{"id":20978,"date":"2026-04-02T13:00:09","date_gmt":"2026-04-02T13:00:09","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/how-to-set-up-a-the-isle-evrima-dedicated-server-2026\/"},"modified":"2026-06-15T19:22:53","modified_gmt":"2026-06-15T19:22:53","slug":"how-to-set-up-a-the-isle-evrima-dedicated-server","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-set-up-a-the-isle-evrima-dedicated-server\/","title":{"rendered":"How to Set Up a The Isle Evrima Dedicated Server (2026)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Running your own The Isle Evrima dedicated server gives you full control over growth rates, the playable dinosaur roster, AI density, migrations and admin tools \u2014 things you simply cannot tune on a public server. This guide walks through the complete setup on both Windows and Linux: installing the server with SteamCMD, editing the two config files Evrima uses, forwarding the right ports, launching for the first time, and fixing the connection problems that trip up almost everyone. Every value below is for the live <strong>Evrima<\/strong> branch, not the deprecated Legacy build, so you can copy it with confidence.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Evrima vs Legacy: get this right first<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The single most common reason a setup fails is mixing up old Legacy instructions with the current Evrima game. The Legacy branch used different ports (27015\u201327017), a different map (Isle_V3) and a <code>?listen<\/code> launch flag. None of that applies to Evrima. The live game runs on a Steam <strong>beta branch literally named <code>evrima<\/code><\/strong>, uses the <strong>Gateway<\/strong> map, and registers with the server list through Epic Online Services. If you follow a tutorial that mentions <code>?listen<\/code> or query port 27015, stop \u2014 it is out of date. Everything in this article is verified against the official theisle.info host guide, the Steam Evrima hosting guide, and the community reference Game.ini.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 1: Install the server with SteamCMD<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Isle dedicated server is a free, anonymous SteamCMD download. You do <em>not<\/em> need a Steam account that owns the game. The dedicated server app ID is <strong>412680<\/strong>, and you must pull it from the <code>evrima<\/code> beta branch \u2014 without <code>-beta evrima<\/code>, SteamCMD will hand you the obsolete Legacy build, which will not match modern clients.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once you have SteamCMD installed and running, the canonical install script is:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>login anonymous\nforce_install_dir C:\\theisleserver\napp_update 412680 -beta evrima validate\nquit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">You can also run it as a single line, which is handy for update scripts and scheduled tasks:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>steamcmd +login anonymous +force_install_dir C:\\theisleserver +app_update 412680 -beta evrima validate +quit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">On Linux, swap the install path for a Linux directory (for example <code>\/home\/theisle\/server<\/code>) and run the same command sequence. The <code>validate<\/code> flag verifies file integrity and is worth keeping in your update routine \u2014 you will re-run this exact command after every game patch, because a server that lags the client version becomes invisible in the browser. If you point SteamCMD at the default Steam library instead of a custom <code>force_install_dir<\/code>, the typical Windows install path is <code>steamapps\\common\\The Isle Dedicated Server<\/code>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Operating system support<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Both platforms are supported. On Windows you need <strong>Windows Server 2016 R2 or later (64-bit)<\/strong> with the Unreal Engine 4 prerequisites \u2014 the Visual C++ redistributables \u2014 installed, or the server will crash on launch. On Linux, Ubuntu is the recommended and most-documented distribution. The executables differ by OS: <code>TheIsleServer.exe<\/code> on Windows and the <code>.\/TheIsleServer.sh<\/code> launch script on Linux.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 2: First launch to generate config files<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Do not edit anything yet. The server generates its config folder and default <code>Game.ini<\/code> \/ <code>Engine.ini<\/code> only after it has been launched once. So the correct first-run sequence is:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Install via SteamCMD on the <code>evrima<\/code> branch (Step 1 above).<\/li><li>Launch the server <strong>once<\/strong> so it creates the <code>Saved\\Config\\...Server\\<\/code> folder and the default INI files, then shut it down.<\/li><li>Edit <code>Game.ini<\/code> (name, password, slots, RCON, admins, allowed dinos) and <code>Engine.ini<\/code> (EOS credentials).<\/li><li>Relaunch the server.<\/li><\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">The config files live in different folders depending on your OS, so make sure you are editing the right one:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Windows:<\/strong> <code>TheIsle\\Saved\\Config\\WindowsServer\\<\/code><\/li><li><strong>Linux:<\/strong> <code>TheIsle\/Saved\/Config\/LinuxServer\/<\/code><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">A common launch parameter form for Evrima is <code>?Port=7777 -log<\/code>. The <code>-log<\/code> flag opens a console window so you can watch startup and catch errors. Again: there is no <code>?listen<\/code> flag in the Evrima flow \u2014 that is a Legacy artifact.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 3: Configure Game.ini<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Evrima uses two config files. <code>Game.ini<\/code> holds gameplay and identity settings; <code>Engine.ini<\/code> holds the EOS credentials. Section header and key spelling matter \u2014 a single typo causes the server to silently revert that value to its default rather than error out, which makes mistakes maddening to track down. Copy keys exactly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The main gameplay block is <code>[\/Script\/TheIsle.TIGameSession]<\/code>. Here are the keys you will touch most, with verified default\/example values:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Key<\/th><th>Purpose<\/th><th>Example value<\/th><\/tr><\/thead><tbody><tr><td><code>ServerName<\/code><\/td><td>Browser display name<\/td><td><code>ServerName=\"My Evrima Server\"<\/code><\/td><\/tr><tr><td><code>MapName<\/code><\/td><td>Active map<\/td><td><code>MapName=Gateway<\/code><\/td><\/tr><tr><td><code>MaxPlayerCount<\/code><\/td><td>Player slot cap<\/td><td><code>MaxPlayerCount=100<\/code><\/td><\/tr><tr><td><code>bEnableHumans<\/code><\/td><td>Enable the Human class<\/td><td><code>bEnableHumans=false<\/code><\/td><\/tr><tr><td><code>bServerPassword<\/code><\/td><td>Require a join password<\/td><td><code>bServerPassword=false<\/code><\/td><\/tr><tr><td><code>ServerPassword<\/code><\/td><td>The join password (used only if above is true)<\/td><td><code>ServerPassword=\"secret\"<\/code><\/td><\/tr><tr><td><code>bQueueEnabled<\/code><\/td><td>Enable the join queue<\/td><td><code>bQueueEnabled=false<\/code><\/td><\/tr><tr><td><code>QueuePort<\/code><\/td><td>Queue system port<\/td><td><code>QueuePort=10000<\/code><\/td><\/tr><tr><td><code>bRconEnabled<\/code><\/td><td>Enable RCON<\/td><td><code>bRconEnabled=false<\/code><\/td><\/tr><tr><td><code>RconPassword<\/code><\/td><td>RCON password<\/td><td><code>RconPassword=\"long-secret\"<\/code><\/td><\/tr><tr><td><code>RconPort<\/code><\/td><td>RCON listen port<\/td><td><code>RconPort=8888<\/code><\/td><\/tr><tr><td><code>bServerWhitelist<\/code><\/td><td>Whitelist-only mode<\/td><td><code>bServerWhitelist=false<\/code><\/td><\/tr><tr><td><code>GrowthMultiplier<\/code><\/td><td>Juvenile\u2192adult growth speed (1.0 = vanilla)<\/td><td><code>GrowthMultiplier=1<\/code><\/td><\/tr><tr><td><code>bEnableMutations<\/code><\/td><td>Mutation system<\/td><td><code>bEnableMutations=true<\/code><\/td><\/tr><tr><td><code>bEnableDiets<\/code><\/td><td>Diet system<\/td><td><code>bEnableDiets=true<\/code><\/td><\/tr><tr><td><code>bSpawnAI<\/code><\/td><td>Spawn huntable AI creatures<\/td><td><code>bSpawnAI=true<\/code><\/td><\/tr><tr><td><code>AIDensity<\/code><\/td><td>AI population density<\/td><td><code>AIDensity=1<\/code><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">There are many more keys in this section that let you sculpt the world. <code>ServerDayLengthMinutes=45<\/code> and <code>ServerNightLengthMinutes=20<\/code> control the real-world length of day and night. The migration system is governed by <code>bEnableMigration<\/code>, <code>SpeciesMigrationTime=10800<\/code> (seconds), <code>bEnableMassMigration<\/code>, <code>MassMigrationTime=43200<\/code> and <code>MassMigrationDisableTime=7200<\/code>. Foliage is driven by <code>bSpawnPlants<\/code> and <code>PlantSpawnMultiplier<\/code>, while corpses are tuned with <code>CorpseDecayMultiplier<\/code>. Weather randomization uses <code>bRandomWeatherEnabled=true<\/code> plus <code>MinWeatherVariationInterval<\/code> \/ <code>MaxWeatherVariationInterval<\/code> (defaults 600 \/ 900 seconds). You can also toggle <code>bEnableGlobalChat<\/code>, <code>bAllowRecordingReplay<\/code> and <code>bEnablePatrolZones<\/code>. If you want to dig into pacing the world, our companion walkthroughs on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-adjust-growth-speed-on-the-isle-evrima-server\/\">adjusting growth speed<\/a> and <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-change-the-day-night-cycle-on-the-isle-evrima-server\/\">changing the day\/night cycle<\/a> go deeper on those specific values.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Admins, whitelist, and the playable roster<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Access control and the playable dinosaur list live in the second section, <code>[\/Script\/TheIsle.TIGameStateBase]<\/code>. Each of these takes one Steam64 ID per line:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>[\/Script\/TheIsle.TIGameStateBase]\nAdminsSteamIDs=76561198XXXXXXXXX\nWhitelistIDs=76561198XXXXXXXXX\nVIPs=76561198XXXXXXXXX\nAllowedClasses=Tyrannosaurus\nAllowedClasses=Carnotaurus\nEnabledMutations=(MutationName=\"Cellular Regeneration\",EffectValue=0.15)<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>AllowedClasses<\/code> key controls which dinosaurs players can choose. The logic is important: add one line per species you want to allow; <strong>omit a species to block it; omit every <code>AllowedClasses<\/code> line entirely to allow all dinosaurs<\/strong>. Exact spelling matters because a misspelled species is simply skipped. A representative roster of valid class strings includes <code>Hypsilophodon, Pachycephalosaurus, Stegosaurus, Tenontosaurus, Carnotaurus, Ceratosaurus, Deinosuchus, Diabloceratops, Omniraptor, Pteranodon, Troodon, Beipiaosaurus, Gallimimus, Dilophosaurus, Herrerasaurus<\/code> and <code>Maiasaura<\/code>. This list grows with every patch, so treat it as an example set and check the current patch notes for newly added creatures rather than assuming this is exhaustive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One historical gotcha: some older third-party templates placed the RCON keys under a <code>[\/Script\/Engine.Game]<\/code> section. For Evrima, the authoritative location is <code>[\/Script\/TheIsle.TIGameSession]<\/code> as shown above. Use that and ignore the older placement.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 4: Configure Engine.ini (EOS credentials)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Evrima registers with the public server list and handles cross-play through Epic Online Services. That means the server needs an EOS dedicated-server client ID and secret in <code>Engine.ini<\/code>:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>[EpicOnlineServices]\nDedicatedServerClientId=<id>\nDedicatedServerClientSecret=<secret><\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">These values ship with the standard Evrima server template and are frequently identical across hosts. You can also pass them at launch with flags such as <code>-ini:Engine:[EpicOnlineServices]:DedicatedServerClientId=...<\/code>. Because the secret is environment-specific, use the values from your official server template or host rather than copying one from a random guide. If this block is missing or wrong, the server may run but never appear in the browser \u2014 a frequent source of &#8220;my server isn&#8217;t listed&#8221; tickets.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 5: Open the right ports<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Evrima&#8217;s port layout is simpler than Legacy&#8217;s. The game and query share a single UDP port, RCON uses TCP, and the queue uses its own port:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Purpose<\/th><th>Port<\/th><th>Protocol<\/th><\/tr><\/thead><tbody><tr><td>Game (and query)<\/td><td>7777<\/td><td>UDP<\/td><\/tr><tr><td>RCON<\/td><td>8888<\/td><td>TCP<\/td><\/tr><tr><td>Queue<\/td><td>10000<\/td><td>TCP<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The game port is <strong>UDP 7777<\/strong>, and Evrima reuses that same port for queries \u2014 there is no separate query port in the modern flow (one source lists 7778, but the official and most-cited value is 7777). To be safe, forward the <strong>UDP 7777\u20137779<\/strong> range, which also covers you when running multiple servers. RCON listens on <strong>TCP 8888<\/strong> and the queue system on port <strong>10000<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you host more than one instance on a single box, increment ports in a clean block per server: Port 7777 \u2192 7787, RconPort 8888 \u2192 8889, QueuePort 10000 \u2192 10001, and forward each block. Ignore any advice referencing the Legacy Steam ports 27015\u201327017 or &#8220;QueryPort is no longer used&#8221; \u2014 those belong to the old branch.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hardware requirements<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Evrima&#8217;s server tick \u2014 particularly the AI simulation \u2014 is largely <strong>single-thread bound<\/strong>, which means clock speed matters far more than core count. Aim for high-frequency modern cores at <strong>3.5 GHz or higher<\/strong>; a quad-core is a sensible minimum. The community reference wiki points to chips like the Xeon E3-1230 v6 as a solid baseline. RAM scales with slots and AI load:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Small (\u226420\u201330 slots):<\/strong> ~6\u20138 GB RAM<\/li><li><strong>Mid (50\u2013100 players):<\/strong> ~8\u201312 GB RAM<\/li><li><strong>Full 100+ slots with AI on:<\/strong> ~12\u201316 GB RAM<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Disk needs are roughly <strong>30 GB on Ubuntu\/Linux<\/strong> and up to <strong>~70 GB on Windows Server<\/strong> once you account for the OS, install and saves. Plan for at least <strong>10 Mbps<\/strong> of bandwidth as a floor, scaling up with your player count. AI is by far the biggest consumer of both CPU and RAM, so on busy servers lower <code>AIDensity<\/code> (try 0.5 or below) at 100+ slots to protect tick rate. For a full breakdown of sizing by player count, see our dedicated guide on <a href=\"https:\/\/xgamingserver.com\/blog\/the-isle-evrima-server-requirements-how-much-ram-do-you-need-2026\/\">The Isle Evrima server requirements and RAM<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Admin tools and RCON<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">To grant in-game admin powers, add Steam64 IDs to <code>AdminsSteamIDs<\/code> in the <code>[\/Script\/TheIsle.TIGameStateBase]<\/code> section of <code>Game.ini<\/code>, one per line, and restart the server. For remote moderation, enable RCON in <code>[\/Script\/TheIsle.TIGameSession]<\/code>:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>bRconEnabled=true\nRconPassword=\"something-long-and-secret\"\nRconPort=8888<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Critically, <strong>standard Source-style RCON clients and <code>mcrcon<\/code> do not work with Evrima<\/strong> \u2014 it speaks its own RCON protocol. You must use an Evrima-compatible RCON client or bot. Verified commands that exist include <code>announce<\/code> (server-wide broadcast), <code>kick<\/code> and <code>ban<\/code> (by Steam64), <code>playerlist<\/code>, <code>getplayerdata<\/code>, <code>save<\/code>, <code>togglewhitelist<\/code>, <code>addwhitelist<\/code> \/ <code>removewhitelist<\/code>, <code>updateplayables<\/code> and <code>getplayables<\/code> (live roster control), <code>toggleai<\/code>, <code>aidensity<\/code> and <code>setgrowthmultiplier<\/code> (live tuning), <code>wipecorpses<\/code>, <code>directmessage<\/code>, <code>getqueuestatus<\/code> and <code>pause<\/code>. Argument formatting (comma vs space) varies by client, so follow your specific RCON tool&#8217;s documentation rather than assuming one rigid syntax. There is no documented set of spawn\/teleport &#8220;cheat&#8221; RCON commands \u2014 do not rely on guides that invent them. Our full <a href=\"https:\/\/xgamingserver.com\/blog\/the-isle-evrima-server-admin-guide-commands-bans-and-moderation\/\">admin and moderation guide<\/a> covers the command set in detail.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Connection troubleshooting<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If your server runs but won&#8217;t appear in the browser or players can&#8217;t connect, work through these verified causes in order:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Branch\/version mismatch.<\/strong> The server must be on <code>evrima<\/code> and at the same game version as players. Re-run <code>app_update 412680 -beta evrima validate<\/code> after every patch.<\/li><li><strong>UDP ports closed.<\/strong> Forward UDP 7777\u20137779 to the server&#8217;s LAN IP and open them in the OS firewall.<\/li><li><strong>Firewall blocking the executable.<\/strong> Add an inbound allow rule for <code>TheIsleServer.exe<\/code> \/ <code>.sh<\/code>.<\/li><li><strong>EOS credentials missing or invalid.<\/strong> Confirm the <code>[EpicOnlineServices]<\/code> block in <code>Engine.ini<\/code> is present and correct, or the server won&#8217;t list.<\/li><li><strong>Port collision.<\/strong> A second instance reusing the same Port\/RconPort\/QueuePort \u2014 give each its own block.<\/li><li><strong>Password or whitelist locking people out.<\/strong> With <code>bServerPassword=true<\/code> players must enter the password; with <code>bServerWhitelist=true<\/code> only listed Steam64 IDs get in.<\/li><li><strong>NAT hairpinning.<\/strong> You often can&#8217;t join your own server from the same network \u2014 test from an external connection or enable NAT loopback on the router.<\/li><li><strong>Client-side filters.<\/strong> Have players clear region\/ping\/password filters and search by name.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Two of these have dedicated deep-dives: if your listing simply never appears, read <a href=\"https:\/\/xgamingserver.com\/blog\/the-isle-evrima-server-not-showing-in-server-list-how-to-fix-it\/\">why your server isn&#8217;t showing in the list<\/a>, and for join failures see the full <a href=\"https:\/\/xgamingserver.com\/blog\/players-cant-connect-to-the-isle-evrima-server-fix-guide-2026\/\">players-can&#8217;t-connect fix guide<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Self-host or rent?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Self-hosting on your own hardware is free and educational, and the steps above are everything you need. The trade-offs are real, though: Evrima&#8217;s single-thread sensitivity means a consumer PC sharing CPU with games and browsers will deliver inconsistent tick rate; you&#8217;re responsible for port forwarding, firewall rules, EOS configuration, NAT loopback quirks, and re-patching after every Evrima update; and a home connection rarely offers the upload headroom or uptime a populated server needs. If you&#8217;d rather skip the SteamCMD-and-firewall dance and get a high-clock, properly-forwarded instance with one-click updates, you can <a href=\"https:\/\/xgamingserver.com\/the-isle-server-hosting\">spin up a managed The Isle Evrima server<\/a> in a few minutes. Our step-by-step panel walkthrough lives in the <a href=\"https:\/\/xgamingserver.com\/docs\/the-isle\">The Isle documentation<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is the SteamCMD app ID for The Isle Evrima dedicated server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The dedicated server app ID is <strong>412680<\/strong>, installed anonymously (no game ownership required). You must add <code>-beta evrima<\/code> to the <code>app_update<\/code> command \u2014 for example <code>app_update 412680 -beta evrima validate<\/code> \u2014 or SteamCMD will install the obsolete Legacy build instead of the live Evrima server.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What ports does a The Isle Evrima server use?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The game (and query) runs on <strong>UDP 7777<\/strong>, RCON on <strong>TCP 8888<\/strong>, and the queue on port <strong>10000<\/strong>. Forward the UDP 7777\u20137779 range to be safe. Ignore Legacy-era references to ports 27015\u201327017 \u2014 those don&#8217;t apply to Evrima.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Where are the The Isle Evrima config files located?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">They generate after the first launch. On Windows, look in <code>TheIsle\\Saved\\Config\\WindowsServer\\<\/code>; on Linux, in <code>TheIsle\/Saved\/Config\/LinuxServer\/<\/code>. You&#8217;ll edit <code>Game.ini<\/code> (gameplay, admins, allowed dinos, RCON) and <code>Engine.ini<\/code> (EOS credentials). Watch your spelling \u2014 a typo silently reverts that setting to its default.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I set admins on a The Isle Evrima server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Add each admin&#8217;s Steam64 ID to <code>AdminsSteamIDs<\/code> under the <code>[\/Script\/TheIsle.TIGameStateBase]<\/code> section of <code>Game.ini<\/code>, one ID per line, then restart. For remote control, enable RCON with <code>bRconEnabled=true<\/code>, set <code>RconPassword<\/code> and <code>RconPort=8888<\/code> \u2014 but remember you need an Evrima-compatible RCON client; <code>mcrcon<\/code> and Source-style tools won&#8217;t connect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How much RAM does a The Isle Evrima server need?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Roughly 6\u20138 GB for a small 20\u201330 slot server, 8\u201312 GB for 50\u2013100 players, and 12\u201316 GB for a full 100+ slot server with AI enabled. AI is the heaviest consumer, so reduce <code>AIDensity<\/code> at high slot counts. Because Evrima is single-thread bound, a fast 3.5 GHz+ core matters more than total core count.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why won&#8217;t my The Isle Evrima server show up in the server list?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The usual culprits are a version mismatch (re-run the SteamCMD update after every patch), closed UDP 7777\u20137779 ports, or missing\/invalid EOS credentials in <code>Engine.ini<\/code> \u2014 Evrima lists through Epic Online Services, so that block must be correct. Also confirm the server executable is allowed through the firewall.<\/p>\n\n\n<!-- xg-tools-mesh -->\n\n<div class=\"wp-block-group xg-tools-box is-layout-flow wp-block-group-is-layout-flow\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<h3 class=\"wp-block-heading\">Free The Isle Tools<\/h3>\n<p class=\"wp-block-paragraph\">Speed up your server with our free The Isle tools:<\/p>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/xgamingserver.com\/tools\/the-isle\/growth-calculator\">Growth Calculator<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/the-isle\/map\">Interactive Map<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/the-isle\/dinosaurs\">Dinosaur Database<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/the-isle\/elder-planner\">Elder Planner<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/the-isle\/server-config\">Server Config Generator<\/a><\/li><\/ul>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Running your own The Isle Evrima dedicated server gives you full control over growth rates, the playable dinosaur roster, AI density, migrations and admin tools \u2014 things you simply cannot tune on a public server. This guide walks through the complete setup on both Windows and Linux: installing the server with SteamCMD, editing the two [&hellip;]<\/p>\n","protected":false},"author":0,"featured_media":21340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[117],"tags":[],"class_list":["post-20978","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-isle-evrima"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to Set Up a The Isle Evrima Dedicated Server (2026) - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/how-to-set-up-a-the-isle-evrima-dedicated-server\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to Set Up a The Isle Evrima Dedicated Server (2026)\" \/>\n<meta property=\"og:description\" content=\"Running your own The Isle Evrima dedicated server gives you full control over growth rates, the playable dinosaur roster, AI density, migrations and admin tools \u2014 things you simply cannot tune on a public server. 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