How to Change Max Players & Cars Per Player on Your BeamMP Server
How to adjust player count and vehicle limits on your BeamMP server — with performance guidance for soft-body physics.
BeamNG.drive's soft-body physics engine syncs every deformation vertex for every vehicle in real-time. This makes vehicle count the #1 factor in server performance.
Change Player and Vehicle Limits
Open Startup
In the XGamingServer Panel, click Startup in the sidebar.
Set the limits
Find the Max Players and Max Cars fields. Set them to your desired values.
Restart
Restart from Console to apply.
MaxPlayers — Performance Impact
| Value | Performance | Notes |
|---|---|---|
| 5–10 | Light | Works on any hardware |
| 10–20 | Moderate | 5–10 Mb/s upload recommended |
| 20–30 | Heavy | Rubber-banding possible in groups |
| 30+ | Very heavy | Requires excellent network + low MaxCars |
MaxCars (Per Player)
Total vehicles on the server = MaxPlayers × MaxCars. Each vehicle is a full soft-body physics simulation that must be synced.
| MaxCars | With 20 Players | Total Vehicles |
|---|---|---|
| 1 | 20 × 1 | 20 |
| 2 | 20 × 2 | 40 |
| 3 | 10 × 3 | 30 |
💡 Recommendation: Keep
MaxCars = 1or2for servers with 10+ players. Going above 2 cars per player at high player counts causes significant desync.
Server Resource Usage
| Resource | Guideline |
|---|---|
| RAM | ~1 GB per 5 players |
| CPU | Lightweight (>1 GHz, multicore preferred) |
| Bandwidth | 5–10 Mb/s upload for 10+ players |
Related Guides
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