Config files
comp.playlist106 lines · 3.2 KB// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_Comp"
"description" "#Playlist_Comp_Desc"
"require_maxplayers_min" "10" // Min player slots required for this playlist
"require_maxplayers_max" "10" // Max player slots required for this playlist
"allowed_maps"
{
"ministry" "firefight"
"market" "firefight"
"uprising" "firefight"
"heights" "firefight"
"revolt" "firefight"
"district" "firefight"
"siege" "firefight"
"verticality" "firefight"
"panj" "firefight"
"station" "firefight"
}
// recommended settings but can be changed
"cvars"
{
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_pregame" "10" // timer for the pre-game
"mp_timer_preround" "15" // timer for the pre-round
"mp_timer_postround" "15" // timer for the post-round
"mp_timer_postgame" "10" // timer for the post-game
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
}
"forced_cvars"
{
"sv_pure" "2"
"sv_hud_scoreboard_show_score_dead" "0"
"mp_theater_override" "default_comp"
"mp_player_spotting" "0" // client replicated
"sv_hq_messages_allowed" "0"
"mp_winlimit" "6"
"mp_switchteams_each_round" "5"
"mp_maxgames" "1"
"mp_maxrounds" "11"
"mp_switchteams_reset_supply" "1"
"mapcyclefile" "mapcycle_comp.txt"
"ins_bot_quota" "0"
"mp_teams_auto_join" "0" // when enabled, players are automatically assigned to a team on join
"mp_teams_unbalance_limit" "2" // the amount of player difference between each team the server considers to be imbalanced
"mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
"mp_minteamplayers" "3" // min players on each team to start the match
"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
"sv_nwi_banlist" "1" // global ban list
"sv_hud_deathmessages" "0" // death messages
"sv_hud_deathmessages_spectator" "1"
"sv_alltalk" "0"
"mp_voice_use_3d_voip" "1"
"mp_friendlyfire_damage" "1"
"mp_spectator_allow_chase" "0"
"mp_supply_token_base" "7" // starting supply
"host_timescale" "1.0"
"firefight"
{
"mp_roundtime" "180"
"mp_cp_capture_time" "20"
"mp_cp_speedup_rate" ".33"
"mp_supply_rate_losing_team_high" "0"
"mp_supply_rate_losing_team_low" "0"
"mp_supply_rate_winning_team_high" "0"
"mp_supply_rate_winning_team_low" "0"
}
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value
"max" "9"
}
"tags"
{
"nofriendlyfire"
{
"invert" "1"
"default" "2"
}
"deathmsgs"
{
"default" "2"
}
}
}
}coop_elite.playlist92 lines · 3.2 KB// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_Elite_Coop"
"description" "#Playlist_Elite_Coop_Desc"
"require_maxplayers_min" "24" // Min player slots required for this playlist
"allowed_maps"
{
"sinjar_coop" "checkpoint"
"revolt_coop" "checkpoint"
"buhriz_coop" "checkpoint"
"market_coop" "checkpoint"
"heights_coop" "checkpoint"
"contact_coop" "checkpoint"
"district_coop" "checkpoint"
"ministry_coop" "checkpoint"
"siege_coop" "checkpoint"
"tell_coop" "checkpoint"
"district_hunt" "hunt"
"heights_hunt" "hunt"
"ministry_hunt" "hunt"
"uprising_hunt" "hunt"
"panj_hunt" "hunt"
"peak_hunt" "hunt"
"verticality_hunt" "hunt"
"sinjar_hunt" "hunt"
"contact_hunt" "hunt"
"market_hunt" "hunt"
"buhriz_hunt" "hunt"
"revolt_hunt" "hunt"
"station_hunt" "hunt"
"market_survival" "survival"
"district_survival" "survival"
"heights_survival" "survival"
"sinjar_survival" "survival"
"verticality_survival" "survival"
"verticality_outpost" "outpost"
"peak_outpost" "outpost"
"market_outpost" "outpost"
"sinjar_outpost" "outpost"
"panj_outpost" "outpost"
"heights_outpost" "outpost"
}
"cvars"
{
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"mp_coop_lobbysize" "8" // lobby size
"mp_coop_min_bots" "8" // number of bots when there is 1 player on the server
"mp_coop_max_bots" "24" // number of bots when there are 8 players on the server
"bot_damage" "0.6" // the amount of damage bots give off compared to normal players
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
"checkpoint"
{
"ins_bot_count_checkpoint_max" "24" // adjusts maximum number of bots in Checkpoint to 24 from 16
}
}
"forced_cvars"
{
"mp_theater_override" "elite"
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_nwi_banlist" "1" // global ban list
"host_timescale" "1.0"
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value
"max" "7" // Maximum slider value
}
}
}coop_hardcore.playlist113 lines · 3.6 KB// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_Hardcore_Coop"
"description" "#Playlist_Hardcore_Coop_Desc"
"require_maxplayers_min" "24" // Min player slots required for this playlist
"allowed_maps"
{
"sinjar_coop" "checkpoint"
"revolt_coop" "checkpoint"
"buhriz_coop" "checkpoint"
"market_coop" "checkpoint"
"heights_coop" "checkpoint"
"contact_coop" "checkpoint"
"district_coop" "checkpoint"
"ministry_coop" "checkpoint"
"siege_coop" "checkpoint"
"tell_coop" "checkpoint"
"district_hunt" "hunt"
"heights_hunt" "hunt"
"ministry_hunt" "hunt"
"uprising_hunt" "hunt"
"panj_hunt" "hunt"
"peak_hunt" "hunt"
"verticality_hunt" "hunt"
"sinjar_hunt" "hunt"
"contact_hunt" "hunt"
"market_hunt" "hunt"
"buhriz_hunt" "hunt"
"revolt_hunt" "hunt"
"station_hunt" "hunt"
"market_survival" "survival"
"district_survival" "survival"
"heights_survival" "survival"
"sinjar_survival" "survival"
"verticality_survival" "survival"
"verticality_outpost" "outpost"
"peak_outpost" "outpost"
"market_outpost" "outpost"
"sinjar_outpost" "outpost"
"panj_outpost" "outpost"
"heights_outpost" "outpost"
}
"cvars"
{
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"sv_deadvoice" "1" // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk" "1" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"mp_coop_lobbysize" "8" // lobby size
"mp_coop_min_bots" "8" // number of bots when there is 1 player on the server
"mp_coop_max_bots" "24" // number of bots when there are 8 players on the server
"bot_damage" "0.6" // the amount of damage bots give off compared to normal players
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
"ins_bot_difficulty" "2" // bot difficulty default
"checkpoint"
{
"ins_bot_count_checkpoint_max" "24" // adjusts maximum number of bots in Checkpoint to 24 from 16
}
}
"forced_cvars"
{
"mp_theater_override" "hardcore"
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_nwi_banlist" "1" // global ban list
"host_timescale" "1.0"
"checkpoint"
{
"mp_supply_token_base" "20" // 20 supply to start
}
"outpost"
{
"mp_supply_token_base" "20" // 20 supply to start
}
"hunt"
{
"mp_supply_token_base" "20" // 20 supply to start
}
"survival"
{
"mp_supply_token_base" "2"
}
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value
"max" "7" // Maximum slider value
}
}
}coop.playlist88 lines · 3.2 KB// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_Coop"
"description" "#Playlist_Coop_Desc"
"require_maxplayers_min" "24" // Min player slots required for this playlist
"allowed_maps"
{
"sinjar_coop" "checkpoint"
"revolt_coop" "checkpoint"
"buhriz_coop" "checkpoint"
"market_coop" "checkpoint"
"heights_coop" "checkpoint"
"contact_coop" "checkpoint"
"district_coop" "checkpoint"
"ministry_coop" "checkpoint"
"siege_coop" "checkpoint"
"tell_coop" "checkpoint"
"district_hunt" "hunt"
"heights_hunt" "hunt"
"ministry_hunt" "hunt"
"uprising_hunt" "hunt"
"panj_hunt" "hunt"
"peak_hunt" "hunt"
"verticality_hunt" "hunt"
"sinjar_hunt" "hunt"
"contact_hunt" "hunt"
"market_hunt" "hunt"
"buhriz_hunt" "hunt"
"revolt_hunt" "hunt"
"station_hunt" "hunt"
"market_survival" "survival"
"district_survival" "survival"
"heights_survival" "survival"
"sinjar_survival" "survival"
"verticality_survival" "survival"
"verticality_outpost" "outpost"
"peak_outpost" "outpost"
"market_outpost" "outpost"
"sinjar_outpost" "outpost"
"panj_outpost" "outpost"
"heights_outpost" "outpost"
}
"cvars"
{
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"mp_coop_lobbysize" "6" // lobby size
"mp_coop_min_bots" "5" // number of bots when there is 1 player on the server
"mp_coop_max_bots" "18" // number of bots when there are 8 players on the server
"ins_bot_count_checkpoint_max" "24" // maximum number of bots for checkpoint
"bot_damage" "0.6" // the amount of damage bots give off compared to normal players
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
}
"forced_cvars"
{
"mp_theater_override" ""
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_nwi_banlist" "1" // global ban list
"host_timescale" "1.0"
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value
"max" "7" // Maximum slider value
}
}
}custom.playlist24 lines · 0.3 KB// Empty playlist enforcing no maps/cvars, this will not appear in the main menu,
// this is for server owners who wish to have stats recorded but not use an existing playlist.
"playlist"
{
"name" ""
"description" ""
"allowed_maps"
{
}
"cvars"
{
}
"forced_cvars"
{
}
"filters"
{
}
}example.playlist68 lines · 1.9 KB// Example playlist demonstrating the format and default values.
"playlist"
{
"name" "Example Playlist"
"description" "An example of an Insurgency playlist file."
// Optional: Maxplayer requirements.
// Servers running this playlist must have a maxplayers value between
// require_maxplayers_min and require_maxplayers_max to operate.
"require_maxplayers_min" "1"
"require_maxplayers_max" "49"
// A list of maps that this playlist must be played on.
// If no maps are included, this playlist will have no map restrictions.
"allowed_maps"
{
// "mapname" "gamemode"
// eg: "station" "push"
}
// Recommended convars, will be applied but are not enforced and
// can be changed by server operators.
"cvars"
{
// "CVAR" "VALUE"
"ambush" // Gamemode specific cvars
{
// "CVAR" "VALUE"
}
}
// Enforced convars, these will be unchangable.
"forced_cvars"
{
// "CVAR" "VALUE"
"ambush" // Gamemode specific cvars
{
// "CVAR" "VALUE"
}
}
// Defines the filters available to players searching for a game.
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
"min" "0" // Minimum slider value, defaults to 0
"max" "64" // Maximum slider value, defaults to require_maxplayers_max value
}
// Per-tag filtering, each filter is given a 3-state button to require/exclude specific tags
// Example tags: no3dvoip, notargetindicator, deathmsgs, nofriendlyfire, deadchat, deadvoice, teamtalk (alltalk disabled), fullscoreboard (kd on scoreboard)
// Values: 0 = Exclude, 1 = Include, 2 = Ignore
"tags"
{
// "tag name"
// {
// "default" "value" // Value (0-2): Default state of this button
// "ignorable" "1" // Boolean, can this filter opt out of tag filtering. Default 1
// "invert" "0" // Boolean, an inverted filter will REQUIRE a tag when crossed out and EXCLUDE a tag when ticked. Default 0
// }
}
}
}pvp_sustained.playlist190 lines · 5.6 KB// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_PVP_Sustained"
"description" "#Playlist_PVP_Sustained_Desc"
"require_maxplayers_max" "32" // Max player slots required for this playlist
"allowed_maps"
{
"district" "strike"
"market" "strike"
"verticality" "strike"
"panj" "strike"
"heights" "strike"
"station" "push"
"station" "occupy"
"station_night" "push"
"station_night" "occupy"
"tell" "push"
"tell_night" "push"
"panj" "push"
"panj_night" "push"
"market" "push"
"market_night" "push"
"sinjar" "push"
"sinjar_night" "push"
"peak" "push"
"peak_night" "push"
"heights" "push"
"heights_night" "push"
"buhriz" "push"
"buhriz_night" "push"
"district" "push"
"district_night" "push"
"siege" "push"
"revolt" "push"
"revolt_night" "push"
"verticality" "push"
"verticality_night" "push"
"panj" "skirmish"
"panj_night" "skirmish"
"market" "skirmish"
"market_night" "skirmish"
"heights" "skirmish"
"heights_night" "skirmish"
"district" "skirmish"
"district_night" "skirmish"
"siege" "skirmish"
"contact" "skirmish"
"peak" "skirmish"
"peak_night" "skirmish"
"ministry" "skirmish"
"ministry_night" "skirmish"
"revolt" "skirmish"
"revolt_night" "skirmish"
"verticality" "skirmish"
"verticality_night" "skirmish"
"uprising" "occupy"
"uprising_night" "occupy"
"panj" "occupy"
"panj_night" "occupy"
"market" "occupy"
"market_night" "occupy"
"peak" "occupy"
"peak_night" "occupy"
"heights" "occupy"
"heights_night" "occupy"
"district" "occupy"
"district_night" "occupy"
"siege" "occupy"
"buhriz" "occupy"
"buhriz_night" "occupy"
"ministry" "occupy"
"ministry_night" "occupy"
"revolt" "occupy"
"revolt_night" "occupy"
"tell" "occupy"
"tell_night" "occupy"
"verticality" "occupy"
"verticality_night" "occupy"
}
// recommended settings but can be changed
"cvars"
{
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
"mapcyclefile" "mapcycle_sustained_combat.txt"
}
"forced_cvars"
{
"mp_theater_override" ""
"ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
"mp_teams_auto_join" "1" // when enabled, players are automatically assigned to a team on join
"mp_teams_unbalance_limit" "1" // the amount of player difference between each team the server considers to be imbalanced
"mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
"sv_nwi_banlist" "1" // global ban list
"mp_supply_token_base" "10" // force to 10 starting supply, too many are changing this
"host_timescale" "1.0"
"occupy"
{
"mp_occupy_bonus_wave" "1"
"mp_wave_count_perteam" "5"
"mp_wave_capture_increment" "1"
"mp_wave_dpr_perteam" "0.2"
"mp_respawnwavetime_min" "20"
"mp_respawnwavetime_max" "30"
"mp_cp_capture_time" "15"
"mp_supply_rate_winning_team_high" "2"
"mp_supply_rate_losing_team_high" "2"
"mp_supply_rate_winning_team_low" "1"
"mp_supply_rate_losing_team_low" "1"
}
"skirmish"
{
"mp_wave_count_perteam" "3"
"mp_wave_capture_increment" "1"
"mp_wave_dpr_perteam" "0.2"
"mp_respawnwavetime_min" "20"
"mp_respawnwavetime_max" "30"
"mp_cp_capture_time" "30"
"mp_supply_rate_winning_team_high" "2"
"mp_supply_rate_losing_team_high" "2"
"mp_supply_rate_winning_team_low" "1"
"mp_supply_rate_losing_team_low" "1"
}
"push"
{
"mp_wave_count_attackers" "5"
"mp_wave_count_defenders" "15"
"mp_wave_capture_increment" "5"
"mp_wave_dpr_attackers" "0.2"
"mp_wave_dpr_defenders" "0.2"
"mp_respawnwavetime_min" "20"
"mp_respawnwavetime_max" "35"
"mp_cp_capture_time" "30"
"mp_supply_rate_winning_team_high" "2"
"mp_supply_rate_losing_team_high" "2"
"mp_supply_rate_winning_team_low" "1"
"mp_supply_rate_losing_team_low" "1"
}
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
// Default min/max values are 0 to require_maxplayers_max-1
}
"tags"
{
"nofriendlyfire"
{
"invert" "1"
"default" "2"
}
"fullscoreboard"
{
"default" "2"
}
"deathmsgs"
{
"default" "2"
}
}
}
}pvp_tactical.playlist138 lines · 4.3 KB// Official NWI playlist
// See example.playlist for documentation/format guide
"playlist"
{
"name" "#Playlist_PVP_Tactical"
"description" "#Playlist_PVP_Tactical_Desc"
"require_maxplayers_max" "24" // Max player slots required for this playlist
"allowed_maps"
{
"station" "firefight"
"station" "ambush"
"station_night" "firefight"
"station_night" "ambush"
"tell" "ambush"
"tell_night" "ambush"
"panj" "firefight"
"panj_night" "firefight"
"uprising" "firefight"
"market" "firefight"
"market_night" "firefight"
"heights" "firefight"
"heights_night" "firefight"
"district" "firefight"
"district_night" "firefight"
"siege" "firefight"
"contact" "firefight"
"peak" "firefight"
"peak_night" "firefight"
"sinjar" "firefight"
"sinjar_night" "firefight"
"ministry" "firefight"
"ministry_night" "firefight"
"revolt" "firefight"
"revolt_night" "firefight"
"uprising" "firefight"
"uprising_night" "firefight"
"verticality" "firefight"
"verticality_night" "firefight"
"market" "ambush"
"market_night" "ambush"
"siege" "ambush"
"contact" "ambush"
"revolt" "ambush"
"revolt_night" "ambush"
"verticality" "ambush"
"verticality_night" "ambush"
"contact" "elimination"
"district" "elimination"
"heights" "elimination"
"market" "elimination"
"panj" "elimination"
"peak" "elimination"
"verticality" "elimination"
"revolt" "elimination"
"sinjar" "elimination"
"station" "elimination"
"tell" "elimination"
}
// recommended settings but can be changed
"cvars"
{
"mp_friendlyfire" "1" // friendly fire
"mp_tkpunish" "1" // How to punish team killing ( 0 = none, 1 = warning, 2 = kill )
"sv_hud_deathmessages" "0" // death messages
"sv_hud_targetindicator" "1" // show friendly player names when looking at them
"mp_timer_pregame" "10" // timer for the pre-game (before the game starts, usually after map change or on mp_restartgame 1)
"mp_timer_preround" "15" // timer for the pre-round (before the round starts, usually after a previous round ends or on mp_restartround 1)
"mp_timer_postround" "15" // timer for the post-round (after the round starts)
"mp_timer_postgame" "10" // timer for the post-game (at the end of a game / map rotation)
"mp_voice_use_3d_voip" "1" // disabling this will turn off the 3d voip system and allow all players to hear one another
"mapcyclefile" "mapcycle_tactical_operations.txt"
}
"forced_cvars"
{
"mp_theater_override" ""
"ins_bot_quota" "0" // if set higher than 0, the server will add this many bots to each team
"mp_teams_auto_join" "1" // when enabled, players are automatically assigned to a team on join
"mp_teams_unbalance_limit" "1" // the amount of player difference between each team the server considers to be imbalanced
"mp_autoteambalance" "1" // should the server auto balance the teams if they are imbalanced?
"mp_minteamplayers" "1" // min players on each team to start the match
"sv_deadtalk" "0" // enabling this will allow the dead and living to chat text each other
"sv_deadtalk_team" "1" // is deadchat limited to just your team?
"sv_deadvoice" "0" // enabling this will allow the dead and living to VOIP each other
"sv_vote_issue_changegamemode_allowed" "0" // no changegamemode
"sv_nwi_banlist" "1" // global ban list
"mp_supply_token_base" "10" // force to 10 starting supply, too many are changing this
"host_timescale" "1.0"
"ambush"
{
"mp_supply_rate_losing_team_high" "0"
"mp_supply_rate_losing_team_low" "0"
"mp_supply_rate_winning_team_high" "0"
"mp_supply_rate_winning_team_low" "0"
}
"firefight"
{
"mp_supply_rate_losing_team_high" "0"
"mp_supply_rate_losing_team_low" "0"
"mp_supply_rate_winning_team_high" "0"
"mp_supply_rate_winning_team_low" "0"
}
}
"filters"
{
// Minimum player count filter, removing this key will remove this filter.
"players"
{
// Default min/max values are 0 to require_maxplayers_max-1
}
"tags"
{
"nofriendlyfire"
{
"invert" "1"
"default" "2"
}
"fullscoreboard"
{
"default" "2"
}
"deathmsgs"
{
"default" "2"
}
}
}
}server.cfg239 lines · 9.1 KB// ****************************************************************************
// Ingurgency
// Config - server.cfg
// Date - 06/12/2023
// ****************************************************************************
// hostname - Hostname for server.
hostname "SERVERNAME"
// rcon_password - remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for entry into multiplayer games.
sv_password ""
// map - Start playing on specified map.
map "embassy_coop checkpoint"
// mapcyclefile - Name of the .txt file used to cycle the maps on multiplayer servers
mapcyclefile "mapcycle.txt"
// sv_lan - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ).
sv_lan 0
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players, no team restrictions.
sv_alltalk 0
// sv_allowupload - Allow clients to upload customizations files.
sv_allowupload 1
// sv_allowdownload - Allow clients to download files.
sv_allowdownload 1
// sv_downloadurl - Location from which clients can download missing files.
sv_downloadurl ""
// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
// Playlists use predefined settings and mapcycle.
// You do not need to select a mapcycle as the server will cycle though the
// predefined playlist mapcycle.
//
// If you want to change the predefined playlist mapcycle you can create a
// custom mapcycle but only with maps from the playlist mapcycle.
//
// You can also create your own custom playlists.
// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759
// "nwi/comp"
// "nwi/coop"
// "nwi/coop_elite"
// "nwi/coop_hardcore"
// "nwi/pvp_sustained"
// "nwi/pvp_tactical"
//
sv_playlist "nwi/coop"
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - by default this contains the most popular options
// "mapcycle_all.txt" - all possible map/mode combinations for PvP
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
// "mapcycle_conquer.txt" - conquer gamemode
// "mapcycle_cooperative.txt" - survival, coop, hunt maps
// "mapcycle_firefight.txt" - all firefight maps
// "mapcycle_flashpoint.txt" - all flashpoint maps
// "mapcycle_hunt.txt" - all hunt maps
// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
// "mapcycle_occupy.txt" - all occupy maps
// "mapcycle_practice.txt"
// "mapcycle_push.txt" - all push maps
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_skirmish.txt" - all skirmish maps
// "mapcycle_strike.txt" - all strike maps
// "mapcycle_survival.txt" - all survival maps
// "mapcycle_sustained_combat.txt"
// "mapcycle_tactical_operations.txt"
// "mapcycle_workshop.txt" - used by Workshop system
//
//mapcyclefile "mapcycle.txt"
// .......................... Coop Mode Settings ............................ //
// info: Settings for all cooperative gamemodes
// mp_coop_lobbysize - Size of coop lobby
mp_coop_lobbysize 6
// mp_coop_min_bots - The number of bots used for 1 player.
mp_coop_min_bots 5
// mp_coop_max_bots - Maximum number of bots allowed on the server.
mp_coop_max_bots 18
// ........................... Voting Settings .............................. //
// sv_allow_votes - Allow voting?
sv_allow_votes 1
// sv_map_voting - Is map voting enabled?
sv_map_voting 1
// sv_vote_allow_spectators - Allow spectators to vote?
sv_vote_allow_spectators 0
// sv_vote_failure_timer - A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer 300
// sv_vote_issue_botcount_allowed - Can people hold votes to change AI count?
sv_vote_issue_botcount_allowed 1
// sv_vote_issue_botcount_min_population - The voting population required to pass a bot count vote
sv_vote_issue_botcount_min_population 0.55
// sv_vote_issue_botcount_min_ratio - What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
sv_vote_issue_botcount_min_ratio 0.5
// sv_vote_issue_botdifficulty_allowed - Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_allowed 1
// sv_vote_issue_botdifficulty_min_population - The voting population required to pass a next level vote
// min. 0.1 max. 1
sv_vote_issue_botdifficulty_min_population 0.55
// sv_vote_issue_botdifficulty_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botdifficulty_min_ratio 0.5
// sv_vote_issue_changegamemode_allowed - Can people hold votes to change the gamemode?
sv_vote_issue_changegamemode_allowed 0
// sv_vote_issue_changelevel_allowed - Can people hold votes to change levels?
sv_vote_issue_changelevel_allowed 1
// sv_vote_issue_changelevel_wait - If enabled, wait until the end of the round to change levels
sv_vote_issue_changelevel_wait 1
// sv_vote_issue_kick_allowed - Can people hold votes to kick players from the server?
sv_vote_issue_kick_allowed 1
// sv_vote_issue_kick_other_team - Can we kick the other team?
sv_vote_issue_kick_other_team 0
// sv_vote_issue_nextlevel_allowed - Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowed 1
// sv_vote_issue_nextlevel_allowextend - Allow players to extend the current map?
sv_vote_issue_nextlevel_allowextend 0
// sv_vote_issue_nextlevel_choicesmode - Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_choicesmode 1
// Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_prevent_change 1
// sv_vote_issue_nextlevel_round_count_delay - How many rounds before map voting can begin
sv_vote_issue_nextlevel_round_count_delay 1
// sv_vote_issue_nextlevel_min_population - The voting population required to pass a next level vote
sv_vote_issue_nextlevel_min_population 0.55
// sv_vote_issue_nextlevel_min_ratio - How strong does the yes vote need to be to win? (2.0 = 2x more voters)
sv_vote_issue_nextlevel_min_ratio 0.5
// sv_vote_issue_restart_game_allowed - Can people hold votes to restart the game?
sv_vote_issue_restart_game_allowed 1
// sv_vote_issue_restart_round_allowed - Can people hold votes to restart the round?
sv_vote_issue_restart_round_allowed 1
// sv_vote_issue_scramble_teams_allowed - Can people hold votes to scramble the teams?
sv_vote_issue_scramble_teams_allowed 1
// sv_vote_issue_switch_teams_allowed - Can people hold votes to switch the teams?
sv_vote_issue_switch_teams_allowed 1
// sv_vote_kick_ban_duration_cheating - How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_cheating 240
// sv_vote_kick_hack_min_population - The voting population required to kick a person for hacking
sv_vote_kick_hack_min_population 0.60
// sv_vote_kick_hack_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_hack_min_ratio 0.66
// sv_vote_kick_ban_duration_idle - How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_idle 0
// sv_vote_kick_idle_min_population - The voting population required to kick a person for being idle
sv_vote_kick_idle_min_population 0.20
// sv_vote_kick_idle_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_idle_min_ratio 0.5
// sv_vote_kick_ban_duration_teamkilling - How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_teamkilling 10
// sv_vote_kick_tk_min_population - The voting population required to kick a person for team killing
sv_vote_kick_tk_min_population 0.25
// sv_vote_kick_tk_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_tk_min_ratio 0.66
// sv_vote_kick_ban_duration_trolling - How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_duration_trolling 60
// sv_vote_kick_troll_min_population - The voting population required to kick a person for trolling
sv_vote_kick_troll_min_population 0.40
// sv_vote_kick_troll_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_kick_troll_min_ratio 0.66
// sv_vote_kick_min_players - The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_players 4
// sv_vote_kick_min_voters - Minimum number of vote attempts required to start an actual vote
sv_vote_kick_min_voters 3
// sv_vote_min_population - The voting population required
sv_vote_min_population 0.55
// sv_vote_min_ratio - What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
sv_vote_min_ratio 0.55
What these settings mean
Quick reference for the 11 most important keys in this Insurgency config. Hover or tap any key to see what it controls — useful when you're tuning a server for the first time and don't want to grep through the upstream wiki.
Core
2 settingshostname- Server name shown in the in-game browser. Keep it under 64 characters and avoid colour codes if you want clean Steam listings.
sv_password- Optional join password. Empty string means a public server.
Network
4 settingssv_lan- 1 forces LAN-only mode (no Steam heartbeat). Set 0 for any internet-facing server.
sv_allowupload- 1 lets clients upload custom sprays. Disable to mitigate inappropriate content / exploits.
sv_allowdownload- 1 lets clients download missing maps / models from the server. Slow — better to pair with sv_downloadurl.
sv_downloadurl- Fast-DL HTTP URL for clients to fetch missing assets. Massively faster than Source's built-in trickle download.
Voice
2 settingssv_voiceenable- Master switch for in-game voice chat. 1 enabled, 0 disabled server-wide.
sv_alltalk- 1 lets dead players hear the living and both teams hear each other. Off by default for competitive integrity.
RCON
1 settingrcon_password- Remote console password. Use a long random string — Source RCON is unencrypted, so anyone sniffing your wire can grab it if it's weak.
Logging
2 settingssv_logfile- 1 writes log lines to disk in addition to stdout.
sv_logbans- 1 logs ban / kick events. Always on for any moderated server.
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