{"id":897,"date":"2021-09-18T10:49:10","date_gmt":"2021-09-18T10:49:10","guid":{"rendered":"https:\/\/xgamingserver.com\/blog\/?p=897"},"modified":"2026-06-15T19:22:24","modified_gmt":"2026-06-15T19:22:24","slug":"how-to-modify-the-gather-rate-on-your-rust-server","status":"publish","type":"post","link":"https:\/\/xgamingserver.com\/blog\/how-to-modify-the-gather-rate-on-your-rust-server\/","title":{"rendered":"How to modify the gather rate on your Rust server"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">If you have spent any time digging through Rust&#8217;s server convars looking for something like <code>gather.rate<\/code> or a &#8220;harvest multiplier&#8221; toggle, you have already discovered the frustrating truth: it isn&#8217;t there. This is the single most important thing to understand before you do anything else. <strong>Vanilla Rust has no built-in gather-rate multiplier convar.<\/strong> There is no command you can type into the F1 console, your <code>server.cfg<\/code>, or RCON that will make trees drop more wood or ore nodes yield more sulfur. The base game is fixed at 1x by design.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To run a 2x, 5x, 10x, or even 1000x server, you must install a modding framework (Oxide\/uMod or Carbon) and add a gather-rate plugin on top of it. The de facto standard for this is <strong>GatherManager<\/strong> by Calytic. This guide walks through exactly why vanilla can&#8217;t do it, how to get a framework running, how GatherManager&#8217;s four gather types work, the exact command and config syntax, and how to reload your changes without restarting the whole server.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Vanilla Rust Has No Gather-Rate Setting<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Rust exposes hundreds of server convars \u2014 things like <code>server.maxplayers<\/code>, <code>server.worldsize<\/code>, <code>server.seed<\/code>, <code>fps.limit<\/code>, and <code>server.tickrate<\/code>. These let you control map size, slot count, performance, and dozens of other behaviors. But Facepunch deliberately does not ship a convar for harvest multipliers. The vanilla resource economy is balanced around a 1x grind, and there is no official lever to scale it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That is why every &#8220;x10 server&#8221; or &#8220;x100 farm server&#8221; you have ever joined is, by definition, a <em>modded<\/em> server. The moment you change a gather rate, you are running plugins. This also means your server type will be reported as modded\/community rather than vanilla in the server browser, which is exactly what you want for a custom-rate server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The flip side: because gather rates live entirely in a plugin, they are extremely flexible. You can scale wood and stone independently, give the Mining Quarry its own multiplier, boost ground-pickup items separately from tree-chopping, and change all of it live without a wipe. None of that is possible in vanilla precisely <em>because<\/em> it is plugin-driven.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 1: Install a Modding Framework (Oxide or Carbon)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Before any gather plugin will load, your server needs a modding framework. There are two mainstream choices, and GatherManager works on both.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Oxide \/ uMod<\/strong> \u2014 the long-established framework with the largest plugin library (over 1,400 plugins on uMod). It uses the traditional chat-command workflow and folder layout that most documentation assumes.<\/li>\n<li><strong>Carbon<\/strong> (carbonmod.gg) \u2014 a modern framework. The official Rust wiki describes it as &#8220;a modern modding framework&#8230; responsible for handling background operations and running custom plugins and extensions with maximum performance.&#8221; It offers &#8220;seamless migration from Oxide with identical folder structure and automatic data migration tools&#8221; and &#8220;uses Harmony and does not require any additional patches to run existing Oxide plugins.&#8221; Community testing reports roughly 99% Oxide-plugin compatibility, dynamic hook loading (only the hooks a plugin actually calls get loaded, which is reported to lower RAM and speed boot ~30\u201340%), and that it is usually patched within hours of a force wipe.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Either framework is fine for gather rates. If you want the broadest plugin compatibility and the most tutorials matching your folder structure, Oxide is the safe default. If you care about squeezing out performance on a high-pop server, Carbon is worth a look. For a deeper comparison of the whole admin-plugin ecosystem, see our roundup of the <a href=\"https:\/\/xgamingserver.com\/blog\/top-10-admin-plugins-for-your-rust-server\/\">top 10 admin plugins for your Rust server<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One critical operational fact that bites every new admin: <strong>every Facepunch update overwrites Oxide and Carbon files.<\/strong> After each monthly wipe or game patch, the framework is wiped out and your plugins will not load until you reinstall it. Build &#8220;reinstall the framework, then confirm plugins loaded&#8221; into your wipe-day checklist or your gather rates will silently revert to vanilla 1x.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 2: Install the GatherManager Plugin<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">With a framework installed, add the gather plugin. GatherManager is distributed as a <code>.cs<\/code> source file. Drop it into your framework&#8217;s plugins folder and it compiles on load.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Oxide:<\/strong> place the plugin in <code>oxide\/plugins\/<\/code>. Its config will be generated at <code>oxide\/config\/GatherManager.json<\/code>.<\/li>\n<li><strong>Carbon:<\/strong> Carbon uses an identical folder structure to Oxide, so the equivalent paths are <code>carbon\/plugins\/<\/code> and <code>carbon\/configs\/<\/code>. (The wiki only states the structure is identical to Oxide rather than enumerating every Carbon path, so confirm the exact directory in your panel&#8217;s file manager.)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">On a managed host you typically have a file manager and a plugin installer in your control panel, which makes this a drag-and-drop operation. If you are choosing a host, our <a href=\"https:\/\/xgamingserver.com\/rust-hosting-server\">Rust game-server plans<\/a> ship with Oxide\/Carbon support and one-click plugin handling so you are not SSHing into a box just to add a <code>.cs<\/code> file. For panel-specific install steps, our <a href=\"https:\/\/xgamingserver.com\/docs\/rust\">Rust documentation<\/a> covers framework and plugin installation in detail.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once the plugin is installed and loaded, it auto-generates <code>GatherManager.json<\/code>. You will not see custom rates take effect until you either edit that file (and reload) or issue gather commands in-game\/via RCON. Let&#8217;s cover both.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 3: Understand the Four Gather Types<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">GatherManager does not have a single global multiplier. It splits resource gathering into four distinct <strong>types<\/strong>, and you set rates per-type and per-resource. This is the part that confuses people who expected one &#8220;x5&#8221; slider, but it is also what makes the plugin powerful.<\/p>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Gather type<\/th><th>What it controls<\/th><th>Example resources<\/th><\/tr><\/thead><tbody><tr><td><code>dispenser<\/code><\/td><td>Hitting a resource node with a tool \u2014 trees, ore rocks, and corpses (animal\/player). The &#8220;swing the axe\/pickaxe&#8221; yield.<\/td><td>Wood, Stone, Metal Ore, Sulfur Ore, Leather, Cloth<\/td><\/tr><tr><td><code>pickup<\/code><\/td><td>Collecting items off the ground that you pick up directly rather than hit.<\/td><td>Hemp, Stones, Mushrooms, Wood piles, ground nodes<\/td><\/tr><tr><td><code>quarry<\/code><\/td><td>Output produced by the placeable Mining Quarry.<\/td><td>Stones, Metal Fragments, High Quality Metal, Sulfur<\/td><\/tr><tr><td><code>survey<\/code><\/td><td>Results returned when a Survey Charge is thrown to test a resource deposit.<\/td><td>Survey results \/ deposit yields<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Separating <code>dispenser<\/code> from <code>pickup<\/code> is the most important distinction in practice. If you set only a <code>dispenser<\/code> multiplier, players who chop trees and mine nodes get the boost, but hemp and ground stones they pick up by hand stay at 1x. Many admins want both boosted, so they configure both types. There is also a separate control, <code>dispenser.scale<\/code>, for adjusting how much total resource a node <em>contains<\/em> rather than how much you get per hit.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 4: Set Your Gather Rates (Commands)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The fastest way to change a rate is the <code>gather.rate<\/code> command, run from the in-game F1 console (as an authed admin) or sent over RCON. The syntax is:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>gather.rate <type> \"<resource>\" <multiplier>\n\n# type is one of: dispenser | pickup | quarry | survey<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Some practical examples:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code># 10x wood from chopping trees\ngather.rate dispenser Wood 10\n\n# 10x stones when picking them up off the ground\ngather.rate pickup Stones 10\n\n# 20x stone output from the Mining Quarry\ngather.rate quarry Stones 20\n\n# Scale the total amount a tree\/ore\/corpse dispenser holds\ndispenser.scale tree 5\ndispenser.scale ore 5\ndispenser.scale corpse 5<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The <code>dispenser.scale<\/code> command is subtly different from <code>gather.rate dispenser<\/code>. The <code>gather.rate<\/code> value multiplies how much you get <em>per hit<\/em>; <code>dispenser.scale<\/code> multiplies how much is <em>available inside the node<\/em>. For a clean high-rate server you often want both \u2014 a higher per-hit yield and a deeper node so players aren&#8217;t fully harvesting a tree in one swing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because these commands work over RCON, you can change rates live during a play session without rebooting. If you have not set up remote console access yet, our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/rust-rcon-server-console-commands\/\">Rust RCON and server console commands<\/a> covers connecting via Facepunch&#8217;s WebRCON client and the convars involved (<code>rcon.port<\/code> 28016, <code>rcon.password<\/code>, and <code>rcon.web 1<\/code>).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step 5: Edit the Config File Directly<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Commands are great for quick tweaks, but for a permanent, fully-defined setup most admins edit the config file. It lives at:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>oxide\/config\/GatherManager.json\n# (Carbon equivalent: carbon\/configs\/GatherManager.json)<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Inside, you will find sections corresponding to the four gather types plus the dispenser-scale values. A conceptual layout looks like this \u2014 your exact keys depend on the plugin version, so always edit the file the plugin actually generated rather than pasting a structure wholesale:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>{\n  \"GatherResourceModifiers\": {\n    \"Wood\": 10.0,\n    \"Stones\": 10.0,\n    \"Metal Ore\": 5.0,\n    \"Sulfur Ore\": 5.0\n  },\n  \"PickupResourceModifiers\": {\n    \"Stones\": 10.0,\n    \"Hemp\": 10.0\n  },\n  \"QuarryResourceModifiers\": {\n    \"Stones\": 20.0,\n    \"Metal Fragments\": 10.0\n  },\n  \"MiningQuarryResourceTickRate\": 1.0,\n  \"DispenserModifiers\": {\n    \"tree\": 5.0,\n    \"ore\": 5.0,\n    \"corpse\": 5.0\n  }\n}<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">A few rules that save a lot of pain:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>It is JSON, so syntax matters.<\/strong> A single missing comma or stray quote will stop the config from loading and the plugin may fall back to defaults. Validate your JSON before saving.<\/li>\n<li><strong>Resource names must match the game&#8217;s internal names exactly<\/strong> (e.g. <code>Wood<\/code>, <code>Stones<\/code>, <code>Metal Ore<\/code>, <code>Sulfur Ore<\/code>). A typo means that one resource silently stays at 1x.<\/li>\n<li><strong>Use floating-point numbers<\/strong> (<code>10.0<\/code>, not just <code>10<\/code>) where the generated config uses them, to match the existing format.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Step 6: Reload the Plugin After Editing<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is the step everyone forgets. <strong>Editing <code>GatherManager.json<\/code> does not apply the change by itself.<\/strong> The plugin reads its config when it loads, so after saving the file you must reload the plugin (or restart the server) for the new rates to take effect. Reload from the console or RCON:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code># Oxide \/ uMod\noxide.reload GatherManager\n\n# Carbon (native)\ncarbon.reload GatherManager\n\n# Short alias that works on both\no.reload GatherManager<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">After reloading, test it: chop a tree, mine a node, and pick up some hemp to confirm each type you configured is multiplied. If a resource is still 1x, the usual culprits are a typo in the resource name, a config you edited in the wrong type section, or \u2014 most commonly \u2014 you forgot to reload after saving.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Quick Reference: Gather Commands and Locations<\/h2>\n\n\n\n<figure class=\"wp-block-table is-style-stripes\"><table><thead><tr><th>Task<\/th><th>Command \/ Path<\/th><\/tr><\/thead><tbody><tr><td>Config file (Oxide)<\/td><td><code>oxide\/config\/GatherManager.json<\/code><\/td><\/tr><tr><td>Config file (Carbon)<\/td><td><code>carbon\/configs\/GatherManager.json<\/code><\/td><\/tr><tr><td>Set per-hit tree\/ore yield<\/td><td><code>gather.rate dispenser Wood 10<\/code><\/td><\/tr><tr><td>Set ground-pickup rate<\/td><td><code>gather.rate pickup Stones 10<\/code><\/td><\/tr><tr><td>Set quarry output<\/td><td><code>gather.rate quarry Stones 20<\/code><\/td><\/tr><tr><td>Scale node capacity<\/td><td><code>dispenser.scale tree 5<\/code><\/td><\/tr><tr><td>Reload after editing (Oxide)<\/td><td><code>oxide.reload GatherManager<\/code><\/td><\/tr><tr><td>Reload after editing (Carbon)<\/td><td><code>carbon.reload GatherManager<\/code><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Locking Gather Commands Behind Permissions<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">If you run a team of moderators, you generally don&#8217;t want everyone able to run <code>gather.rate<\/code>. Both Oxide and Carbon use a permissions system with two default groups, <code>admin<\/code> and <code>default<\/code>, and per-plugin permission nodes in the form <code>pluginname.permission<\/code>. You grant or revoke nodes like this:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code># Grant a node to a player (name or SteamID64) or to a group\noxide.grant  user <name|STEAM64_ID> gathermanager.admin\noxide.grant  group admin gathermanager.admin\n\n# Revoke\noxide.revoke group admin gathermanager.admin<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">The exact node name depends on the plugin version, so check what GatherManager registers. For a full walkthrough of groups, inheritance, and node management, see our guide on <a href=\"https:\/\/xgamingserver.com\/blog\/how-to-set-plugin-permission-on-your-rust-server\/\">how to set plugin permissions on your Rust server<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently Asked Questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is the gather-rate command in vanilla Rust?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There isn&#8217;t one. Vanilla Rust has no built-in gather-rate multiplier convar \u2014 no <code>gather.rate<\/code>, no harvest slider, nothing in <code>server.cfg<\/code>. The base game is fixed at 1x. To change gather rates at all you must install a modding framework (Oxide or Carbon) and a plugin such as GatherManager, which adds the <code>gather.rate<\/code> command. If you see <code>gather.rate<\/code> referenced anywhere, it is a plugin command, not a vanilla one.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I make a 10x or 100x gather server?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Install GatherManager, then set the multiplier for each gather type and resource. For a broad 10x server you would set the <code>dispenser<\/code> type for tools-based harvesting (Wood, Stone, ores) and the <code>pickup<\/code> type for ground items (Hemp, Stones), for example <code>gather.rate dispenser Wood 10<\/code> and <code>gather.rate pickup Stones 10<\/code>. A 100x server is the same commands with <code>100<\/code> instead of <code>10<\/code>. Remember to set every resource you care about \u2014 there is no single global number \u2014 and reload the plugin after editing the config.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why isn&#8217;t my gather rate changing after I edited the config?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The most common cause is forgetting to reload. GatherManager reads <code>GatherManager.json<\/code> when it loads, so a saved file does nothing until you run <code>oxide.reload GatherManager<\/code> (or <code>carbon.reload GatherManager<\/code>) or restart the server. Other causes: a JSON syntax error (a missing comma or quote) that stops the config loading, an exact-name typo in a resource (e.g. <code>Stone<\/code> instead of <code>Stones<\/code>), or editing the wrong gather-type section. Also remember that a recent Rust update may have overwritten your framework \u2014 if Oxide\/Carbon got wiped on the last patch, the plugin isn&#8217;t running at all.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does GatherManager change the quarry and excavator output?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">GatherManager has a dedicated <code>quarry<\/code> gather type that controls the output of the placeable Mining Quarry \u2014 for example <code>gather.rate quarry Stones 20<\/code>. Whether that same setting also affects the giant monument Excavator is version-dependent and not guaranteed; the plugin&#8217;s quarry type is documented around the Mining Quarry specifically. If you need to scale Excavator yields, describe-and-test it on your current plugin version, or check the plugin&#8217;s documentation, since this behavior can differ between releases.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What&#8217;s the difference between dispenser, pickup, and survey rates?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><code>dispenser<\/code> covers anything you hit with a tool \u2014 trees, ore rocks, and corpses \u2014 so it controls your per-hit yield from chopping and mining. <code>pickup<\/code> covers items you collect off the ground directly, like hemp and loose stones. <code>survey<\/code> controls the results returned by a Survey Charge when you test a deposit. A fourth type, <code>quarry<\/code>, handles Mining Quarry output. They are independent, so a server that boosts only <code>dispenser<\/code> will still have 1x hemp pickups until <code>pickup<\/code> is also raised. There is also <code>dispenser.scale<\/code>, which changes how much resource a node <em>holds<\/em> rather than how much you get per swing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Do I need to wipe my server to change the gather rate?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. Gather rates live entirely in the GatherManager plugin config, so you can change them at any time \u2014 even mid-wipe \u2014 by editing the config or running the <code>gather.rate<\/code> commands and reloading the plugin. No map wipe is required. (Wipes are only forced by changing world parameters like <code>server.seed<\/code> or <code>server.worldsize<\/code>, or by Facepunch&#8217;s monthly force wipe \u2014 unrelated to gather rates.) Just remember that each Facepunch update overwrites Oxide\/Carbon, so reinstall your framework after a patch or your rates will revert to vanilla until the plugin is loaded again.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Putting It All Together<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Changing the gather rate on a Rust server comes down to one core fact and a short workflow. The fact: vanilla has no gather convar, so you need a plugin. The workflow: install Oxide or Carbon, drop in GatherManager, set per-type and per-resource multipliers (<code>dispenser<\/code>, <code>pickup<\/code>, <code>quarry<\/code>, <code>survey<\/code>) either via the <code>gather.rate<\/code> command or by editing <code>oxide\/config\/GatherManager.json<\/code>, then reload the plugin so the changes take effect. Keep your framework reinstall on the wipe-day checklist and your rates will stay exactly where you set them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once your rates are dialed in, you may want to round out your admin toolkit. If you are getting ready for the latest monthly patch, our breakdown of the <a href=\"https:\/\/xgamingserver.com\/blog\/rust-built-different-update-server-admins\/\">Built Different update for server admins<\/a> covers the force-wipe behavior and framework-overwrite timing that directly affects your gather plugin staying live.<\/p>\n\n\n<!-- xg-tools-mesh -->\n\n<div class=\"wp-block-group xg-tools-box is-layout-flow wp-block-group-is-layout-flow\" style=\"border:1px solid rgba(255,255,255,.1);border-radius:12px;padding:18px 22px;margin-top:8px;background:rgba(76,175,80,.04);\">\n<h3 class=\"wp-block-heading\">Free Rust Tools<\/h3>\n<p class=\"wp-block-paragraph\">Speed up your server with our free Rust tools:<\/p>\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/xgamingserver.com\/tools\/rust\/raid-calculator\">Raid Calculator<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/rust\/gunpowder-calculator\">Gunpowder Calculator<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/rust\/decay-calculator\">Decay Calculator<\/a><\/li><li><a href=\"https:\/\/xgamingserver.com\/tools\/rust\/sulfur-calculator\">Sulfur Calculator<\/a><\/li><\/ul>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>If you have spent any time digging through Rust&#8217;s server convars looking for something like gather.rate or a &#8220;harvest multiplier&#8221; toggle, you have already discovered the frustrating truth: it isn&#8217;t there. This is the single most important thing to understand before you do anything else. Vanilla Rust has no built-in gather-rate multiplier convar. There is [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":911,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[13],"tags":[35,27,31],"class_list":["post-897","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rust-server-docs","tag-gather","tag-rust","tag-server"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.5 (Yoast SEO v26.7) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to modify the gather rate on your Rust server - XGamingServer<\/title>\n<meta name=\"description\" content=\"In this guide, we will show you how to modify the gather rate on Rust server. 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