How to Change Max Players & Cars Per Player on Your BeamMP Server
How to adjust the player count and vehicle limits on your BeamMP server, with performance guidance.
Settings
In ServerConfig.toml:
MaxPlayers = 20
MaxCars = 2MaxPlayers
| Value | Performance |
|---|---|
| 5–10 | Light — works on any hardware |
| 10–20 | Moderate — good with 5–10 Mb/s upload |
| 20–30 | Heavy — rubber-banding possible |
| 30+ | Very heavy — requires excellent network |
MaxCars (Per Player)
Each car multiplies the physics sync load. The total vehicles = MaxPlayers × MaxCars.
| MaxCars | Players × Cars | Total Vehicles |
|---|---|---|
| 1 | 20 × 1 | 20 |
| 2 | 20 × 2 | 40 |
| 3 | 10 × 3 | 30 |
💡 Tip: Keep
MaxCars = 1or2for larger servers. BeamNG's soft-body physics syncs every deformation vertex per vehicle — it's extremely bandwidth-intensive.
Resource Usage
- RAM: ~1 GB per 5 players
- CPU: Lightweight (>1 GHz, multicore preferred)
- Bandwidth: 5–10 Mb/s upload recommended for 10+ players
Related Guides
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