{"id":21079,"date":"2026-06-04T21:55:58","date_gmt":"2026-06-04T21:55:58","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/stationeers-ic10-programming-guide\/"},"modified":"2026-06-15T18:33:30","modified_gmt":"2026-06-15T18:33:30","slug":"stationeers-ic10-programming-guide","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/stationeers-ic10-programming-guide\/","title":{"rendered":"Stationeers IC10 Programming: A Beginner&#8217;s Guide (with Examples)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The Integrated Circuit (IC10) is the brain of any automated Stationeers base. It is a programmable chip that runs a MIPS-like assembly language, and it is how you make heaters cycle, doors interlock, batteries balance, and atmospheres stay breathable without you babysitting every machine. This guide walks through the IC10 model from the ground up: the hardware it lives in, the registers and device pins you work with, the core instructions in the verified operand order, the limits that trip up almost everyone, and a complete working thermostat you can paste in and adapt.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Stationeers is a deeply simulated space-station construction and survival game from RocketWerkz, the New Zealand studio founded by Dean Hall (of DayZ fame). It launched into Steam Early Access on December 12, 2017, and remains in active Early Access. Its atmospheric, electrical, manufacturing, agriculture, and gravity systems are all simulated in detail, and the intended way to manage them at scale is to write IC10 scripts that read and react to those systems automatically.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What the IC10 actually is<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The IC10 chip cannot do anything on its own. It must be inserted into an <strong>IC Housing<\/strong>, a kit-built structure that supplies power and the physical connection points to other machines. Once housed and powered, the chip reads and writes the <em>logic variables<\/em> (called LogicTypes) that every networked Stationeers device exposes. A gas sensor exposes a <code>Temperature<\/code> LogicType; a heater exposes an <code>On<\/code> state; a light exposes a <code>Setting<\/code>. Your script&#8217;s whole job is to read some of those values, do arithmetic on them, and write results back.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One mental model to internalize early: in IC10, <strong>everything is a number<\/strong>. There are no strings or booleans as separate types. An &#8220;on&#8221; state is just <code>1<\/code>, &#8220;off&#8221; is <code>0<\/code>, and a temperature is a floating-point number of kelvin. That uniformity is what makes the language compact.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The hardware: IC Housing, the chip, and the data network<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>The <strong>IC Housing<\/strong> has <strong>six device I\/O connection screws<\/strong>, mapped to device pins <strong>d0 through d5<\/strong>. You link a physical machine to a pin by aiming a screwdriver at the housing&#8217;s screw and connecting the device to it.<\/li><li>The housing connects to the station&#8217;s <strong>DATA network<\/strong> (the green data cable). Devices must be on the same data network to be addressable from the chip.<\/li><li><strong><code>db<\/code><\/strong> refers to the chip&#8217;s own socket \u2014 the device the IC is housed in, sometimes called the &#8220;device base&#8221; or self connector.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Note that the 6-pin model (d0\u2013d5) is specifically the IC Housing. Some other socketed devices that accept a chip expose fewer pins (d0\u2013d1). When in doubt, the IC Housing is the full six-pin device you will use for most automation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Writing and loading code: Edit, Confirm, Export<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">You don&#8217;t type code directly onto the chip. You program it through a <strong>Computer<\/strong> (or a <strong>Laptop<\/strong>, which has a built-in housing). The workflow has three deliberate steps:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Click <strong>Edit<\/strong> to open the in-game IC editor. Write your program, or load one from the Library \/ paste it in.<\/li><li>Click <strong>Confirm<\/strong>. The program now lives on the Computer, but not yet on the chip.<\/li><li>Click <strong>Export<\/strong> to copy the program onto the Integrated Circuit chip itself.<\/li><\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">If the IC Housing is powered, the program runs immediately after export. A Laptop edits only the single chip inside it, not chips already deployed on the network. If you are setting up a fresh server and want the full hardware-side walkthrough alongside the panel basics, our <a href=\"https:\/\/xgamingserver.com\/docs\/stationeers\">Stationeers server documentation<\/a> covers getting a station running so you can practice these scripts in a live world.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Registers and device pins<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The IC10 model has two kinds of &#8220;places&#8221; you reference: <strong>registers<\/strong> (which hold numbers) and <strong>device pins<\/strong> (which point at machines).<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Name<\/th><th>What it is<\/th><\/tr><\/thead><tbody><tr><td><code>r0<\/code>\u2013<code>r15<\/code><\/td><td>16 general-purpose registers for temporary values and variables<\/td><\/tr><tr><td><code>ra<\/code> (register 16)<\/td><td>Return address, auto-managed by <code>jal<\/code>; don&#8217;t normally write it by hand<\/td><\/tr><tr><td><code>sp<\/code> (register 17)<\/td><td>Stack pointer for the LIFO stack (stack capacity 512 values)<\/td><\/tr><tr><td><code>d0<\/code>\u2013<code>d5<\/code><\/td><td>The six devices linked to the housing&#8217;s screws<\/td><\/tr><tr><td><code>db<\/code><\/td><td>The housing \/ self device<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">You almost never touch <code>ra<\/code> or <code>sp<\/code> directly until you start writing subroutines with <code>jal<\/code> or pushing values onto the stack. For most thermostat-and-airlock automation, <code>r0<\/code> through a handful of registers plus a couple of device pins is all you need.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Core instructions (verified operand order)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Operand order is the single most common source of confusion in IC10. Memorize this: <strong>load is <code>l register device LogicType<\/code><\/strong> and <strong>store is <code>s device LogicType register<\/code><\/strong>. They are <em>not<\/em> mirror images of each other \u2014 the register comes first on a load and last on a store.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Load and store<\/h3>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Instruction<\/th><th>Syntax<\/th><th>Meaning<\/th><\/tr><\/thead><tbody><tr><td><code>l<\/code> (load)<\/td><td><code>l r? d? LogicType<\/code><\/td><td>Read a device&#8217;s logic variable into a register. Ex: <code>l r0 d0 Temperature<\/code><\/td><\/tr><tr><td><code>s<\/code> (store)<\/td><td><code>s d? LogicType r?<\/code><\/td><td>Write a register value to a device&#8217;s logic variable. Ex: <code>s d0 On r1<\/code><\/td><\/tr><tr><td><code>ls<\/code> (load slot)<\/td><td><code>ls r? d? slotIndex LogicSlotType<\/code><\/td><td>Read a slot variable. Ex: <code>ls r0 d0 0 Occupied<\/code><\/td><\/tr><tr><td><code>lb<\/code> (load batch)<\/td><td><code>lb r? typeHash LogicType batchMode<\/code><\/td><td>Read from all devices of a type hash at once, combined by batch mode<\/td><\/tr><tr><td><code>sb<\/code> (store batch)<\/td><td><code>sb typeHash LogicType r?<\/code><\/td><td>Write to all devices of a type hash<\/td><\/tr><tr><td><code>lbn<\/code> \/ <code>lbs<\/code><\/td><td>(named \/ batched-slot variants)<\/td><td>Batch read by type+name hash, or batch slot read<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Batch instructions let one chip command an entire fleet of identical machines without wiring each one to a pin. The <strong>batch modes<\/strong> for <code>lb<\/code>\/<code>lbn<\/code>\/<code>lbs<\/code> are <code>Average (0)<\/code>, <code>Sum (1)<\/code>, <code>Minimum (2)<\/code>, and <code>Maximum (3)<\/code> \u2014 usable by word or by number. Type hashes are produced with the <code>HASH(\"StructureName\")<\/code> function:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>lb r0 HASH(\"StructureBattery\") Ratio Average   # average charge ratio across all batteries<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Move and arithmetic<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><code>move r? value<\/code> \u2014 copy a value or register into a register.<\/li><li><code>add r? a b<\/code>, <code>sub r? a b<\/code>, <code>mul r? a b<\/code>, <code>div r? a b<\/code> \u2014 arithmetic written into a destination register.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The wiki&#8217;s instruction index also lists a modulo operation, but its exact name and operand form are not fully confirmed by a primary source here, so confirm the precise syntax in-game before relying on it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Branching, jumps, and conditionals<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><code>j label<\/code> \u2014 unconditional jump.<\/li><li><code>jal label<\/code> \u2014 jump and link (stores the return address in <code>ra<\/code>).<\/li><li>Conditional branches: <code>beq<\/code>, <code>bne<\/code>, <code>bgt<\/code>, <code>blt<\/code>, <code>bge<\/code>, <code>ble<\/code>. Example: <code>beq r0 9 DoEqualsNine<\/code> jumps to the label <code>DoEqualsNine<\/code> if <code>r0 == 9<\/code>.<\/li><li>Zero-compare branches: <code>beqz<\/code>, <code>bgtz<\/code>, <code>bltz<\/code>.<\/li><li>Device branches: <code>bdse<\/code> (branch if device set\/connected) and <code>bdns<\/code> (branch if not set).<\/li><li>Set\/compare instructions store a 1 or 0 into a register instead of jumping: <code>slt<\/code>, <code>sgt<\/code>, <code>sgtz<\/code> and similar. Example: <code>slt r0 temp target<\/code>.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The set\/compare family is what keeps simple scripts short. Instead of an if\/jump branch to turn something on, you can compute a 1-or-0 with <code>slt<\/code> and write it straight to a device&#8217;s <code>On<\/code> variable, as the thermostat below demonstrates.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Control flow and housekeeping<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><code>yield<\/code> \u2014 halt execution until the next simulation tick (one tick is 0.5 seconds). Essential in every loop.<\/li><li><code>alias name d?<\/code> \/ <code>alias name r?<\/code> \u2014 give a device pin or register a readable name. Example: <code>alias sensor d0<\/code>.<\/li><li><code>define name value<\/code> \u2014 define a named constant. Example: <code>define targetTemp 293<\/code>.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Reading and writing device logic variables<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Every networked device exposes a set of LogicTypes. You read them with <code>l<\/code> and write them with <code>s<\/code>. Common ones include <code>Temperature<\/code>, <code>Pressure<\/code>, <code>On<\/code>, <code>Power<\/code>, <code>Setting<\/code>, <code>Ratio<\/code>, <code>Activate<\/code>, <code>Open<\/code>, and the slot variable <code>Occupied<\/code>.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>l r0 d0 Temperature   # read sensor temperature into r0\ns d1 On 1             # turn the device on pin d1 on\ns d0 Setting r1       # write r1 into a device's Setting<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The authoritative per-device reference is the in-game <strong>Stationpedia<\/strong>. It shows exactly which LogicTypes each device supports and whether each one is readable, writable, or both. Always check Stationpedia rather than assuming a device has a given LogicType \u2014 heaters, sensors, and consoles differ, and the same word doesn&#8217;t exist on every machine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The limits that trip everyone up<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>128 lines of code maximum<\/strong> per script.<\/li><li><strong>128 instructions executed per tick maximum.<\/strong> The chip runs up to 128 instructions per world tick <em>or<\/em> until it hits a <code>yield<\/code>, whichever comes first.<\/li><li>The stack holds <strong>512 values<\/strong>.<\/li><li>Devices and logic update at most <strong>once per tick<\/strong> (twice per second), so looping faster gains nothing.<\/li><li>The maximum line length is reported as roughly <strong>90 characters<\/strong>, but the exact cap is unconfirmed by a primary source here \u2014 treat it as approximate.<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The 128-instructions-per-tick rule is the one that bites beginners hardest. A loop with no <code>yield<\/code> burns the entire 128-instruction budget on a single tick and throws a <strong>&#8220;too many operations&#8221;<\/strong> error \u2014 by far the most common IC10 mistake. The fix is simple: put exactly one <code>yield<\/code> in every loop. Since devices only update once per tick anyway, yielding loses you nothing and keeps the chip running indefinitely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Worked example: a simple thermostat<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This script reads a temperature sensor on <code>d0<\/code>, turns a heater on <code>d1<\/code> on whenever the room is below the target temperature, and yields once per tick. The target is 293 K (about 20 \u00b0C).<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>alias sensor d0          # name the sensor pin\nalias heater d1          # name the heater pin\ndefine targetTemp 293    # 293 K target\n\nstart:\nl r0 sensor Temperature  # r0 = current temperature\nslt r1 r0 targetTemp     # r1 = 1 if r0 < targetTemp, else 0\ns heater On r1           # heater On = r1 (on when too cold)\nyield                    # wait one tick (0.5s)\nj start                  # loop forever<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How it works:<\/strong> <code>l<\/code> reads <code>Temperature<\/code> into <code>r0<\/code>. <code>slt<\/code> sets <code>r1<\/code> to 1 when the temperature is below <code>targetTemp<\/code> and 0 otherwise. <code>s<\/code> writes that 0\/1 straight into the heater's <code>On<\/code> variable, so the heater runs only when the room is too cold. <code>yield<\/code> pauses until the next tick, and <code>j start<\/code> loops forever. That single <code>yield<\/code> is what keeps the script safely inside the 128-instruction-per-tick budget.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The register choices and LogicType names above are illustrative \u2014 confirm your specific heater's exact LogicType in Stationpedia before deploying, since not every heater exposes <code>On<\/code> the same way. From this template you can build hysteresis (separate on\/off thresholds to stop rapid toggling), multi-room control, or battery-aware load shedding by adding more reads, comparisons, and stores.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where to run and practice IC10<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">IC10 scripting shines most on a persistent multiplayer station where your automation keeps the base alive between sessions. If you want a 24\/7 world to build and iterate on with friends, a managed <a href=\"https:\/\/xgamingserver.com\/stationeers-server-hosting\">dedicated Stationeers hosting plan<\/a> gives you an always-on station so your thermostats, airlocks, and power management keep running even when you log off. That persistence is exactly what makes investing time in IC10 worthwhile.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Why does my IC10 chip throw a \"too many operations\" error?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Almost always because a loop has no <code>yield<\/code>. The chip executes up to 128 instructions per tick; a loop that never yields keeps running instructions until it exhausts that budget and errors out. Add exactly one <code>yield<\/code> inside every loop. Because devices update only once per tick, yielding costs you nothing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the correct operand order for load and store?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Load is <code>l register device LogicType<\/code> (for example <code>l r0 d0 Temperature<\/code>) and store is <code>s device LogicType register<\/code> (for example <code>s d0 On r1<\/code>). The register comes first on a load and last on a store \u2014 they are not symmetric, which is a frequent source of bugs.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I get a program onto the chip?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Use a Computer or Laptop: click <strong>Edit<\/strong> to write the code, <strong>Confirm<\/strong> to save it to the Computer, then <strong>Export<\/strong> to copy it onto the Integrated Circuit chip. If the IC Housing is powered, the program runs immediately. A Laptop only edits the single chip inside it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How many devices can one IC Housing control?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">An IC Housing has six device pins, d0 through d5, each linked to one machine via its connection screws. Beyond those six, batch instructions like <code>lb<\/code> and <code>sb<\/code> let a single chip read from and write to every device of a given type on the data network at once, using a <code>HASH(\"StructureName\")<\/code> type hash.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What does db mean, and how is it different from d0\u2013d5?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><code>db<\/code> refers to the chip's own housing \u2014 the device the IC is sitting in (the \"device base\" or self connector). The pins <code>d0<\/code>\u2013<code>d5<\/code> point at the six external machines you wired to the housing's screws. Use <code>db<\/code> when you need the chip to read or write its own housing's logic variables.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How long is one IC10 tick?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">One simulation tick is 0.5 seconds, so the chip processes twice per second. Since networked devices update at most once per tick, there is no benefit to looping faster than one cycle per <code>yield<\/code> \u2014 yield once per loop and let the simulation pace your script.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Learn IC10 programming in Stationeers \u2014 the MIPS-like language for automating airlocks, solar panels and atmospherics. Hardware setup, language basics and 3 working scripts.<\/p>\n","protected":false},"author":0,"featured_media":21080,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[135],"tags":[],"class_list":["post-21079","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-stationeers-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - 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