BeamMP Server Troubleshooting
Fix common BeamMP server problems — auth key errors, connection issues, mod problems, and more.
Auth Key Errors
"No AuthKey Specified" — Key field is empty. Get one from Keymaster.
"Backend system refused server! Check your AuthKey" — Key is invalid, expired, or already running on another server. One key = one server at a time.
Server Not in Browser
- Check
Private = falsein config - Check auth key is valid
- Look for
[WARN] Backend failed to respond to a heartbeatin console - Wait 1–2 minutes after startup
"Socket Error" / Stuck Connecting
Usually caused by corrupted or incompatible mod files, especially after a BeamNG.drive update.
Server fix:
- Temporarily rename
Resources/Client/toResources/Client_backup/ - Restart the server
- Test connection — if it works, a mod file is corrupted
- Add mods back one at a time to find the problem
Client fix:
- Deactivate all mods in BeamNG's Mod Manager
- Re-enable only MultiplayerBeamMP
- Try connecting again
Can't Join Own Server via Browser
Most home routers don't support NAT loopback. Use Direct Connect with 127.0.0.1:30814 instead.
Port Forwarding Not Working
- Verify both TCP and UDP are forwarded on port 30814
- Check for CGNAT — if your router's WAN IP differs from your public IP (whatsmyip.org), you're behind CGNAT and port forwarding won't work. Use a hosting provider.
- VPNs (Hamachi, RadminVPN) are not officially supported and cause UDP issues
Cars Not Moving
Check that the system date and time are correct on the client PC. Incorrect time causes sync failures.
Related Guides
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