xgaming.configs
zps
1 file

Zombie Panic! Source Server Config

Ready-to-use server config files for Zombie Panic! Source dedicated game servers — copy, paste and run.

Config files

server.cfg
// ************************************************************************** //
//                                                                            //
//     Zombie Panic! Source - server.cfg                                      //
//     Version 240917                                                         //
//                                                                            //
// ************************************************************************** //

// .................................. Basic ................................. //

// Hostname - Name of the server.
hostname "SERVERNAME"

// RCON - remote console password.
rcon_password "ADMINPASSWORD"

// Server password - for private servers.
sv_password ""

// Email - Server admin email.
// Example: sv_contact "email@example.com"
sv_contact ""

// LAN mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0

// Server tags - Tags show up on the in-game server browser. This helps
// users filter servers.
// 		vanilla - the server runs the default settings.
// 		custom - the server runs custom gameplay settings or mods.
// Example: sv_tags "custom, fastdl"
sv_tags ""


// ................................. In Game ................................ //

// Cheats - Allow cheats on the server. Steam achievements and stats are disabled.
// 0 = cheats off.
// 1 = cheats on.
// Default: sv_cheats 0
// Reccomended: sv_cheats 0
sv_cheats 0

// Friendly fire - Allows players to injure other members of their team.
// 0 = friendly fire disabled
// 1 = friendly fire enabled
// Default: mp_friendlyfire 0
mp_friendlyfire 0

// Time limit - Time on a single map in minutes before switching to a new map automatically.
// Default: mp_timelimit 900
// Recommended: mp_timelimit 45
mp_timelimit 45


// ................................ Map Cycle ............................... //

// Map cycle - Maps to be rotated on the server.
// "mapcycle.txt" - All maps
mapcyclefile "mapcycle.txt"


// ............................. Communication ............................. //

// Voice enable - Enable communication over voice via microphone.
// 0 = voice off.
// 1 = voice on.
// Default: sv_voiceenable 1
sv_voiceenable 1

// All talk - Players can hear all other players, no team restrictions.
// 0 = all talk off.
// 1 = all talk on.
// Default: sv_alltalk 0
sv_alltalk 0


// ............................. Fast Download .............................. //
// info: Used by servers with custom maps

// Allow download - Allow clients to download custom files from the server at 20 kbps.
// 0 = allow download off.
// 1 = allow download on.
// Default: sv_allowdownload 1
sv_allowdownload 1

// Download url - Allow clients to download custom files from a web server.
// Example:
// 		server location: maps/custommap.bsp
// 		web server location: http://example.com/custom/maps/custommap.bsp
// Example: sv_downloadurl "http://example.com/custom"
sv_downloadurl ""


// ................................ Ban List ................................ //

// User ban - Server banlist based on user steam ID.
// Recommended: exec banned_user.cfg
exec banned_user.cfg

// IP ban - Server banlist based on user IP.
// Recommended: exec banned_ip.cfg
exec banned_ip.cfg

// Write ID - Writes a list of permanently-banned user IDs to banned_user.cfg.
writeid

// Write IP - Save the ban list to banned_ip.cfg.
writeip


// ............................. Server Logging ............................. //

// Enable log - Enables logging to file, console, and udp < on | off >.
// Recommended: log on
log on

// Log bans - Log server bans in the server logs.
// Default: sv_logbans 1
// Recommended: sv_logbans 1
sv_logbans 1

// Log echo - Display log information to the server console.
// Default: sv_logecho 1
// Recommended: sv_logecho 1
sv_logecho 1

// Log file - Log server information in the log file.
// Default: sv_logfile 1
// Recommended: sv_logfile 1
sv_logfile 1

// One file log - Log server information to only one file.
// Default: sv_log_onefile 0
// Recommended: sv_log_onefile 0
sv_log_onefile 0

What these settings mean

Quick reference for the 17 most important keys in this Zombie Panic! Source config. Hover or tap any key to see what it controls — useful when you're tuning a server for the first time and don't want to grep through the upstream wiki.

Core
3 settings
hostname
Server name shown in the in-game browser. Keep it under 64 characters and avoid colour codes if you want clean Steam listings.
sv_password
Optional join password. Empty string means a public server.
sv_contact
Public-facing admin contact email. Shown in the server info reply.
Network
3 settings
sv_lan
1 forces LAN-only mode (no Steam heartbeat). Set 0 for any internet-facing server.
sv_allowdownload
1 lets clients download missing maps / models from the server. Slow — better to pair with sv_downloadurl.
sv_downloadurl
Fast-DL HTTP URL for clients to fetch missing assets. Massively faster than Source's built-in trickle download.
Gameplay
3 settings
sv_cheats
Enables developer cheat commands like noclip and god. Always 0 in competitive — only flip on for practice / surf / KZ servers.
mp_friendlyfire
1 enables team damage. Required for competitive 5v5; usually off for community DM.
mp_timelimit
Map time limit in minutes (TF2 / casual). 0 disables.
Voice
2 settings
sv_voiceenable
Master switch for in-game voice chat. 1 enabled, 0 disabled server-wide.
sv_alltalk
1 lets dead players hear the living and both teams hear each other. Off by default for competitive integrity.
RCON
1 setting
rcon_password
Remote console password. Use a long random string — Source RCON is unencrypted, so anyone sniffing your wire can grab it if it's weak.
Logging
5 settings
log
Master switch for server logging. `on` writes to logs/L<date>.log — required for SourceMod and stats.
sv_logbans
1 logs ban / kick events. Always on for any moderated server.
sv_logecho
1 mirrors log lines to the server console — handy when tailing via screen / tmux.
sv_logfile
1 writes log lines to disk in addition to stdout.
sv_log_onefile
1 writes all activity into a single log file instead of rotating per map.

More valve / source engine configs

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