How to Change Max Players & Cars Per Player on Your BeamMP Server

How to adjust player count and vehicle limits on your BeamMP server — with performance guidance for soft-body physics.

BeamNG.drive's soft-body physics engine syncs every deformation vertex for every vehicle in real-time. This makes vehicle count the #1 factor in server performance.

Change Player and Vehicle Limits

Open Startup

In the XGamingServer Panel, click Startup in the sidebar.

Set the limits

Find the Max Players and Max Cars fields. Set them to your desired values.

Restart

Restart from Console to apply.

Edit ServerConfig.toml

In Files, open ServerConfig.toml:

MaxPlayers = 20
MaxCars = 2

MaxPlayers — Performance Impact

ValuePerformanceNotes
5–10LightWorks on any hardware
10–20Moderate5–10 Mb/s upload recommended
20–30HeavyRubber-banding possible in groups
30+Very heavyRequires excellent network + low MaxCars

MaxCars (Per Player)

Total vehicles on the server = MaxPlayers × MaxCars. Each vehicle is a full soft-body physics simulation that must be synced.

MaxCarsWith 20 PlayersTotal Vehicles
120 × 120
220 × 240
310 × 330

💡 Recommendation: Keep MaxCars = 1 or 2 for servers with 10+ players. Going above 2 cars per player at high player counts causes significant desync.

Server Resource Usage

ResourceGuideline
RAM~1 GB per 5 players
CPULightweight (>1 GHz, multicore preferred)
Bandwidth5–10 Mb/s upload for 10+ players

How is this guide?

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