TCP port <strong>25575<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">When a Location Goes Wrong: Wiping and Starting Over<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Sometimes the territory you picked turns out to be a mistake, or a new map seed and a fresh start is simply what the server needs. A wipe is destructive: it permanently removes <strong>all castles and Castle Hearts, every player vampire character and their progression<\/strong> \u2014 gear, V Blood unlocks, research \u2014 and the entire world state for that save. There is no undo without a backup.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The save lives under the persistent-data path at <code>Saves\\v4\\<SaveName>\\<\/code> \u2014 note the current persistence folder is <strong>v4<\/strong>, not the <code>v3<\/code> some outdated guides reference. You can wipe either by deleting the <code><SaveName><\/code> folder and restarting, or by changing <code>SaveName<\/code> in <code>ServerHostSettings.json<\/code> to a new name so the server generates a fresh world while leaving the old one on disk.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Always back up first.<\/strong> Copy the entire <code>Saves\\v4\\<SaveName>\\<\/code> folder somewhere safe before you do anything destructive. Auto-saves accumulate inside that folder according to your <code>AutoSaveCount<\/code> and <code>AutoSaveInterval<\/code> settings \u2014 but because they live inside the save folder, they get deleted right along with it when you wipe. A copy stored elsewhere is your only real safety net. Our step-by-step on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-wipe-your-v-rising-server\/\">how to wipe your V Rising server<\/a> walks through the whole process safely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Building for Your Playstyle, Not Just the Map<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One last thing the best players keep in mind: your base should support the vampire you are building. If you are leaning into a Scholar-blood spellcaster, basing near human settlements in Dunley keeps high-quality Scholar blood flowing. If you are a Brute or Warrior melee build, proximity to bandits and tougher creatures matters more. Understanding the blood and spell systems shapes where the right resources are \u2014 our explainers on <a href=\"https:\/\/xgamingserver.com\/blog\/v-rising-blood-types-why-they-are-important\/\">V Rising blood types and why they are important<\/a> and <a href=\"https:\/\/xgamingserver.com\/blog\/comprehensive-guide-to-mastering-v-risings-top-spells\/\">mastering V Rising&#8217;s top spells<\/a> pair naturally with location planning.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently Asked Questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is the best base location in V Rising for beginners?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">For your first castle, the western edge of Farbane Woods near the Bandit Copper Mine and Bandit Armoury is the most beginner-friendly \u2014 it puts copper and bandit blood right on your doorstep. If you are on a PvP server, prioritize the defensible three-tier plateau with a single entrance instead, trading a little farming convenience for a wall attackers have to funnel through.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where should I build my mid-game base?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Dunley Farmlands is the standard mid-game home because it sits centrally on the map and offers the shortest average travel across biomes. The center-region two-tier plateau is the strongest defensive plot in the biome, while the area northwest of Dawnbreak Village gives you mountain-backed cover and easy access to human blood.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does PvP or PvE change where I should build?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Significantly. On PvE servers (where <code>GameModeType<\/code> is set to <code>\"PvE\"<\/code> and player combat is disabled), open central plots are fine and even preferable for the space and resources. On PvP servers, defensibility wins \u2014 single-entrance plateaus and natural choke points are far safer, and your <code>CastleDamageMode<\/code> and <code>ClanSize<\/code> settings further shape how much territory you can realistically hold.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I move my castle later, or am I stuck?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">You are not locked in. Many players relocate as they progress \u2014 keeping an early Farbane base for farming and adding a Dunley plateau base mid-game, then an outpost near Silverlight Hills late-game. You can also relocate your Castle Heart to a new territory rather than wiping everything. A full wipe is only necessary if you want to reset the entire world.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What resources should be near my late-game base?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Late-game bases revolve around high-end materials like Imperial Thread, which is why an outpost near the entrance to Silverlight Hills is popular \u2014 it keeps you close to that farming while staying within reach of Farbane for the basics. Exact spots are qualitative and depend on what your clan is actively grinding.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Will wiping the server delete my base location and progress?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. A wipe permanently removes all castles, Castle Hearts, player characters, and progression for that save, found under <code>Saves\\v4\\<SaveName>\\<\/code>. Always copy that entire folder to a safe location first \u2014 auto-saves live inside the save folder and are deleted along with it, so an external backup is your only way to recover.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Where you plant your Castle Heart in V Rising shapes the entire run. A good location cuts the time you spend hauling stone and copper, keeps you a short ride from the bosses and waygates you need, and \u2014 on PvP servers \u2014 gives you a wall the enemy has to throw themselves against. A [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":20099,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[47],"tags":[],"class_list":["post-20042","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-v-rising"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guide to the Best Base Locations in V Rising - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/guide-to-the-best-base-locations-in-v-rising\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guide to the Best Base Locations in V Rising\" \/>\n<meta property=\"og:description\" content=\"Where you plant your Castle Heart in V Rising shapes the entire run. 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