{"id":22093,"date":"2026-06-11T22:04:03","date_gmt":"2026-06-11T22:04:03","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/arma-reforger-von-voice-chat-guide\/"},"modified":"2026-06-11T22:04:03","modified_gmt":"2026-06-11T22:04:03","slug":"arma-reforger-von-voice-chat-guide","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/arma-reforger-von-voice-chat-guide\/","title":{"rendered":"Arma Reforger Voice Chat (VON): Direct Speech, Radio Channels and Spatial Audio"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Voice communication in Arma Reforger is not an optional extra \u2014 it is a core mechanic that shapes every firefight, flanking manoeuvre, and resupply run. The Voice over Network (VON) system splits communication into two distinct layers: <strong>direct speech<\/strong> for short-range situational awareness and <strong>radio transmission<\/strong> for cross-map coordination. Understanding how each layer works, and when to use which, separates organised squads from lone wolves wandering the Everon countryside.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How VON Works Under the Hood<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Every player entity in Arma Reforger carries a <strong>VoNComponent<\/strong>. When you speak, your microphone audio is compressed using the <strong>OPUS codec<\/strong> and sent as data packets to the server. The server then calculates which other clients are within hearing range \u2014 or tuned to your radio frequency \u2014 and distributes the stream only to those clients. Silence detection and audio normalisation are applied automatically on the client before the stream is sent, so the system does not continuously transmit dead air \u2014 reducing bandwidth and background noise for everyone on the server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because the server mediates every voice packet, your <a href=\"https:\/\/xgamingserver.com\/arma-reforger-server-hosting\">Arma Reforger community server<\/a> configuration directly controls what players can and cannot hear. More on that in the server settings section below.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Direct Speech: Talking to People Around You<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Direct speech (also called proximity voice chat) broadcasts your voice to every player within a set radius \u2014 <strong>friend and foe alike<\/strong>. This is the most tactically dangerous form of communication, and deliberate use of it is what keeps mil-sim gameplay immersive and unpredictable.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The default speaking range in the base game is approximately <strong>50 metres<\/strong>. Beyond that distance, the audio fades and cannot be heard. Server operators and mod authors can adjust this value; popular mods reduce it to as low as 25 metres for a more realistic whisper-range feel.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>PC \u2014 Hold to talk:<\/strong> Hold <kbd>T<\/kbd> while speaking. Release to stop transmitting.<\/li>\n<li><strong>PC \u2014 Toggle talk:<\/strong> Double-tap <kbd>T<\/kbd> to lock direct speech on; double-tap again to turn it off.<\/li>\n<li><strong>Xbox:<\/strong> Hold <kbd>LB<\/kbd> for push-to-talk; double-tap <kbd>LB<\/kbd> to toggle.<\/li>\n<li><strong>PlayStation 5:<\/strong> Hold <kbd>L1<\/kbd> for push-to-talk; double-tap <kbd>L1<\/kbd> to toggle.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Because enemies can hear your direct speech, treat it as you would shout orders in real life \u2014 necessary, but use it sparingly when hostiles are nearby. The official Boot Camp guide puts it plainly: <em>&#8220;Assume the enemy is ALWAYS LISTENING.&#8221;<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Radio Communication: Channels and Frequencies<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Radio allows your voice to travel the full breadth of Everon&#8217;s 51 km\u00b2 map. Both US and Soviet factions field faction-specific radios, each with different frequency ranges, channel counts, and carrying weights. Matching frequencies with your teammates before leaving the spawn is one of the highest-value habits you can build. If your frequency does not match, you will hear nothing \u2014 and neither will they.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Radio Types by Faction<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Radio<\/th><th>Faction<\/th><th>Type<\/th><th>Max Range<\/th><th>Frequency Band<\/th><th>Channels<\/th><th>Weight<\/th><\/tr><\/thead><tbody><tr><td>AN\/PRC-68<\/td><td>US Army<\/td><td>Handheld (short-range)<\/td><td>~1.3 km<\/td><td>32\u201368 MHz<\/td><td>73<\/td><td>1.3 kg<\/td><\/tr><tr><td>R-148<\/td><td>Soviet \/ FIA<\/td><td>Handheld (short-range)<\/td><td>~1.3 km<\/td><td>38\u201354 MHz<\/td><td>33<\/td><td>3 kg<\/td><\/tr><tr><td>AN\/PRC-77<\/td><td>US Army<\/td><td>Manpack (mid-range)<\/td><td>~2 km<\/td><td>30\u201376 MHz<\/td><td>93<\/td><td>9 kg<\/td><\/tr><tr><td>R-107M<\/td><td>Soviet<\/td><td>Manpack (mid-range)<\/td><td>~2 km<\/td><td>20\u201352 MHz<\/td><td>65<\/td><td>18.5 kg<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Handheld radios are the standard load-out item for most squad members. Manpack radios extend range significantly but add considerable weight \u2014 carrying one affects your stamina and sprint speed. If your squad has a designated radioman role, see the <a href=\"https:\/\/xgamingserver.com\/blog\/arma-reforger-combat-roles-guide\/\">combat roles guide<\/a> for how to organise your team around this equipment.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Radio Controls and Frequency Tuning<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The radio interface is accessed in-game through the following controls:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>G<\/strong> \u2014 Open the Radio Select Menu to switch between equipped radios or adjust settings.<\/li>\n<li><strong>Q \/ E<\/strong> \u2014 Cycle quickly between your pre-set Group and Platoon channels.<\/li>\n<li><strong>Mouse Scroll Wheel<\/strong> \u2014 Fine-tune the active frequency in fine increments (roughly 0.2 kHz steps on the standard radios).<\/li>\n<li><strong>R<\/strong> \u2014 Toggle your radio power on or off (important for operational security).<\/li>\n<li><strong>Hold CAPS LOCK<\/strong> \u2014 Transmit on your selected handheld radio frequency.<\/li>\n<li><strong>Hold L-CTRL + CAPS LOCK<\/strong> \u2014 Transmit on a manpack radio (long-range net).<\/li>\n<li><strong>Double-tap CAPS LOCK<\/strong> \u2014 Lock radio transmission on without holding.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Each faction also has a <strong>default Platoon frequency<\/strong> that is always active and cannot be disabled: US forces default to <strong>48 MHz<\/strong>, while Soviet and FIA forces default to <strong>42 MHz<\/strong>. These serve as a universal fallback when squads get separated or frequency discipline breaks down. For a deeper look at managing radio nets at the command level, the <a href=\"https:\/\/xgamingserver.com\/blog\/arma-reforger-radio-communications-guide\/\">radio communications guide<\/a> covers SOP, prowords, and net management in detail.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Spatial Audio and the Enemy Can Hear You Rule<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Arma Reforger&#8217;s VON system implements <strong>3D positional audio<\/strong> for direct speech. The closer a speaking player is to you, the louder and more directional their voice sounds in your headphones. At the edge of the speaking range, voices fade naturally. This makes it possible to hear enemies calling out flanks or requesting ammo \u2014 and equally possible for enemies to hear <em>you<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The rule is this: <strong>enemies can hear your direct speech<\/strong> if they are within range. They can also hear you transmitting on a radio they have captured, and they can listen to your radio frequency if they are on the same channel. What they cannot hear is your teammates&#8217; voices coming through your earpiece \u2014 only you hear incoming transmissions from your radio.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the best spatial audio experience, disable any Windows spatial sound enhancements (Dolby, DTS, Windows Sonic) before launching the game, as these can interfere with Reforger&#8217;s own positional processing. In-game, set the audio mode to <strong>Headphones<\/strong> in the audio settings if you are using headphones rather than speakers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Server Configuration Options for VON<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Server operators running a private or community server can control VON behaviour through the <code>gameProperties<\/code> block in their <code>config.json<\/code>. The three main flags are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>VONDisableUI<\/strong> (default: <code>false<\/code>) \u2014 When set to <code>true<\/code>, hides the on-screen indicator showing who is currently transmitting. Voice still works normally; the UI element is simply removed for a cleaner, more immersive look.<\/li>\n<li><strong>VONDisableDirectSpeechUI<\/strong> (default: <code>false<\/code>) \u2014 Hides the separate proximity-chat UI indicator while leaving radio indicators untouched.<\/li>\n<li><strong>VONCanTransmitCrossFaction<\/strong> (default: <code>false<\/code>) \u2014 When <code>true<\/code>, players can <em>transmit<\/em> on enemy-faction radios they have captured. When <code>false<\/code> (default), they can listen to captured radios but cannot broadcast on them \u2014 a more realistic and tactically interesting default for serious mil-sim servers.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Full documentation on these settings is available in the <a href=\"https:\/\/xgamingserver.com\/docs\/arma-reforger\">Arma Reforger server docs<\/a>, alongside the full config.json reference and Conflict mode setup guides.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Quick Tips for Better VON Discipline<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Keep transmissions short.<\/strong> Say what you need, say it once, then release the key. Long-winded calls block the net for everyone.<\/li>\n<li><strong>Use phonetic designations for objectives<\/strong>, not map coordinates. &#8220;Moving to Alpha&#8221; is faster to process in a firefight than reading a six-digit grid.<\/li>\n<li><strong>Distinguish contacts.<\/strong> A &#8220;visual&#8221; is an unaware enemy; a &#8220;contact&#8221; is an enemy actively engaging. Using the right word prevents your squad from reacting to a non-threat at full alert.<\/li>\n<li><strong>Confirm frequencies before moving out.<\/strong> A 10-second frequency check at spawn saves a 10-minute search when you lose your squad in the treeline.<\/li>\n<li><strong>Turn your radio off when captured<\/strong> or going into a position where silence is critical. Ambient transmissions from teammates can reveal your position to enemies monitoring the same frequency.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently Asked Questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Can enemies hear me when I use push to talk in Arma Reforger?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes, if you are using direct speech (the <kbd>T<\/kbd> key), any player within roughly 50 metres \u2014 including enemies \u2014 can hear you. Radio transmissions are faction-encrypted by default, but if an enemy is on your frequency and has captured your faction&#8217;s radio, they can monitor your channel. This is intentional design: communication carries real tactical risk, which is what makes organised squads so much more effective than disorganised ones.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why can&#8217;t I hear my teammates on the radio even though voice chat works?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The most common cause is a frequency mismatch. Even a small frequency mismatch will result in complete silence. Open the radio interface with <kbd>G<\/kbd>, check your active frequency, and ask your squad leader to confirm the net frequency. Also verify your radio is powered on \u2014 <kbd>R<\/kbd> toggles it \u2014 and that you have a compatible faction radio in your inventory (US and Soviet radios operate on different frequency bands and cannot cross-communicate).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the difference between &#8220;Talk (hold)&#8221; and &#8220;Talk over radio (hold)&#8221; in the controls menu?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Talk (hold)&#8221; is direct speech \u2014 your voice goes out as proximity audio to anyone physically nearby. &#8220;Talk over radio (hold)&#8221; transmits on the frequency currently selected on your equipped radio, reaching teammates anywhere on the map who share that frequency. You can also use &#8220;Toggle voice&#8221; variants of both if you prefer not to hold the key down, though push-to-talk is the standard for serious play because it reduces accidental transmissions during firefights.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Voice communication in Arma Reforger is not an optional extra \u2014 it is a core mechanic that shapes every firefight, flanking manoeuvre, and resupply run. The Voice over Network (VON) system splits communication into two distinct layers: direct speech for short-range situational awareness and radio transmission for cross-map coordination. Understanding how each layer works, and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":22075,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[49],"tags":[],"class_list":["post-22093","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arma-reforger"],"blocksy_meta":[],"yoast_head":"<!-- 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