{"id":22933,"date":"2026-07-07T18:36:59","date_gmt":"2026-07-07T18:36:59","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/minecraft-teleport-commands\/"},"modified":"2026-07-07T18:36:59","modified_gmt":"2026-07-07T18:36:59","slug":"minecraft-teleport-commands","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/minecraft-teleport-commands\/","title":{"rendered":"Minecraft Teleport Commands: \/tp and \/teleport Guide"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Need to move a player, mob, or yourself somewhere instantly? In Minecraft Java Edition 26.2 the command is <code>\/teleport<\/code>, and <code>\/tp<\/code> is a fully interchangeable alias. To send yourself to specific coordinates, type <code>\/tp 100 64 -200<\/code>. To move another player to your location, use <code>\/tp Alice @s<\/code>. This guide breaks down every argument the command accepts, with copy-paste examples and the exact Java vs Bedrock differences.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Before you dive in, two free helpers make teleport commands far easier to build: the <a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/target-selector\">Minecraft Target Selector tool<\/a> for constructing selectors like <code>@a<\/code> and <code>@e<\/code>, and the <a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/execute-command\">Minecraft Execute Command tool<\/a> for the <code>\/execute<\/code> wrappers shown later. For a full command index, see our <a href=\"https:\/\/xgamingserver.com\/blog\/minecraft-commands-list\/\">Minecraft commands list<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Syntax<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>\/teleport<\/code> command has several valid forms. When you supply only a destination or a location, the command executor (you, or whatever runs the command) is teleported. When you supply <code><targets><\/code> first, those entities are moved instead. The core patterns are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/teleport <destination><\/code><\/li>\n<li><code>\/teleport <location><\/code><\/li>\n<li><code>\/teleport <targets> <destination><\/code><\/li>\n<li><code>\/teleport <targets> <location><\/code><\/li>\n<li><code>\/teleport <targets> <location> <rotation><\/code><\/li>\n<li><code>\/teleport <targets> <location> facing <facingLocation><\/code><\/li>\n<li><code>\/teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]<\/code><\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Argument<\/th><th>Accepts<\/th><th>What it does<\/th><\/tr><\/thead><tbody><tr><td><code><targets><\/code><\/td><td>Player name, UUID, or selector (<code>@s<\/code> <code>@p<\/code> <code>@a<\/code> <code>@e<\/code> <code>@r<\/code>)<\/td><td>The entities to be teleported.<\/td><\/tr><tr><td><code><destination><\/code><\/td><td>A single entity (name, UUID, or selector)<\/td><td>Teleports the target(s) to that entity. Must resolve to exactly one entity.<\/td><\/tr><tr><td><code><location><\/code><\/td><td>X Y Z coordinates<\/td><td>Destination coordinates. Accepts absolute, <code>~<\/code> (tilde\/relative), and <code>^<\/code> (caret\/local) notation.<\/td><\/tr><tr><td><code><rotation><\/code><\/td><td><code><yaw> <pitch><\/code> in degrees<\/td><td>Optional facing applied after the move. Supports <code>~<\/code> for relative rotation.<\/td><\/tr><tr><td><code>facing <facingLocation><\/code><\/td><td>X Y Z to look at<\/td><td>Rotates the target to look toward a point instead of using yaw\/pitch.<\/td><\/tr><tr><td><code>facing entity <facingEntity> [anchor]<\/code><\/td><td>A single entity; anchor <code>feet<\/code> or <code>eyes<\/code><\/td><td>Rotates the target to look at an entity. Anchor default is <code>feet<\/code>.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Argument resolution rule:<\/strong> if the first argument after the command resolves to entities, Minecraft reads the pattern as <code>teleport <targets> <destination|location><\/code>. If it does not, the executor (<code>@s<\/code>) is the implied target. A <code><destination><\/code> must match exactly one entity, so a selector like <code>@e<\/code> that could return many entities is not valid as a destination. For a deeper look at selectors and their arguments, read our <a href=\"https:\/\/xgamingserver.com\/blog\/minecraft-target-selectors\/\">Minecraft target selectors guide<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Coordinate notation<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Absolute<\/strong> \u2014 plain numbers like <code>100 64 -200<\/code>. Y is height (Overworld range -64 to 319). In Java these are double-precision; an integer horizontal (X\/Z) coordinate is block-centered (+0.5) on teleport, while a decimal is used exactly.<\/li>\n<li><strong>Tilde <code>~<\/code> (relative)<\/strong> \u2014 relative to the target&#8217;s current position. <code>~<\/code> alone means no offset on that axis; <code>~3<\/code> adds 3. Example: <code>~ ~3 ~<\/code> raises the target 3 blocks.<\/li>\n<li><strong>Caret <code>^<\/code> (local)<\/strong> \u2014 relative to the direction the target is facing: <code>^left ^up ^forward<\/code>. So <code>^ ^ ^1<\/code> moves 1 block forward. All three coordinates in one location must use the same notation type \u2014 you cannot mix <code>^<\/code> with <code>~<\/code> or absolute.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Examples<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/teleport Alice<\/code> \u2014 teleports the command executor to the player Alice.<\/li>\n<li><code>\/teleport @a @s<\/code> \u2014 teleports every player to the executor&#8217;s own position.<\/li>\n<li><code>\/teleport 100 ~3 100<\/code> \u2014 sets X and Z to 100 absolutely while raising the target 3 blocks above its current height.<\/li>\n<li><code>\/teleport ^ ^ ^1<\/code> \u2014 nudges the target one block forward in the direction it is looking.<\/li>\n<li><code>\/execute as @p at @s run teleport @s ~ ~ ~ ~10 ~<\/code> \u2014 keeps the nearest player in place but rotates their yaw 10 degrees clockwise, leaving pitch unchanged.<\/li>\n<li><code>\/execute as @a in minecraft:the_end run teleport 84 57 79<\/code> \u2014 teleports every player to coordinates 84 57 79 in the End dimension.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The last two examples wrap <code>\/teleport<\/code> inside <code>\/execute<\/code>, which lets you change who runs the command and from where. Build those wrappers visually with the <a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/execute-command\">Execute Command tool<\/a>. To also point the target at something, add a facing clause \u2014 for example <code>\/teleport @s 100 64 100 facing 110 70 80<\/code> looks toward a point, or <code>\/teleport @s 100 64 100 facing entity @p eyes<\/code> looks at the nearest player&#8217;s eye level.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Permissions and op level<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In Java Edition, <code>\/teleport<\/code> requires <strong>permission\/op level 2<\/strong> \u2014 the default for command blocks and level-2 operators. In Bedrock Edition it requires <strong>permission level 1<\/strong>. On a multiplayer server you grant op with <code>\/op <player><\/code> or set the level in <code>ops.json<\/code>, and command blocks run at level 2 automatically when enabled. Because <code>\/tp<\/code> is a full alias of <code>\/teleport<\/code>, both share the identical permission requirement and syntax. If you are running your own realm, our <a href=\"https:\/\/xgamingserver.com\/minecraft-server-hosting\">Minecraft server hosting<\/a> gives you one-click access to op levels, command blocks, and datapacks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Rotation values<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">When you specify <code><rotation><\/code>, yaw and pitch are given as one combined pair in Java. Yaw runs from -180 (north) to 180, where 0 is south, 90 is west, and -90 (or 270) is east. Pitch runs from -90 (straight up) through 0 (horizon) to 90 (straight down). Both accept <code>~<\/code> for a relative change, as in the <code>~10 ~<\/code> example above.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Java vs Bedrock<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Difference<\/th><th>Java Edition<\/th><th>Bedrock Edition<\/th><\/tr><\/thead><tbody><tr><td>Permission level<\/td><td>Level 2<\/td><td>Level 1<\/td><\/tr><tr><td>Rotation<\/td><td>Single combined <code><yaw> <pitch><\/code> pair<\/td><td>Separate <code>yRot<\/code> and <code>xRot<\/code> arguments<\/td><\/tr><tr><td>Collision check<\/td><td>No such argument<\/td><td>Optional trailing <code>checkForBlocks<\/code> Boolean \u2014 if true, teleport only succeeds when the destination has no colliding\/solid blocks<\/td><\/tr><tr><td>Dimension IDs (in nested <code>\/execute<\/code>)<\/td><td>e.g. <code>minecraft:the_nether<\/code><\/td><td>e.g. <code>nether<\/code><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The dimension-ID difference affects composed teleport examples that use <code>\/execute ... in <dimension><\/code>, not the <code>\/teleport<\/code> command itself. Everything else about coordinates, targets, and facing behaves the same across editions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Is \/tp the same as \/teleport?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. In Java Edition <code>\/tp<\/code> and <code>\/teleport<\/code> are fully interchangeable aliases \u2014 same syntax, same arguments, same permission level. Use whichever you prefer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I teleport to exact coordinates?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Use absolute numbers: <code>\/tp 100 64 -200<\/code> where the values are X, Y (height), and Z. In Java, an integer X\/Z is block-centered (+0.5) on teleport; add a decimal if you need an exact spot.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the difference between ~ and ^?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Tilde <code>~<\/code> is relative to the target&#8217;s current position along the world axes, so <code>~ ~3 ~<\/code> moves 3 blocks up. Caret <code>^<\/code> is relative to the direction the target is facing (<code>^left ^up ^forward<\/code>), so <code>^ ^ ^1<\/code> moves 1 block forward. You cannot mix <code>^<\/code> with <code>~<\/code> or absolute values in the same coordinate set.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I make a player face a direction after teleporting?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Either supply a <code><rotation><\/code> pair, e.g. <code>\/tp @s ~ ~ ~ 90 0<\/code> to face west, or use a facing clause: <code>facing <x y z><\/code> to look at a point, or <code>facing entity <entity> [feet|eyes]<\/code> to look at an entity (anchor defaults to <code>feet<\/code>).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Did teleport commands change in 26.2?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. Java Edition 26.2 (&#8220;Chaos Cubed,&#8221; released June 16 2026) made no syntax or behavior changes to <code>\/teleport<\/code> or <code>\/tp<\/code>. The forms in this guide are the current, verified 26.2 syntax.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Related guides:<\/strong> <a href=\"https:\/\/xgamingserver.com\/blog\/minecraft-give-command\/\">\/give command<\/a>, <a href=\"https:\/\/xgamingserver.com\/blog\/minecraft-summon-command\/\">\/summon command<\/a>, <a href=\"https:\/\/xgamingserver.com\/blog\/minecraft-gamerules-list\/\">game rules list<\/a>, <a href=\"https:\/\/xgamingserver.com\/blog\/keep-inventory-command-minecraft\/\">keep inventory command<\/a>, <a href=\"https:\/\/xgamingserver.com\/blog\/minecraft-item-ids\/\">item IDs<\/a>, and the <a href=\"https:\/\/xgamingserver.com\/blog\/all-minecraft-enchantments-list\/\">Minecraft enchantments hub<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Need to move a player, mob, or yourself somewhere instantly? In Minecraft Java Edition 26.2 the command is \/teleport, and \/tp is a fully interchangeable alias. To send yourself to specific coordinates, type \/tp 100 64 -200. To move another player to your location, use \/tp Alice @s. This guide breaks down every argument the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":22934,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[19],"tags":[],"class_list":["post-22933","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- 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