{"id":21043,"date":"2026-05-12T08:33:34","date_gmt":"2026-05-12T08:33:34","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/schedule-1-dedicatedservermod-melonloader-setup\/"},"modified":"2026-05-12T08:34:42","modified_gmt":"2026-05-12T08:34:42","slug":"schedule-1-dedicatedservermod-melonloader-setup","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/schedule-1-dedicatedservermod-melonloader-setup\/","title":{"rendered":"Schedule 1 DedicatedServerMod: Headless Setup with MelonLoader"},"content":{"rendered":"\n<div style=\"background: linear-gradient(135deg, rgba(0,0,0,0.85) 0%, rgba(80,60,15,0.9) 100%), url('https:\/\/xgamingserver.com\/img\/schedule-1-server-hosting.jpg'); background-size: cover; background-position: center; padding: 30px; border-radius: 12px; margin-bottom: 30px; border: 2px solid #facc15; box-shadow: 0 4px 20px rgba(250,204,21,0.3);\">\n<h3 style=\"color: #facc15; margin-top: 0;\">Need a Schedule 1 Server?<\/h3>\n<p style=\"color: #fff;\">Skip the self-hosting hassle. Get a fully managed Schedule 1 dedicated server with pre-installed MelonLoader + DedicatedServerMod, MultiplayerPlus support, and 24\/7 expert support.<\/p>\n<p style=\"display: flex; align-items: center; gap: 12px;\">\n  <a style=\"background: #facc15; color: #000; padding: 12px 24px; border-radius: 5px; text-decoration: none; display: inline-block; font-weight: bold;\" href=\"https:\/\/xgamingserver.com\/schedule-1-server-hosting\">Rent a Schedule 1 Server \u2192<\/a>\n  <span style=\"background: #facc15; color: #000; font-size: 1rem; font-weight: 900; padding: 8px 16px; border-radius: 30px; letter-spacing: 1px;\">\ud83d\udd25 30% OFF<\/span>\n<\/p>\n<\/div>\n\n<p>Schedule 1 doesn&#8217;t ship an official dedicated server. The base game&#8217;s multiplayer is Steam P2P \u2014 one player hosts, the world only exists while that player is online, and there&#8217;s no easy way to run a persistent 24\/7 Hyland Point. The community fix is the <strong>S1 DedicatedServerMod<\/strong> by ifBars (<a href=\"https:\/\/github.com\/ifBars\/S1DedicatedServers\" target=\"_blank\" rel=\"noopener noreferrer\">ifBars\/S1DedicatedServers<\/a> on GitHub, GPL-3.0), which layers a true headless authoritative server on top of MelonLoader.<\/p>\n\n<p>This guide explains what the DedicatedServerMod actually does, how to configure it via its three TOML files, and how to access the optional web panel and TCP console for remote admin.<\/p>\n\n<h2>What the S1 DedicatedServerMod gives you<\/h2>\n\n<p>The mod replaces Schedule 1&#8217;s Steam P2P session with a true server-authoritative setup. Headline features:<\/p>\n\n<ul>\n<li><strong>Headless operation<\/strong> \u2014 runs as a Windows service or Docker container, no display required.<\/li>\n<li><strong>Persistent world<\/strong> \u2014 save \/ load \/ time \/ sleep \/ multiplayer flow are all handled server-side, independent of any player.<\/li>\n<li><strong>Permissions system<\/strong> \u2014 five built-in groups (<code>default<\/code>, <code>support<\/code>, <code>moderator<\/code>, <code>administrator<\/code>, <code>operator<\/code>) with dotted permission nodes like <code>console.command.kick<\/code>.<\/li>\n<li><strong>TCP Console<\/strong> \u2014 RCON-style remote admin on a configurable TCP port (default <code>4050<\/code>, localhost-bound).<\/li>\n<li><strong>Optional Web Panel<\/strong> \u2014 browser-based admin on HTTP port <code>4051<\/code> with one-time launch token auth (also localhost-only in v1).<\/li>\n<li><strong>Steam-based authentication<\/strong> \u2014 <code>SteamGameServer<\/code> provider for public servers, anonymous login supported.<\/li>\n<li><strong>Configurable messaging<\/strong> \u2014 FishNet RPC (default) or Steam Networking Sockets for relay-routed multiplayer.<\/li>\n<li><strong>TOML configuration<\/strong> \u2014 three files: <code>server_config.toml<\/code>, <code>permissions.toml<\/code>, <code>client_mod_policy.toml<\/code>.<\/li>\n<\/ul>\n\n<p>It&#8217;s <em>not<\/em> officially affiliated with TVGS (Schedule 1&#8217;s developer). When Schedule I patches, the DedicatedServerMod often needs a release update before it works again \u2014 pin a known-good version and watch the GitHub releases page.<\/p>\n\n<h2>The three TOML config files<\/h2>\n\n<p>Schedule 1&#8217;s DedicatedServerMod is configured via three TOML files (not JSON). All three live at the server install root and are edited through your hosting panel&#8217;s <strong>File Manager<\/strong>.<\/p>\n\n<h3><code>server_config.toml<\/code> \u2014 main settings<\/h3>\n\n<p>This is the main config \u2014 server name, listen port, authentication, gameplay rules, web panel, TCP console. The minimum viable example:<\/p>\n\n<pre><code>serverName = 'Hyland Heat'\nserverPort = 38465\n\n[storage]\nsaveGamePath = '.\/Saves\/SaveGame_1'\n\n[authentication]\nauthProvider = 'SteamGameServer'\nauthTimeoutSeconds = 60\nsteamGameServerLogOnAnonymous = true\nsteamGameServerQueryPort = 27016\n\n[messaging]\nmessagingBackend = 'FishNetRpc'\n\n[gameplay]\nallowSleeping = true\nignoreGhostHostForSleep = true\npauseGameWhenEmpty = true\ntimeProgressionMultiplier = 1.0\nfreshSaveQuestBootstrapMode = 'StartFromBeginning'<\/code><\/pre>\n\n<p>The server refuses to start without <code>[storage].saveGamePath<\/code>. The default gameplay UDP port is <strong>38465<\/strong>. On managed hosting, this port is pre-assigned in your panel&#8217;s <strong>Network \u2192 Allocations<\/strong> tab \u2014 use whatever&#8217;s already there.<\/p>\n\n<h3><code>permissions.toml<\/code> \u2014 operators, admins, bans<\/h3>\n\n<p>Add yourself as an operator by Steam ID:<\/p>\n\n<pre><code>[metadata]\nschemaVersion = 1\nmigrationVersion = 1\n\n[group.default]\npriority = 0\nallow = ['server.help']\ndeny = []\n\n[user.76561198000000000]\ngroups = ['operator']\nallow = []\ndeny = []\n\n[ban.76561198987654321]\nsubjectId = '76561198987654321'\nreason = 'griefing'<\/code><\/pre>\n\n<p>Convert your Steam profile URL to a SteamID64 using <a href=\"https:\/\/steamid.io\/\" target=\"_blank\" rel=\"noopener noreferrer\">steamid.io<\/a>. After editing, run <code>reloadpermissions<\/code> in the Console tab \u2014 no restart needed.<\/p>\n\n<h3><code>client_mod_policy.toml<\/code> \u2014 control connecting clients<\/h3>\n\n<p>Block known-bad mods and pin trusted mod hashes:<\/p>\n\n<pre><code>[policy]\ndeniedClientModIds = ['example.badmod']\ndeniedClientModNames = []\ndeniedClientModHashes = []\n\n[strictPinnedCompanionHashes.bars.multiplayerplus]\nmodId = 'bars.multiplayerplus'\npinnedSha256 = ['&lt;sha-256 of your exact MultiplayerPlus.dll&gt;']<\/code><\/pre>\n\n<p>Pinning hashes means connecting clients must have <em>exactly<\/em> the same MultiplayerPlus build as the server \u2014 useful for tight groups where everyone runs the same mod stack.<\/p>\n\n<h2>Generate all three files automatically<\/h2>\n\n<p>If hand-editing TOML isn&#8217;t your thing, the <a href=\"https:\/\/xgamingserver.com\/tools\/schedule-1\/server-config\">Schedule 1 server config generator<\/a> builds all three files from a form. Operators, ports, gameplay rules, web panel toggle, ban list \u2014 all click-to-configure. Download the files and drop them into your server install.<\/p>\n\n<h2>Networking and ports<\/h2>\n\n<table>\n<thead><tr><th>Default<\/th><th>Field<\/th><th>Purpose<\/th><\/tr><\/thead>\n<tbody>\n<tr><td><code>38465<\/code> UDP<\/td><td><code>serverPort<\/code> (top-level)<\/td><td>Gameplay traffic<\/td><\/tr>\n<tr><td><code>27016<\/code> UDP<\/td><td><code>steamGameServerQueryPort<\/code><\/td><td>Steam server query<\/td><\/tr>\n<tr><td><code>4050<\/code> TCP<\/td><td><code>[tcpConsole].tcpConsolePort<\/code><\/td><td>Remote admin console<\/td><\/tr>\n<tr><td><code>4051<\/code> HTTP<\/td><td><code>[webPanel].webPanelPort<\/code><\/td><td>Optional web admin<\/td><\/tr>\n<\/tbody>\n<\/table>\n\n<p>The DedicatedServerMod bypasses Steam P2P entirely \u2014 clients connect by IP:port using the DedicatedServerMod client launcher, not via the Steam Friends list.<\/p>\n\n<h2>Web Panel and TCP Console<\/h2>\n\n<p>The TCP Console is RCON in everything but name \u2014 a socket-based remote console that lets you run server commands from outside the box. It&#8217;s localhost-bound by default. To reach it from your local machine, SSH-tunnel using your hosting panel&#8217;s SFTP credentials:<\/p>\n\n<pre><code>ssh -L 4050:127.0.0.1:4050 &lt;sftp-user&gt;@&lt;sftp-host&gt; -p &lt;sftp-port&gt;<\/code><\/pre>\n\n<p>Then connect any line-based TCP client (Netcat, mcrcon, custom scripts) to <code>localhost:4050<\/code>. Same pattern for the web panel on port 4051.<\/p>\n\n<p>The web panel uses a one-time launch token plus session cookie auth \u2014 no shared password. The token is written to the Console output on server start; copy it from there.<\/p>\n\n<h2>Linux \/ Docker hosting<\/h2>\n\n<p>The DedicatedServerMod repo ships Docker images supporting both Mono and Il2Cpp runtimes. Linux native requires Wine for the Mono backend; Il2Cpp on Linux is in beta. For most users the smoother path is Windows hosting, which is what we use on every <a href=\"https:\/\/xgamingserver.com\/schedule-1-server-hosting\">Schedule 1 dedicated server<\/a> plan at XGamingServer.<\/p>\n\n<h2>Sizing your server for Schedule 1<\/h2>\n\n<p>Real-world data: an empty Schedule 1 dedicated server already uses about 2.6 GB RAM and 200% CPU (two fully saturated cores) before a single player connects. The DedicatedServerMod&#8217;s Unity loop isn&#8217;t aggressively throttled in the current builds, so you can&#8217;t undersize the host.<\/p>\n\n<table>\n<thead><tr><th>Target players<\/th><th>Recommended specs<\/th><\/tr><\/thead>\n<tbody>\n<tr><td>4 vanilla co-op<\/td><td>8 GB RAM, 3 dedicated CPU threads, NVMe SSD<\/td><\/tr>\n<tr><td>Up to 10 with MultiplayerPlus + light mods<\/td><td>12 GB RAM, 4 threads<\/td><\/tr>\n<tr><td>Full 20-player MultiplayerPlus + content mods<\/td><td>16 GB RAM, 6 threads<\/td><\/tr>\n<tr><td>Heavy mod stacks, multi-server, dev<\/td><td>24 GB RAM, 8 threads<\/td><\/tr>\n<\/tbody>\n<\/table>\n\n<p>Run a Schedule 1 dedicated server below 8 GB \/ 3 cores and it&#8217;ll OOM or CPU-throttle the moment any player connects.<\/p>\n\n<h2>Commands you&#8217;ll actually use<\/h2>\n\n<p>From the Console tab (or TCP console if you&#8217;ve enabled it):<\/p>\n\n<ul>\n<li><code>help<\/code> \u2014 list available commands<\/li>\n<li><code>serverinfo<\/code> \u2014 server status, uptime, player count<\/li>\n<li><code>save<\/code> \u2014 force a manual save<\/li>\n<li><code>reloadconfig<\/code> \u2014 re-read <code>server_config.toml<\/code> without restarting<\/li>\n<li><code>reloadpermissions<\/code> \u2014 re-read <code>permissions.toml<\/code><\/li>\n<li><code>listplayers<\/code> \u2014 connected players + Steam IDs<\/li>\n<li><code>kick &lt;player&gt; [reason]<\/code> \/ <code>ban &lt;player&gt; [reason]<\/code> \/ <code>unban &lt;steamid&gt;<\/code><\/li>\n<li><code>op &lt;steamid&gt;<\/code> \/ <code>deop &lt;steamid&gt;<\/code> \u2014 built-in group wrappers<\/li>\n<\/ul>\n\n<p>No <code>say<\/code>, <code>tp<\/code>, <code>mute<\/code>, <code>tempban<\/code> or <code>restart<\/code> commands are documented in the current release \u2014 broadcast chat needs a separate mod, and restarts go through the hosting panel&#8217;s Dashboard.<\/p>\n\n<h2>Self-host or managed?<\/h2>\n\n<p>Self-hosting the DedicatedServerMod stack works fine on a Windows box you own \u2014 you&#8217;ll spend an evening downloading MelonLoader, fighting version pinning, configuring the TOML files, and opening UDP 38465 on your router. Managed hosting skips all of that.<\/p>\n\n<p>On <a href=\"https:\/\/xgamingserver.com\/schedule-1-server-hosting\">XGamingServer&#8217;s Schedule 1 hosting<\/a>, MelonLoader and the DedicatedServerMod are pre-installed at known-good versions on every plan. The three TOML files are auto-generated on first boot, the Console tab pipes directly into the server, and the Panel handles allocations and backups. From order to a running server with operators configured: under 5 minutes.<\/p>\n\n\n<div style=\"background: linear-gradient(135deg, rgba(0,0,0,0.85) 0%, rgba(80,60,15,0.9) 100%), url('https:\/\/xgamingserver.com\/img\/schedule-1-server-hosting.jpg'); background-size: cover; background-position: center; padding: 30px; border-radius: 12px; margin-bottom: 30px; border: 2px solid #facc15; box-shadow: 0 4px 20px rgba(250,204,21,0.3);\">\n<h3 style=\"color: #facc15; margin-top: 0;\">Need a Schedule 1 Server?<\/h3>\n<p style=\"color: #fff;\">Skip the self-hosting hassle. Get a fully managed Schedule 1 dedicated server with pre-installed MelonLoader + DedicatedServerMod, MultiplayerPlus support, and 24\/7 expert support.<\/p>\n<p style=\"display: flex; align-items: center; gap: 12px;\">\n  <a style=\"background: #facc15; color: #000; padding: 12px 24px; border-radius: 5px; text-decoration: none; display: inline-block; font-weight: bold;\" href=\"https:\/\/xgamingserver.com\/schedule-1-server-hosting\">Rent a Schedule 1 Server \u2192<\/a>\n  <span style=\"background: #facc15; color: #000; font-size: 1rem; font-weight: 900; padding: 8px 16px; border-radius: 30px; letter-spacing: 1px;\">\ud83d\udd25 30% OFF<\/span>\n<\/p>\n<\/div>\n\n<h2>Related guides<\/h2>\n\n<ul>\n<li><a href=\"https:\/\/xgamingserver.com\/docs\/schedule-1\/dedicated-server-setup\">DedicatedServerMod setup reference<\/a><\/li>\n<li><a href=\"https:\/\/xgamingserver.com\/docs\/schedule-1\/server-config\">Server config reference (all three TOML files)<\/a><\/li>\n<li><a href=\"https:\/\/xgamingserver.com\/docs\/schedule-1\/operators-admins\">Operators, admins, and the permissions system<\/a><\/li>\n<li><a href=\"https:\/\/xgamingserver.com\/docs\/schedule-1\/web-panel\">Web panel setup with SSH tunneling<\/a><\/li>\n<li><a href=\"https:\/\/docs.s1servers.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Upstream DedicatedServerMod docs<\/a><\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Schedule 1 has no official dedicated server \u2014 the community S1 DedicatedServerMod fills that gap. Full TOML config walkthrough, port reference, and sizing guide.<\/p>\n","protected":false},"author":0,"featured_media":21041,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[120],"tags":[126,128,127,124,121],"class_list":["post-21043","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-schedule-1","tag-dedicatedservermod","tag-headless-server","tag-melonloader","tag-mods","tag-schedule-1"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Schedule 1 DedicatedServerMod: Headless Setup with MelonLoader - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/schedule-1-dedicatedservermod-melonloader-setup\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Schedule 1 DedicatedServerMod: Headless Setup with MelonLoader\" \/>\n<meta property=\"og:description\" content=\"Schedule 1 has no official dedicated server \u2014 the community S1 DedicatedServerMod fills that gap. 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