{"id":22053,"date":"2026-06-11T11:33:37","date_gmt":"2026-06-11T11:33:37","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/fivem-server-artifacts-explained\/"},"modified":"2026-06-11T11:33:37","modified_gmt":"2026-06-11T11:33:37","slug":"fivem-server-artifacts-explained","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/fivem-server-artifacts-explained\/","title":{"rendered":"FiveM Server Artifacts Explained: Versions &#038; Updates"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">If you run a FiveM (GTA V roleplay) server, you have heard the word &#8220;artifacts&#8221; more times than you can count. Every time something breaks, someone in your Discord says &#8220;update your artifacts.&#8221; But what actually are they, and how do you choose the right build? This guide explains what FXServer artifacts are, the difference between recommended, optional, and latest builds, and exactly how to update them safely without breaking your server.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What are FiveM server artifacts?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Artifacts&#8221; is just the FiveM community&#8217;s name for the FXServer build files: the server binary plus the bundled <code>citizen<\/code> runtime that makes your server actually run. They are called build artifacts because they are the compiled output produced by Cfx.re&#8217;s automated build pipeline. Every time the platform is updated, a new numbered build is published.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The artifact is <strong>separate<\/strong> from your server data. Your <code>server.cfg<\/code>, your <code>resources<\/code> folder, and your database all live in a separate directory (cloned from the official <code>cfx-server-data<\/code> repository). The artifact is just the engine; your server-data folder is the car. This separation is the single most important thing to understand, because it is what makes updating safe: you swap the engine and keep the car.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where to download artifacts: runtime.fivem.net<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">All official builds are published at <strong>runtime.fivem.net\/artifacts<\/strong>. There are two platform listings you will use:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Windows:<\/strong> <code>runtime.fivem.net\/artifacts\/fivem\/build_server_windows\/master\/<\/code> \u2014 downloads as a <code>server.7z<\/code> archive.<\/li>\n<li><strong>Linux:<\/strong> <code>runtime.fivem.net\/artifacts\/fivem\/build_proot_linux\/master\/<\/code> \u2014 downloads as an <code>fx.tar.xz<\/code> archive.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Each build is labelled with a plain integer (for example 25770) and a timestamp. At the top of the listing page you will see two markers: <strong>LATEST RECOMMENDED<\/strong> and <strong>LATEST OPTIONAL<\/strong>, each showing the current build number for that channel. Those markers are how you identify which numbered build belongs to which channel.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Recommended vs latest vs optional<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the question every server owner eventually asks. The builds are not three different downloads sitting in three folders \u2014 they are the same listing, with the recommended and optional builds flagged at the top. Here is how the three channels compare.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Channel<\/th><th>What it is<\/th><th>Use it for<\/th><\/tr><\/thead><tbody><tr><td><strong>Recommended<\/strong> (LATEST RECOMMENDED)<\/td><td>The build Cfx.re considers stable and tested for production.<\/td><td>Live roleplay servers. This is the safe default.<\/td><\/tr><tr><td><strong>Optional<\/strong> (LATEST OPTIONAL)<\/td><td>A newer build that is generally stable but may carry minor issues.<\/td><td>When you need a fix or feature that has not reached recommended yet.<\/td><\/tr><tr><td><strong>Latest<\/strong><\/td><td>The newest build off the pipeline, untested for production.<\/td><td>Development and testing only \u2014 never your live server.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The short version: <strong>run the LATEST RECOMMENDED build on your live server.<\/strong> Latest builds can introduce regressions that crash your server or, in the worst case, cause data issues \u2014 so test them on a separate instance first. Some popular frameworks and resources also publish a minimum supported artifact, so always check what your framework requires before chasing the newest number.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to install and run an artifact<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The first-time setup is the same as updating, minus the cleanup. On Windows you download <code>server.7z<\/code>, extract it with 7-Zip or WinRAR into a binaries folder, clone the server data, and launch:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>git clone https:\/\/github.com\/citizenfx\/cfx-server-data.git server-data\ncd \/d C:\\FXServer\\server-data\nC:\\FXServer\\server\\FXServer.exe +exec server.cfg<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">On Linux you download <code>fx.tar.xz<\/code>, extract it (you will need <code>xz-utils<\/code>), clone the data, and launch with the bundled <code>run.sh<\/code>:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>tar xf fx.tar.xz\ngit clone https:\/\/github.com\/citizenfx\/cfx-server-data.git ~\/FXServer\/server-data\nbash ~\/FXServer\/server\/run.sh +exec server.cfg<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Before the server will accept players you must set your license key in <code>server.cfg<\/code>:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>sv_licenseKey \"licenseKeyGoesHere\"<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">If you do not have a key yet, see our <a href=\"https:\/\/xgamingserver.com\/blog\/fivem-keymaster-license-key-guide\/\">FiveM Keymaster license key guide<\/a> for registering one on the Cfx.re Portal.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to update your artifacts<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Because the artifact and your data are separate, updating is straightforward:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Stop the server<\/strong> first \u2014 never swap files while FXServer is running.<\/li>\n<li><strong>Back up<\/strong> your <code>server-data<\/code> folder and database. Always.<\/li>\n<li>Download the new <strong>LATEST RECOMMENDED<\/strong> build (<code>server.7z<\/code> on Windows, <code>fx.tar.xz<\/code> on Linux) from runtime.fivem.net.<\/li>\n<li>Replace only the <strong>extracted artifact folder<\/strong> (the one containing <code>FXServer.exe<\/code>\/<code>run.sh<\/code> and the <code>citizen<\/code> folder). Do <strong>not<\/strong> touch your <code>server-data<\/code>, your <code>server.cfg<\/code>, your <code>resources<\/code>, or your database.<\/li>\n<li>Start the server and watch the console for resource errors.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">On a managed control panel the process is usually a dropdown where you pick the build number and the panel handles the swap for you. If you would rather not juggle 7-Zip archives and command lines at all, our <a href=\"https:\/\/xgamingserver.com\/five-m-server-hosting\">managed FiveM hosting plans<\/a> let you switch artifact builds from a single click, with backups taken automatically before each change.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once your artifacts are sorted, the next pieces of a working RP server are the framework and database layer \u2014 see our guides on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-install-qbcore-on-fivem\/\">installing QBCore<\/a> and <a href=\"https:\/\/xgamingserver.com\/blog\/fivem-oxmysql-database-guide\/\">setting up oxmysql<\/a>. For the full setup reference, our <a href=\"https:\/\/xgamingserver.com\/docs\/fivem\">FiveM documentation<\/a> walks through every step.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">How often should I update FiveM artifacts?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There is no fixed schedule. Update when a new recommended build fixes a bug you are hitting, when a resource or framework you use requires a newer build, or roughly every few weeks to stay current. There is no benefit to chasing every single build \u2014 stability matters more than the latest number for a live server.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Will updating artifacts delete my resources or config?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Not if you do it correctly. Your <code>resources<\/code>, <code>server.cfg<\/code>, and database live in the separate <code>server-data<\/code> folder, which you never overwrite during an update. You only replace the extracted artifact (engine) folder. Still, back up before every update \u2014 it costs nothing and saves you on the rare bad build.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What does the artifact build number actually mean?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">It is an incrementing integer assigned by Cfx.re&#8217;s build pipeline \u2014 a higher number is simply a newer build. The numbers shown next to LATEST RECOMMENDED and LATEST OPTIONAL on the artifacts listing tell you which specific build is currently flagged for each channel, so you can match the number to the build you download.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you run a FiveM (GTA V roleplay) server, you have heard the word &#8220;artifacts&#8221; more times than you can count. Every time something breaks, someone in your Discord says &#8220;update your artifacts.&#8221; But what actually are they, and how do you choose the right build? This guide explains what FXServer artifacts are, the difference [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":22048,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[142],"tags":[],"class_list":["post-22053","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fivem"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FiveM Server Artifacts Explained (2026 Guide)<\/title>\n<meta name=\"description\" content=\"Understand FiveM FXServer artifacts: recommended vs latest vs optional builds, runtime.fivem.net, LATEST RECOMMENDED, and how to safely update your server.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/fivem-server-artifacts-explained\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"FiveM Server Artifacts Explained: Versions &amp; 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