{"id":456,"date":"2021-03-17T18:20:45","date_gmt":"2021-03-17T18:20:45","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=456"},"modified":"2026-06-14T17:00:49","modified_gmt":"2026-06-14T17:00:49","slug":"valheim-dedicated-server-console-commands-creative-mode-item-prefab-list","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/valheim-dedicated-server-console-commands-creative-mode-item-prefab-list\/","title":{"rendered":"Valheim Dedicated Server Console Commands, Creative Mode, Item Prefab List"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Valheim&#8217;s developer console is one of the most misunderstood tools in the game, and the confusion almost always comes from the same place: people copy a list of &#8220;console commands&#8221; from somewhere, log into their dedicated server, type <code>spawn<\/code> or <code>god<\/code>, and nothing happens. That isn&#8217;t a bug. Valheim deliberately splits its commands into three different groups, and the most powerful ones \u2014 the cheats \u2014 simply do not run on a vanilla dedicated server, even when you are an admin. This guide explains exactly which commands work where, how to enable the console properly, how to make yourself a real server admin, how item prefab spawning actually works, and the workarounds when you genuinely need dev commands on a hosted box.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Everything below is verified against the current Early-Access live build of Valheim (the Ashlands and Call to Arms content, on the 0.21x patch family). Full version 1.0 \u2014 the Deep North biome, the end of Early Access, and PS5\/Switch 2 crossplay \u2014 is dated September 9, 2026, so command behavior may evolve; when in doubt, cross-check the <a href=\"https:\/\/xgamingserver.com\/docs\/valheim\">Valheim documentation<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Enabling the developer console<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The console is hidden by default. You enable it client-side with a single launch flag, and then open it in-game with a hotkey. This is the same on a singleplayer world, a listen server, or when you connect to a dedicated server \u2014 the console lives on <em>your<\/em> client, not on the server.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Steam:<\/strong> Right-click Valheim \u2192 <strong>Properties \u2192 General \u2192 Launch Options<\/strong> and add <code>-console<\/code>.<\/li>\n<li><strong>Game Pass \/ Xbox app:<\/strong> there is no launch-options box, so add <code>-console<\/code> to the Target line of a desktop shortcut that points at the game executable.<\/li>\n<li><strong>In-game:<\/strong> press <strong>F5<\/strong> to open and close the console.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Once the console is open you can type any of the player\/utility commands immediately. To unlock the cheat group you must additionally type <code>devcommands<\/code> \u2014 but, as the next section explains, that only matters in singleplayer or a manually hosted (listen) world.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The three command groups (and why this matters)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The official wiki splits Valheim&#8217;s console into three categories. Internalize this and you&#8217;ll never be confused again about why a command &#8220;isn&#8217;t working.&#8221;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Group A \u2014 Admin commands (work on a dedicated server)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">These are the server-management commands. They run on a dedicated server as long as the SteamID64 of the person calling them is listed in <code>adminlist.txt<\/code> (covered below). This is the full vanilla admin toolkit:<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Command<\/th><th>Parameters<\/th><th>Effect<\/th><\/tr><\/thead><tbody>\n<tr><td><code>kick<\/code><\/td><td>[name\/ip\/userID]<\/td><td>Kick a connected player<\/td><\/tr>\n<tr><td><code>ban<\/code><\/td><td>[name\/ip\/userID]<\/td><td>Ban a user<\/td><\/tr>\n<tr><td><code>unban<\/code><\/td><td>[name\/ip\/userID]<\/td><td>Remove a ban<\/td><\/tr>\n<tr><td><code>banned<\/code><\/td><td>\u2014<\/td><td>List banned users<\/td><\/tr>\n<tr><td><code>save<\/code><\/td><td>\u2014<\/td><td>Force an immediate world save<\/td><\/tr>\n<tr><td><code>ping<\/code><\/td><td>\u2014<\/td><td>Measure latency to the server<\/td><\/tr>\n<tr><td><code>setworldmodifier<\/code><\/td><td>[name] [value]<\/td><td>Set a world-modifier value<\/td><\/tr>\n<tr><td><code>setworldpreset<\/code><\/td><td>[name]<\/td><td>Apply a named world preset<\/td><\/tr>\n<tr><td><code>resetworldkeys<\/code><\/td><td>\u2014<\/td><td>Reset world modifiers to default<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>save<\/code> command is worth highlighting: before you restart, update, or opt into a beta branch, run <code>save<\/code> so the latest state is flushed to disk. It&#8217;s cheap insurance against losing the last few minutes of progress.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Group B \u2014 Player \/ utility commands (work anywhere)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">These need neither admin rights nor <code>devcommands<\/code>. They tweak your own client or print harmless information, so they work in singleplayer, on a listen server, and connected to a dedicated server alike:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>info<\/code> \u2014 print system information<\/li>\n<li><code>ping<\/code> \u2014 latency check<\/li>\n<li><code>lodbias [number]<\/code> \u2014 draw distance \/ level-of-detail. The wiki documents a range up to 7; treat <strong>1\u20135<\/strong> as the safe documented client range (higher values exist but are less consistently described)<\/li>\n<li><code>fov<\/code>, <code>maxfps<\/code> \u2014 field of view and framerate cap<\/li>\n<li><code>nomap<\/code> \u2014 play with the map disabled<\/li>\n<li><code>noportals<\/code> \u2014 disable portals for the session<\/li>\n<li><code>printseeds<\/code> \u2014 prints seeds\/positions of nearby dungeons<\/li>\n<li><code>optterrain<\/code> \u2014 converts legacy terrain modifications to the optimized format (a real performance fix)<\/li>\n<li><code>help [page]<\/code>, <code>clear<\/code>, and chat shortcuts (<code>say<\/code>, <code>s<\/code>, <code>w<\/code>)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Group C \u2014 Cheat \/ dev commands (do NOT work on a dedicated server)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This is the group everyone reaches for, and the source of nearly all the frustration. The wiki states it plainly: these commands are &#8220;available in singleplayer or manually hosted mode only. They do not work on a dedicated server.&#8221; The server-help community documentation reinforces it: &#8220;devcommands or related commands are not enabled on a dedicated server, even for admins.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You enable them by typing <code>devcommands<\/code> in the console (and <code>debugmode<\/code> is itself one of these cheat commands). The group includes the famous ones:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>god<\/code> \u2014 invincibility<\/li>\n<li><code>fly<\/code> \u2014 free flight<\/li>\n<li><code>spawn [name] [amount] [level]<\/code> \u2014 spawn items, creatures, or objects by prefab name<\/li>\n<li><code>genloc<\/code> \u2014 redistribute unplaced locations<\/li>\n<li><code>debugmode<\/code> \u2014 creative\/debug mode<\/li>\n<li>plus <code>tame<\/code>, <code>killall<\/code>, <code>heal<\/code>, <code>goto [x] [z]<\/code>, <code>location<\/code>, <code>raiseskill [skill] [amount]<\/code>, <code>setkey<\/code>\/<code>removekey<\/code>\/<code>listkeys<\/code>, <code>tod [0-1]<\/code>, <code>env<\/code>, <code>skiptime<\/code>, <code>players [n]<\/code> (difficulty scaling), <code>exploremap<\/code>, <code>nocost<\/code>, <code>ghost<\/code>, <code>event<\/code>\/<code>stopevent<\/code>, <code>pos<\/code>, <code>resetcharacter<\/code>, <code>removedrops<\/code>, and more<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The bottom line:<\/strong> on a vanilla dedicated server, an admin can only kick, ban, save, ping, tune <code>lodbias<\/code>, and adjust world modifiers. To spawn items, fly, or use god mode you must either be the world owner in singleplayer \/ on a listen server, or install a mod (covered below).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Debug-mode hotkeys<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Once you&#8217;ve run <code>devcommands<\/code> followed by <code>debugmode<\/code> (again, singleplayer or listen server only), four hotkeys become available:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>B<\/strong> \u2014 free build (no resources or workbench required)<\/li>\n<li><strong>Z<\/strong> \u2014 toggle fly (Space ascends, Ctrl descends)<\/li>\n<li><strong>K<\/strong> \u2014 kill nearby enemies<\/li>\n<li><strong>L<\/strong> \u2014 remove nearby item drops<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Making yourself a dedicated-server admin<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Admin rights on a dedicated server are governed by a single file: <code>adminlist.txt<\/code>. You list one <strong>SteamID64<\/strong> per line. Crossplay\/PlayFab IDs are also accepted on the line.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The file lives in the same directory as the world save data:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code># Self-hosted Windows\n%USERPROFILE%\/AppData\/LocalLow\/IronGate\/Valheim\/\n\n# Linux\n~\/.config\/unity3d\/IronGate\/Valheim\/\n\n# Managed host: beside the server's worlds_local save directory\n# (or wherever -savedir points)<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The format rule is strict: <strong>one ID per line, with no comments or extra text on the line.<\/strong> Stray characters will silently break that entry. Changes generally apply immediately, but if they don&#8217;t take, restart the server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To find your SteamID64 you have three options: press <strong>F2<\/strong> in-game (it appears next to your username), watch the server console as a player joins, or paste your profile URL into a lookup site like steamidfinder.com.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you&#8217;d rather not edit text files by hand, a managed control panel handles the admin list and restarts for you \u2014 see how we approach this on our <a href=\"https:\/\/xgamingserver.com\/dedicated-valheim-server-hosting\">dedicated Valheim hosting plans<\/a>, which give you a true 24\/7 process plus file access for <code>adminlist.txt<\/code> and <code>-savedir<\/code>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Spawning items: how prefab names work<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>spawn<\/code> command is the &#8220;item list&#8221; half of this topic, and it follows a fixed syntax:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>spawn [PrefabName] [amount] [level]\n\n# Examples (singleplayer \/ listen server only)\nspawn Wood 50\nspawn ShieldBronzeBuckler 1\nspawn Greydwarf 3 2<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The first argument is the internal <strong>prefab name<\/strong>, not the display name you see in your inventory. Prefab names are case-sensitive identifiers \u2014 for example, shields use names like <code>ShieldWood<\/code>, <code>ShieldBronzeBuckler<\/code>, and <code>ShieldFlametal<\/code> rather than their friendly titles. The second argument is quantity, and the optional third is the upgrade\/star level (handy for spawning higher-quality gear or starred creatures). Because the prefab list runs into the hundreds and changes between updates, the most reliable approach is to spawn items in-game and let the console&#8217;s autocomplete suggest valid names \u2014 or keep the current wiki&#8217;s prefab table open while you work.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Again: <code>spawn<\/code> is a Group C cheat command. It will do nothing on a vanilla dedicated server. If you want to gift items to players on a hosted world, you need the workaround below.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The workaround: dev commands on a dedicated server<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">There is exactly one supported way to get <code>spawn<\/code>, <code>god<\/code>, <code>fly<\/code>, and the rest of the cheat group working on a dedicated server: install the <strong>Server Devcommands<\/strong> mod (available on Thunderstore, loaded via BepInEx). This is a community mod, not a hidden vanilla setting \u2014 there is no launch flag or config key that unlocks cheats on a dedicated server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Installing it means installing the BepInEx framework on the server (and matching it on clients for gameplay-affecting mods). BepInEx is the Unity plugin\/patcher framework that Valheim mods load through; the Valheim-specific build is <strong>BepInExPack_Valheim<\/strong> by denikson. You unpack it into the server root (the folder containing <code>valheim_server.exe<\/code>), which creates a <code>BepInEx\/plugins\/<\/code> folder, and drop each mod&#8217;s <code>.dll<\/code> in there. For the full walkthrough see our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-add-install-mods-to-a-dedicated-valheim-server\/\">adding and installing mods to a dedicated Valheim server<\/a>, and when you need to go back to pure vanilla, our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-disable-valheim-server-bepinex-mods\/\">disabling BepInEx mods<\/a> (the verified method is renaming or removing the <code>BepInEx<\/code> folder, or removing individual <code>.dll<\/code> files from <code>plugins\/<\/code>).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">World seeds and the files behind your world<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A world seed initializes Valheim&#8217;s pseudo-random generator and fully determines terrain, biomes, resources, and boss\/location placement \u2014 the same seed produces the same layout for a given game version. A common misconception is that the seed is derived from the world name. It is not: at world creation the game opens a dialog with a <strong>world-name field and a separate seed field<\/strong>, and the seed field is pre-filled with a random value that you can replace with your own (commonly a 1\u201310 character alphanumeric string). Seeds are locked at creation \u2014 to use a different one you generate a new world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Every world is stored as two files that share the world&#8217;s name:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>WorldName.fwl<\/code> \u2014 metadata: name, seed, configuration (the seed lives here; open it in a text editor and the world name is line one, the seed string line two)<\/li>\n<li><code>WorldName.db<\/code> \u2014 progress: terrain edits, buildings, chests, dropped items<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">There is no seed launch flag for the dedicated server, so to run a <em>specific<\/em> seed you create the world locally with that seed, play it for a minute or two so both files generate, upload both into the server&#8217;s <code>worlds_local<\/code> folder, and point the server&#8217;s <code>-world<\/code> parameter at that filename (no extension), then restart. Our full <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-generate-valheim-world-seed\/\">Valheim world seed guide<\/a> walks through finding, extracting, and transferring seeds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Performance, the 64 KB\/s cap, and desync<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Console commands won&#8217;t fix a laggy server, so it&#8217;s worth knowing what actually causes rubber-banding. The single most-cited bottleneck is Valheim&#8217;s <strong>hard-coded per-client send\/receive limit of about 64 KB\/s<\/strong> in the dedicated server \u2014 no vanilla setting exposes it, and the community fix is the Better Networking mod (which raises it to 256 KB\/s and beyond). Beyond that, the server is largely single-threaded, so <strong>single-core clock speed matters more than core count<\/strong> \u2014 CPUs below roughly 3.0 GHz are cited as a desync cause. Some game logic also runs on players&#8217; clients, so one weak PC or bad connection can glitch everyone nearby.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Resource<\/th><th>Community-verified guidance<\/th><\/tr><\/thead><tbody>\n<tr><td>RAM<\/td><td>~2 GB minimum; ~3 GB typical even small; 4 GB+ for 2\u201310 players; 8 GB+ for 10+ or heavy mods<\/td><\/tr>\n<tr><td>CPU<\/td><td>~4 cores recommended, but single-thread bias \u2014 high clock speed (3.0 GHz+) matters most<\/td><\/tr>\n<tr><td>Storage<\/td><td>SSD recommended, ~60 GB free typical; put <code>-savedir<\/code> on fast storage<\/td><\/tr>\n<tr><td>Per-client network<\/td><td>Hard-capped ~64 KB\/s in vanilla (Better Networking mod raises it)<\/td><\/tr>\n<\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Practical mitigations: run a true off-PC dedicated server, reduce structure\/entity\/terrain-piece counts (and run <code>optterrain<\/code> on legacy terrain edits), restart the server regularly because memory grows over time, and tune client draw distance with <code>lodbias<\/code>. Our deeper writeup on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-fix-lag-desync-in-valheim-dedicated-server\/\">fixing lag and desync<\/a> covers each cause in turn. Note that these resource needs are community-verified, not an official spec \u2014 the difference between raw-resource (per-GB) and slot-based hosting matters here, which we break down in <a href=\"https:\/\/xgamingserver.com\/blog\/dedicated-vs-slots-valheim-server\/\">dedicated vs slots hosting<\/a>, because for Valheim CPU clock beats core count beats slot count for smoothness.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently asked questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">How do I enable the console in Valheim?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Add <code>-console<\/code> to your Steam Launch Options (right-click Valheim \u2192 Properties \u2192 General \u2192 Launch Options), or to a desktop shortcut&#8217;s Target on Game Pass. Then press <strong>F5<\/strong> in-game to open the console. That gives you Group B player commands immediately; type <code>devcommands<\/code> on top to unlock cheats \u2014 but cheats only work in singleplayer or a listen server, never on a vanilla dedicated server.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why don&#8217;t spawn, god, and fly work on my dedicated server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Because they&#8217;re Group C cheat commands, which the wiki confirms are &#8220;available in singleplayer or manually hosted mode only \u2014 they do not work on a dedicated server,&#8221; even for admins. Admins on a dedicated server can only use Group A commands: <code>kick<\/code>, <code>ban<\/code>, <code>unban<\/code>, <code>banned<\/code>, <code>save<\/code>, <code>ping<\/code>, and the world-modifier commands. To get <code>spawn<\/code>\/<code>god<\/code>\/<code>fly<\/code> on a dedicated server you must install the Server Devcommands mod via BepInEx.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I become an admin on a Valheim dedicated server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Add your <strong>SteamID64<\/strong> (one per line, no comments) to <code>adminlist.txt<\/code>, which sits in the same directory as your world saves \u2014 on Linux that&#8217;s <code>~\/.config\/unity3d\/IronGate\/Valheim\/<\/code>, on self-hosted Windows it&#8217;s under <code>%USERPROFILE%\/AppData\/LocalLow\/IronGate\/Valheim\/<\/code>, and on a managed host it&#8217;s beside the <code>worlds_local<\/code> save folder. Find your ID with F2 in-game or steamidfinder.com. Changes usually apply immediately; restart the server if not.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I spawn items by name in Valheim?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Use <code>spawn [PrefabName] [amount] [level]<\/code> after enabling <code>devcommands<\/code> \u2014 for example <code>spawn Wood 50<\/code>. The first argument is the internal prefab name (case-sensitive, not the display name), the second is quantity, and the optional third sets the upgrade or star level. Let the console&#8217;s autocomplete suggest valid prefab names, since the full list runs into the hundreds and shifts between updates. Remember this only works in singleplayer or a listen server unless you&#8217;ve added the Server Devcommands mod.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Which shield is best for parry builds?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Bucklers \u2014 every buckler has the highest parry bonus at <strong>2.5\u00d7<\/strong>, with only a -5% movement penalty. Round shields parry at 1.5\u00d7, and tower shields cannot parry at all (they trade that for the highest raw block armor and a -10% movement penalty). A parry triggers when you block under 0.25 seconds before the hit lands, and it multiplies your block armor by the parry bonus while staggering the attacker. By tier: Bronze buckler early, Iron buckler in the Swamp, Carapace buckler in Plains\/Mistlands. Our <a href=\"https:\/\/xgamingserver.com\/blog\/comprehensive-guide-to-the-best-shields-in-valheim\/\">best shields in Valheim guide<\/a> has the full stat table.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I run console commands on the public-test beta?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The commands themselves are identical; the catch is getting onto the beta. The public-test branch is code-gated \u2014 in Steam, right-click Valheim \u2192 Properties \u2192 Betas, enter the access code <code>yesimadebackups<\/code>, then pick <code>public-test<\/code> from the dropdown. For the dedicated server, update via SteamCMD with <code>-beta public-test -betapassword yesimadebackups<\/code> on appID <strong>896660<\/strong>. Client and server must be on the same branch, test builds can corrupt saves (hence the code&#8217;s name), and note that anonymous SteamCMD downloads of the dedicated server may now require game ownership. See our <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-install-valheim-public-test-beta\/\">public-test beta install guide<\/a> for the full process.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Quick reference<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The whole topic compresses to one rule: <strong>cheats are client-side, management is server-side.<\/strong> If a command changes the world&#8217;s contents (spawning, god mode, flight, teleporting), it&#8217;s a cheat and only runs where you own the world locally \u2014 or where Server Devcommands is installed. If a command manages players or the server itself (kick, ban, save, ping, world modifiers), it runs on the dedicated server for anyone in <code>adminlist.txt<\/code>. Get that distinction right and the rest is just remembering prefab names. For the canonical command tables and setup steps, the <a href=\"https:\/\/xgamingserver.com\/docs\/valheim\">Valheim docs<\/a> stay current with each patch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valheim&#8217;s developer console is one of the most misunderstood tools in the game, and the confusion almost always comes from the same place: people copy a list of &#8220;console commands&#8221; from somewhere, log into their dedicated server, type spawn or god, and nothing happens. That isn&#8217;t a bug. Valheim deliberately splits its commands into three [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[18],"tags":[],"class_list":["post-456","post","type-post","status-publish","format-standard","hentry","category-valheim-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Valheim Dedicated Server Console Commands, Creative Mode, Item Prefab List - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/valheim-dedicated-server-console-commands-creative-mode-item-prefab-list\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Valheim Dedicated Server Console Commands, Creative Mode, Item Prefab List\" \/>\n<meta property=\"og:description\" content=\"Valheim&#8217;s developer console is one of the most misunderstood tools in the game, and the confusion almost always comes from the same place: people copy a list of &#8220;console commands&#8221; from somewhere, log into their dedicated server, type spawn or god, and nothing happens. That isn&#8217;t a bug. 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