How to Configure Your Astroneer Dedicated Server (AstroServerSettings.ini)
Complete Astroneer server configuration guide — AstroServerSettings.ini and Engine.ini settings reference with every option explained.
Astroneer uses two config files for server settings:
⚠️ Do NOT edit .ini files while the server is running. Changes will not be saved. Always stop the server first.
Editing Config Files
- Stop your server
- In the XGamingServer Panel, click Files
- Navigate to
Astro/Saved/Config/(WindowsServer or LinuxServer depending on your setup) - Edit the file, save, and start your server
📝 Note: If the config files don't exist, run the server once and shut it down — they auto-generate on first launch.
Engine.ini — Connection Port
The game port is set in Engine.ini, not in AstroServerSettings.ini:
[URL]
Port=8777This tells Astroneer which port to listen on for player connections. You must also ensure this port is open (UDP) in your firewall.
AstroServerSettings.ini — Complete Reference
Under [/Script/Astro.AstroServerSettings]:
Server Identity & Network
| Setting | Default | Description |
|---|---|---|
ServerName | "Astroneer Dedicated Server" | Name in the server browser |
ServerAdvertisedName | "" | Overrides ServerName for browser display if set |
PublicIP | "" | Your server's public IP — required for the browser to list your server correctly. Use Google "my IP" to find it. |
ServerPassword | "" | Join password (blank = public) |
Port | 8777 | Game port (should match Engine.ini) |
ConsolePort | 1234 | Remote console port (TCP) — do NOT expose publicly |
Players & Ownership
| Setting | Default | Description |
|---|---|---|
MaxPlayerCount | 8 | Max concurrent players (hard cap: 8) |
OwnerName | "" | Steam name of the server owner |
OwnerGuid | "" | SteamID64 of the owner (auto-filled when owner first joins; set to 0 for auto-assignment) |
PlayerActivityTimeout | 0 | AFK kick timeout in seconds (0 = disabled) |
DenyUnlistedPlayers | False | Whitelist mode — only players in the approved list can join |
💡 Tip: See Server Ownership for the full ownership setup guide.
Save Management
| Setting | Default | Description |
|---|---|---|
ActiveSaveFileDescriptiveName | "" | Name of the active save file (without .savegame extension) |
AutoSaveGameInterval | 900 | Auto-save interval in seconds (900 = 15 minutes) |
BackupSaveGamesInterval | 7200 | Backup interval in seconds (7200 = 2 hours) |
Save files are stored in Astro/Saved/SaveGames/. Backups are created in the same directory with timestamps appended to the filename.
Other Settings
| Setting | Default | Description |
|---|---|---|
bDisableServerTravel | False | Disable travel between planets |
VerbosePlayerProperties | False | Enable detailed player logging |
ServerGuid | "" | Auto-generated unique server identifier |
Required Ports
| Port | Protocol | Purpose | Required? |
|---|---|---|---|
| 8777 | UDP | Game traffic | Yes |
| 1234 | TCP | Console/remote management | No — internal only |
⚠️ Important: Only port 8777 UDP needs to be forwarded. The ConsolePort should never be exposed to the public internet.
Performance Notes
- Astroneer servers consume 2–4 GB RAM baseline, growing to 6 GB+ as bases become complex
- Large bases with many tethers and items are the main performance bottleneck — this is an engine limitation
- Auto-save during complex worlds can cause brief lag spikes — consider increasing
AutoSaveGameIntervalfor large saves - Always stop the server gracefully — forced shutdowns during auto-save can corrupt the save file
Example Configuration
[/Script/Astro.AstroServerSettings]
PublicIP=203.0.113.50
ServerName=XGaming Space Explorers
MaxPlayerCount=8
OwnerName=MyUsername
OwnerGuid=0
ServerPassword=
AutoSaveGameInterval=900
BackupSaveGamesInterval=7200
ActiveSaveFileDescriptiveName=MyWorld
DenyUnlistedPlayers=False
PlayerActivityTimeout=0
Port=8777
ConsolePort=1234Related Guides
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