Config files
KFWeb.ini21 lines · 0.4 KB[IpDrv.WebConnection]
MaxValueLength=4096
MaxLineLength=4096
[IpDrv.WebServer]
Applications[0]=WebAdmin.KF2ServerAdmin
Applications[1]=WebAdmin.KF2ImageServer
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=8080
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IpDrv.WebResponse]
IncludePath=/KFGame/Web
[IniVersion]
0=1516434435.000000
LinuxServer-KFEngine.ini1148 lines · 32.0 KB[URL]
Protocol=unreal
Name=Player
Map=KFMainMenu.kfm
LocalMap=KFMainMenu.kfm
LocalOptions=
TransitionMap=KFMainMenu.kfm
MapExt=kfm
EXEName=KFGame.exe
DebugEXEName=DEBUG-KFGame.exe
SaveExt=usa
Port=7777
PeerPort=7778
GameName=Killing Floor 2
GameNameShort=KF
ServerLocalMap=KF-BioticsLab
[Engine.ScriptPackages]
EngineNativePackages=Core
EngineNativePackages=Engine
EngineNativePackages=GFxUI
EngineNativePackages=IpDrv
EngineNativePackages=WinDrv
EngineNativePackages=GameFramework
EngineNativePackages=SubstanceAir
NetNativePackages=IpDrv
NetNativePackages=WinDrv
EditorPackages=UnrealEd
EditorPackages=SubstanceAirEd
ScaleformEditorPackages=GFxUIEditor
NativePackages=KFGame
NonNativePackages=KFGameContent
ContentRootClasses=KFGameContent.KFGameContentRoot
[Engine.Engine]
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
FallbackNetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=KFGame.KFGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=KFGame.KFGameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=LinuxDrv.LinuxClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal2
RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
ProcBuildingLODColorTexelsPerWorldUnit=0.075
ProcBuildingLODLightingTexelsPerWorldUnit=0.015
MaxProcBuildingLODColorTextureSize=1024
MaxProcBuildingLODLightingTextureSize=256
UseProcBuildingLODTextureCropping=True
ForcePowerOfTwoProcBuildingLODTextures=True
bCombineSimilarMappings=False
MaxRMSDForCombiningMappings=6.0
ImageReflectionTextureSize=1024
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=60
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=KFGame.KFScout
DefaultPostProcessName=PP_KFPostProcess.KFCustomPostProcessChain_1
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
bUseRecastNavMesh=TRUE
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.1
MinTextureDensity=0.000000
IdealTextureDensity=6.500000
MaxTextureDensity=27.500000
MinLightMapDensity=0.0
IdealLightMapDensity=0.05
MaxLightMapDensity=0.2
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
PhysXLevel=0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
bShouldGenerateSimpleLightmaps=TRUE
bUseNormalMapsForSimpleLightMaps=TRUE
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
bCheckForMultiplePawnsSpawnedInAFrame=FALSE
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=true
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
EnableMatineePostProcessMaterialParam=False
IgnoreSimulatedFuncWarnings=Tick
NearClipPlane=5.0
bUseStreamingPause=false
bKeepAllMaterialQualityLevelsLoaded=False
bEnableColorClear=TRUE
RequestedDirectXVersion=11
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
SplatterMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
PersistentBloodMasterTextureName=FX_GORE_TEX.FX_Gore_Blend_All_D
DitherTextureName=ENG_EngineResources_TEX.Dither.dither_pattern
LightProbablyVisibleTime=8.0
AISubsystemClassName=KFGame.KFAISubsystem
QueryNetworkDevice=IpDrv.QueryNetDriver
[PlatformInterface]
CloudStorageInterfaceClassName=
FacebookIntegrationClassName=
InGameAdManagerClassName=
[Engine.SeqAct_Interp]
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
ServerActors=IpDrv.WebServer
bUsedForTakeover=TRUE
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=KFGame.KFDemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
Package=KFMainMenu
SeekFreePackage=KFGameContent
SeekFreePackage=CHR_Masterson_01_MESH
SeekFreePackage=CHR_Masterson_01_Opt_MESH
SeekFreePackage=CHR_Alberts_01_MESH
SeekFreePackage=CHR_Alberts_01_Opt_MESH
SeekFreePackage=CHR_Ana_01_MESH
SeekFreePackage=CHR_Ana_01_Opt_MESH
SeekFreePackage=CHR_Briar_01_MESH
SeekFreePackage=CHR_Briar_01_Opt_MESH
SeekFreePackage=CHR_Briar_Bobby_MESH
SeekFreePackage=CHR_Briar_Bobby_Opt_MESH
SeekFreePackage=CHR_Coleman_01_MESH
SeekFreePackage=CHR_Coleman_01_Opt_MESH
SeekFreePackage=CHR_DJSkully_01_MESH
SeekFreePackage=CHR_DJSkully_01_Opt_MESH
SeekFreePackage=CHR_Jagerhorn_01_MESH
SeekFreePackage=CHR_Jagerhorn_01_Opt_MESH
SeekFreePackage=CHR_Chivalry_Knight_MESH
SeekFreePackage=CHR_Chivalry_Knight_Opt_MESH
SeekFreePackage=CHR_MrFoster_01_MESH
SeekFreePackage=CHR_MrFoster_01_Opt_MESH
SeekFreePackage=CHR_MrFoster_Suit_MESH
SeekFreePackage=CHR_MrFoster_Suit_Opt_MESH
SeekFreePackage=CHR_Strasser_01_MESH
SeekFreePackage=CHR_Tanaka_01_MESH
SeekFreePackage=CHR_Tanaka_01_Opt_MESH
SeekFreePackage=CHR_Rockabilly_MESH
SeekFreePackage=CHR_Alan_01_MESH
SeekFreePackage=CHR_Alan_01_Opt_MESH
SeekFreePackage=CHR_Mark_01_MESH
SeekFreePackage=CHR_Mark_01_Opt_MESH
SeekFreePackage=ZED_ARCH
SeekFreePackage=SUMMER_ZED_ARCH
SeekFreePackage=XMAS_ZED_ARCH
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundClassesAndModes
[Engine.PackagesToForceCookPerMap]
[Engine.MobileShaderGroups]
[Core.System]
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=1024
MaxOverallCacheSize=2048
PackageSizeSoftLimit=2000
AsyncIOBandwidthLimit=0
CachePath=..\..\KFGame\Cache
CacheExt=.uxx
Paths=..\..\Engine\Content
ScriptPaths=..\..\KFGame\Script
FRScriptPaths=..\..\KFGame\ScriptFinalRelease
CutdownPaths=..\..\KFGame\CutdownPackages
CutdownPaths=..\..\KFGame\Script
ScreenShotPath=..\..\KFGame\ScreenShots
LocalizationPaths=..\..\Engine\Localization
Extensions=upk
Extensions=u
Extensions=umap
SaveLocalizedCookedPackagesInSubdirectories=FALSE
TextureFileCacheExtension=tfc
bDisablePromptToRebuildScripts=FALSE
Suppress=Dev
Suppress=DevAbsorbFuncs
Suppress=DevAnim
Suppress=DevAssetDataBase
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCamera
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevConfig
Suppress=DevCooking
Suppress=DevCrossLevel
Suppress=DevDataStore
Suppress=DevDecals
Suppress=DevFaceFX
Suppress=DevGFxUI
Suppress=DevGFxUIWarning
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLevelTools
Suppress=DevLightmassSolver
Suppress=DevLoad
Suppress=DevMovie
Suppress=DevNavMesh
Suppress=DevNavMeshWarning
Suppress=DevNetTraffic
Suppress=DevNetTrafficDetail
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSHA
Suppress=DevSave
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=DevSound
Suppress=DevStats
Suppress=DevStreaming
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevMCP
Suppress=DevHTTP
Suppress=DevHttpRequest
Suppress=DevBeacon
Suppress=DevBeaconGame
Suppress=DevOnlineGame
Suppress=DevMatchmaking
Suppress=DevMovieCapture
Suppress=GameStats
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerManagement
Suppress=PlayerMove
Paths=..\..\KFGame\Content
Paths=..\..\KFGame\__Trashcan
LocalizationPaths=..\..\KFGame\Localization
SavePath=..\..\KFGame\Save
Extensions=kfm
SeekFreePCPaths=..\..\KFGame\BrewedPC
BrewedPCPaths=..\..\KFGame\BrewedPC
SeekFreePCExtensions=upk
Suppress=DevPhysics
Suppress=DevMemory
Suppress=DevWwise
Suppress=DevOnlineSpam
Suppress=OpenGLSpam
UseTextureFileCache=FALSE
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=XAudio2.XAudio2Device
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
[WinDrv.HttpRequestWindowsMcp]
AppID=UDK
AppSecret=Your_app_secret_here
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
[ALAudio.ALAudioDevice]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
//DeviceName=Generic Software
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30.0
LanServerMaxTickRate=35
NetServerLobbyTickRate=5
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
MaxDownloadSize=1024000
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
bSteamSocketsOnly=FALSE
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
MinTextureResidentMipCount=7
PoolSize=0
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=False
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128
BoostPlayerTextures=3.0
TemporalAAMemoryReserve=4.0
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\..\KFGame\Autosaves
InvertwidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=EditorLandscapeResources
EditorOnlyContentPackages=EditorShellMaterials
EditorOnlyContentPackages=MobileEngineMaterials
EditPackagesInPath=..\..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=AkAudio
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=GFxUIEditor
EditPackages=WinDrv
EditPackages=OnlineSubsystemSteamworks
EditPackages=OnlineSubsystemDingo
EditPackages=SubstanceAir
EditPackages=SubstanceAirEd
bBuildReachSpecs=false
bGroupingActive=TRUE
bCustomCameraAlignEmitter=TRUE
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=FALSE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
FarClippingPlane=0
TemplateMapFolders=..\..\Engine\Content\Maps\Templates
UseOldStyleMICEditorGroups=true
EditPackagesOutPath=..\..\KFGame\Script
FRScriptOutputPath=..\..\KFGame\ScriptFinalRelease
EditPackages=BaseAI
EditPackages=OnlineSubsystemNP
EditPackages=OnlineSubsystemPC
EditPackages=KFGame
EditPackages=KFGameContent
EditPackages=WebAdmin
EditPackages=RCam
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
GlobalDataStoreClasses=KFGame.KFUIDataStore_GameResource
GlobalDataStoreClasses=KFGame.KFDataStore_OnlineGameSearch
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=True
bAllowDistributedShaderCompile=False
bAllowDistributedShaderCompileForBuildPCS=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
MaxShaderJobBatchSize=30
PrecompileShadersJobThreshold=40000
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
LogTimes=True
[AnimationCompression]
CompressCommandletVersion=3 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
KeyEndEffectorsMatchName=IK
KeyEndEffectorsMatchName=eye
KeyEndEffectorsMatchName=weapon
KeyEndEffectorsMatchName=hand
KeyEndEffectorsMatchName=attach
KeyEndEffectorsMatchName=camera
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
LanGameUniqueId=948179132
LanPacketPlatformMask=0xFFFFFFFF
[OnlineSubsystemLive.OnlineSubsystemLive]
LanAnnouncePort=14001
VoiceNotificationDelta=0.2
[OnlineSubsystemDingo.OnlineSubsystemDingo]
VoiceNotificationDelta=0.2
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
SystemLinkPort=14000
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=BrushComponent
Class=CylinderComponent
Class=DecalComponent
Class=DecalManager
Class=DecalMaterial
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=NavigationMeshBase
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=ProcBuilding_SimpleLODActor
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=Sequence
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=SoundNodeWave
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshCollectionActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[MemLeakCheckExtraExecsToRun]
Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
Cmd=obj list class=Level -ALPHASORT -DetailedInfo
Cmd=lightenv list volumes
Cmd=lightenv list transition
Cmd=ListThreads
[ConfigCoalesceFilter]
FilterOut=KFEngine.ini
FilterOut=KFEditor.ini
FilterOut=KFInput.ini
FilterOut=KFLightmass.ini
FilterOut=KFGame.ini
FilterOut=KFGameDedicatedServer.ini
FilterOut=KFUI.ini
FilterOut=KFSystemSettings.ini
FilterOut=KFEngineG4WLive.ini
FilterOut=KFEngineG4WLiveDedicatedServer.ini
FilterOut=KFEngineNoLive.ini
FilterOut=KFEngineNoLiveDedicatedServer.ini
FilterOut=KFEditorKeyBindings.ini
FilterOut=KFEditorUserSettings.ini
FilterOut=KFEngineGameSpy.ini
FilterOut=KFEngineSteamworks.ini
FilterOut=Descriptions.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealEd.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
FilterOut=GfxUIEditor.int
FilterOut=Properties.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[FPSChartTracking]
ShouldTrackFPSWhenNonInteractive=False
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.20.20
ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[MobileMaterialCookSettings]
SkinningOnlyMaterials=
NoLightmapOnlyMaterials=
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true
VoIPVolumeThreshold=0.600000
[FullScreenMovie]
bForceNoMovies=FALSE
StartupMovies=LogoTripwire
StartupMovies=LogoHardsuit
StartupMovies=LogoUE3
StartupMovies=LogoGA
StartupMovies=MainMenu
SkippableMovies=LogoTripwire
SkippableMovies=LogoHardsuit
SkippableMovies=LogoUE3
SkippableMovies=LogoGA
SkippableMovies=Credits
LoadMapMovies=Loading_001
LoadMapMovies=Loading_002
LoadMapMovies=Loading_003
bShouldStopMovieAtEndOfLoadMap=true
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[TextureTracking]
#TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
ProfileSettingsClassName=KFGame.KFProfileSettings
PlayerStorageClassName=KFGame.KFProfileSettings
[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldCacheATITCTextures=False
bShouldCacheETCTextures=False
bShouldCacheFlashTextures=False
bShouldFlattenMaterials=False
FlattenedTextureResolutionBias=0
UDKRemotePort=41765
UDKRemotePortPIE=41766
[Engine.GameViewportClient]
bDebugNoGFxUI=FALSE
[ContentComparisonReferenceTypes]
+Class=AnimSet
+Class=SkeletalMesh
+Class=SoundCue
+Class=StaticMesh
+Class=ParticleSystem
+Class=Texture2D
[UnitTesting]
UnitTestPath=..\..\Engine\UnitTests
UnitTestPackageName=UnitTestPackage
[Engine.HttpFactory]
HttpRequestClassName=WinDrv.HttpRequestWindows
[IpDrv.OnlineImageDownloaderWeb]
MaxSimultaneousDownloads=8
[IpDrv.McpServiceConfig]
Protocol=http
Domain=localhost:8888
[IpDrv.McpServiceBase]
McpConfigClassName=IpDrv.McpServiceConfig
[IpDrv.McpServerTimeBase]
McpServerTimeClassName=IpDrv.McpServerTimeManager
[IpDrv.McpServerTimeManager]
TimeStampUrl=/timestamp
[IpDrv.McpGroupsBase]
McpGroupsManagerClassName=IpDrv.McpGroupsManager
[IpDrv.McpGroupsManager]
CreateGroupUrl=/groupcreate
DeleteGroupUrl=/groupdelete
QueryGroupsUrl=/grouplist
QueryGroupMembersUrl=/groupmembers
AddGroupMembersUrl=/groupmembers
RemoveGroupMembersUrl=/groupmembers
DeleteGroupUrl=/groupdelete
DeleteAllGroupsUrl=/groupdeletebyownerid
QueryGroupInvitesUrl=/groupinvite
AcceptGroupInviteUrl=/groupinvite
RejectGroupInviteUrl=/groupinvite
[IpDrv.McpMessageBase]
McpMessageManagerClassName=IpDrv.McpMessageManager
[IpDrv.McpMessageManager]
CompressionType=MMCT_LZO
CreateMessageUrl=/messagecreate
DeleteMessageUrl=/messagedelete
QueryMessagesUrl=/messagelist
QueryMessageContentsUrl=/messagecontents
[IpDrv.McpIdMappingBase]
McpIdMappingClassName=IpDrv.McpIdMappingManager
[IpDrv.McpIdMappingManager]
AddMappingUrl=/useraddaccountmapping
QueryMappingUrl=/userresolveaccountmappings
[IpDrv.McpUserManagerBase]
McpUserManagerClassName=IpDrv.McpUserManager
[IpDrv.McpUserManager]
RegisterUserMcpUrl=/registerusermcp
RegisterUserFacebookUrl=/registeruserfacebook
QueryUserUrl=/userstatus
QueryUsersUrl=/usermultiplestatus
DeleteUserUrl=/deleteuser
McpAuthUrl=/authenticateusermcp
FacebookAuthUrl=/authenticateuserfacebook
[IpDrv.McpUserCloudFileDownload]
EnumerateCloudFilesUrl=/cloudstoragelist
ReadCloudFileUrl=/cloudstoragecontents
WriteCloudFileUrl=/cloudstoragesave
DeleteCloudFileUrl=/cloudstoragedelete
[IpDrv.McpClashMobBase]
McpClashMobClassName=IpDrv.McpClashMobManager
[IpDrv.McpClashMobManager]
ChallengeListUrl=/challengelist
ChallengeStatusUrl=/challengestatus
ChallengeMultiStatusUrl=/challengemultiplestatus
AcceptChallengeUrl=/acceptchallenge
UpdateChallengeProgressUrl=/updatechallenge
UpdateRewardProgressUrl=/updatereward
[IpDrv.McpManagedValueManagerBase]
McpManagedValueManagerClassName=IpDrv.McpManagedValueManager
[IpDrv.McpManagedValueManager]
CreateSaveSlotUrl=/createvalues
ReadSaveSlotUrl=/listvalues
UpdateValueUrl=/updatevalue
DeleteValueUrl=/deletevalue
[IpDrv.McpUserInventoryBase]
McpUserInventoryClassName=IpDrv.McpUserInventoryManager
[IpDrv.McpUserInventoryManager]
CreateSaveSlotUrl=/createsaveslot
DeleteSaveSlotUrl=/deletesaveslot
ListSaveSlotUrl=/listsaveslot
ListItemsUrl=/listitems
PurchaseItemUrl=/purchaseitem
SellItemUrl=/sellitem
EarnItemUrl=/earnitem
ConsumeItemUrl=/consumeitem
DeleteItemUrl=/deleteitem
IapRecordUrl=/recordiap
[IpDrv.McpClashMobFileDownload]
RequestFileURL=/challengefile
[IpDrv.OnlineTitleFileDownloadWeb]
RequestFileURL=/downloadfile
RequestFileListURL=/listfiles
TimeOut=10.0
[OnlineSubsystem]
PollingIntervalInMs=50
bAllowAsyncBlocking=true
DebugTaskDelayInMs=0
[SubstanceAir]
MipCountAfterCooking=7
MemBudgetMb=2048
FreeCore=0
bForceTextureBaking=FALSE
bInstallTimeGeneration=FALSE
[Configuration]
[Engine.TFCGroupNames]
TFC=CHR_Alan*
TFC=CHR_Alberts*
TFC=CHR_Ana*
TFC=CHR_Bowler*
TFC=CHR_Briar_Bobby*
TFC=CHR_Briar*
TFC=CHR_Chivalry_Knight*
TFC=CHR_Coleman*
TFC=CHR_DJSkully*
TFC=CHR_Jagerhorn*
TFC=CHR_Mark*
TFC=CHR_Masterson*
TFC=CHR_MrFoster*
TFC=CHR_Strasser*
TFC=CHR_Tanaka*
TFC=WEP*
TFC=*MainMenu*
TFC=*EvacuationPoint*
TFC=*BurningParis*
TFC=*BioticsLab*
TFC=*Outpost*
TFC=*Manor*
TFC=*Catacombs*
TFC=*BlackForest*
TFC=*Farmhouse*
TFC=*Prison*
TFC=*ContainmentStation*
TFC=*HostileGrounds*
TFC=*Nightmare*
TFC=CHR_CosmeticSet*
TFC=ZED*
[Windows.StandardUser]
MyDocumentsSubDirName=KillingFloor2
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=kf2
ProductName=kf2
GameVersion=0.1.0.0
Region=255
CurrentNotificationPosition=NNP_TopRight
bTestSteamAuthDenials=false
ServerBrowserTimeout=60.0
VOIPVolumeMultiplier=1.5
ProfileDataDirectory=..\..\KFGame\SaveData
ProfileDataExtention=PFD
[SystemSettings]
EnableSteamStats=False
[IpDrv.HTTPDownload]
RedirectToURL=
[KFGame.KFSkinTypeEffects]
ImpactParticleEffectInterval=0.5
[IniVersion]
0=1516213842.000000
1=1516213909.000000
2=1516213843.000000
3=1516213932.000000
Patch=1035
LinuxServer-KFGame.ini600 lines · 16.2 KB[Engine.GameInfo]
DefaultGame=KFGameContent.KFGameInfo_Survival
DefaultServerGame=KFGameContent.KFGameInfo_Survival
bAdminCanPause=false
MaxPlayers=12
GameDifficulty=1.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
DefaultGameType=KFGameContent.KFGameInfo_Survival
GoreLevel=0
TimeBetweenFailedVotes=10.0
VoteTime=10.0
bIsStandbyCheckingEnabled=false
KickVotePercentage=0.500000
bKickLiveIdlers=False
ArbitrationHandshakeTimeout=0.000000
[Engine.AccessControl]
IPPolicies=ACCEPT;*
bAuthenticateClients=True
bAuthenticateServer=True
bAuthenticateListenHost=True
MaxAuthRetryCount=3
AuthRetryDelay=5
AdminPassword=
GamePassword=
[DefaultPlayer]
Name=Player
Team=255
[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI
[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
bShowKismetDrawText=True
[Engine.Weapon]
Priority=-1.0
[Engine.WorldInfo]
DefaultGravityZ=-750.0
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
DecalManagerClassPath=Engine.DecalManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=False
bAllowHostMigration=FALSE
HostMigrationTimeout=15
bAllowTemporalAA=True
bNoMobileMapWarnings=True
AkAudioPoolHelperClassPath=KFGame.KFAkAudioPoolHelper
EmitterPoolScale=1.0
DestructionLifetimeScale=1.0
bAllowExplosionLights=True
MaxExplosionDecals=15
[Engine.AutoTestManager]
NumMinutesPerMap=50
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[Engine.DecalManager]
DecalLifeSpan=10.0
[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
[GameFramework.GameCheatManager]
DebugCameraControllerClassName=GameFramework.DebugCameraController
[GameFramework.MobileHud]
bShowMobileHud=true
bShowGameHud=false
[GameFramework.MobileInputZone]
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.5
SizeX=100
SizeY=100
VertMultiplier=1.0
HorizMultiplier=1.0
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
bApplyGlobalScaleToActiveSizes=true
AuthoredGlobalScale=2.0
[GameFramework.FrameworkGame]
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))
[DebugLookZone MobileInputZone]
InputKey=MouseY
HorizontalInputKey=MouseX
TapInputKey=MOBILE_Fire
Type=ZoneType_Trackball
bRelativeSizeX=true
bRelativeSizeY=true
X=0
Y=0
SizeX=1.0
SizeY=1.0
VertMultiplier=-0.0007
HorizMultiplier=0.001
Acceleration=12.0
Smoothing=1.0
EscapeVelocityStrength=0.85
bIsInvisible=1
TapDistanceConstraint=32
[DebugStickMoveZone MobileInputZone]
InputKey=MOBILE_AForward
HorizontalInputKey=MOBILE_AStrafe
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
X=0.05
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
VertMultiplier=-1.0
HorizMultiplier=1.0
bScalePawnMovement=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
[DebugStickLookZone MobileInputZone]
InputKey=MOBILE_ALookUp
HorizontalInputKey=MOBILE_ATurn
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
VertMultiplier=-0.5
HorizMultiplier=0.35
X=-0.2465
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
[BaseAI.AIDebugTool]
DebugDrawMode=gcb
[BaseAI.AnimationProxy]
[Configuration]
[KFGame.KFFlashlightAttachment]
bSkipBestFlashlightCheck=false
[KFGame.KFPlayerController]
bDebugTargetAdhesion=False
SavedPerkIndex=1
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[KFGame.KFPawn]
bAllowFootstepSounds=True
bAllowAlwaysOnPhysics=True
bAllowRagdollAndGoreOnDeadBodies=True
[KFGame.KFPawn_Human]
BloodPoolDelay=2
[KFGame.KFImpactEffectManager]
MaxImpactEffectDecals=20
[KFGame.KFGoreManager]
GoreFXLifetimeMultiplier=1.0
BodyWoundDecalLifetime=30
BloodSplatterLifetime=10
BloodPoolLifetime=20
GibletLifetime=10
MaxBodyWoundDecals=5
MaxBloodSplatterDecals=20
MaxBloodPoolDecals=20
BloodSplatSize=100
BloodPoolSize=125
MaxDeadBodies=12
MaxBloodEffects=25
MaxGoreEffects=10
AllowBloodSplatterDecals=True
PersistentSplatTraceLength=1000
MaxPersistentSplatsPerFrame=75
[KFGAME.KFHUDBase]
FriendlyHudScale=1.0
[KFGame.KFDialogManager]
bLogDialog=false
[KFGame.KFGameInfo]
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
GameLength=1
MinNetPlayers=1
GameStartDelay=4
ReadyUpDelay=90
bWaitForNetPlayers=true
GameplayEventsWriterClassName=KFGame.KFGameplayEventsWriter
bEnableMapObjectives=true
bUseMapList=True
ActiveMapCycle=0
GameMapCycles=(Maps=("KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor","KF-Catacombs","KF-EvacuationPoint","KF-Farmhouse","KF-BlackForest","KF-Prison","KF-ContainmentStation","KF-HostileGrounds","KF-InfernalRealm","KF-ZedLanding","KF-Nuked","KF-TheDescent","KF-TragicKingdom","KF-Nightmare","KF-KrampusLair"))
EndOfGameDelay=15
FriendlyFireScale=0.000000
KickVotePercentage=0.660000
TimeBetweenFailedVotes=10.000000
VoteTime=60.0
MapVoteDuration=60.000000
bLogGameBalance=true
BannerLink=http://art.tripwirecdn.com/TestItemIcons/MOTDServer.png
ServerMOTD=Welcome to our server. \n \n Have fun and good luck!
WebsiteLink=http://killingfloor2.com/
ServerMOTDColor=(B=254,G=254,R=254,A=192)
WebLinkColor=(B=254,G=254,R=254,A=192)
ClanMotto=This is the clan motto.
ClanMottoColor=(B=254,G=254,R=254,A=192)
bEnableDeadToVOIP=true
ServerExpirationForKillWhenEmpty=120.0
bDisableKickVote=False
bDisablePublicTextChat=False
bDisableVOIP=False
bPartitionSpectators=False
bDisablePickups=False
bDisableMapVote=False
bDisableTeamCollision=False
bDisablePublicVOIPChannel=False
MapVotePercentage=0.000000
MapCycleIndex=-1
[KFGameContent.KFGameInfo_Survival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=True,DifficultyLevels=4,Lengths=4,LocalizeID=0)
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=True,DifficultyLevels=0,Lengths=0,LocalizeID=1)
GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=False,DifficultyLevels=0,Lengths=0,LocalizeID=2)
bWaitForNetPlayers=True
bEnableMapObjectives=True
bLogScoring=False
bLogAIDefaults=False
bLogAICount=False
MinNetPlayers=1
EndOfGameDelay=15
ServerExpirationForKillWhenEmpty=120.000000
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"),bIsAttractModeGroup=False)
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
JoinInProgressStandbyWaitTime=0.000000
DefaultGameType=KFGameContent.KFGameInfo_Survival
AnimTreePoolSize=0
[KFGameContent.KFGameInfo_WeeklySurvival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
bEnableDevAnalytics=true
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
[KFGameContent.KFGameInfo_VersusSurvival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MinNetPlayers=2
bTeamBalanceEnabled=true
MaxPlayers=12
TimeUntilNextRound=30
bEnableDevAnalytics=true
ScoreRadius=1000.000000
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=True,DifficultyLevels=4,Lengths=4,LocalizeID=0)
GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=True,DifficultyLevels=0,Lengths=0,LocalizeID=1)
GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=False,DifficultyLevels=0,Lengths=0,LocalizeID=2)
bWaitForNetPlayers=True
bEnableMapObjectives=True
bLogScoring=False
bLogAIDefaults=False
bLogAICount=False
EndOfGameDelay=15
ServerExpirationForKillWhenEmpty=120.000000
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"),bIsAttractModeGroup=False)
bIsStandbyCheckingEnabled=False
GoalScore=0
MaxLives=0
TimeLimit=0
StandbyRxCheatTime=0.000000
StandbyTxCheatTime=0.000000
BadPingThreshold=0
PercentMissingForRxStandby=0.000000
PercentMissingForTxStandby=0.000000
PercentForBadPing=0.000000
JoinInProgressStandbyWaitTime=0.000000
DefaultGameType=KFGameContent.KFGameInfo_Survival
AnimTreePoolSize=0
[KFGame.KFCheatManager]
DebugCameraControllerClassName=KFGame.KFDebugCameraController
[KFGame.KFAIDirector]
bShowAINames=false
bDebugAllAI=false
bLoadDebugPackageResourcesAtStart=false
AiDebugScreenLargeFontName=AI_Debug_Helpers.Font_Large
DebugIsSprintingIconName=AI_Debug_Helpers.DebugIsSprintingIcon
DebugIsWalkingIconName=AI_Debug_Helpers.DebugIsWalkingIcon
[KFGame.KFDoorGraph]
bAfterBuildWriteOutGraph=true
DoorGraphEdgeDebugDisplayColor=(R=0,G=255,B=0,A=255)
[KFGame.KFDoorVertex]
OffsetUnoccupiedLineDebugDisplayColor=(R=0,G=0,B=255,A=255)
OffsetOccupiedLineDebugDisplayColor=(R=14,G=162,B=247,A=255)
Offset2DoorLineDebugDisplayColor=(R=146,G=14,B=247,A=255)
RegisteredCtrlTextDebugDisplayColor=(R=252,G=244,B=7,A=255)
DoorActorNameTextDebugDisplayColor=(R=253,G=253,B=250,A=255)
DoorActorNavLocLeftDebugDisplayColor=(R=255,G=0,B=0,A=255)
DoorActorNavLocRightDebugDisplayColor=(R=0,G=255,B=0,A=255)
bShowDoorActorNameText=true
DoorVertexOffsetCrossSize=20
DoorVertexOffsetNameOfOccupierSize=40
DoorVertexShowOffsetCosOfAngle=0.76
[KFGame.KFAiDestructibleInterActionBehavior]
MaxNumberOfBumpsBeforeAttacking=5
[KFGame.KFScout]
bReplacePathNodesWithKFPathNodes=false
bDebugReplacePathNodes=false
[KFGame.KFPlayerReplicationInfo]
ActivePerkIndex=255
StoredCharIndex=0
[KFGame.KFPerk]
bLogPerk=false
[KFGame.KFPerk_Commando]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFPerk_Berserker]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFPerk_Support]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFWeap_FlameBase]
bArePilotLightsAllowed=True
[KFGame.KFWeapAttach_FlameBase]
bArePilotLightsAllowed=True
[Engine.GameReplicationInfo]
ServerName=Killing Floor 2 Server
ShortName=KFServer
[KFGame.KFGameEngine]
MasterVolumeMultiplier=100
DialogVolumeMultiplier=100
MusicVolumeMultiplier=50
SFxVolumeMultiplier=100
BattleChatterIndex=0
GammaMultiplier=0.68
bMusicVocalsEnabled=false
bMinimalChatter=false
bEnableAdvDebugLines=false
bMuteOnLossOfFocus=True
bShowCrossHair=false
FOVOptionsPercentageValue=1
GoreLevel=2
[KFGame.SprayActor]
bAllowSprayLights=True
[KFGame.KFUIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
[KF-BioticsLab KFMapSummary]
MapName=KF-BioticsLab
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BioticsLab
[KF-Outpost KFMapSummary]
MapName=KF-Outpost
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_OutPost
[KF-BurningParis KFMapSummary]
MapName=KF-BurningParis
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Paris
[KF-VolterManor KFMapSummary]
MapName=KF-VolterManor
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.KF2_MapPreview_Manor
[KF-Catacombs KFMapSummary]
MapName=KF-Catacombs
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Catacombs
[KF-EvacuationPoint KFMapSummary]
MapName=KF-EvacuationPoint
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Evac
[KF-BlackForest KFMapSummary]
MapName=KF-BlackForest
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BlackForest
[KF-Farmhouse KFMapSummary]
MapName=KF-Farmhouse
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Farmhouse
[KF-Prison KFMapSummary]
MapName=KF-Prison
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Prison
[KF-ContainmentStation KFMapSummary]
MapName=KF-ContainmentStation
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ContainmentStation
[KF-HostileGrounds KFMapSummary]
MapName=KF-HostileGrounds
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HostileGrounds
[KF-InfernalRealm KFMapSummary]
MapName=KF-InfernalRealm
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_InfernalRealm
[KF-ZedLanding KFMapSummary]
MapName=KF-ZedLanding
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Zedlanding
[KF-TheDescent KFMapSummary]
MapName=KF-TheDescent
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Descent
[KF-Nuked KFMapSummary]
MapName=KF-Nuked
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nuked
[KF-TragicKingdom KFMapSummary]
MapName=KF-TragicKingdom
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_TragicKingdom
[KF-Nightmare KFMapSummary]
MapName=KF-Nightmare
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nightmare
[KF-KrampusLair KFMapSummary]
MapName=KF-KrampusLair
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_KrampusLair
[KF-Default KFMapSummary]
MapName=KF-Default
MapAssociation=0
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
[Boom KFWeeklyOutBreakInformation]
Index=0
IconPath=WeeklyObjective_UI.UI_Weeklies_Boom
RewardIDs[0]=-1
[Zombies KFWeeklyOutBreakInformation]
Index=1
IconPath=WeeklyObjective_UI.UI_Weeklies_Zombies
RewardIDs[0]=-1
[ShrinkyDinky KFWeeklyOutBreakInformation]
Index=2
IconPath=WeeklyObjective_UI.UI_Weeklies_TinyTerror
RewardIDs[0]=-1
[BigHead KFWeeklyOutBreakInformation]
Index=3
IconPath=WeeklyObjective_UI.UI_Weeklies_Bighead
RewardIDs[0]=-1
[PoundAmmonium KFWeeklyOutBreakInformation]
Index=4
IconPath=WeeklyObjective_UI.UI_Weeklies_Poundamonium
RewardIDs[0]=-1
[DeathBalloons KFWeeklyOutBreakInformation]
Index=5
IconPath=WeeklyObjective_UI.UI_Weeklies_DeathBalloons
RewardIDs[0]=-1
[ZedTime KFWeeklyOutBreakInformation]
Index=6
IconPath=WeeklyObjective_UI.UI_Weeklies_Zedtime
RewardIDs[0]=-1
[BeefCake KFWeeklyOutBreakInformation]
Index=7
IconPath=WeeklyObjective_UI.UI_Weeklies_Beefcake
RewardIDs[0]=-1
[Survival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Survival
MapPrefix=KF
[WeeklySurvival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_WeeklySurvival
MapPrefix=KF
[VersusSurvival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_VersusSurvival
MapPrefix=KF
[KFGame.KFPawn_Monster]
bCanLeap=true
[KFGame.KFMuzzleFlash]
ShellEjectLifetime=10.f
[IniVersion]
0=1516213842.000000
1=1516213909.000000
2=1516213842.000000
3=1516213921.000000
LinuxServer-KFInput.ini526 lines · 44.6 KB[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=30.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="XboxTypeS_X",Command="Use")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
Bindings=(Name="GBA_Sprint",Command="Button bRun")
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
Bindings=(Name="GBA_Talk",Command="talk")
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
Bindings=(Name="Up",Command="GBA_MoveForward")
Bindings=(Name="Down",Command="GBA_Backward")
Bindings=(Name="Left",Command="GBA_TurnLeft")
Bindings=(Name="Right",Command="GBA_TurnRight")
Bindings=(Name="Enter",Command="GBA_Use")
Bindings=(Name="SpaceBar",Command="GBA_Jump")
Bindings=(Name="W",Command="GBA_MoveForward")
Bindings=(Name="S",Command="GBA_Backward")
Bindings=(Name="A",Command="GBA_StrafeLeft")
Bindings=(Name="D",Command="GBA_StrafeRight")
Bindings=(Name="E",Command="GBA_Use")
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
Bindings=(Name="R",Command="GBA_Reload")
Bindings=(Name="G",Command="GBA_Grenade")
Bindings=(Name="C",Command="GBA_CrouchToggle")
Bindings=(Name="Q",Command="GBA_QuickHeal")
Bindings=(Name="V",Command="GBA_TertiaryFire")
Bindings=(Name="Escape",Command="GBA_ShowMenu")
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
Bindings=(Name="T",Command="GBA_Talk")
Bindings=(Name="Y",Command="GBA_TeamTalk")
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
Bindings=(Name="B",Command="GBA_TossMoney")
Bindings=(Name="LeftShift",Command="GBA_Sprint")
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
Bindings=(Name="F1",Command="GBA_VoteYes")
Bindings=(Name="F2",Command="GBA_VoteNo")
Bindings=(Name="F4",Command="Playersonly")
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
Bindings=(Name="M",Command="BasePath 0")
Bindings=(Name="N",Command="BasePath 1")
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
Bindings=(Name="F6",Command="viewmode lit", Control=true)
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
Bindings=(Name="P",Command="Playersonly")
Bindings=(Name="LeftBracket",Command="Slomo .2")
Bindings=(Name="RightBracket",Command="Slomo 1")
Bindings=(Name="Backslash",Command="Slomo 4")
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
Bindings=(Name="Add",Command="NextTrackingRange")
Bindings=(Name="NumPadZero",Command="ToggleTracker")
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
[GameFramework.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=F3
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK
[Scaleform.GamepadMouse]
X=None
Y=None
[Configuration]
[KFGame.KFPlayerInput]
bAimAssistEnabled=TRUE
ZoomedSensitivityScale=0.35f
GamepadZoomedSensitivityScale=0.60f
bRequiresPushToTalk=TRUE
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
bTargetAdhesionEnabled=TRUE
bAutoTargetEnabled=TRUE
GamepadSensitivityScale=1.0f
bQuickWeaponSelect=true
GamepadButtonHoldTime=0.25
SprintAnalogThreshold=0.6
bForceFeedbackEnabled=true
bUseGamepadLastWeapon=false
[IniVersion]
0=1516213843.000000
1=1516213912.000000
2=1516213843.000000
3=1516213921.000000
LinuxServer-KFSystemSettings.ini945 lines · 43.8 KB[SystemSettings]
StaticDecals=false
DynamicDecals=false
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
BloomQuality=2
MotionBlurQuality=2
PostProcessAA=True
DepthOfFieldQuality=1
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500
TemporalAA_StartDepthVelocityScale=100
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1280
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1280
ResY=720
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.3
PreShadowResolutionFactor=.5
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=True
TessellationAdaptivePixelsPerTriangle=48.0
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2
ShadowDepthBias=0.025
PerObjectShadowTransition=60
PerSceneShadowTransition=600
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.5
CSMMinimumFOV=40
CSMFOVRoundFactor=4
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280.0
SecondaryDisplayMaximumHeight=720.0
AllowPerFrameSleep=True
AllowPerFrameYield=True
MobileFeatureLevel=0
MobileFog=True
MobileHeightFog=False
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexClothingAsyncFetchResults=True
ApexEnableWriteBufferTask=True
ApexUpdateRenderResourcesInGameThread=False
FlexInvisibleFramesBeforeSleep=60
FlexDistanceBeforeSleep=1500.0
AllowSPHFluidMipmap=True
FlexRigidBodiesCollisionAtHighLevel=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
AllowSummedAreaTableCompute=True
AllowHistogramTechniques=False
ForegroundProjectionDepthBias=0.2
WholeSceneShadowCutoffDistance=700
WholeSceneShadowFadeOutDistance=600
AllowGroupedPerObjectShadows=True
GroupedPerObjectShadows_MinRadius=100
GroupedPerObjectShadows_MaxRadius=2000
GroupedPerObjectShadows_RampUpFactor=1.2
GroupedPerObjectShadows_RampCutoff=2000
MaxOverlappingLights=15
AllowPersistentSplats=True
ShowSplattermapFalloff=False
AllowLightOcclusionQueries=True
DepthPrepass=True
AllowScreenSpaceReflections=False
AllowVariableBlurReflections=False
UseComputeSSR=True
ScreenSpaceReflectionDownsampleFactor=1
ImageGrainScaler=1.0
GlobalShadowDistanceScale=1.0
LightCones=True
Borderless=False
KinematicUpdateDistFactorScale=1.3
MaxPendingNotifies=50
DisableCanBecomeDynamicWakeup=False
MakeDynamicCollisionThreshold=150
ForceAffinity=True
ShouldCorpseCollideWithDead=True
ShouldCorpseCollideWithLiving=True
ShouldCorpseCollideWithDeadAfterSleep=False
AllowForegroundPreshadows=True
AllowBooleanPreshadows=True
AllowPerObjectShadows=True
MaxPrimBoundsForPerObjectShadows=1000.0
UseComputeDepthOfField=False
UseNewDOF=True
UseComputeSSAO=False
HBAO=False
UseComputeBloom=False
UseComputeMotionBlur=False
DistanceFog=True
DistanceFogQuality=1
OverrideDoFWeaponSettings=False
MotionBlurStaticScale=0.8
MotionBlurDynamicScale=3.0
bOverrideMapWholeSceneDominantShadowSetting=False
EnableDynamicAudioOcclusion=True
DoRelevancyFacingCheck=True
DoRelevancyTeamCheck=True
DoRelevancyVelocityPrediction=True
CycleExtraRelevancyChecks=True
SimpleRelevancyCheckDistance=10000
AllowLightFunctions=True
AllowSecondaryBloodEffects=True
VolumetricLightingMode=1
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
InstancedRendering=False
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_Memory1024]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True
[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[IniVersion]
0=1516213842.000000
1=1516213912.000000
2=1516213842.000000
3=1516213909.000000
What these settings mean
Quick reference for the 3 most important keys in this Killing Floor 2 config. Hover or tap any key to see what it controls — useful when you're tuning a server for the first time and don't want to grep through the upstream wiki.
Core
2 settingsmaxplayers- Hard cap on simultaneous players. Allocate slot budget for admins / reserved.
servername- Public-facing server name shown in the in-game browser. UE games use this everywhere instead of `hostname`.
RCON
1 settingadminpassword- In-game admin / cheat-command password. Anyone with this can run admin commands — keep it long and unique.
Skip the setup. Host Killing Floor 2 with XGamingServer.
Spin up a managed Killing Floor 2 server with one click. Backups, mods, control panel and DDoS protection included.
