{"id":2728,"date":"2023-03-04T21:36:48","date_gmt":"2023-03-04T21:36:48","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=2728"},"modified":"2026-06-15T19:21:40","modified_gmt":"2026-06-15T19:21:40","slug":"how-to-allow-cracked-players-to-join-your-minecraft-server-disable-online-mode","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-allow-cracked-players-to-join-your-minecraft-server-disable-online-mode\/","title":{"rendered":"How to allow cracked players to join your Minecraft server (Disable Online Mode)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Allowing &#8220;cracked&#8221; (non-premium) players to join your Minecraft Java server comes down to a single line in <code>server.properties<\/code>: <code>online-mode=false<\/code>. That switch is easy to flip \u2014 the hard part is understanding what you give up when you do it, and how to put guardrails back in place so a single setting doesn&#8217;t hand control of your server to a stranger. This guide walks through exactly what online mode does, how to disable it, the real security consequences (impersonation, UUID drift, orphaned player data), and the proxy- and plugin-based patterns experienced admins use to run offline-mode networks without getting wrecked.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What &#8220;online mode&#8221; actually does<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">When a player connects to a Java Edition server, the server normally checks that account against Mojang\/Microsoft authentication servers. This verifies the player owns a legitimate copy of the game and confirms their username and account-bound UUID are genuine. That verification is controlled by the <code>online-mode<\/code> key in <code>server.properties<\/code>, which defaults to <code>true<\/code>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Set it to <code>false<\/code> and the server stops contacting the auth servers entirely. Anyone running a non-premium (&#8220;cracked&#8221;) client can join, because the server no longer asks Mojang to vouch for them. Network traffic is still encrypted, but the <em>identity<\/em> behind the connection is no longer verified. That is the whole trade: you trade away identity verification to let unauthenticated clients in.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to disable online mode<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Stop your server, open <code>server.properties<\/code> in the server&#8217;s root directory, find the line, and change it:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code># server.properties\nonline-mode=false<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Save the file and restart the server (a live <code>\/reload<\/code> will not pick up <code>server.properties<\/code> changes \u2014 you need a full stop\/start). The format is plain <code>key=value<\/code>, one per line, so make sure you don&#8217;t leave a stray space or duplicate the key. On most managed hosts you can edit <code>server.properties<\/code> directly from the control panel&#8217;s file manager, or there&#8217;s often a dedicated toggle in the panel UI. If you&#8217;re on our platform, the steps are spelled out in the <a href=\"https:\/\/xgamingserver.com\/docs\/minecraft\">Minecraft server setup documentation<\/a>, and you can spin up a box to test on in minutes with <a href=\"https:\/\/xgamingserver.com\/minecraft-server-hosting\">our managed Minecraft hosting<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That&#8217;s it for the mechanical part. Everything below is about doing it <em>without<\/em> opening yourself up to the abuse that offline mode invites.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The security risks (read this before you ship it)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Impersonation \u2014 the big one<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">With <code>online-mode=false<\/code>, the server cannot verify who anyone is. That means <strong>anyone can join using any username they like \u2014 including yours<\/strong>. If your admin account is named <code>Notch<\/code> and you&#8217;ve opped <code>Notch<\/code>, a complete stranger can connect with the username <code>Notch<\/code>, and the server will treat them as you: same op level, same inventory, same permissions, same access to <code>\/stop<\/code> and every other command. Spoofing an opped name is effectively a full takeover. This is not a theoretical edge case; it&#8217;s the single most common way offline-mode servers get destroyed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">UUID drift and orphaned player data<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Online servers identify players by their Mojang account UUID. In offline mode there&#8217;s no account to pull a UUID from, so the server <strong>generates a UUID from the username instead<\/strong> (a name-based, &#8220;offline&#8221; UUID). These offline UUIDs are different from the online ones. The practical consequences:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If you flip an existing online server to offline mode, every player&#8217;s UUID changes \u2014 so their saved inventory, ender chest, advancements, op status, and permission assignments can become orphaned and appear &#8220;lost,&#8221; because the server is now looking them up under a different ID.<\/li>\n<li>Two players who pick the same username get the same offline UUID, so their data collides.<\/li>\n<li>Migrating back to online mode causes the same problem in reverse.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Decide online vs. offline <em>before<\/em> you build a world you care about, and don&#8217;t flip back and forth on a populated server.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">No skin authentication<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Because there&#8217;s no account behind a connection, there&#8217;s no authenticated skin either. Skins won&#8217;t load the way they do on an online server unless you add a plugin that fetches them. It&#8217;s cosmetic, but it surprises people.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Making offline mode safe: the proxy pattern<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The standard professional answer to &#8220;I need cracked players but I don&#8217;t want impersonation&#8221; is to put your server <strong>behind a proxy that re-implements authentication and identity<\/strong>. The two mainstream proxies are <strong>BungeeCord\/Waterfall<\/strong> and <strong>Velocity<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The architecture works like this:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>The <strong>proxy<\/strong> is the public-facing server players connect to. It handles online-mode\/auth decisions and player identity.<\/li>\n<li>The <strong>backend<\/strong> Minecraft servers run in offline mode (so they trust the proxy) and use <strong>IP forwarding<\/strong>, which lets the proxy pass along the real, proxy-resolved identity of each player to the backend.<\/li>\n<li>You <strong>firewall the backends<\/strong> so that <em>only the proxy<\/em> can reach them. This is the critical step \u2014 a backend in offline mode with no firewall is wide open. If someone can reach the backend directly, they bypass the proxy&#8217;s identity layer entirely and you&#8217;re back to the impersonation problem.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">This is also how multi-server networks (hub, survival, minigames) are built, so the proxy pattern earns its keep beyond just cracked support. If you&#8217;re running a network like this, see our <a href=\"https:\/\/xgamingserver.com\/blog\/adding-an-op-admin-to-minecraft-server-using-ops-json-and-op-username\/\">guide to adding ops correctly<\/a> \u2014 getting op identity right matters even more when authentication is relaxed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Auth plugins (AuthMe and similar)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The other common mitigation is an in-server login plugin such as <strong>AuthMe<\/strong>. These force every player to <code>\/register<\/code> a password on first join and <code>\/login<\/code> on subsequent joins, so even if someone connects using your opped username, they can&#8217;t act until they enter the password only the real owner knows. This is the classic protection for standalone cracked servers that aren&#8217;t behind a proxy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Exact AuthMe configuration varies by version, so set it up against the plugin&#8217;s current documentation rather than copy-pasting a years-old config. The principle is the constant: <strong>a username alone must never grant authority on an offline server<\/strong> \u2014 there has to be a second factor (a password, or a proxy-enforced identity).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Whitelist + cracked: do they work together?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Yes, and a whitelist is one of the cheapest, most effective protections for a small offline server. The relevant <code>server.properties<\/code> keys:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Key<\/th><th>Default<\/th><th>What it does<\/th><\/tr><\/thead><tbody>\n<tr><td><code>white-list<\/code><\/td><td><code>false<\/code><\/td><td>Enables access control via <code>whitelist.json<\/code>. Ops are auto-whitelisted.<\/td><\/tr>\n<tr><td><code>enforce-whitelist<\/code><\/td><td><code>false<\/code><\/td><td>When <code>true<\/code>, kicks already-online players who aren&#8217;t whitelisted after a whitelist reload.<\/td><\/tr>\n<tr><td><code>online-mode<\/code><\/td><td><code>true<\/code><\/td><td>Set to <code>false<\/code> for cracked\/offline. Disables Mojang\/Microsoft auth.<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Manage entries with the vanilla commands:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\/whitelist on\n\/whitelist add PlayerName\n\/whitelist remove PlayerName\n\/whitelist list<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s one important catch unique to offline mode. On an online server, the whitelist binds a username to a verified Mojang UUID, so an impostor using a whitelisted name is still blocked (their real UUID won&#8217;t match). On an <strong>offline<\/strong> server, the whitelist effectively matches on the offline (name-based) UUID \u2014 which is derived from the username. That means a whitelist keeps out anyone whose username isn&#8217;t on the list, but it does <em>not<\/em> stop someone who simply types a whitelisted username into a cracked client. So a whitelist is a solid first wall (it blocks the casual griefer scanning for open offline servers), but it is <strong>not<\/strong> a substitute for an auth plugin or a proxy when it comes to impersonation. Layer them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Turn on <code>enforce-whitelist=true<\/code> as well, so that if you remove someone mid-session they&#8217;re actually kicked rather than allowed to linger until they log out.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Locking down ops so impersonation can&#8217;t escalate<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Because impersonation is the headline risk, your op setup matters more on an offline server than anywhere else. Java&#8217;s <code>ops.json<\/code> is an array of objects, each with a permission <code>level<\/code> from 1 to 4:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>[\n  {\n    \"uuid\": \"a1b2c3d4-e5f6-7890-abcd-ef1234567890\",\n    \"name\": \"PlayerName\",\n    \"level\": 4,\n    \"bypassesPlayerLimit\": false\n  }\n]<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The four levels are cumulative:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Level 1 (Moderator)<\/strong> \u2014 can bypass spawn protection.<\/li>\n<li><strong>Level 2 (Gamemaster)<\/strong> \u2014 command blocks, <code>\/difficulty<\/code>, target selectors, most cheat commands.<\/li>\n<li><strong>Level 3 (Admin)<\/strong> \u2014 multiplayer management: <code>\/ban<\/code>, <code>\/kick<\/code>, <code>\/whitelist<\/code>, opping others.<\/li>\n<li><strong>Level 4 (Owner)<\/strong> \u2014 everything, including <code>\/stop<\/code> and <code>\/save-all<\/code>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>\/op <player><\/code> command grants the level set by <code>op-permission-level<\/code> in <code>server.properties<\/code> (default <strong>4<\/strong>). To assign a custom level (1\u20133), edit the <code>level<\/code> field in <code>ops.json<\/code> by hand, then restart. On an offline server, prefer giving day-to-day staff the <em>lowest<\/em> level that does their job \u2014 a leaked level-3 name is bad, but a leaked level-4 name is catastrophic. Note too that the <strong>server console always runs at the level-4 equivalent<\/strong>, so anyone with panel\/console access has full control regardless of op state. Our deeper walkthrough of <a href=\"https:\/\/xgamingserver.com\/blog\/adding-an-op-admin-to-minecraft-server-using-ops-json-and-op-username\/\">editing ops.json and using \/op<\/a> covers the per-level breakdown in detail.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Moderation tools for offline servers<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Vanilla gives you blunt instruments. <code>\/ban<\/code> is permanent only \u2014 there&#8217;s no built-in duration \u2014 and <code>\/ban-ip<\/code> bans by address. On an offline server, IP-based bans are actually more useful than name-based ones, since names can be spoofed but a connecting IP can&#8217;t (short of a VPN). For graduated moderation you&#8217;ll want a plugin server fork (Paper\/Spigot\/Purpur) plus <strong>EssentialsX<\/strong> or a dedicated moderation plugin:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>\/tempban <player> <duration><\/code> \u2014 temporary ban (EssentialsX or LiteBans).<\/li>\n<li><code>\/mute <player> [duration]<\/code> \u2014 chat mute (EssentialsX).<\/li>\n<li>EssentialsX also brings kits, warps, homes, and a built-in economy if you&#8217;re building out a fuller server.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Plain vanilla <code>server.jar<\/code> from Mojang cannot load plugins \u2014 you need <strong>Paper, Spigot, Bukkit, Purpur,<\/strong> or <strong>Folia<\/strong>. Most cracked communities run Paper anyway for performance and the built-in anti-cheat helpers. If you decide to add an economy later, our <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-add-money-to-any-minecraft-server\/\">guide to adding money to any Minecraft server<\/a> covers the EssentialsX + Vault setup.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A sane offline-server checklist<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Put together, here&#8217;s the layered setup that keeps an offline server from becoming a free-for-all:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Set <code>online-mode=false<\/code> only after you&#8217;ve planned the rest of this list.<\/li>\n<li>Enable <code>white-list=true<\/code> and <code>enforce-whitelist=true<\/code>; add players explicitly.<\/li>\n<li>Install an auth plugin (AuthMe-style) so a username never grants authority on its own \u2014 or run behind a BungeeCord\/Velocity proxy with backends firewalled to the proxy only.<\/li>\n<li>Keep op levels minimal; reserve level 4 for the owner. Remember the console is already level 4.<\/li>\n<li>Run Paper (or another fork) + EssentialsX\/LiteBans for <code>\/tempban<\/code> and <code>\/mute<\/code>, and prefer IP bans for repeat offenders.<\/li>\n<li>Never flip an existing online world to offline mode in place \u2014 the UUID change orphans player data.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">A note on Bedrock<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This whole topic is a Java Edition concern. Bedrock Dedicated Server (BDS) handles identity through Xbox Live and identifies players by <strong>XUID<\/strong> rather than a Mojang UUID, and its whitelist is the <code>allow-list<\/code> property backed by <code>allowlist.json<\/code> (not <code>white-list<\/code>\/<code>whitelist.json<\/code>). Bedrock also runs over <strong>UDP on port 19132<\/strong> (IPv4) versus Java&#8217;s <strong>TCP port 25565<\/strong>. &#8220;Cracked Bedrock&#8221; is a different animal and the Java offline-mode techniques above don&#8217;t map onto it directly.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">How do I allow cracked players on a Minecraft server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Stop the server, open <code>server.properties<\/code>, change <code>online-mode=true<\/code> to <code>online-mode=false<\/code>, save, and restart. That alone lets non-premium clients join. Before you do, add a whitelist (<code>white-list=true<\/code>) and either an auth plugin or a proxy, because offline mode removes all identity verification and lets anyone connect under any username \u2014 including an opped one.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Is running a cracked (offline-mode) Minecraft server safe?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s only as safe as the guardrails you add. By itself, <code>online-mode=false<\/code> is unsafe: the server can&#8217;t verify identity, so impersonation of admins is trivial. With a whitelist, an AuthMe-style login plugin (or a properly firewalled BungeeCord\/Velocity proxy), and minimal op levels, you can run a stable offline server. The danger is leaving any one of those layers off.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why did my players lose their inventories after I disabled online mode?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Because UUIDs changed. Online mode uses each player&#8217;s Mojang account UUID; offline mode generates a different, name-based UUID. When you flip the setting on a populated world, the server starts looking players up under their new offline UUID, so their old inventory, ender chest, advancements, and op status appear lost (they&#8217;re still on disk under the old UUID). Decide online vs. offline before building a world you care about, and avoid switching on a live server.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I use a whitelist with a cracked server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes \u2014 set <code>white-list=true<\/code> (and <code>enforce-whitelist=true<\/code>) and manage names with <code>\/whitelist add<\/code>. It blocks anyone whose username isn&#8217;t listed, which stops casual griefers. But on offline servers the whitelist matches on a name-derived UUID, so it can&#8217;t stop someone who types a whitelisted name into a cracked client. Pair the whitelist with an auth plugin or proxy for real impersonation protection.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do BungeeCord and Velocity make offline mode safer?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The proxy becomes the public entry point and owns identity, while your backend servers run in offline mode with IP forwarding so they trust the proxy&#8217;s resolved identity for each player. The essential step is firewalling the backends so only the proxy can reach them \u2014 otherwise someone can connect to a backend directly and bypass the proxy&#8217;s identity layer entirely. Velocity is the modern choice; BungeeCord\/Waterfall is the long-standing alternative.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need a special server jar to allow cracked players?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No \u2014 <code>online-mode=false<\/code> works on the vanilla Mojang <code>server.jar<\/code>. But you almost certainly want a plugin fork (Paper, Spigot, Purpur) so you can install AuthMe for login protection and EssentialsX\/LiteBans for <code>\/tempban<\/code> and <code>\/mute<\/code>. Vanilla can&#8217;t load plugins, and on an offline server those plugins are exactly the protections you need.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Wrapping up<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Disabling online mode is one line, but running a healthy offline server is a stack: whitelist, auth (plugin or proxy), tight op levels, and a moderation plugin for graduated bans. Get those in place and a cracked server is perfectly manageable. While you&#8217;re tuning the server, you might also want to <a href=\"https:\/\/xgamingserver.com\/blog\/disabling-creeper-explosions-tnt-in-your-minecraft-server\/\">stop creeper explosions from damaging builds<\/a> or <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-stop-the-day-cycle-in-your-minecraft-server\/\">freeze the day\/night cycle<\/a> \u2014 small config tweaks that make a community server feel finished. And if you&#8217;d rather not manage the file edits and firewalling yourself, a managed host handles the plumbing so you can focus on the world.<\/p>\n\n\n<!-- xg-tools-mesh -->\n\n<div class=\"wp-block-group xg-tools-box is-layout-flow wp-block-group-is-layout-flow\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<h3 class=\"wp-block-heading\">Free Minecraft Tools<\/h3>\n<p class=\"wp-block-paragraph\">Speed up your server with our free Minecraft tools:<\/p>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/give-command\">Give Command Generator<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/ore-distribution\">Ore Distribution Chart<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/enchantment-calculator\">Enchantment Calculator<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/minecraft\/achievement-generator\">Achievement Generator<\/a><\/li><\/ul>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Allowing &#8220;cracked&#8221; (non-premium) players to join your Minecraft Java server comes down to a single line in server.properties: online-mode=false. That switch is easy to flip \u2014 the hard part is understanding what you give up when you do it, and how to put guardrails back in place so a single setting doesn&#8217;t hand control of [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":2729,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[62,19],"tags":[],"class_list":["post-2728","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-server-docs-2","category-minecraft-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to allow cracked players to join your Minecraft server (Disable Online Mode) - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/how-to-allow-cracked-players-to-join-your-minecraft-server-disable-online-mode\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to allow cracked players to join your Minecraft server (Disable Online Mode)\" \/>\n<meta property=\"og:description\" content=\"Allowing &#8220;cracked&#8221; (non-premium) players to join your Minecraft Java server comes down to a single line in server.properties: online-mode=false. 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