{"id":21079,"date":"2026-06-04T21:55:58","date_gmt":"2026-06-04T21:55:58","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/stationeers-ic10-programming-guide\/"},"modified":"2026-06-04T23:46:23","modified_gmt":"2026-06-04T23:46:23","slug":"stationeers-ic10-programming-guide","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/stationeers-ic10-programming-guide\/","title":{"rendered":"Stationeers IC10 Programming: A Beginner&#8217;s Guide (with Examples)"},"content":{"rendered":"<p>IC10 programming is what sets Stationeers apart from every other survival game. Instead of placing pre-built logic, you write actual code \u2014 a MIPS-like assembly language \u2014 onto an Integrated Circuit (IC10) chip to automate airlocks, solar panels, atmospherics and more. This guide covers the hardware, the language fundamentals, and three working scripts you can use today.<\/p>\n<h2 class=\"wp-block-heading\">What you need to run IC10 code<\/h2>\n<ul class=\"wp-block-list\">\n<li><strong>IC Housing<\/strong> \u2014 the device that holds the chip and connects to your data network.<\/li>\n<li><strong>Integrated Circuit (IC10)<\/strong> \u2014 the chip your code is written onto.<\/li>\n<li><strong>Labeller<\/strong> \u2014 used to write\/edit code, or edit directly from the IC editor screen.<\/li>\n<li><strong>Data cable network<\/strong> \u2014 connects the IC Housing to the devices it controls (sensors, panels, pumps).<\/li>\n<\/ul>\n<p>Place the housing, connect it to your devices with data cable, insert the chip, and open the editor to start writing.<\/p>\n<h2 class=\"wp-block-heading\">IC10 language basics<\/h2>\n<ul class=\"wp-block-list\">\n<li><strong>Registers<\/strong> <code>r0<\/code>\u2013<code>r15<\/code> hold numbers you work with; <code>sp<\/code> and <code>ra<\/code> are special registers for the stack and return address.<\/li>\n<li><strong>Device pins<\/strong> <code>d0<\/code>\u2013<code>d5<\/code> are the devices physically connected to the housing; <code>db<\/code> refers to the housing itself.<\/li>\n<li><strong>Load &amp; store<\/strong> \u2014 <code>l r0 d0 Temperature<\/code> reads a value from a device into a register; <code>s d0 On 1<\/code> writes a value to a device. Batch versions <code>lb<\/code>\/<code>sb<\/code> read\/write to <em>all<\/em> devices of a type at once.<\/li>\n<li><strong>Math<\/strong> \u2014 <code>add<\/code>, <code>sub<\/code>, <code>mul<\/code>, <code>div<\/code>, <code>mod<\/code> operate on registers.<\/li>\n<li><strong>Branching<\/strong> \u2014 <code>j label<\/code> jumps; <code>bgt<\/code>, <code>blt<\/code>, <code>beq<\/code>, <code>slt<\/code> branch or set conditionally.<\/li>\n<li><strong>yield<\/strong> \u2014 pauses the chip until the next tick. Every loop needs a <code>yield<\/code> or the chip errors out by running too many lines per tick.<\/li>\n<\/ul>\n<p><strong>Aliases and defines<\/strong> make code readable: <code>alias sensor d0<\/code> lets you write <code>sensor<\/code> instead of <code>d0<\/code>, and <code>define Target 50<\/code> names a constant.<\/p>\n<h2 class=\"wp-block-heading\">Example 1: A tick counter (clock)<\/h2>\n<p>The &#8220;hello world&#8221; of IC10 \u2014 it counts up each tick and teaches the loop + yield pattern every script uses.<\/p>\n<pre class=\"wp-block-code\"><code>alias display d0\nmove r0 0\nloop:\nadd r0 r0 1\ns display Setting r0\nyield\nj loop<\/code><\/pre>\n<p>Stationeers ticks twice per second, so <code>r0<\/code> climbs by 2 each second \u2014 divide by 2 for seconds, by 120 for minutes to drive any in-game timer.<\/p>\n<h2 class=\"wp-block-heading\">Example 2: Atmospherics thermostat<\/h2>\n<p>Keep a room at a target pressure by switching an active vent on and off. Connect a Gas Sensor to <code>d0<\/code> and an Active Vent to <code>d1<\/code>.<\/p>\n<pre class=\"wp-block-code\"><code>alias sensor d0\nalias vent d1\ndefine target 100   # target pressure in kPa\nloop:\nl r0 sensor Pressure\nslt r1 r0 target    # r1 = 1 if pressure below target\ns vent On r1        # vent on when we need more pressure\nyield\nj loop<\/code><\/pre>\n<p>Swap the device and LogicType and the same pattern controls heaters, coolers, filtration and greenhouses.<\/p>\n<h2 class=\"wp-block-heading\">Tips for writing IC10<\/h2>\n<ul class=\"wp-block-list\">\n<li>Always end your loop with <code>yield<\/code> then <code>j loop<\/code> \u2014 forgetting <code>yield<\/code> is the #1 cause of &#8220;too many operations&#8221; errors.<\/li>\n<li>Use <code>alias<\/code> and <code>define<\/code> generously; you have a 128-line limit, so readable code is easier to debug.<\/li>\n<li>Find device LogicTypes (Pressure, Temperature, On, Setting, Open\u2026) in the in-game Stationpedia.<\/li>\n<li>Batch instructions (<code>lb<\/code>\/<code>sb<\/code>) let one chip control many identical devices via their type hash.<\/li>\n<\/ul>\n<p>For advanced automation like a solar tracker and battery-aware power, see our <a href=\"https:\/\/xgamingserver.com\/blog\/stationeers-ic10-solar-tracker-automation\">advanced IC10 guide<\/a>. <a href=\"https:\/\/xgamingserver.com\/stationeers-server-hosting\"><strong>Stationeers hosting from $8.50\/month<\/strong><\/a>, 30% off with <strong>XGAMEON<\/strong>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Learn IC10 programming in Stationeers \u2014 the MIPS-like language for automating airlocks, solar panels and atmospherics. Hardware setup, language basics and 3 working scripts.<\/p>\n","protected":false},"author":0,"featured_media":21080,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[135],"tags":[],"class_list":["post-21079","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-stationeers-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - 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