# Getting Started with Your ACC Server (/docs/assetto-corsa-competizione/getting-started)



import { Step, Steps } from 'fumadocs-ui/components/steps';

Your Assetto Corsa Competizione (ACC) server installs the official dedicated server automatically when you order. You set the basics in the panel, then fine-tune the racing via config files.

<Steps>
  <Step>
    Open your server in the panel [#open-your-server-in-the-panel]

    Log in to the [XGamingServer Panel](https://panel.xgamingserver.com) and select your ACC server. The **Startup** tab holds the main settings.
  </Step>

  <Step>
    Set the basics [#set-the-basics]

    On **Startup** you can set:

    | Setting             | What it does                                       |
    | ------------------- | -------------------------------------------------- |
    | **Server Name**     | The name shown in the ACC server list              |
    | **Admin Password**  | Lets you run admin commands in-game                |
    | **Password**        | Join password (leave blank for public)             |
    | **Max Connections** | Player slots                                       |
    | **Track**           | The circuit your server runs (e.g. `monza`, `spa`) |
    | **Spectator Slots** | Slots reserved for spectators                      |

    These are written into your config files in the correct **UTF-16** encoding automatically.
  </Step>

  <Step>
    Build your race config [#build-your-race-config]

    For sessions (practice/qualifying/race), weather, car group and assists, generate your config files with the free **[ACC Config Generator](https://xgamingserver.com/tools/assetto-corsa/acc-config)**, then upload them to `cfg/`. See [Config Files](/docs/assetto-corsa-competizione/config-files).
  </Step>

  <Step>
    Start and connect [#start-and-connect]

    Hit **Start**, wait for the console to settle, then [connect from the ACC in-game server list](/docs/assetto-corsa-competizione/connect).
  </Step>
</Steps>

<Callout type="warn">
  ACC config files must be **UTF-16** — edit them with a normal editor and ACC ignores your changes. On XGamingServer this is handled automatically on every start, so the panel settings and generated files just work.
</Callout>
