7 Days to Die Server Configuration Guide

Complete serverconfig.xml reference for 7 Days to Die — every setting explained with defaults and values.

All 7 Days to Die server settings live in serverconfig.xml in the server root directory. This is the master reference for every important setting.

Editing serverconfig.xml

  1. Log in to the XGamingServer Panel
  2. Stop your server
  3. Click Files in the sidebar
  4. Open serverconfig.xml
  5. Edit settings, save, and start your server

You can also adjust common settings via the Startup tab without editing the file directly.


Server Identity

PropertyDefaultDescription
ServerName"My Game Host"Name shown in the server browser
ServerDescription"A 7 Days to Die server"Description shown when highlighting the server
ServerWebsiteURL""Clickable link in the browser
ServerPassword""Join password (blank = open)
ServerLoginConfirmationText""Message players must confirm before joining
Region"NorthAmericaEast"Region tag for browser filtering
Language"English"Server language tag

Networking

PropertyDefaultDescription
ServerPort26900Main game port (UDP). Also uses +1 and +2
ServerVisibility20 = unlisted, 1 = friends only, 2 = public
ServerDisabledNetworkProtocols"SteamNetworking"Disable specific protocols
ServerMaxWorldTransferSpeedKiBs512Max world download speed for clients

📝 Note: For the server to appear in the LAN tab, ServerPort must be in range 26900–26905 or 27015–27020.

Player Slots & Reserved Slots

PropertyDefaultDescription
ServerMaxPlayerCount8Maximum concurrent players
ServerReservedSlots0Slots carved from max count for privileged players
ServerReservedSlotsPermission100Permission level required for reserved slots
ServerAdminSlots0Extra slots beyond max count for admins
ServerAdminSlotsPermission0Permission level required for admin slots

💡 Tip: Admin slots are extra — they let admins join even when the server is "full." Reserved slots are carved from the max count.

World & Map

PropertyDefaultDescription
GameWorld"Navezgane""Navezgane" (hand-crafted) or "RWG" (random gen) or custom world name
WorldGenSeed"asdf"Seed string for RWG — determines world layout
WorldGenSize6144RWG world size: 2048–16384 (multiples of 2048)
GameName"My Game"Save folder name and decoration seed
GameMode"GameModeSurvival"Only survival mode is available

Difficulty & Damage

PropertyDefaultDescription
GameDifficulty20=Scavenger, 1=Adventurer, 2=Nomad, 3=Warrior, 4=Survivalist, 5=Insane
BlockDamagePlayer100Player damage to blocks (%)
BlockDamageAI100Zombie damage to blocks (%)
BlockDamageAIBM100Blood moon zombie damage to blocks (%)
XPMultiplier100XP gain multiplier (%)
PlayerSafeZoneLevel5Player level at which safe zone deactivates
PlayerSafeZoneHours5In-game hours of safe zone protection

Day/Night Cycle

PropertyDefaultDescription
DayNightLength60Real minutes per in-game 24-hour day
DayLightLength18In-game hours of daylight (out of 24)

Drop on Death

PropertyDefaultDescription
DropOnDeath10=Nothing, 1=Everything, 2=Toolbelt only, 3=Backpack only, 4=Delete all
DropOnQuit0Same options — applied when a player disconnects

Zombie Settings

PropertyDefaultDescription
EnemySpawnModetrueMaster toggle for zombie spawning
EnemyDifficulty00=Normal, 1=Feral (all zombies start feral)
ZombieFeralSense00=Off, 1=Day, 2=Night, 3=All
ZombieMove0Day speed: 0=Walk, 1=Jog, 2=Run, 3=Sprint, 4=Nightmare
ZombieMoveNight3Night speed (0–4)
ZombieFeralMove3Feral speed (0–4)
ZombieBMMove3Blood moon speed (0–4)
MaxSpawnedZombies64Global zombie cap — biggest performance impact
MaxSpawnedAnimals50Global animal cap

Blood Moon

PropertyDefaultDescription
BloodMoonFrequency7Days between blood moons (0=never)
BloodMoonRange0Random day variance (+/- days)
BloodMoonWarning8In-game hour sky turns red (-1=never)
BloodMoonEnemyCount8Max alive zombies per player during horde

Loot

PropertyDefaultDescription
LootAbundance100Loot amount as percentage (25–200+)
LootRespawnDays7In-game days before looted containers refill
AirDropFrequency72Game hours between airdrops (0=disabled)
AirDropMarkerfalseShow map marker for airdrops

PvP

PropertyDefaultDescription
PlayerKillingMode30=No PvP, 1=Allies only, 2=Strangers only, 3=Everyone
PartySharedKillRange100Distance (meters) for party XP sharing

Land Claims

PropertyDefaultDescription
LandClaimCount1Max claims per player
LandClaimSize41Protected area in blocks
LandClaimDeadZone30Minimum blocks between claims
LandClaimExpiryTime7Days offline before claim expires
LandClaimOnlineDurabilityModifier4Block hardness when owner is online (0=invulnerable)
LandClaimOfflineDurabilityModifier4Block hardness when owner is offline

Bedroll

PropertyDefaultDescription
BedrollDeadZoneSize15Block radius around bedroll with no zombie spawns
BedrollExpiryTime45Real days before unvisited bedroll expires

Anti-Cheat & Crossplay

PropertyDefaultDescription
EACEnabledtrueEnable EasyAntiCheat
ServerAllowCrossplayfalseEnable PC/Xbox/PS5 crossplay

⚠️ Crossplay requires: EAC enabled, no mods, max 8 players, world size 8192 or smaller.

Admin Interfaces

PropertyDefaultDescription
TelnetEnabledtrueEnable Telnet/RCON
TelnetPort8081Telnet port (TCP)
TelnetPassword""Telnet password (blank = localhost only)
WebDashboardEnabledfalseEnable web dashboard
WebDashboardPort8080Dashboard port (TCP)
EnableMapRenderingfalseRender map tiles for web map

Twitch

PropertyDefaultDescription
TwitchServerPermission90Permission level required for Twitch integration
TwitchBloodMoonAllowedfalseAllow Twitch events during blood moons

Performance

PropertyDefaultDescription
ServerMaxAllowedViewDistance12Max chunk view distance (6–12)
PersistentPlayerProfilesfalseForce players to reuse the same profile

Other

PropertyDefaultDescription
BuildCreatefalseEnable creative mode for all (flags server as "Modded")
AdminFileName"serveradmin.xml"Admin configuration filename

⚠️ Modded flag: Changing DayNightLength, DropOnDeath, DropOnQuit, EnemySpawnMode, LootRespawnDays, LootAbundance, AirDropFrequency, or BuildCreate from defaults flags the server as "Modded" in the browser.


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