Config files
server.cfg120 lines · 3.6 KB// ****************************************************************************
// *
// Pirates, Vikings, and Knights II *
// Version 150815 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "SERVERNAME"
// RCON - remote console password.
rcon_password "ADMINPASSWORD"
// Server password - for private servers.
sv_password ""
// Email - Server admin email.
sv_contact "email@example.com"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// ............................... Mapcycle ................................ //
// info: The .txt file used to cycle the maps on servers.
mapcyclefile "mapcycle.txt"
// ....................... Time Limits/Round Settings ....................... //
// Time spent on a single map (in minutes) before switching to a new one automatically.
// Default: mp_timelimit 0
mp_timelimit 20
// Wait for the end of round before changing map.
// Default: mp_timelimit_waitroundend 0
mp_timelimit_waitroundend 1
// Round duration in minutes.
// Default: mp_roundtime 3
mp_roundtime 3
// Round limit in number of rounds.
// Default: mp_roundlimit 0
// Win limit in number of rounds.
// Default: mp_winlimit 0
mp_winlimit 0
// ........................ Game Specific Commands ........................ //
// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// vanilla - he server runs the default settings.
// custom - the server runs custom gameplay settings or mods.
// example: sv_tags "custom, fastdl"
sv_tags ""
// Friendly fire - Allows team members to injure other members of their team.
// Default: mp_friendlyfire 0
mp_friendlyfire 0
// ............................. Communication ............................. //
// Enable communication over voice via microphone.
// Default: sv_voiceenable 1
sv_voiceenable 1
// Players can hear all other players, no team restrictions.
// Default: sv_alltalk 0
sv_alltalk 0
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0
What these settings mean
Quick reference for the 18 most important keys in this Pirates, Vikings & Knights II config. Hover or tap any key to see what it controls — useful when you're tuning a server for the first time and don't want to grep through the upstream wiki.
Core
3 settingshostname- Server name shown in the in-game browser. Keep it under 64 characters and avoid colour codes if you want clean Steam listings.
sv_password- Optional join password. Empty string means a public server.
sv_contact- Public-facing admin contact email. Shown in the server info reply.
Network
3 settingssv_lan- 1 forces LAN-only mode (no Steam heartbeat). Set 0 for any internet-facing server.
sv_allowdownload- 1 lets clients download missing maps / models from the server. Slow — better to pair with sv_downloadurl.
sv_downloadurl- Fast-DL HTTP URL for clients to fetch missing assets. Massively faster than Source's built-in trickle download.
Gameplay
4 settingsmp_timelimit- Map time limit in minutes (TF2 / casual). 0 disables.
mp_roundtime- Round duration in minutes. 1.92 = competitive 5v5; 3.0 = casual.
mp_winlimit- First team to N wins ends the map (TF2 / DM modes).
mp_friendlyfire- 1 enables team damage. Required for competitive 5v5; usually off for community DM.
Voice
2 settingssv_voiceenable- Master switch for in-game voice chat. 1 enabled, 0 disabled server-wide.
sv_alltalk- 1 lets dead players hear the living and both teams hear each other. Off by default for competitive integrity.
RCON
1 settingrcon_password- Remote console password. Use a long random string — Source RCON is unencrypted, so anyone sniffing your wire can grab it if it's weak.
Logging
5 settingslog- Master switch for server logging. `on` writes to logs/L<date>.log — required for SourceMod and stats.
sv_logbans- 1 logs ban / kick events. Always on for any moderated server.
sv_logecho- 1 mirrors log lines to the server console — handy when tailing via screen / tmux.
sv_logfile- 1 writes log lines to disk in addition to stdout.
sv_log_onefile- 1 writes all activity into a single log file instead of rotating per map.
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