{"id":590,"date":"2021-05-16T08:50:19","date_gmt":"2021-05-16T08:50:19","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=590"},"modified":"2021-05-16T08:50:26","modified_gmt":"2021-05-16T08:50:26","slug":"rust-rcon-server-console-commands","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/rust-rcon-server-console-commands\/","title":{"rendered":"Rust Rcon Server Console Commands"},"content":{"rendered":"\n<p>You must have access to RCON by either\u00a0<strong>ownerid<\/strong>\u00a0or\u00a0<strong>moderatorid<\/strong>\u00a0to use server commands or variable<\/p>\n\n\n\n<p><strong><strong>Server Settings\/Controls<\/strong><\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>chat.serverlog &lt;true\/false (default true)&gt;&nbsp;<em>&#8211; If true, chat will be logged to the console<\/em><\/li><li>echo &#8220;text&#8221;&nbsp;<em>&#8211; Prints text to the server console<\/em><\/li><li>env.time &#8211;&nbsp;<\/li><li>event.run &#8211;&nbsp;<em>Sends an airdrop from a random direction to drop crates at (0,0,0)<\/em><\/li><li>find &lt;name or . for all&gt;&nbsp;<em>&#8211; Search for a command<\/em><\/li><li>say &#8220;message&#8221;&nbsp;<em>&#8211; Broadcasts a message in chat to ALL players<\/em><\/li><li>server.globalchat &lt;true\/false (default true?)&gt;&nbsp;<em>&#8211; If true, chat will be broadcasted to ALL players<\/em><\/li><li>server.hostname &#8220;server name&#8221;&nbsp;<em>&#8211; Sets the server name<\/em><\/li><li>server.identity &#8220;identity&#8221;&nbsp;<em>&#8211; Sets the server\u2019s identity. This is used for the folder name of the server data<\/em><\/li><li>server.level &#8220;map name&#8221; : Sets the server\u2019s map<\/li><li>server.maxplayers &lt;number (default 500)&gt;&nbsp;<em>&#8211; Sets the maximum amount of players that can connect<\/em><\/li><li>server.port &lt;number (default 28015)&gt;&nbsp;<em>&#8211; Sets the connection port of the server<\/em><\/li><li>server.save&nbsp;<em>&#8211; Forces the server to save the map and player data<\/em><\/li><li>server.saveinterval &lt;number (default 60)&gt;&nbsp;<em>&#8211; Sets the server\u2019s auto-save interval<\/em><\/li><li>server.secure &lt;true\/false (default true)&gt;&nbsp;<em>&#8211; If true, EAC will kick banned or unregistered users upon joining<\/em><\/li><li>server.seed &lt;number (default 123456)&gt;&nbsp;<em>&#8211; Sets the server\u2019s map generation seed<\/em><\/li><li>server.stability true\/false&nbsp;<em>&#8211; If true, structure stability is enabled on the server<\/em><\/li><li>server.start&nbsp;<em>&#8211; Uhh\u2026 starts your server? Wait, isn\u2019t it already running?<\/em><\/li><li>server.stop &#8220;reason&#8221;&nbsp;<em>&#8211; Stops yours server with a specified reason<\/em><\/li><li>server.tickrate &lt;number (default 30)&gt;&nbsp;<em>&#8211; Uhh\u2026 sets the tick rate?<\/em><\/li><li>server.worldsize &lt;number (default 4000)&gt;&nbsp;<em>&#8211; Sets the size of the map\/world<\/em><\/li><li>server.writecfg&nbsp;<em>&#8211; Writes and saves server configuration files<\/em><\/li><li>quit&nbsp;<em>&#8211; Saves everything and stops the server<\/em><\/li><\/ul>\n\n\n\n<p><strong>Player Administration<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>ban &#8220;player name&#8221; &#8220;reason&#8221;<\/li><li>banid &lt;steamid64&gt; &#8220;player name&#8221; &#8220;reason&#8221;<\/li><li>banlist&nbsp;<em>&#8211; List of banned users<\/em><\/li><li>banlistex&nbsp;<em>&#8211; List of banned users with reasons and usernames<\/em><\/li><li>kick &lt;steamid64&gt; &#8220;player name&#8221; &#8220;reason&#8221;&nbsp;<em>&#8211; Kicks player, with optional reason<\/em><\/li><li>kickall &lt;invalid parameter, just put &#8220;&#8221;&gt; &#8220;reason&#8221;&nbsp;<em>&#8211; Kicks all players, with optional reason<\/em><\/li><li>listid &lt;steamid64&gt;&nbsp;<em>&#8211; List of banned users by Steam ID<\/em><\/li><li>moderatorid &lt;steamid64&gt; &#8220;player name&#8221; &#8220;reason&#8221;&nbsp;<em>&#8211; Sets player as a server moderator with auth level 1<\/em><\/li><li>ownerid &lt;steamid64&gt; &#8220;player name&#8221; &#8220;reason&#8221;&nbsp;<em>&#8211; Sets player as a server admin with auth level 2<\/em><\/li><li>removemoderator &lt;steamid64&gt;&nbsp;<em>&#8211; Removes player as moderator<\/em><\/li><li>removeowner &lt;steamid64&gt;&nbsp;<em>&#8211; Removes player as owner<\/em><\/li><li>unban &lt;steamid64&gt;&nbsp;<em>&#8211; Unbans player by Steam ID<\/em><\/li><\/ul>\n\n\n\n<p><strong>Player Controls<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>chat.say&nbsp;<em>&#8211; Sends a message from the in-game F1 console to the in-game chat as player<\/em><\/li><li>craft.add &#8211;<\/li><li>craft.cancel &#8211;<\/li><li>craft.canceltask &#8211;<\/li><li>find &lt;name or . for all&gt;&nbsp;<em>&#8211; Search for a command<\/em><\/li><li>inventory.endloot &#8211;<\/li><li>inventory.give &#8211;<\/li><li>inventory.giveid &#8211;<\/li><li>inventory.givebp &#8211;<\/li><li>kill&nbsp;<em>&#8211; Suicide\/kill yourself<\/em><\/li><li>quit&nbsp;<em>&#8211; Saves everything and closes the game<\/em><\/li><li>respawn&nbsp;<em>&#8211; Force yourself to respawn<\/em><\/li><li>respawn_sleepingbag&nbsp;<em>&#8211; Force yourself to respawn in your sleeping bag<\/em><\/li><li>sleep &#8211;<\/li><li>spectate &#8211;<\/li><li>wakeup &#8211;<\/li><\/ul>\n\n\n\n<p><strong>Informational<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>players&nbsp;<em>&#8211; Shows currently connected clients<\/em><\/li><li>status&nbsp;<em>&#8211; Shows currently connected clients<\/em><\/li><li>users&nbsp;<em>&#8211; Show user info for players on server<\/em><\/li><\/ul>\n\n\n\n<p><strong>Debugging\/Development<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>colliders &#8211;<\/li><li>ddraw.arrow &#8211;<\/li><li>ddraw.line &#8211;<\/li><li>ddraw.sphere &#8211;<\/li><li>ddraw.text &#8211;<\/li><li>dev.culling &#8211;<\/li><li>dev.hidelayer &#8211;<\/li><li>dev.sampling &#8211;<\/li><li>dev.showlayer &#8211;<\/li><li>dev.togglelayer &#8211;<\/li><li>entity.debug_toggle &#8211;<\/li><li>entity.nudge &#8211;<\/li><li>gc.collect&nbsp;<em>&#8211; Recollects unused memory and unloads unused assets<\/em><\/li><li>objects &#8211;<\/li><li>perf&nbsp;<em>&#8211; Print out performance data<\/em><\/li><li>physics_iterations &lt;number (default: 7)&gt;&nbsp;<em>&#8211; The default solver iteration count permitted for any rigid bodies. Must be positive<\/em><\/li><li>physics_steps ??&nbsp;<em>&#8211; The amount of physics steps per second<\/em><\/li><li>queue&nbsp;<em>&#8211; Shows the stability and surroundings queues<\/em><\/li><li>report&nbsp;<em>&#8211;&nbsp;Generates a report of all spawned entities in the server&#8217;s root directory<\/em><\/li><li>textures &#8211;&nbsp;<em>Lists the loaded textures<\/em><\/li><\/ul>\n\n\n\n<p><strong>Oxide Specific<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>oxide.load &#8220;file name&#8221;\u00a0<em>&#8211; Loads plugin with name given (do not include file extension, ex. lua, js, py)<\/em><\/li><li>oxide.reload &#8220;file name&#8221;\u00a0<em>&#8211; Reloads plugin with name given (do not include file extension, ex. lua, js, py)<\/em><\/li><li>oxide.unload &#8220;file name&#8221;\u00a0<em>&#8211; Unloads plugin with name given (do not include file extension, ex. lua, js, py)<\/em><\/li><li>version\u00a0<em>&#8211; Displays the Oxide version and the Rust network protocol version in the console<\/em><\/li><\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<figure class=\"wp-block-pullquote\"><blockquote><p><a href=\"https:\/\/xgamingserver.com\/rust-hosting-server\">Get Rust Server Hosting<\/a><\/p><\/blockquote><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">More Rust Server Commands<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>admin.mutevoice &#8220;player&#8221;<\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>admin.unmutevoice [player]<\/td><td><\/td><td>Unmute a players or admins in-game capability of speaking<\/td><td><\/td><\/tr><tr><td>admin.mutechat &#8220;player&#8221;<\/td><td><\/td><td>Mute a players in-game capability of speaking in the in-game chat<\/td><td><\/td><\/tr><tr><td>admin.unmutechat &#8220;player&#8221;<\/td><td><\/td><td>Unmute a players in-game capability of speaking in the in-game chat<\/td><td><\/td><\/tr><tr><td>global.status<\/td><td>status<\/td><td>Print out currently connected clients etc<\/td><td>Only available for admins nowadays.<\/td><\/tr><tr><td>global.kick &#8220;player&#8221;<\/td><td>kick &#8220;player&#8221;<\/td><td>Kick a player\/Admin<\/td><td><\/td><\/tr><tr><td>global.kickall<\/td><td>kickall &#8220;reason&#8221;<\/td><td>Kick everyone in the game<\/td><td><\/td><\/tr><tr><td>global.ban &#8220;player&#8221;<\/td><td>ban &#8220;player&#8221;<\/td><td>Banish a player\/Admin<\/td><td><\/td><\/tr><tr><td>global.moderatorid &#8220;SteamID&#8221;<\/td><td>moderatorid &#8220;SteamID&#8221;<\/td><td>Make a player moderator<\/td><td>AuthLevel 1, (Moderator)<\/td><\/tr><tr><td>global.ownerid &#8220;SteamID&#8221;<\/td><td>ownerid &#8220;SteamID&#8221;<\/td><td>Make a player\/moderator owner<\/td><td>AuthLevel 2, (Admin)<\/td><\/tr><tr><td>global.removemoderator &#8220;SteamID&#8221;<\/td><td>removemoderator &#8220;SteamID&#8221;<\/td><td>Remove a moderator<\/td><td><\/td><\/tr><tr><td>global.removeowner &#8220;SteamID&#8221;<\/td><td>removeowner &#8220;SteamID&#8221;<\/td><td>Remove an owner<\/td><td><\/td><\/tr><tr><td>global.banid &#8220;SteamID&#8221;<\/td><td>banid &#8220;SteamID&#8221;<\/td><td>on description<\/td><td><\/td><\/tr><tr><td>global.unban &#8220;SteamID&#8221;<\/td><td>unban &#8220;SteamID&#8221;<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.players<\/td><td>players<\/td><td>Print out currently connected clients etc<\/td><td><\/td><\/tr><tr><td>global.say &#8220;text&#8221;<\/td><td>say &#8220;text&#8221;<\/td><td>Sends a message in chat<\/td><td><\/td><\/tr><tr><td>global.users( )<\/td><td>users<\/td><td>Show user info for players on server.<\/td><td><\/td><\/tr><tr><td>global.banlist<\/td><td>banlist<\/td><td>List of banned users (sourceds compat)<\/td><td><\/td><\/tr><tr><td>global.banlistex( )<\/td><td>banlistex<\/td><td>List of banned users &#8211; shows reasons and usernames<\/td><td><\/td><\/tr><tr><td>global.listid( )<\/td><td>listid<\/td><td>List of banned users, by ID (sourceds compat)<\/td><td><\/td><\/tr><tr><td>chat.say &#8220;text&#8221;<\/td><td>chat.say &#8220;text&#8221;<\/td><td>Prints your text in the chat e.g &#8220;t0kenz: Hello&#8221;<\/td><td><\/td><\/tr><tr><td>draft.add( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>craft.canceltask( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>craft.cancel( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>data.export( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>entity.debug_toggle( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>entity.nudge( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>env.addtime( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>event.run( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>gc.collect( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.restart( )<\/td><td>restart<\/td><td>Restart the server &#8211; with 300 seconds warning at 5 second intervals.<\/td><td><\/td><\/tr><tr><td>global.quit( )<\/td><td>quit<\/td><td>Leave the game<\/td><td><\/td><\/tr><tr><td>global.report( void )<\/td><td>report<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.objects( void )<\/td><td>objects<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.textures( void )<\/td><td>textures<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.colliders( void )<\/td><td>colliders<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.error( void )<\/td><td>error<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.queue( void )<\/td><td>queue<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.setinfo( void )<\/td><td>setinfo<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.sleep( void )<\/td><td>sleep<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.kill( void )<\/td><td>kill<\/td><td>Suicide command<\/td><td>Used for respawning<\/td><\/tr><tr><td>global.respawn( void )<\/td><td>respawn<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.injure( void )<\/td><td>injure<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.spectate( void )<\/td><td>spectate<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.respawn_sleepingbag( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.respawn_sleepingbag_remove( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.teleport( void )<\/td><td>teleport &#8220;name&#8221;<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.teleport2me( void )<\/td><td>teleport2me &#8220;name&#8221;<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.teleportany( void )<\/td><td>teleportany &#8220;bear, deer..&#8221;<\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.cleanup( void )<\/td><td>cleanupon description<\/td><td><\/td><\/tr><tr><td>hierarchy.ls( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>hierarchy.cd( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>hierarchy.del( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.endloot( void )<\/td><td><\/td><td>on description<\/td><td><\/td><\/tr><tr><td>inventory.give( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.giveall( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.givebpall( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.giveto( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.giveid( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.givearm( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>inventory.givebp( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>pool.status( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>pool.clear( void )<\/td><td><\/td><td>on description<\/td><td><\/td><\/tr><tr><td>server.start( )<\/td><td><\/td><td>Starts a server<\/td><td><\/td><\/tr><tr><td>server.stop( string DisconnectMessage )<\/td><td><\/td><td>Stops a server<\/td><td><\/td><\/tr><tr><td>server.backup( )<\/td><td><\/td><td>Backup server folder<\/td><td><\/td><\/tr><tr><td>server.writecfg( )<\/td><td>writecfg<\/td><td>Writes config files<\/td><td><\/td><\/tr><tr><td>server.fps( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>server.save( )<\/td><td>save<\/td><td>Force save the current game<\/td><td><\/td><\/tr><tr><td>server.readcfg( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>spawn.fill_populations( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>spawn.fill_groups( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>weather.clouds( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>weather.fog( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>weather.wind( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>weather.rain [value]<\/td><td><\/td><td>Sets the rain factor where 0 is none and 1.0 is 100%.<\/td><td>Using anything other than a valid value will set it to &#8220;auto&#8221;.<\/td><\/tr><tr><td>world.monuments( void )<\/td><td><\/td><td>prints pos of all monuments and caves to console<\/td><td>DISABLED<\/td><\/tr><tr><td>global.dump( void )<\/td><td><\/td><td>dump server diagnostics to [rust&gt;rustds&gt;diagnostics]<\/td><td><\/td><\/tr><tr><td>global.find( string Name )<\/td><td><\/td><td>Search for a command<\/td><td><\/td><\/tr><tr><td>global.echo( string output )<\/td><td><\/td><td>Prints something to the debug output<\/td><td><\/td><\/tr><tr><td>airdrop.drop( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>cui.test( void )<\/td><td><\/td><td>no description<\/td><td><\/td><\/tr><tr><td>global.ent kill<\/td><td>ent kill<\/td><td>Destroys\/kills the entity you&#8217;re targeting (looking at)<\/td><td>Useful binding for admins:bind q \u201cent kill\u201d<\/td><\/tr><tr><td>global.ent lock<\/td><td>ent lock<\/td><td>locks the sign\/painting you&#8217;re targeting (looking at)<\/td><td><\/td><\/tr><tr><td>global.ent unlock<\/td><td>ent unlock<\/td><td>unlocks the sign\/painting you&#8217;re targeting (looking at)<\/td><td><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Server Variables<a href=\"https:\/\/rust.fandom.com\/wiki\/Server_Commands?veaction=edit&amp;section=2\">edit<\/a>&nbsp;|&nbsp;<a href=\"https:\/\/rust.fandom.com\/wiki\/Server_Commands?section=2&amp;veaction=editsource\">edit source<\/a><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><th>Syntax<\/th><th>Description<\/th><th>Default<\/th><th>Range<\/th><th>Notes<\/th><\/tr><tr><td>aianimation.groundorient<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>aianimation.speedscale<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>aianimation.qualitydistance<\/td><td>no description<\/td><td>100<\/td><td><\/td><td><\/td><\/tr><tr><td>lerp.enabled<\/td><td>Enables interpolation on network positions<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>lerp.smoothing<\/td><td>The higher this value the more post process smoothing applied. 0 = accurate, 1 = smooth<\/td><td>0.5<\/td><td>0 &#8211; 1.0<\/td><td><\/td><\/tr><tr><td>lerp.time<\/td><td>How many seconds behind to lerp. 0 is the most accurate but can be the most jittery<\/td><td>0.1<\/td><td><\/td><td><\/td><\/tr><tr><td>ai.think<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>ai.move<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>ai.sensetime<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.enabled<\/td><td>is antihack enabled at all<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>antihack.userlevel<\/td><td>0 == users, 1 == admins, 2 == developers<\/td><td>0<\/td><td>0 &#8211; 2<\/td><td><\/td><\/tr><tr><td>antihack.enforcementlevel<\/td><td>0 == no enforcement, 1 == kick, 2 == ban (DISABLED)<\/td><td>0<\/td><td>0 &#8211; 2<\/td><td><\/td><\/tr><tr><td>antihack.relaxationrate<\/td><td>the rate at which violation values go back down<\/td><td>0.1<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.relaxationpause<\/td><td>the time before violation values go back down<\/td><td>5<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.maxviolation<\/td><td>violation value above this results in enforcement<\/td><td>5<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.noclip_protection<\/td><td>0 == disabled, 1 == raycast, 2 == spherecast<\/td><td>2<\/td><td>0 &#8211; 2<\/td><td><\/td><\/tr><tr><td>antihack.noclip_reject<\/td><td>whether or not to reject movement when noclip is detected<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>antihack.noclip_penalty<\/td><td>violation penalty to hand out when noclip is detected<\/td><td>4<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.speedhack_protection<\/td><td>0 == disabled, 1 == enabled<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.speedhack_reject<\/td><td>whether or not to reject movement when speedhack is detected<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>antihack.speedhack_penalty<\/td><td>violation penalty to hand out when speedhack is detected<\/td><td>4<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.speedhack_forgiveness<\/td><td>speed threshold to assume speedhacking, lower value = more false positives<\/td><td>2<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.speedhack_deltatime<\/td><td>time interval to calculate speed in, lower value = more false positives<\/td><td>0.2<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.speedhack_tickets<\/td><td>required number of speeding tickets to trigger a violation<\/td><td>15<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.speedhack_history<\/td><td>speeding ticket history length<\/td><td>20<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.flyhack_protection<\/td><td>0 == disabled, 1 == simple, 2 == advanced<\/td><td>1<\/td><td>0 &#8211; 2<\/td><td><\/td><\/tr><tr><td>antihack.flyhack_reject<\/td><td>whether or not to reject movement when flyhack is detected<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>antihack.flyhack_penalty<\/td><td>violation penalty to hand out when flyhack is detected<\/td><td>4<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.flyhack_forgiveness<\/td><td>distance threshold to assume flyhacking, lower value = more false positives<\/td><td>2<\/td><td><\/td><td><\/td><\/tr><tr><td>antihack.debuglevel<\/td><td>0 == silent, 1 == print max violation, 2 == print every violation<\/td><td>1<\/td><td>0 &#8211; 2<\/td><td><\/td><\/tr><tr><td>audio.master<\/td><td>Volume<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>audio.music<\/td><td>Volume<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>audio.game<\/td><td>Volume<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>audio.voice<\/td><td>Volume<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>audio.speakers<\/td><td>Volume<\/td><td>2<\/td><td><\/td><td><\/td><\/tr><tr><td>chat.enabled<\/td><td>Enable or disable chat displaying<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>chat.serverlog<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>construct.frameminutes<\/td><td>How many minutes before a placed frame gets destroyed<\/td><td>30<\/td><td><\/td><td><\/td><\/tr><tr><td>craft.instant<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>decay.scale<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>decay.debug<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>env.time<\/td><td>Time of day. 12 is midday.<\/td><td>12<\/td><td>0 &#8211; 24.0<\/td><td><\/td><\/tr><tr><td>env.day<\/td><td>Day<\/td><td>26<\/td><td><\/td><td><\/td><\/tr><tr><td>env.month<\/td><td>Month<\/td><td>5<\/td><td><\/td><td><\/td><\/tr><tr><td>env.year<\/td><td>Year<\/td><td>2024<\/td><td><\/td><td><\/td><\/tr><tr><td>file.time<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>fps.limit<\/td><td>The maximum number of frames to render per second<\/td><td>256<\/td><td><\/td><td><\/td><\/tr><tr><td>fps.graph<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>global.developer<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>global.safemode<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>global.debugmode<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>global.warmup<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>global.censornudity<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>global.perf<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>global.god<\/td><td>If you&#8217;re an admin this will enable god mode<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>global.skincol<\/td><td>If you&#8217;re an admin you can change your skin colour using this variable (0-1)<\/td><td>-1<\/td><td><\/td><td><\/td><\/tr><tr><td>global.skintex<\/td><td>If you&#8217;re an admin you can change your skin texture using this variable (0-1)<\/td><td>-1<\/td><td><\/td><td><\/td><\/tr><tr><td>global.skinmesh<\/td><td>If you&#8217;re an admin you can change your head mesh using this variable (0-1)<\/td><td>-1<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.shadowlights<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.drawdistance<\/td><td>no description<\/td><td>2500<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.fov<\/td><td>no description<\/td><td>75<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.hud<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>graphics.chat<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>graphics.branding<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>graphics.dof<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>graphics.quality<\/td><td>The currently selected quality level<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.shadowdistance<\/td><td>no description<\/td><td>100<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.lodbias<\/td><td>no description<\/td><td>0.5<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.shaderlod<\/td><td>no description<\/td><td>2147483647<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.uiscale<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.af<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>graphics.parallax<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>net.visdebug<\/td><td>Turns on debug display of network visibility<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>net.debug<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>net.log<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>physics.bouncethreshold<\/td><td>no description<\/td><td>2<\/td><td><\/td><td><\/td><\/tr><tr><td>physics.sleepthreshold<\/td><td>no description<\/td><td>0.005<\/td><td><\/td><td><\/td><\/tr><tr><td>physics.solveriterationcount<\/td><td>The default solver iteration count permitted for any rigid bodies (default 7). Must be positive<\/td><td>3<\/td><td><\/td><td><\/td><\/tr><tr><td>physics.steps<\/td><td>The amount of physics steps per second<\/td><td>30.003<\/td><td><\/td><td><\/td><\/tr><tr><td>server.ip<\/td><td>no description<\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>server.port<\/td><td>no description<\/td><td>28015<\/td><td><\/td><td><\/td><\/tr><tr><td>server.maxplayers<\/td><td>no description<\/td><td>200<\/td><td><\/td><td><\/td><\/tr><tr><td>server.hostname<\/td><td>no description<\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>server.identity<\/td><td>no description<\/td><td>my_server_identity<\/td><td><\/td><td><\/td><\/tr><tr><td>server.level<\/td><td>no description<\/td><td>Procedural Map<\/td><td><\/td><td><\/td><\/tr><tr><td>server.seed<\/td><td>no description<\/td><td>8675309<\/td><td><\/td><td><\/td><\/tr><tr><td>server.worldsize<\/td><td>no description<\/td><td>4000<\/td><td><\/td><td><\/td><\/tr><tr><td>server.saveinterval<\/td><td>no description<\/td><td>300<\/td><td><\/td><td><\/td><\/tr><tr><td>server.secure<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.tickrate<\/td><td>no description<\/td><td>10<\/td><td><\/td><td><\/td><\/tr><tr><td>server.entityrate<\/td><td>no description<\/td><td>16<\/td><td><\/td><td><\/td><\/tr><tr><td>server.official<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.globalchat<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.stability<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.radiation<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.npctickrate<\/td><td>no description<\/td><td>5<\/td><td><\/td><td><\/td><\/tr><tr><td>server.itemdespawn<\/td><td>no description<\/td><td>180<\/td><td><\/td><td><\/td><\/tr><tr><td>server.aihandlerms<\/td><td>no description<\/td><td>50<\/td><td><\/td><td><\/td><\/tr><tr><td>server.pve<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.description<\/td><td>no description<\/td><td>No server description has been provided.<\/td><td><\/td><td><\/td><\/tr><tr><td>server.headerimage<\/td><td>no description<\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>server.url<\/td><td>no description<\/td><td><\/td><td><\/td><td><\/td><\/tr><tr><td>server.eac<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>server.planttick<\/td><td>Plants tick every x seconds. This is how many seconds between ticks.<\/td><td>60<\/td><td><\/td><td><\/td><\/tr><tr><td>server.planttickscale<\/td><td>Setting this to 2 will make plants grow, fruit and die two times faster than normal.<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>server.maxunack<\/td><td>Max amount of unacknowledged messages before we assume we&#8217;re congested<\/td><td>4<\/td><td><\/td><td><\/td><\/tr><tr><td>server.rootfolder<\/td><td>no description<\/td><td>server\/my_server_identity<\/td><td><\/td><td><\/td><\/tr><tr><td>server.backupfolder<\/td><td>no description<\/td><td>backup\/0\/my_server_identity<\/td><td><\/td><td><\/td><\/tr><tr><td>server.backupfolder1<\/td><td>no description<\/td><td>backup\/1\/my_server_identity<\/td><td><\/td><td><\/td><\/tr><tr><td>server.backupfolder2<\/td><td>no description<\/td><td>backup\/2\/my_server_identity<\/td><td><\/td><td><\/td><\/tr><tr><td>server.backupfolder3<\/td><td>no description<\/td><td>backup\/3\/my_server_identity<\/td><td><\/td><td><\/td><\/tr><tr><td>server.compression<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>server.netlog<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>spawn.min_rate<\/td><td>no description<\/td><td>0.1<\/td><td><\/td><td><\/td><\/tr><tr><td>spawn.max_rate<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>spawn.min_density<\/td><td>no description<\/td><td>0.1<\/td><td><\/td><td><\/td><\/tr><tr><td>spawn.max_density<\/td><td>no description<\/td><td>1<\/td><td><\/td><td><\/td><\/tr><tr><td>terrain.quality<\/td><td>no description<\/td><td>100<\/td><td><\/td><td><\/td><\/tr><tr><td>terrain.pvt<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>time.fixeddelta<\/td><td>Fixed delta time in seconds<\/td><td>0.03333<\/td><td><\/td><td><\/td><\/tr><tr><td>time.maxdelta<\/td><td>The minimum amount of times to tick per frame<\/td><td>0.33<\/td><td><\/td><td><\/td><\/tr><tr><td>vis.damage<\/td><td>Turns on debug display of damages<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>vis.attack<\/td><td>Turns on debug display of attacks<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>vis.metab<\/td><td>Turns on debug display of metabolism<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>vis.triggers<\/td><td>Show trigger entries<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>voice.loopback<\/td><td>no description<\/td><td>False<\/td><td>Boolean<\/td><td><\/td><\/tr><tr><td>water.quality<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>rcon.password<\/td><td>no description<\/td><td>1234<\/td><td><\/td><td><\/td><\/tr><tr><td>rcon.port<\/td><td>no description<\/td><td>0<\/td><td><\/td><td><\/td><\/tr><tr><td>rcon.ip<\/td><td>no description<\/td><td>127.0.0.1<\/td><td><\/td><td><\/td><\/tr><tr><td>nametags.enabled<\/td><td>no description<\/td><td>True<\/td><td>Boolean<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>You must have access to RCON by either\u00a0ownerid\u00a0or\u00a0moderatorid\u00a0to use server commands or variable Server Settings\/Controls chat.serverlog &lt;true\/false (default true)&gt;&nbsp;&#8211; If true, chat will be logged to the console echo &#8220;text&#8221;&nbsp;&#8211; Prints text to the server console env.time &#8211;&nbsp; event.run &#8211;&nbsp;Sends an airdrop from a random direction to drop crates at (0,0,0) find &lt;name or . [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[],"class_list":["post-590","post","type-post","status-publish","format-standard","hentry","category-rust-server-docs"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Rust Rcon Server Console Commands - XGamingServer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/xgamingserver.com\/blog\/rust-rcon-server-console-commands\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rust Rcon Server Console Commands\" \/>\n<meta property=\"og:description\" content=\"You must have access to RCON by either\u00a0ownerid\u00a0or\u00a0moderatorid\u00a0to use server commands or variable Server Settings\/Controls chat.serverlog &lt;true\/false (default true)&gt;&nbsp;&#8211; If true, chat will be logged to the console echo &#8220;text&#8221;&nbsp;&#8211; Prints text to the server console env.time &#8211;&nbsp; event.run &#8211;&nbsp;Sends an airdrop from a random direction to drop crates at (0,0,0) find &lt;name or . 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