# Abiotic Factor Death Penalty Settings (/docs/abiotic-factor/death-penalty-options)



The `DeathPenalties` setting controls what happens to a player's inventory when they die.

Setting [#setting]

These sandbox settings are configured at world creation:

```ini
DeathPenalties=1
```

All Options [#all-options]

| Value | Name                            | What Happens                                           |
| ----- | ------------------------------- | ------------------------------------------------------ |
| 0     | Keep All Items                  | Player keeps everything on death                       |
| 1     | Keep Equipped Items & Hotbar    | Lose backpack/inventory items only **(default)**       |
| 2     | Keep Hotbar Only                | Lose all except hotbar items                           |
| 3     | Keep Equipped Items Only        | Lose all except worn equipment                         |
| 4     | Lose All Items Including Hotbar | Lose everything — items are recoverable from death bag |
| 5     | All Items Are Destroyed         | Everything is permanently destroyed on death           |

Related Setting [#related-setting]

```ini
DurabilityLossOnDeathMultiplier=0.1
```

Controls how much durability equipment loses on death (0.0 = no loss, 1.0 = full durability lost). Default `0.1` means 10% durability loss.

> 💡 **Tip:** For casual servers use `0` (keep all). For hardcore survival use `4` or `5`.

Related Guides [#related-guides]

* [Server Settings Reference](/docs/abiotic-factor/sandbox-settings)
* [Difficulty Settings](/docs/abiotic-factor/difficulty-settings)
