{"id":20343,"date":"2024-05-31T18:45:50","date_gmt":"2024-05-31T18:45:50","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=20343"},"modified":"2026-06-15T19:23:31","modified_gmt":"2026-06-15T19:23:31","slug":"guide-to-setting-up-and-managing-soulmask-dedicated-server","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/guide-to-setting-up-and-managing-soulmask-dedicated-server\/","title":{"rendered":"Guide to Setting Up and Managing Soulmask Dedicated Server"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Running your own <strong>Soulmask dedicated server<\/strong> gives your tribe a persistent world that stays online whether or not the host is logged in \u2014 essential for a survival sim where tribesmen keep working, crops keep growing, and your Mask-controlled followers keep building. Since Soulmask hit its <strong>1.0 release on April 10, 2026<\/strong> (developed by CampFire Studio, published by Qooland Games), the private server toolset has matured into a flexible mix of command-line launch parameters and a deep <code>GameUserSettings.ini<\/code> with 100+ tunable options. This guide walks through the full setup: installing the server binaries via SteamCMD, opening the right ports, building a working launch line, configuring the game, and managing your world with admin and RCON commands.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Installing the Soulmask Server with SteamCMD<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing to know is that the dedicated server uses a <strong>different Steam App ID than the game itself<\/strong>. The game client is app <code>2646460<\/code>, but you never install that on a server. Instead, you download the dedicated server build anonymously through SteamCMD using one of these IDs:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Target<\/th><th>SteamCMD App ID<\/th><th>Executable<\/th><\/tr><\/thead><tbody><tr><td>Windows dedicated server<\/td><td><code>3017310<\/code><\/td><td><code>WSServer-Win64-Shipping.exe<\/code><\/td><\/tr><tr><td>Linux dedicated server<\/td><td><code>3017300<\/code><\/td><td><code>WSServer.sh<\/code><\/td><\/tr><tr><td>Game client (reference only)<\/td><td><code>2646460<\/code><\/td><td>n\/a \u2014 do not install on a server<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">No Steam account login is required \u2014 the server build downloads <strong>anonymously<\/strong>. On Windows, the install command looks like this:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>steamcmd +login anonymous +app_update 3017310 validate +quit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">For Linux, swap in the Linux App ID:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>steamcmd +login anonymous +app_update 3017300 validate +quit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Linux <em>is<\/em> officially supported \u2014 you launch the server through the <code>WSServer.sh<\/code> wrapper rather than the Windows <code>.exe<\/code>. On Windows, most hosts and self-hosters wrap the launch line in a <code>StartServer.bat<\/code> file so the server is easy to restart. Note that Windows firewall rules may reference the executable as <code>WSServer.exe<\/code> even though the full filename is <code>WSServer-Win64-Shipping.exe<\/code>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ports You Need to Open<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Soulmask is UDP-based. At minimum, each server process needs <strong>two UDP ports open<\/strong>: the game port and the query port. A third &#8220;echo&#8221; port shows up in many working launch lines.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Port<\/th><th>Default<\/th><th>Protocol<\/th><th>Purpose<\/th><\/tr><\/thead><tbody><tr><td>Game port<\/td><td><code>8777<\/code><\/td><td>UDP<\/td><td>Main connection (required)<\/td><\/tr><tr><td>Query port<\/td><td><code>27015<\/code><\/td><td>UDP<\/td><td>Server browser listing (required)<\/td><\/tr><tr><td>Echo port<\/td><td><code>18888<\/code><\/td><td>UDP<\/td><td>Appears in launch lines (necessity unconfirmed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Open <code>8777<\/code> and <code>27015<\/code> as UDP on your firewall and any upstream NAT\/router for the server to appear in the in-game list and accept connections. The echo port <code>18888<\/code> appears in confirmed working launch lines, but whether it is strictly mandatory is not fully verified \u2014 include it to match the example configs. (One source also mentioned port <code>3724<\/code> as an in-game &#8220;direct connect&#8221; reference; treat that as unconfirmed and secondary.) If you run multiple servers on one machine, give each its own unique set of ports.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Building Your Launch Line<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Core server behavior is set with <strong>launch parameters<\/strong> appended to the executable. Here is a verified, working Windows example you can adapt as your <code>StartServer.bat<\/code> body:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>WSServer-Win64-Shipping.exe Level01_Main -server -log -UTF8Output -forcepassthrough\n  -MULTIHOME=0.0.0.0 -Port=8777 -QueryPort=27015 -EchoPort=18888\n  -SteamServerName=\"My Soulmask Server\" -MaxPlayers=60 -PSW=\"joinpassword\"\n  -adminpsw=\"adminpassword\" -pve -saving=300 -backup=900 -online=Steam<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Here is what each parameter does:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>Level01_Main<\/code> \u2014 the map\/level name; this is the first positional argument.<\/li>\n<li><code>-SteamServerName=\"...\"<\/code> \u2014 the server name shown in the browser list.<\/li>\n<li><code>-MaxPlayers=<\/code> \u2014 player cap (the example uses 60).<\/li>\n<li><code>-PSW=\"...\"<\/code> \u2014 the join password; omit this entirely for an open public server.<\/li>\n<li><code>-adminpsw=\"...\"<\/code> \u2014 the admin password used later with the <code>gm key<\/code> command.<\/li>\n<li><code>-pve<\/code> \u2014 sets PvE mode; PvP is the alternative.<\/li>\n<li><code>-saving=<\/code> \u2014 auto-save interval in seconds (300 = every 5 minutes).<\/li>\n<li><code>-backup=<\/code> \u2014 backup interval in seconds (900 = every 15 minutes).<\/li>\n<li><code>-Port=<\/code> \/ <code>-QueryPort=<\/code> \/ <code>-EchoPort=<\/code> \u2014 the network ports above.<\/li>\n<li><code>-MULTIHOME=0.0.0.0<\/code> \u2014 the bind address (listen on all interfaces).<\/li>\n<li><code>-online=Steam<\/code> \u2014 the online\/auth backend.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">A quick note on the player cap: the example configs across guides settle on <strong>60<\/strong>, but the hard <code>MaxPlayers<\/code> ceiling is not officially confirmed. Set it to a value your hardware and RAM can realistically sustain \u2014 survival sims with many active tribesmen are CPU- and memory-hungry, so do not crank it blindly. If you would rather skip the hardware tuning entirely, a managed <a href=\"https:\/\/xgamingserver.com\/soulmask-server-hosting\">Soulmask server hosting plan<\/a> gives you the right resources and a one-click launcher out of the box.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Deeper Tuning with GameUserSettings.ini<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">While launch parameters cover the essentials, the in-depth gameplay tuning lives in <code>GameUserSettings.ini<\/code>. On Windows you will find it at:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>..\\WS\\Saved\\Config\\WindowsServer\\GameUserSettings.ini<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">This is where Soulmask&#8217;s 100+ customization options come in \u2014 harvest multipliers, day\/night timing, decay rates, and the many tribesmen and Mask-related tunables. When you self-host through the in-game host menu, many of these same gameplay rules are exposed as host\/server options in the UI instead of the file. The general workflow is: set core network and mode settings in the launch line, then refine the gameplay economy in <code>GameUserSettings.ini<\/code> (or the in-game options). Always stop the server before editing the file, then restart so changes load cleanly. For step-by-step screenshots of the file paths and config screens, see our <a href=\"https:\/\/xgamingserver.com\/docs\/soulmask\">Soulmask server documentation<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Becoming an Admin: the gm key Command<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Admin access on a Soulmask server is granted in-game, not through a config flag alone. The flow is:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Set <code>-adminpsw=YOURPASSWORD<\/code> in your launch line.<\/li>\n<li>Join the server, then press the <strong>tilde key (<code>~<\/code> \/ <code>`<\/code>)<\/strong> to open the console.<\/li>\n<li>Type <code>gm key YOURPASSWORD<\/code> to authenticate and open the <strong>GM Panel<\/strong>.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Two important caveats: admin status is <strong>not persisted between sessions<\/strong>, so you must re-run <code>gm key<\/code> every time you log back in. And the commands are <strong>case-sensitive<\/strong> \u2014 many of them use Pinyin keywords, so type them exactly as written.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A sample of verified GM commands available once authenticated:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>gm key [password]<\/code> \u2014 open the GM Panel \/ authenticate.<\/li>\n<li><code>gm AddExp [value]<\/code> \u2014 add experience; <code>gm Addmjexp [value]<\/code> \u2014 add Mask experience; <code>gm AddShouLieExp [value]<\/code> \u2014 add hunting experience.<\/li>\n<li><code>gm XiDian<\/code> \u2014 reset attribute points.<\/li>\n<li><code>gm ZiSha 1<\/code> \u2014 suicide; <code>gm FuHuo<\/code> \u2014 revive.<\/li>\n<li><code>gm ZhaoMu<\/code> \u2014 quick-recruit an NPC; <code>gm ClearAllNpc<\/code> \u2014 clear all NPCs; <code>gm ClearSelect<\/code> \u2014 remove the selected target.<\/li>\n<li><code>gm Go [x][y][z]<\/code> \u2014 teleport; <code>GPS<\/code> \u2014 show your coordinates; <code>gm ShowInfo 1<\/code> \u2014 show your info; <code>gm ShowMap<\/code> \u2014 reveal the full map.<\/li>\n<li><code>gm KeJiShu<\/code> \u2014 unlock all tech-tree nodes.<\/li>\n<li><code>gm SetAttr YinShen 1<\/code> \/ <code>0<\/code> \u2014 toggle invisibility on\/off.<\/li>\n<li><code>gm ShuaXinZhiBei<\/code> \u2014 refresh vegetation in range; <code>Debuginfo 1<\/code> \u2014 view server status.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">For player management, Soulmask provides a GM\/admin panel inside the GM Panel UI. Exact <strong>kick\/ban command syntax is not confirmed<\/strong> in the documented sources \u2014 the panel handles these actions through its interface, so check the in-game GM Panel rather than guessing at a CLI command. For a fuller command walkthrough, see our <a href=\"https:\/\/xgamingserver.com\/blog\/soulmask-admin-commands-guide\/\">Soulmask admin commands guide<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Remote Management with RCON<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Soulmask supports <strong>RCON<\/strong> for remote administration, which is ideal when you want to manage the server without being logged into the game. Add these parameters to your launch line:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>-rconpsw=\"yourpassword\" -rconaddr=0.0.0.0 -rconport=19000<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Once enabled, <strong>all GM commands can be sent over RCON<\/strong> using any standard RCON client. This lets you run scheduled events, push announcements, or moderate the server from a dashboard. Keep your RCON password strong and, where possible, restrict the RCON port to trusted IPs rather than exposing it to the open internet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">PvE vs PvP and Save\/Backup Strategy<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>-pve<\/code> flag (or its PvP counterpart) sets your world&#8217;s combat rules \u2014 Soulmask 1.0 also added dedicated <strong>PvP servers<\/strong> at launch alongside its three game modes (Survival, Tribe, and Warrior). Pick the mode that matches your community before the first launch, since switching later can disrupt an established world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>-saving<\/code> and <code>-backup<\/code> parameters are your insurance policy. The example uses a 5-minute auto-save and a 15-minute backup. Frequent saves reduce how much progress is lost in a crash, while regular backups give you restore points if a save becomes corrupted. On a busy tribe server with lots of building and automation, lean toward shorter intervals \u2014 but watch for brief save-related hitches and tune to taste.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Happens After Launch: Tribesmen and the Mask<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once your world is live, the gameplay loop centers on recruiting tribesmen and growing your Mask. Recruitment is a <strong>damage-then-deter-then-feed<\/strong> process: you weaken an NPC barbarian to roughly 20% HP, trigger the deter prompt to knock them unconscious, then feed them liquid food (like broth) to build Recognition \u2014 the default threshold is 500 \u2014 before you can recruit them. Your follower cap is governed by Mask upgrades, starting at <strong>3 tribesmen<\/strong> and scaling up to <strong>18<\/strong> with full Connection Enhancement. We cover the full process in our <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-recruit-tribesmen-in-soulmask\/\">guide to recruiting tribesmen in Soulmask<\/a>. These defaults are 1.0 values that server admins can tune, so confirm the exact numbers in your own world.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently Asked Questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is the Soulmask dedicated server App ID?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dedicated server is a separate download from the game. Use SteamCMD App ID <code>3017310<\/code> for Windows or <code>3017300<\/code> for Linux, both installable anonymously. The game client itself is App ID <code>2646460<\/code> \u2014 you do not install that on a server.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Which ports does a Soulmask server use?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Open UDP <code>8777<\/code> (game port) and UDP <code>27015<\/code> (query port) at a minimum. Working launch lines also include echo port <code>18888<\/code>, though whether it is strictly required is unconfirmed. Each server process needs its own unique set of ports.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I become an admin on my Soulmask server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Set <code>-adminpsw=YOURPASSWORD<\/code> in the launch line, join the server, press tilde (<code>~<\/code>) to open the console, and enter <code>gm key YOURPASSWORD<\/code>. This opens the GM Panel. You must re-run <code>gm key<\/code> each session because admin status is not persisted, and commands are case-sensitive.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where is the GameUserSettings.ini file?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">On Windows it lives at <code>..\\WS\\Saved\\Config\\WindowsServer\\GameUserSettings.ini<\/code>. This is where you fine-tune gameplay rules beyond the core launch parameters. Stop the server before editing, then restart so changes load.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does Soulmask support RCON?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. Add <code>-rconpsw=\"yourpassword\" -rconaddr=0.0.0.0 -rconport=19000<\/code> to your launch line. Once enabled, every GM command can be sent over RCON from any standard RCON client for remote management.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How many players can a Soulmask server hold?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Example configurations commonly use <code>-MaxPlayers=60<\/code>, but the official hard ceiling is not confirmed. Set the cap based on your server&#8217;s CPU and RAM, since active tribesmen and base automation are resource-intensive.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Wrapping Up<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">That is the complete path to a running Soulmask 1.0 dedicated server: install the correct server App ID via SteamCMD, open UDP ports <code>8777<\/code> and <code>27015<\/code>, assemble a launch line with your mode and save settings, refine the world in <code>GameUserSettings.ini<\/code>, and manage it live with <code>gm key<\/code> and RCON. From there, your tribe can grow uninterrupted \u2014 recruiting tribesmen, upgrading the Mask, and building out a persistent world that is always online.<\/p>\n\n\n<!-- xg-tools-mesh -->\n\n<div class=\"wp-block-group xg-tools-box is-layout-flow wp-block-group-is-layout-flow\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<h3 class=\"wp-block-heading\">Free Soulmask Tools<\/h3>\n<p class=\"wp-block-paragraph\">Speed up your server with our free Soulmask tools:<\/p>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/xgamingserver.com\/tools\/soulmask\/talents\">Talents Database<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/soulmask\/map\">Interactive Map<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/soulmask\/items\">Item Database<\/a><\/li><\/ul>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Running your own Soulmask dedicated server gives your tribe a persistent world that stays online whether or not the host is logged in \u2014 essential for a survival sim where tribesmen keep working, crops keep growing, and your Mask-controlled followers keep building. Since Soulmask hit its 1.0 release on April 10, 2026 (developed by CampFire [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":20346,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[108],"tags":[],"class_list":["post-20343","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-soulmask"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guide to Setting Up and Managing Soulmask Dedicated Server - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/guide-to-setting-up-and-managing-soulmask-dedicated-server\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guide to Setting Up and Managing Soulmask Dedicated Server\" \/>\n<meta property=\"og:description\" content=\"Running your own Soulmask dedicated server gives your tribe a persistent world that stays online whether or not the host is logged in \u2014 essential for a survival sim where tribesmen keep working, crops keep growing, and your Mask-controlled followers keep building. 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