7 Days to Die Blood Moon Configuration
How to configure blood moon horde frequency, zombie count, and difficulty on your 7DTD server.
Every 7th in-game day, the blood moon rises and a relentless zombie horde attacks. Here's how to configure it.
Blood Moon Settings
All settings are in serverconfig.xml:
<property name="BloodMoonFrequency" value="7" />
<property name="BloodMoonRange" value="0" />
<property name="BloodMoonWarning" value="8" />
<property name="BloodMoonEnemyCount" value="8" />| Setting | Default | Description |
|---|---|---|
BloodMoonFrequency | 7 | Days between blood moons. Set to 0 to disable entirely. |
BloodMoonRange | 0 | Random variance in days. If set to 2 with frequency 7, blood moon can occur day 5–9 instead of exactly day 7. |
BloodMoonWarning | 8 | In-game hour the sky turns red (22:00 = 10 PM). Set to -1 to disable warning. |
BloodMoonEnemyCount | 8 | Max alive zombies per player during the horde. |
How the Horde Works
- Sky turns red at the warning hour (default 10 PM / 22:00)
- At nightfall (22:00), the horde begins — zombies know exactly where every player is
- Zombies spawn continuously, up to
BloodMoonEnemyCountalive per player at once - The horde ends at dawn (04:00 / 4 AM)
- Zombie composition depends on player Game Stage — higher Game Stage = tougher zombies
Zombie Count Math
BloodMoonEnemyCount is per player, and it interacts with MaxSpawnedZombies:
- 4 players × count of 8 = up to 32 simultaneous blood moon zombies
- The global
MaxSpawnedZombiescap still applies - If the global cap is lower than the per-player total, some players may see fewer zombies
Common Configurations
Disabled (No Blood Moons)
<property name="BloodMoonFrequency" value="0" />Frequent Hordes (Every 3 Days)
<property name="BloodMoonFrequency" value="3" />
<property name="BloodMoonEnemyCount" value="12" />Random Blood Moons (Unpredictable)
<property name="BloodMoonFrequency" value="7" />
<property name="BloodMoonRange" value="3" />Blood moon occurs randomly between day 4 and day 10, then 11–17, etc.
Brutal Horde Night
<property name="BloodMoonFrequency" value="7" />
<property name="BloodMoonEnemyCount" value="16" />
<property name="ZombieBMMove" value="4" />
<property name="BlockDamageAIBM" value="150" />Game Stage and Zombie Composition
The zombies that spawn during blood moon scale with each player's Game Stage, which increases based on:
- Player level
- Days survived
- Number of party members nearby
Higher Game Stage = more feral zombies, radiated zombies, demolishers, and cops in the horde.
💡 Tip: If blood moons feel too easy, increase
BloodMoonEnemyCountbefore raisingGameDifficulty— more zombies is a bigger challenge than just tougher individual zombies.
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