BeamMP Server Troubleshooting

Fix common BeamMP server problems — auth key errors, connection issues, mod problems, and performance.

Auth Key Errors

Console MessageCauseFix
No AuthKey SpecifiedThe AuthKey field is emptyPaste your key in Startup tab or ServerConfig.toml. See Auth Key guide.
Backend system refused server! Check your AuthKeyKey is invalid, revoked, or running on another serverCheck Keymaster — is the key still there? Generate a new one if needed.
[WARN] Backend failed to respond to a heartbeatBeamMP backend temporarily unreachableWait 5–10 minutes. Check BeamMP Discord for status.

Server Not in Browser

Check in this order:

Verify Private is false

In Startup or ServerConfig.toml, ensure Private = false.

Check auth key

The key must be valid and not in use on another server. See Auth Key.

Check the Console

In the Console tab of the XGamingServer Panel, look for error messages. A successful start shows the server registering with the backend.

Wait 1–2 minutes

New/restarted servers take a moment to register with BeamMP's master server.

"Socket Error" / Stuck on Connecting

Usually caused by corrupted or incompatible mod files, especially after a BeamNG.drive update.

Server-Side Fix

Isolate the problem

In Files, rename Resources/Client/ to Resources/Client_backup/. Create an empty Resources/Client/ folder.

Test the connection

Restart the server and try connecting. If it works, a mod file is corrupted.

Find the bad mod

Move mods back from Client_backup/ one at a time, testing after each. The one that breaks it is corrupted — delete and re-download it.

Client-Side Fix

If the problem is on a specific player's end:

  1. Deactivate all mods in BeamNG's Mod Manager
  2. Re-enable only MultiplayerBeamMP
  3. Try connecting again

Can't Join Own Server via Browser

Most home routers don't support NAT loopback (connecting to your own public IP from inside the network).

Fix: Use Direct Connect with 127.0.0.1:30814 instead of the server browser.

Port Forwarding Not Working

  • Verify both TCP and UDP are forwarded on port 30814
  • Check for CGNAT — if your router's WAN IP differs from your public IP (check at whatsmyip.org), port forwarding won't work. This is why hosted servers like XGamingServer avoid this issue entirely.
  • VPNs (Hamachi, RadminVPN) are not officially supported and cause UDP issues

Cars Not Moving

Check that the player's system date and time are correct. Incorrect time causes sync failures.

Server Overloaded / Rubber-banding

  • Lower MaxCars — see Vehicle Limits
  • Lower MaxPlayers
  • Remove large/complex vehicle mods from Resources/Client/
  • Check Dashboard in the panel for CPU and RAM usage

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