{"id":21063,"date":"2026-05-28T16:13:22","date_gmt":"2026-05-28T16:13:22","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/arma-reforger-1-7-server-admin-guide\/"},"modified":"2026-06-15T19:24:23","modified_gmt":"2026-06-15T19:24:23","slug":"arma-reforger-1-7-server-admin-guide","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/arma-reforger-1-7-server-admin-guide\/","title":{"rendered":"Arma Reforger 1.7: What Server Admins Need to Know"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Running an Arma Reforger dedicated server is one thing; <em>administering<\/em> it cleanly is another. This guide is the complete reference for setting admins, wiring up BattlEye RCon, using the in-game admin commands (<code>#kick<\/code>, <code>#ban<\/code>, <code>#restart<\/code>, <code>#shutdown<\/code>), and moderating your server day to day. Everything below is verified against the official Bohemia Interactive wiki and reflects the current live build, <strong>1.7.0.41 &#8220;Partisan Update&#8221;<\/strong> (released May 28, 2026). Where a value is version-gated, the version is noted so you know exactly when it changed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The three admin layers in Arma Reforger<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before touching a single command, it helps to understand that Arma Reforger exposes <strong>three separate ways<\/strong> to administer a server. They overlap but are configured in completely different places, and confusing them is the single most common reason people can&#8217;t get admin access to work.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>In-game admin<\/strong> \u2014 granted via <code>game.passwordAdmin<\/code> and the <code>game.admins[]<\/code> list in <code>config.json<\/code>. You authenticate from the in-game chat with <code>#login<\/code> and then issue <code>#<\/code>-prefixed commands.<\/li>\n<li><strong>Game RCON<\/strong> \u2014 the <code>rcon<\/code> block in <code>config.json<\/code>. A UDP-based remote protocol that lets an external tool send the same <code>#<\/code> commands without being in the game.<\/li>\n<li><strong>BattlEye RCon<\/strong> \u2014 an entirely separate anti-cheat RCon, configured in <code>BattlEye\\BEServer_x64.cfg<\/code>, <em>not<\/em> in <code>config.json<\/code>. This is what most third-party admin tools (and BattlEye GUIs) connect to.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">For the full structure of <code>config.json<\/code> beyond the admin pieces, see our dedicated <a href=\"https:\/\/xgamingserver.com\/blog\/arma-reforger-server-configuration-guide\/\">Arma Reforger server configuration walkthrough<\/a>. This guide focuses on the admin and RCON surface specifically.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Setting admins in config.json<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">There are two mechanisms, and you&#8217;ll usually use both together.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. The admin password<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Set <code>game.passwordAdmin<\/code> to a string with <strong>no spaces<\/strong>. Anyone who knows it can type <code>#login <password><\/code> in chat to become an admin for that session. This is the quickest way to grant temporary access, but the password is shared, so treat it like a root password.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2. The admins list<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>game.admins<\/code> array (added in 0.9.9.31) accepts <strong>identityIds and\/or Steam64 IDs<\/strong>. Since version 1.0.0, anyone in this list can run <code>#login<\/code> with <strong>no password at all<\/strong> \u2014 the server recognises their identity automatically. The server owner (authenticated via <code>ownerToken.bin<\/code>) also bypasses the password.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Two important limits landed in <strong>version 1.3.0<\/strong>: the list is capped at <strong>20 unique IDs<\/strong>, and the admin <strong>priority queue only works for admins specified by IdentityId<\/strong> \u2014 admins listed by SteamId still get admin rights but do <em>not<\/em> get a reserved priority slot. If reserved slots matter to your staff, list them by IdentityId.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\"game\": {\n  \"name\": \"My Reforger Server - Conflict Everon\",\n  \"password\": \"\",\n  \"passwordAdmin\": \"changeme_nospaces\",\n  \"admins\": [\n    \"76561198200329058\",\n    \"your-identity-id-here\"\n  ]\n}<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The value <code>76561198200329058<\/code> above is a 17-digit Steam64 ID \u2014 the format you&#8217;ll most often paste in. A player can find their own id in-game with the <code>#id<\/code> command, which is the cleanest way to collect IDs from your moderators.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The RCON block in config.json<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The game&#8217;s own RCON (a full <code>rcon<\/code> block) was added in <strong>1.0.0<\/strong>. It is <em>optional<\/em> \u2014 leave it out and the server runs fine \u2014 but it lets you administer remotely over a UDP-based protocol. The block sits at the top level of <code>config.json<\/code>, alongside <code>game<\/code> and <code>operating<\/code>.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Field<\/th><th>Type \/ default<\/th><th>Meaning<\/th><\/tr><\/thead><tbody>\n<tr><td><code>address<\/code><\/td><td>string, <strong>required<\/strong><\/td><td>IP the RCON socket binds to.<\/td><\/tr>\n<tr><td><code>port<\/code><\/td><td>1..65535, default <strong>19999<\/strong><\/td><td>RCON UDP port.<\/td><\/tr>\n<tr><td><code>password<\/code><\/td><td>string, <strong>required<\/strong><\/td><td>No spaces, <strong>minimum 3 characters<\/strong>. RCON will not start without it.<\/td><\/tr>\n<tr><td><code>permission<\/code><\/td><td><code>admin<\/code> or <code>monitor<\/code><\/td><td><code>admin<\/code> = any command; <code>monitor<\/code> = only non-state-changing commands.<\/td><\/tr>\n<tr><td><code>maxClients<\/code><\/td><td>1..16, default <strong>16<\/strong> (since 1.1.0)<\/td><td>Max simultaneous RCON clients.<\/td><\/tr>\n<tr><td><code>blacklist<\/code><\/td><td>array, default <code>[]<\/code><\/td><td>Commands excluded from execution.<\/td><\/tr>\n<tr><td><code>whitelist<\/code><\/td><td>array, default <code>[]<\/code><\/td><td>If set, ONLY these commands are allowed.<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A minimal working block looks like this. Note <code>permission: \"admin\"<\/code> \u2014 the wiki template ships with <code>monitor<\/code>, which silently blocks <code>#kick<\/code>, <code>#ban<\/code>, <code>#restart<\/code> and <code>#shutdown<\/code>. If your RCON commands &#8220;do nothing,&#8221; this is almost always why.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\"rcon\": {\n  \"address\": \"192.168.9.10\",\n  \"port\": 19999,\n  \"password\": \"changeme_withoutspaces\",\n  \"permission\": \"admin\",\n  \"maxClients\": 16,\n  \"blacklist\": [],\n  \"whitelist\": []\n}<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Use <code>blacklist<\/code> to forbid specific commands even from an admin connection (e.g. block <code>#shutdown<\/code> from a junior-mod tool), or <code>whitelist<\/code> to lock a connection down to an explicit allow-list. If <code>whitelist<\/code> is non-empty, everything not on it is denied.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">BattlEye RCon setup<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">BattlEye RCon is the layer most external admin tools connect to, and it is configured completely separately from <code>config.json<\/code>. BattlEye is enabled by default (<code>gameProperties.battlEye<\/code> defaults to <code>true<\/code> since 0.9.8.73). To turn on remote RCon, edit <code>Arma Reforger\\BattlEye\\BEServer_x64.cfg<\/code> and <strong>append<\/strong> these two lines \u2014 never erase the existing contents of that file:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>RConPort 5678\nRConPassword myNewBEPassword<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">This is a hard rule: if you erase or malform <code>BEServer_x64.cfg<\/code>, BattlEye breaks and players get kicked with <em>&#8220;Missing GameID\/MasterPort server config settings.&#8221;<\/em> The fix is to <strong>delete<\/strong> the file and verify the game\/server files via Steam so a clean one is regenerated, then re-add your two lines. The <code>RConPort<\/code> here (the wiki example uses 5678) is the BattlEye RCon port and is distinct from the game RCON port (19999).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Admin commands reference<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Admin commands are prefixed with <code>#<\/code> and typed into the command line. Open it in-game with the chat key (Enter in-game, C in the lobby; some clients use <code>\/<\/code>). The list below is the complete set documented on the official Server Management wiki \u2014 there are no hidden vanilla commands beyond these.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Command<\/th><th>What it does<\/th><\/tr><\/thead><tbody>\n<tr><td><code>#login<\/code> \/ <code>#login <password><\/code><\/td><td>Authenticate as admin. Password optional for listed admins and the owner.<\/td><\/tr>\n<tr><td><code>#logout<\/code><\/td><td>Drop admin rights.<\/td><\/tr>\n<tr><td><code>#roles<\/code><\/td><td>Admin role command.<\/td><\/tr>\n<tr><td><code>#players<\/code><\/td><td>List session players and their playerIds.<\/td><\/tr>\n<tr><td><code>#id<\/code><\/td><td>Show the local player&#8217;s id.<\/td><\/tr>\n<tr><td><code>#kick <playerId><\/code><\/td><td>Kick a player by playerId. They may rejoin.<\/td><\/tr>\n<tr><td><code>#ban create <id> <durationInSeconds> <reason><\/code><\/td><td>Ban a player. Duration <code>0<\/code> = permanent. Dedicated-server only.<\/td><\/tr>\n<tr><td><code>#ban remove <identityId><\/code><\/td><td>Lift a ban.<\/td><\/tr>\n<tr><td><code>#ban list <page><\/code><\/td><td>List bans (BanID; Player UID; Duration). 25\/page over RCON, 10\/page in-game.<\/td><\/tr>\n<tr><td><code>#restart<\/code><\/td><td>Restart the current scenario; clients stay connected.<\/td><\/tr>\n<tr><td><code>#shutdown<\/code><\/td><td>Shut the server down.<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Kicking and banning in practice<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The normal moderation workflow is: run <code>#players<\/code> to get the offender&#8217;s playerId, then act on it. A <code>#kick<\/code> is a soft removal \u2014 the player can immediately reconnect \u2014 so use it for AFK clearing or warnings. For repeat or serious offenders, <code>#ban create<\/code> is what you want.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The ban target accepts a <code>playerId<\/code>, an <code>identityId<\/code>, or (since <strong>1.2.0<\/strong>) a <code>playerName<\/code>. Duration is in <strong>seconds<\/strong>, and <code>0<\/code> means permanent. Some real examples straight from the wiki:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>#ban create 123456789 3600              # 1 hour ban\n#ban create 123456789 0                 # permanent ban\n#ban create 123456789 86400 teamkilling # 24h ban with a reason\n#ban list                               # review who is banned\n#ban remove <identityId>                # unban<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">One custom Bohemia RCON command worth knowing is <code>@logout<\/code> (prefixed with <code>@<\/code>, not <code>#<\/code>). It de-authenticates your RCON client immediately instead of waiting for the 45-second idle timeout \u2014 handy when scripting tools that connect, act, and disconnect.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Restarts and shutdowns<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The two relevant commands are <code>#restart<\/code> and <code>#shutdown<\/code>. The key distinction: <code>#restart<\/code> reloads the <strong>current scenario<\/strong> while <strong>keeping clients connected<\/strong> \u2014 useful for clearing a stuck match state without dumping everyone to the browser. <code>#shutdown<\/code> ends the process entirely; your process manager (systemd, a panel, a Docker restart policy) is then responsible for bringing it back.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For scheduled nightly restarts you do <em>not<\/em> use these commands directly \u2014 you wrap a clean <code>#shutdown<\/code> (or a process kill) in an external scheduler. There&#8217;s one config field that interacts with this: <code>operating.disableServerShutdown<\/code> (default <code>false<\/code>, since 1.0.0). When <code>true<\/code>, the server will <strong>not<\/strong> auto-shut-down if it loses its backend connection, which is what you want for unattended boxes that occasionally hiccup their connection to the Bohemia backend.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Also remember that after every Bohemia patch the dedicated server must be on the <strong>same build as clients<\/strong>. A nightly restart routine should re-run <code>app_update 1874900 validate<\/code> through SteamCMD so a freshly-patched server doesn&#8217;t reject connecting clients on a version mismatch. App ID <strong>1874900<\/strong> is the stable dedicated server (the experimental branch is <code>1890870<\/code>; the game client is <code>1874880<\/code> \u2014 don&#8217;t confuse them).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ports you need to know<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">RCON sits among several UDP ports. Getting these straight is essential for remote admin to work at all.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Purpose<\/th><th>Default<\/th><th>Protocol<\/th><th>Notes<\/th><\/tr><\/thead><tbody>\n<tr><td>Game traffic (<code>bindPort<\/code>\/<code>publicPort<\/code>)<\/td><td>2001<\/td><td>UDP<\/td><td>Must be port-forwarded for clients to connect.<\/td><\/tr>\n<tr><td>Steam\/A2S query (<code>a2s.port<\/code>)<\/td><td>17777<\/td><td>UDP<\/td><td>Server browser listing and queries.<\/td><\/tr>\n<tr><td>Game RCON (<code>rcon.port<\/code>)<\/td><td>19999<\/td><td>UDP<\/td><td>The game&#8217;s own RCON. Optional.<\/td><\/tr>\n<tr><td>BattlEye RCon (<code>RConPort<\/code>)<\/td><td>e.g. 5678<\/td><td>\u2014<\/td><td>Set in <code>BEServer_x64.cfg<\/code>, separate from the game RCON.<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">At minimum, forward <strong>2001\/UDP<\/strong> (game) and <strong>17777\/UDP<\/strong> (query) so the server is reachable and visible. Whether you forward the RCON port externally depends on whether you administer remotely \u2014 both the game RCON and BattlEye RCon are UDP-based and only need exposure if a tool outside your network connects to them. Note that IPv6 is <strong>not supported<\/strong>; use IPv4 only.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Moderation tooling: queues, AI, and slot reservation<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Several <code>operating<\/code> and <code>game<\/code> fields shape how moderation feels, even though they aren&#8217;t &#8220;commands&#8221;:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Admin priority queue<\/strong> \u2014 since 1.3.0, listed admins jump ahead of normal players, but only when listed by IdentityId (not SteamId).<\/li>\n<li><strong><code>operating.slotReservationTimeout<\/code><\/strong> \u2014 range 5..300, default 60 seconds. Holds a kicked\/disconnected player&#8217;s slot open. The minimum (5) effectively disables it. Applies only to replication kicks.<\/li>\n<li><strong><code>operating.joinQueue.maxSize<\/code><\/strong> \u2014 range 0..50, default 0 (disabled), added 1.2.1.66. Lets players wait in a join queue instead of being bounced. For a deeper treatment see our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/setting-up-server-queues-in-arma-reforger\/\">setting up server queues in Arma Reforger<\/a>.<\/li>\n<li><strong><code>operating.disableAI<\/code><\/strong> \u2014 default <code>false<\/code>, added 1.1.0. Set <code>true<\/code> to fully disable the AIWorld for a pure-PvP server; or cap AI with <code>operating.aiLimit<\/code> (default -1 = unlimited). Walkthrough: <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-disable-ai-and-make-your-arma-reforger-server-pvp\/\">disable AI and run a PvP server<\/a>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The 1.7.0.41 &#8220;Partisan Update&#8221; also introduced a reconnection queue system; the exact behaviour wasn&#8217;t fully documented at research time, so check the current changelog if you rely on it. The <code>maxPlayers<\/code> field (range 1..128, default 64) caps total concurrent players regardless of queue settings.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hardware sizing for an admin-heavy server<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bohemia does not publish official per-player server hardware tables, so treat the following as community and hosting-experience guidance, not a spec sheet. The one thing that <em>is<\/em> well-established: Arma Reforger servers are <strong>single-thread \/ CPU-bound<\/strong>, and large AI battles are the dominant CPU driver. High single-core clock speed matters far more than core count for tick stability.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>~8 GB RAM for ~32 players, ~16 GB for ~64 players, up to ~64 GB for a full 128-player server (approximate).<\/li>\n<li>A fast modern CPU (chips like the Ryzen 5800X3D are commonly cited for high-player rigs); an 8-core part is a sensible baseline.<\/li>\n<li>Always set <code>-maxFPS<\/code> (the wiki strongly recommends 60\u2013120). Running uncapped lets the server consume all available CPU; ~30 FPS is far lighter but degrades responsiveness.<\/li>\n<li>Keep ~40 GB free disk.<\/li>\n<\/ul>\n<!-- \/wp:post-content -->\n\n<!-- wp:paragraph -->\n<p>If you&#8217;d rather not size and patch a box yourself, our <a href=\"https:\/\/xgamingserver.com\/arma-reforger-server-hosting\">managed Arma Reforger hosting<\/a> ships with the RCON and admin config pre-wired and handles the same-build-as-clients update step for you after every Bohemia patch. The full panel-level admin documentation lives in the <a href=\"https:\/\/xgamingserver.com\/docs\/arma-reforger\">Arma Reforger docs<\/a>.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":2} -->\n<h2>Frequently asked questions<\/h2>\n<!-- \/wp:heading -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3>What are the Arma Reforger admin commands?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>The full vanilla set, all prefixed with <code>#<\/code>, is: <code>#login<\/code>, <code>#logout<\/code>, <code>#roles<\/code>, <code>#players<\/code>, <code>#id<\/code>, <code>#kick<\/code>, <code>#ban create<\/code>, <code>#ban remove<\/code>, <code>#ban list<\/code>, <code>#restart<\/code>, and <code>#shutdown<\/code>. There are no other documented vanilla commands \u2014 anything beyond these comes from mods such as admin-tool add-ons. You type them into the in-game command line (Enter in-game, C in the lobby) after authenticating with <code>#login<\/code>.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3>How do I make myself an admin on my Arma Reforger server?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Two ways, and you can use both. Set <code>game.passwordAdmin<\/code> to a no-spaces password and use <code>#login <password><\/code> in chat. Or add your Steam64 ID or identityId to the <code>game.admins<\/code> array \u2014 since version 1.0.0, anyone in that list can just type <code>#login<\/code> with no password. Find your ID in-game with <code>#id<\/code>. Remember the list caps at 20 IDs (since 1.3.0) and only IdentityId-listed admins get the priority queue slot.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3>How do I set up RCON on an Arma Reforger server?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Be clear about which RCON. For the <em>game<\/em> RCON, add an <code>rcon<\/code> block to <code>config.json<\/code> with an <code>address<\/code>, a <code>port<\/code> (default 19999), a <code>password<\/code> of at least 3 characters and no spaces, and set <code>permission<\/code> to <code>admin<\/code> (not the template&#8217;s <code>monitor<\/code>) if you want to run kicks, bans and restarts. For <em>BattlEye<\/em> RCon, instead append <code>RConPort<\/code> and <code>RConPassword<\/code> lines to <code>BattlEye\\BEServer_x64.cfg<\/code> \u2014 never overwrite that file or BattlEye will break.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3>What&#8217;s the difference between the game RCON and BattlEye RCon?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>They&#8217;re separate systems. The game RCON is Bohemia&#8217;s own UDP protocol configured in <code>config.json<\/code> (default port 19999) and runs the standard <code>#<\/code> commands with an <code>admin<\/code>\/<code>monitor<\/code> permission model. BattlEye RCon is the anti-cheat&#8217;s remote console, configured in <code>BEServer_x64.cfg<\/code> (the wiki example uses port 5678), and is what most third-party admin GUIs connect to. Many servers run both.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3>How do I ban a player permanently or for a set time?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>Use <code>#ban create <id> <durationInSeconds> <reason><\/code>. Duration is in seconds, so <code>3600<\/code> is one hour and <code>86400<\/code> is a day; a duration of <code>0<\/code> is a permanent ban. The target can be a playerId, identityId, or (since 1.2.0) a playerName. Review bans with <code>#ban list<\/code> and lift one with <code>#ban remove <identityId><\/code>. Banning is dedicated-server only.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:heading {\"level\":3} -->\n<h3>Why do my admin commands do nothing over RCON?<\/h3>\n<!-- \/wp:heading -->\n\n<!-- wp:paragraph -->\n<p>The most common cause is <code>permission: \"monitor\"<\/code> in the <code>rcon<\/code> block \u2014 monitor only allows non-state-changing commands, so <code>#kick<\/code>, <code>#ban<\/code>, <code>#restart<\/code> and <code>#shutdown<\/code> are silently refused. Change it to <code>\"admin\"<\/code>. Other culprits: a <code>whitelist<\/code> that excludes the command, a <code>blacklist<\/code> that includes it, a password under 3 characters, or the RCON port (19999) not being reachable. For setting up the server itself, our <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-set-up-an-arma-reforger-server-xgamingserver-hosting-guide\/\">step-by-step Arma Reforger server setup guide<\/a> covers the install and config from scratch.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- xg-tools-mesh -->\n<!-- wp:group {\"className\":\"xg-tools-box\"} -->\n<div class=\"wp-block-group xg-tools-box\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<!-- wp:heading {\"level\":3} --><h3>Free Arma Reforger Tools<\/h3><!-- \/wp:heading -->\n<!-- wp:paragraph --><p>Speed up your server with our free Arma Reforger tools:<\/p><!-- \/wp:paragraph -->\n<!-- wp:list --><ul><li><a href=\"https:\/\/xgamingserver.com\/tools\/arma-reforger\/map\">Interactive Map<\/a><\/li><\/ul><!-- \/wp:list -->\n<\/div>\n<!-- \/wp:group -->\n","protected":false},"excerpt":{"rendered":"<p>The Arma Reforger 1.7 update is here \u2014 playable FIA, driving overhaul, and a new Reconnect Queue that fixes the SERVER_FULL bug. 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