Spawning Items & Entities in 7 Days to Die
How to spawn zombies, animals, vehicles, items, and NPCs on your 7DTD server using console commands and the debug spawn menu.
Admins can spawn any entity or item using console commands or the visual Debug Spawn Menu.
Spawning Entities (Zombies, Animals, NPCs, Vehicles)
spawnentity <playerID> <entityName>Run se with no arguments to see all available entity names. The entity spawns at the target player's location.
Common Entity Names
Zombies:
zombieBoe, zombieJoe, zombieMoe, zombieArlene, zombieDarlene, zombieScreamer, zombieBehemoth, zombieSpider, zombieFatCop, zombieSoldier, zombieNurse, zombieBiker, zombieDemolition
Feral/radiated variants: add Feral or Radiated (e.g., zombieBoeFeral, zombieSoldierRadiated)
Animals:
animalStag, animalDoe, animalRabbit, animalChicken, animalPig, animalBoar, animalBear, animalWolf, animalDireWolf, animalZombieBear, animalZombieDog, animalSnake
Vehicles:
vehicleBicycle, vehicleMinibike, vehicleMotorcycle, vehicle4x4Truck, vehicleGyrocopter
NPCs:
npcTraderJoel, npcTraderRekt, npcTraderBob, npcTraderHugh, npcTraderJen, npcBanditMelee, npcBanditRanged
Special:
supplyPlane (triggers airdrop flyover)
Giving Items to Yourself
giveself <itemName> [count] [quality]Quality ranges from 1–6. Examples:
giveself gunPistol 1 6
giveself ammo9mm 500
giveself foodShamSandwich 10
giveself drinkJarBoiledWater 20Debug Spawn Menu (F6)
A visual interface for spawning — much easier than typing entity names.
- Enable Debug Mode: run
dmin the console - Press F6 to open the Spawn Menu
- Browse categories: Zombies, Animals, Vehicles, NPCs
- Set quantity (up to 25 at once)
- Click to spawn at your cursor position
Other Spawn Commands
| Command | What it does |
|---|---|
spawnairdrop | Trigger an airdrop supply plane |
spawnsupplycrate | Drop a supply crate directly above you |
spawnwh | Spawn a wandering horde heading toward you |
spawnscouts | Spawn a screamer zombie nearby |
XP and Skills
| Command | Description |
|---|---|
giveselfxp <amount> | Grant XP (e.g., giveselfxp 10000) |
giveselfskillxp <skillName> <amount> | Grant XP to a specific skill |
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