xgaming.configs
zmr
1 file

Zombie Master: Reborn Server Config

Ready-to-use server config files for Zombie Master: Reborn dedicated game servers — copy, paste and run.

Config files

server.cfg
// ************************************************************************** //
//                                                                            //
//     Zombie Master: Reborn - server.cfg                                     //
//                                                                            //
// ************************************************************************** //

// .................................. Basic ................................. //

// Hostname - Name of the server.
hostname "SERVERNAME"

// RCON - remote console password.
rcon_password "ADMINPASSWORD"

// Server password - for private servers.
sv_password ""

// Email - Server admin email.
// Example: sv_contact "email@example.com"
sv_contact ""

// LAN mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0

// ............................. Server Logging ............................. //

// Enable log - Enables logging to file, console, and udp < on | off >.
// Recommended: log on
log on

// Log bans - Log server bans in the server logs.
// Default: sv_logbans 1
// Recommended: sv_logbans 1
sv_logbans 1

// Log echo - Display log information to the server console.
// Default: sv_logecho 1
// Recommended: sv_logecho 1
sv_logecho 1

// Log file - Log server information in the log file.
// Default: sv_logfile 1
// Recommended: sv_logfile 1
sv_logfile 1

// One file log - Log server information to only one file.
// Default: sv_log_onefile 0
// Recommended: sv_log_onefile 0
sv_log_onefile 0

// ................................ Ban List ................................ //

// User ban - Server banlist based on user steam ID.
// Recommended: exec banned_user.cfg
exec banned_user.cfg

// IP ban - Server banlist based on user IP.
// Recommended: exec banned_ip.cfg
exec banned_ip.cfg

// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg.
writeid

// Write IP - Save the ban list to banned_ip.cfg.
writeip

// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.

// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1

// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// 		server location: maps/custommap.bsp
// 		web server location: http://example.com/custom/maps/custommap.bsp
//		sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""

// ........................ Zombie Master: Reborn Settings ...................... //

// How many seconds after the round start can players still spawn as a survivor. (late-joining)
zm_sv_joingrace 60

// Round limit per map. 0 = Disable
zm_mp_roundlimit 0

// Time limit per map. 0 = Disable
mp_timelimit 0

// Let all players talk regardless of team.
sv_alltalk 1

// Let spectators spectate.
mp_forcecamera 0

// Change to zero if you don't like fun. (disables automatic santahats)
zm_sv_happyzombies_usedate 1

What these settings mean

Quick reference for the 15 most important keys in this Zombie Master: Reborn config. Hover or tap any key to see what it controls — useful when you're tuning a server for the first time and don't want to grep through the upstream wiki.

Core
3 settings
hostname
Server name shown in the in-game browser. Keep it under 64 characters and avoid colour codes if you want clean Steam listings.
sv_password
Optional join password. Empty string means a public server.
sv_contact
Public-facing admin contact email. Shown in the server info reply.
Network
3 settings
sv_lan
1 forces LAN-only mode (no Steam heartbeat). Set 0 for any internet-facing server.
sv_allowdownload
1 lets clients download missing maps / models from the server. Slow — better to pair with sv_downloadurl.
sv_downloadurl
Fast-DL HTTP URL for clients to fetch missing assets. Massively faster than Source's built-in trickle download.
Gameplay
2 settings
mp_timelimit
Map time limit in minutes (TF2 / casual). 0 disables.
mp_forcecamera
Restricts spectator camera modes. 1 = first-person only on teammates (anti-stream sniping).
Voice
1 setting
sv_alltalk
1 lets dead players hear the living and both teams hear each other. Off by default for competitive integrity.
RCON
1 setting
rcon_password
Remote console password. Use a long random string — Source RCON is unencrypted, so anyone sniffing your wire can grab it if it's weak.
Logging
5 settings
log
Master switch for server logging. `on` writes to logs/L<date>.log — required for SourceMod and stats.
sv_logbans
1 logs ban / kick events. Always on for any moderated server.
sv_logecho
1 mirrors log lines to the server console — handy when tailing via screen / tmux.
sv_logfile
1 writes log lines to disk in addition to stdout.
sv_log_onefile
1 writes all activity into a single log file instead of rotating per map.

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