{"id":4285,"date":"2023-11-21T20:54:37","date_gmt":"2023-11-21T20:54:37","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=4285"},"modified":"2026-06-15T19:24:20","modified_gmt":"2026-06-15T19:24:20","slug":"how-to-set-up-an-arma-reforger-server-xgamingserver-hosting-guide","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-set-up-an-arma-reforger-server-xgamingserver-hosting-guide\/","title":{"rendered":"Arma Reforger Dedicated Server Setup Guide"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Running your own Arma Reforger dedicated server gives you full control over the map, scenario, mods, player slots, and rules \u2014 and unlike many survival games, Bohemia Interactive ships a genuine standalone server that installs anonymously through SteamCMD. You don&#8217;t need to own the game on the host machine. This guide walks through the entire process on both Windows and Linux: installing the binary, writing a valid JSON config, opening the right UDP ports, choosing launch parameters, and picking a scenario by its GUID. Everything here targets the current 1.6 &#8220;Operation Omega&#8221; stable line; build numbers change weekly, so treat anything version-specific as &#8220;the current 1.6 build&#8221; rather than a fixed number.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What you need before you start<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Arma Reforger runs on Bohemia&#8217;s Enfusion engine and offers a native dedicated server for <strong>both Windows and Linux<\/strong> \u2014 no Proton or Wine layer is required on Linux. Here is the short list of prerequisites:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>SteamCMD<\/strong> \u2014 the command-line Steam client used to download and update the server.<\/li>\n<li><strong>The dedicated-server app ID:<\/strong> <code>1874900<\/code> (stable). The experimental branch is app <code>1874900<\/code>&#8216;s sibling <code>1890870<\/code>, and the game client is <code>1874880<\/code> \u2014 but you do not need the client to host.<\/li>\n<li><strong>Anonymous Steam access.<\/strong> You log in to SteamCMD as <code>anonymous<\/code>; no Bohemia\/Steam account ownership of the game is required on the host.<\/li>\n<li><strong>Linux dependencies<\/strong> (Linux only): typically <code>libcurl4<\/code> and <code>libssl<\/code> (often <code>libssl1.1<\/code>), and optionally <code>net-tools<\/code> for diagnostics.<\/li>\n<li><strong>Open UDP ports:<\/strong> <code>2001<\/code> (game socket) and <code>17777<\/code> (Steam\/A2S query). If you enable RCON, also <code>19999<\/code> per your config.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">A capable VPS or dedicated box with a few CPU cores and 4 GB+ of RAM is a sensible baseline; AI-heavy Conflict scenarios and large modded servers want more. If you&#8217;d rather skip the OS-level plumbing, <a href=\"https:\/\/xgamingserver.com\/arma-reforger-server-hosting\">spinning up a managed Reforger host<\/a> gives you the same config control through a panel with the ports and binaries already wired up.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 1 \u2014 Install the server with SteamCMD<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once SteamCMD is installed, the install and update process is a single command. On Windows:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>steamcmd.exe +force_install_dir \"C:\\ArmaReforger\\Server\" +login anonymous +app_update 1874900 validate +quit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">On Linux, run SteamCMD interactively (or script the same lines):<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>force_install_dir ..\/armar_ds\nlogin anonymous\napp_update 1874900 validate\nquit<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>validate<\/code> keyword forces Steam to verify file integrity \u2014 keep it on every update so a half-applied patch never corrupts the install. After it finishes you&#8217;ll have the server binary in place: <code>ArmaReforgerServer.exe<\/code> on Windows, or the native <code>.\/ArmaReforgerServer<\/code> on Linux. Re-run the exact same command any time a patch drops to update.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 2 \u2014 Write the JSON server config<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the part that trips up newcomers. Arma Reforger does <strong>not<\/strong> use a classic Arma <code>.cfg<\/code> file \u2014 it uses a <strong>JSON<\/strong> config (commonly named <code>config.json<\/code> or <code>ServerConfig.json<\/code>). Two rules will save you hours of debugging:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Every key is case-sensitive.<\/strong> <code>bindPort<\/code> is valid; <code>BindPort<\/code> is not.<\/li>\n<li><strong>IPv6 is not supported.<\/strong> Use IPv4 addresses everywhere.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">The config is organized into a handful of top-level blocks: <code>bindAddress<\/code>, <code>bindPort<\/code>, <code>publicAddress<\/code>, <code>publicPort<\/code>, plus the nested <code>a2s<\/code>, <code>rcon<\/code>, <code>game<\/code>, and <code>operating<\/code> objects. Here is a realistic, working skeleton you can adapt:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>{\n  \"bindAddress\": \"\",\n  \"bindPort\": 2001,\n  \"publicAddress\": \"\",\n  \"publicPort\": 2001,\n  \"a2s\": {\n    \"address\": \"0.0.0.0\",\n    \"port\": 17777\n  },\n  \"rcon\": {\n    \"address\": \"127.0.0.1\",\n    \"port\": 19999,\n    \"password\": \"ChangeMe123\",\n    \"permission\": \"admin\",\n    \"maxClients\": 16,\n    \"blacklist\": [],\n    \"whitelist\": []\n  },\n  \"game\": {\n    \"name\": \"My Reforger Server\",\n    \"password\": \"\",\n    \"passwordAdmin\": \"SuperSecretAdminPass\",\n    \"admins\": [],\n    \"scenarioId\": \"{ECC61978EDCC2B5A}Missions\/23_Campaign.conf\",\n    \"maxPlayers\": 64,\n    \"visible\": true,\n    \"crossPlatform\": false,\n    \"supportedPlatforms\": [\"PLATFORM_PC\"],\n    \"gameProperties\": {\n      \"serverMaxViewDistance\": 1600,\n      \"serverMinGrassDistance\": 0,\n      \"networkViewDistance\": 1500,\n      \"fastValidation\": true,\n      \"battlEye\": true,\n      \"disableThirdPerson\": false,\n      \"VONDisableUI\": false,\n      \"VONCanTransmitCrossFaction\": false\n    },\n    \"mods\": []\n  },\n  \"operating\": {\n    \"lobbyPlayerSynchronise\": true,\n    \"playerSaveTime\": 120,\n    \"aiLimit\": -1,\n    \"slotReservationTimeout\": 60,\n    \"joinQueue\": { \"maxSize\": 0 }\n  }\n}<\/code><\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">The network fields<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Leave <code>bindAddress<\/code> empty (it resolves to <code>0.0.0.0<\/code>) on most VPS and home setups. <code>bindPort<\/code> and <code>publicPort<\/code> both default to <strong>2001<\/strong>. Only set <code>publicAddress<\/code> if auto-detection picks the wrong network interface \u2014 for example on a multi-homed server. The <code>a2s<\/code> block controls the Steam query socket the server browser uses; its <code>port<\/code> defaults to <strong>17777<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Key fields in the <code>game<\/code> block<\/h3>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Field<\/th><th>Default<\/th><th>What it does<\/th><\/tr><\/thead><tbody>\n<tr><td><code>name<\/code><\/td><td>\u2014<\/td><td>Server browser display name (0\u2013100 chars)<\/td><\/tr>\n<tr><td><code>password<\/code><\/td><td>empty<\/td><td>Player join password; leave blank for public<\/td><\/tr>\n<tr><td><code>passwordAdmin<\/code><\/td><td>\u2014<\/td><td>In-game admin login password; <strong>no spaces<\/strong><\/td><\/tr>\n<tr><td><code>admins<\/code><\/td><td>[]<\/td><td>Array of identity\/Steam IDs; max ~20<\/td><\/tr>\n<tr><td><code>scenarioId<\/code><\/td><td>\u2014<\/td><td>The mission GUID + path (see Step 4)<\/td><\/tr>\n<tr><td><code>maxPlayers<\/code><\/td><td>64<\/td><td>Range 1\u2013128<\/td><\/tr>\n<tr><td><code>crossPlatform<\/code><\/td><td>false<\/td><td>Accept all platforms (see cross-play section)<\/td><\/tr>\n<tr><td><code>battlEye<\/code><\/td><td>true<\/td><td>Anti-cheat; required for console players<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>gameProperties<\/code> object holds world-tuning values like <code>serverMaxViewDistance<\/code> (default 1600, range 500\u201310000) and <code>networkViewDistance<\/code> (default 1500, range 500\u20135000). Keep <code>fastValidation: true<\/code> on public servers \u2014 it speeds up the client-join handshake. The <code>operating<\/code> block governs runtime behaviour: <code>playerSaveTime<\/code> (default 120 seconds) is how often player state is persisted, <code>aiLimit<\/code> (-1 = no limit) caps active AI, and <code>joinQueue.maxSize<\/code> (default 0 = disabled, max 50) lets full servers queue arrivals. For an exhaustive field-by-field breakdown, see our <a href=\"https:\/\/xgamingserver.com\/blog\/arma-reforger-server-configuration-guide\/\">Arma Reforger server configuration guide<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 3 \u2014 Launch the server with the right parameters<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">With the config saved, launch the binary and point it at the file. Windows:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>ArmaReforgerServer.exe -config \".\\Configs\\ServerConfig.json\" -maxFPS 60 -profile \".\\profile\"<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Linux:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>.\/ArmaReforgerServer -config \/path\/to\/config.json -maxFPS 60 -profile \/path\/to\/profile<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>-maxFPS<\/code> flag is the single most important launch parameter and the one most often forgotten. Without it, the dedicated server will happily run at thousands of frames per second and pin a CPU core to 100% doing nothing useful. <strong>Cap it between 60 and 120.<\/strong> Sixty is plenty for most servers; raise it only if you have headroom and want tighter tick timing.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>-config<\/code> \u2014 path to the JSON config file (required).<\/li>\n<li><code>-maxFPS<\/code> \u2014 caps server frame rate; set 60\u2013120 to stop CPU pinning.<\/li>\n<li><code>-profile<\/code> \u2014 sets the profile\/logs directory where logs and crash data are written.<\/li>\n<li><code>-logStats<\/code> \u2014 periodically logs server FPS and performance stats, useful for capacity tuning.<\/li>\n<li><code>-listScenarios<\/code> \u2014 prints every loadable scenario ID on startup; the fastest way to find a modded scenario&#8217;s GUID.<\/li>\n<li><code>-backendlog<\/code> \u2014 enables backend logging.<\/li>\n<li><code>-addonsDir<\/code> \/ <code>-addons<\/code> \u2014 load local mods for testing.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">On first run, the server contacts Bohemia&#8217;s backend, registers itself, and (if you listed any mods) auto-downloads them before going live. Watch the console: a clean startup ends with the server reporting it has loaded the scenario and is accepting connections. If it never appears in the browser, the culprit is almost always a firewall blocking UDP 2001\/17777 or a JSON syntax error \u2014 paste your config through a JSON validator.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 4 \u2014 Choose your scenario by GUID<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>scenarioId<\/code> field follows a strict format: <code>{16-HEX-GUID}Missions\/FileName.conf<\/code>. The GUID in braces identifies the owning resource \u2014 the base game or a specific mod \u2014 and the path points to the scenario&#8217;s <code>.conf<\/code> file. The default in the skeleton above loads Conflict on Everon. Here are the canonical built-in scenario IDs for the 1.6 line:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Scenario<\/th><th>scenarioId<\/th><\/tr><\/thead><tbody>\n<tr><td>Conflict \u2013 Everon<\/td><td><code>{ECC61978EDCC2B5A}Missions\/23_Campaign.conf<\/code><\/td><\/tr>\n<tr><td>Conflict \u2013 Arland<\/td><td><code>{C41618FD18E9D714}Missions\/23_Campaign_Arland.conf<\/code><\/td><\/tr>\n<tr><td>Conflict \u2013 Northern Everon<\/td><td><code>{C700DB41F0C546E1}Missions\/23_Campaign_NorthCentral.conf<\/code><\/td><\/tr>\n<tr><td>Conflict \u2013 Southern Everon<\/td><td><code>{28802845ADA64D52}Missions\/23_Campaign_SWCoast.conf<\/code><\/td><\/tr>\n<tr><td>Game Master \u2013 Everon<\/td><td><code>{59AD59368755F41A}Missions\/21_GM_Eden.conf<\/code><\/td><\/tr>\n<tr><td>Game Master \u2013 Arland<\/td><td><code>{2BBBE828037C6F4B}Missions\/22_GM_Arland.conf<\/code><\/td><\/tr>\n<tr><td>Game Master \u2013 Kolguyev<\/td><td><code>{F45C6C15D31252E6}Missions\/27_GM_Cain.conf<\/code><\/td><\/tr>\n<tr><td>Combat Ops \u2013 Arland<\/td><td><code>{DAA03C6E6099D50F}Missions\/24_CombatOps.conf<\/code><\/td><\/tr>\n<tr><td>Combat Ops \u2013 Everon<\/td><td><code>{DFAC5FABD11F2390}Missions\/26_CombatOpsEveron.conf<\/code><\/td><\/tr>\n<tr><td>Capture &#038; Hold \u2013 Briars<\/td><td><code>{3F2E005F43DBD2F8}Missions\/CAH_Briars_Coast.conf<\/code><\/td><\/tr>\n<tr><td>Tutorial<\/td><td><code>{002AF7323E0129AF}Missions\/Tutorial.conf<\/code><\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As of 1.6 the map roster is <strong>Everon, Arland, and Kolguyev<\/strong> (Kolguyev was added in 1.6). There are roughly 31 official scenarios in total across maps and modes; re-check the list after any major content patch, since new GUIDs can appear. To run a custom or modded scenario, add its mod to the <code>mods<\/code> array and set <code>scenarioId<\/code> to that mod&#8217;s <code>{GUID}Missions\/....conf<\/code> string \u2014 the <code>-listScenarios<\/code> flag will print the exact ID for you. Our walkthrough on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-create-a-custom-scenario-in-arma-reforger-a-guide\/\">creating a custom scenario in Arma Reforger<\/a> covers building one in the Workbench World Editor and publishing it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 5 \u2014 Add mods (from the Reforger Workshop)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Arma Reforger mods come from the in-game <strong>Reforger Workshop<\/strong> (also browsable at reforger.armaplatform.com\/workshop) \u2014 <strong>not<\/strong> the Steam Workshop. The server auto-downloads any mods listed in the config on startup. Each mod is referenced by its <code>modId<\/code>, a <strong>16-character hexadecimal GUID<\/strong>, with optional <code>name<\/code> (a human label), <code>version<\/code> (omit to pull the latest), and <code>required<\/code>:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>\"mods\": [\n  { \"modId\": \"591AF5BDA9F7CE8B\", \"name\": \"Capture & Hold\", \"version\": \"1.0.3\", \"required\": true }\n]<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">To find a <code>modId<\/code>, open the mod&#8217;s page in the Reforger Workshop and copy the 16-character hex GUID from the page URL (it&#8217;s also stored in the mod&#8217;s <code>ServerData.json<\/code>). <strong>Load order matters:<\/strong> frameworks and dependencies must load before the content that depends on them \u2014 ACE core before its extensions, base Overthrow before its faction packs \u2014 and every dependency-of-a-dependency must be present too. Popular picks for 2026 servers include <strong>RHS \u2013 Status Quo<\/strong> (modern US\/Russian forces), <strong>ACE Anvil<\/strong> (the flagship realism framework), <strong>Overthrow<\/strong> (open-world insurgency campaign), and QoL mods like <strong>Where Am I<\/strong> and <strong>VPad<\/strong>. See our roundup of <a href=\"https:\/\/xgamingserver.com\/blog\/the-best-mods-for-arma-reforger-in-2024\/\">the best Arma Reforger mods<\/a> for the current standouts.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 6 \u2014 Enable cross-play (PC, Xbox, PlayStation)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Arma Reforger&#8217;s biggest draw \u2014 and the reason console players flock to community servers \u2014 is cross-platform play. You enable it one of two mutually-exclusive ways:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Set <code>\"crossPlatform\": true<\/code> to accept <em>all<\/em> platforms, <strong>or<\/strong><\/li>\n<li>Leave it <code>false<\/code> and explicitly list platforms in <code>supportedPlatforms<\/code> using the tokens <code>PLATFORM_PC<\/code>, <code>PLATFORM_XBL<\/code> (Xbox), and <code>PLATFORM_PSN<\/code> (PS5, supported since v1.2.1.169).<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Two caveats decide whether console players can actually connect. First, <strong>BattlEye must be enabled<\/strong> (<code>battlEye: true<\/code>, which is the default) \u2014 console players cannot join a server with it off. Second, mods change the picture: since Update 1.4 (May 2025) PS5 can join modded servers, but <strong>only mods that ship data\/assets \u2014 anything containing script code is blocked on PSN<\/strong> by Sony policy. A heavy scripted modpack will silently exclude PS5 players even if you list <code>PLATFORM_PSN<\/code>. Xbox follows similar data-vs-script gating, with mods needing to declare platform compatibility. The full nuance is covered in our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-make-arma-reforger-server-cross-platform\/\">making your Reforger server cross-platform<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Game modes you can host<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The scenario you pick determines the mode. The main ones:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Conflict<\/strong> \u2014 the flagship large-scale mode: pick a faction (US vs USSR, plus FIA as a third force), capture bases within radio range, manage supplies, build, and spawn vehicles. In 1.6 it was reworked toward a Headquarters Commander (HQC) command layer.<\/li>\n<li><strong>Game Master (GM)<\/strong> \u2014 a Zeus-style sandbox where an admin controls the world live, spawning AI and objects. It&#8217;s also how you perform a manual, named save of a hosted Conflict session.<\/li>\n<li><strong>Combat Ops<\/strong> \u2014 randomized solo\/co-op missions (destroy, clear, assassinate, then extract), roughly 45\u201360 minutes each. A great practice ground.<\/li>\n<li><strong>Single-player Campaign (Operation Omega)<\/strong> \u2014 added in 1.6, set 1989 on Kolguyev. The proper offline campaign.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">If you mainly want a quiet co-op box for you and friends, see our <a href=\"https:\/\/xgamingserver.com\/blog\/getting-started-with-arma-reforger-a-guide-for-solo-mode\/\">solo-mode getting-started guide<\/a> \u2014 and once it&#8217;s running, point new players at the <a href=\"https:\/\/xgamingserver.com\/blog\/a-guide-to-the-medic-role-in-arma-reforger\/\">medic-role guide<\/a> so they learn to keep the squad alive with bandages, tourniquets, saline, and morphine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Maintaining and monitoring your server<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Once it&#8217;s live, a few habits keep it healthy. Run SteamCMD with <code>validate<\/code> on every patch day. Keep <code>-logStats<\/code> in your launch line so you can watch server FPS in the profile logs \u2014 if it dips well below your <code>-maxFPS<\/code> cap under load, you&#8217;re CPU-bound and should trim AI limits, mods, or view distance. Set up RCON (the <code>rcon<\/code> block; password minimum 3 characters, no spaces) for remote admin without being in-game. For step-by-step panel and admin reference, our <a href=\"https:\/\/xgamingserver.com\/docs\/arma-reforger\">Arma Reforger documentation<\/a> covers the operational side in detail.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need to own Arma Reforger to host a dedicated server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. The dedicated server is a separate SteamCMD application (app ID <code>1874900<\/code>) that installs anonymously \u2014 you log in to SteamCMD as <code>anonymous<\/code> and no game ownership is checked on the host machine. You only need to own the game on the PCs that will connect and play.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What ports do I need to open for an Arma Reforger server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Open <strong>UDP 2001<\/strong> for the game socket (<code>bindPort<\/code>\/<code>publicPort<\/code>) and <strong>UDP 17777<\/strong> for the Steam\/A2S query that powers the server browser (the <code>a2s<\/code> block). If you enable remote console, also open the RCON port from your config \u2014 <strong>19999<\/strong> by default. A server that runs locally but never appears in the browser is almost always blocked on 17777.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I run an Arma Reforger server on Linux without Wine or Proton?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. Bohemia ships a genuine native Linux binary, <code>.\/ArmaReforgerServer<\/code> \u2014 no compatibility layer is needed. You&#8217;ll typically need the <code>libcurl4<\/code> and <code>libssl<\/code> (often <code>libssl1.1<\/code>) libraries installed, and <code>net-tools<\/code> is handy for diagnostics. The launch syntax mirrors Windows, just with the native binary and forward-slash paths.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why is my server using 100% CPU even when nobody is connected?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Because you didn&#8217;t cap the frame rate. The dedicated server runs uncapped by default and will spin at thousands of FPS, pinning a core. Add <code>-maxFPS 60<\/code> (anywhere from 60 to 120) to your launch command. This is the most common first-time mistake and the fix is immediate.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I change the map or scenario my server runs?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Edit the <code>scenarioId<\/code> field in the <code>game<\/code> block of your JSON config to the GUID + path of the scenario you want \u2014 for example <code>{C41618FD18E9D714}Missions\/23_Campaign_Arland.conf<\/code> for Conflict on Arland \u2014 then restart the server. To discover the exact ID of a custom or modded scenario, launch with <code>-listScenarios<\/code> and read the printed list.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why can&#8217;t PlayStation players join my modded server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">PS5 can join modded servers since Update 1.4, but only mods that ship data and assets \u2014 any mod containing script code is blocked on PSN under Sony&#8217;s policy. If your modpack includes a scripted realism or gameplay framework, PS5 players are silently excluded even when <code>PLATFORM_PSN<\/code> is listed and BattlEye is on. Run a vanilla or data-only-mod server for full PC + Xbox + PSN cross-play.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Wrapping up<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">That&#8217;s the complete path: install app <code>1874900<\/code> through SteamCMD anonymously, write a case-sensitive JSON config with the right ports (2001 and 17777), launch the native binary with <code>-config<\/code> and a sane <code>-maxFPS<\/code> cap, point <code>scenarioId<\/code> at the GUID you want, and layer in Reforger Workshop mods by their 16-character <code>modId<\/code>. Mind the BattlEye and scripted-mod rules if you want console players, and keep the server patched with <code>validate<\/code>. From there it&#8217;s tuning \u2014 view distances, AI limits, mod stacks \u2014 until it runs the way your community wants.<\/p>\n\n\n<!-- xg-tools-mesh -->\n\n<div class=\"wp-block-group xg-tools-box is-layout-flow wp-block-group-is-layout-flow\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<h3 class=\"wp-block-heading\">Free Arma Reforger Tools<\/h3>\n<p class=\"wp-block-paragraph\">Speed up your server with our free Arma Reforger tools:<\/p>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/xgamingserver.com\/tools\/arma-reforger\/map\">Interactive Map<\/a><\/li><\/ul>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Running your own Arma Reforger dedicated server gives you full control over the map, scenario, mods, player slots, and rules \u2014 and unlike many survival games, Bohemia Interactive ships a genuine standalone server that installs anonymously through SteamCMD. You don&#8217;t need to own the game on the host machine. This guide walks through the entire [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4286,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[49],"tags":[],"class_list":["post-4285","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arma-reforger"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Arma Reforger Dedicated Server Setup Guide - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/how-to-set-up-an-arma-reforger-server-xgamingserver-hosting-guide\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Arma Reforger Dedicated Server Setup Guide\" \/>\n<meta property=\"og:description\" content=\"Running your own Arma Reforger dedicated server gives you full control over the map, scenario, mods, player slots, and rules \u2014 and unlike many survival games, Bohemia Interactive ships a genuine standalone server that installs anonymously through SteamCMD. 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