# Conan Exiles Map Guide — Both Maps Unified Post-Enhanced (/docs/conan-exiles/map-guide)



import { Step, Steps } from 'fumadocs-ui/components/steps';
import { Callout } from 'fumadocs-ui/components/callout';

<Callout type="info">
  **Post-Enhanced (May 5, 2026):** The Exiled Lands and The Isle of Siptah are now travelable on the **same server** simultaneously — no character switching, no separate save files. The old `ServerDefaultMap=` map-switching pattern in `Engine.ini` no longer applies to the two official maps. See the [Enhanced (UE5) Upgrade Guide](/docs/conan-exiles/enhanced-ue5-upgrade) for the full picture.
</Callout>

Official Maps (Enhanced unifies both) [#official-maps-enhanced-unifies-both]

Since the Enhanced (UE5) update, every Conan Exiles server hosts both official maps in a single travelable world:

| Map                | Notes                                              |
| ------------------ | -------------------------------------------------- |
| The Exiled Lands   | Original map — biomes from desert to frozen north  |
| The Isle of Siptah | Maelstrom expansion — vaults, surges, elder things |

Players move between regions on the same character. There is no longer a need to pick one map per server, and you no longer need separate save files for each region — Funcom unified the save layer in Enhanced.

Legacy: how it worked under UE4 (pre-May 2026) [#legacy-how-it-worked-under-ue4-pre-may-2026]

For historical reference, on UE4 builds the server picked one map via `Engine.ini`:

```ini
[/Script/EngineSettings.GameMapsSettings]
ServerDefaultMap=/Game/DLC_EXT/DLC_Siptah/Maps/DLC_Isle_of_Siptah
```

If you're running an older fork or a private UE4 build for any reason, this still applies. On the live (Enhanced) branch it is no longer needed for the two official maps.

Savage Wilds (Mod Map) [#savage-wilds-mod-map]

A popular full-size community map with custom factions, fast-travel, and improved purges.

| Detail      | Value                                  |
| ----------- | -------------------------------------- |
| Workshop ID | `2377569193`                           |
| Map Path    | `/Game/Mods/Savage_Wilds/Savage_Wilds` |

Add the mod to your [mod list](/docs/conan-exiles/mod-setup), then set the map path in `Engine.ini`.

Important Notes [#important-notes]

* The two official maps share a unified save under Enhanced — they're not separate worlds anymore
* Mod maps still require the mod to be installed and listed in `modlist.txt`
* Mod-map authors need to recompile their UE4 maps for UE5; expect 1-4 weeks of patching post-Enhanced launch
* If you want to run a mod map exclusively (e.g., Savage Wilds only, no official content), set the `ServerDefaultMap=` entry as shown above

Related Guides [#related-guides]

* [Enhanced (UE5) Upgrade Guide](/docs/conan-exiles/enhanced-ue5-upgrade)
* [Server Configuration](/docs/conan-exiles/server-config)
* [Install Mods](/docs/conan-exiles/mod-setup)
