Config files
server.cfg45 lines · 1.4 KB// ****************************************************************************
// Left 4 Dead 2
// Config - server.cfg
// Date - 26/04/2026
// ****************************************************************************
// .................................. Basic ................................. //
// hostname - Name of the server.
hostname "SERVERNAME"
// rcon_password - Remote console password.
rcon_password "ADMINPASSWORD"
// sv_password - Server password for private servers.
sv_password ""
// ............................... Map Rotation .............................. //
// map - Start playing on specified map.
// map "c5m1_waterfront"
// mapcyclefile - Name of the .txt file used to cycle maps on multiplayer servers.
mapcyclefile "mapcycle.txt"
// ................................. Security ................................ //
// sv_lan - LAN mode. No heartbeat, no authentication, and no public listing.
sv_lan 0
// ............................. Server Logging ............................. //
// sv_logfile - Log server information in the log file.
sv_logfile 1
// sv_logbans - Log server bans in the server logs.
sv_logbans 1
// ............................. Communication .............................. //
// sv_voiceenable - Enable voice communications.
sv_voiceenable 1
// sv_alltalk - Players can hear all other players' voice communication, no team restrictions
sv_alltalk 1What these settings mean
Quick reference for the 8 most important keys in this Left 4 Dead 2 config. Hover or tap any key to see what it controls — useful when you're tuning a server for the first time and don't want to grep through the upstream wiki.
Core
2 settingshostname- Server name shown in the in-game browser. Keep it under 64 characters and avoid colour codes if you want clean Steam listings.
sv_password- Optional join password. Empty string means a public server.
Network
1 settingsv_lan- 1 forces LAN-only mode (no Steam heartbeat). Set 0 for any internet-facing server.
Voice
2 settingssv_voiceenable- Master switch for in-game voice chat. 1 enabled, 0 disabled server-wide.
sv_alltalk- 1 lets dead players hear the living and both teams hear each other. Off by default for competitive integrity.
RCON
1 settingrcon_password- Remote console password. Use a long random string — Source RCON is unencrypted, so anyone sniffing your wire can grab it if it's weak.
Logging
2 settingssv_logfile- 1 writes log lines to disk in addition to stdout.
sv_logbans- 1 logs ban / kick events. Always on for any moderated server.
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