How to Install Mods on Your DayZ Server

Install Steam Workshop mods on your DayZ server using the built-in Mod Manager — one-click install with automatic bikey copying and folder lowercasing.

XGamingServer includes a built-in DayZ Mod Manager that handles everything automatically — no manual file uploads, no bikey copying, no folder renaming.

The Mod Manager browses the Steam Workshop and handles installation automatically — including lowercasing folders and copying bikey files.

Open the Mod Manager

In the XGamingServer Panel, click Mods in the sidebar (visible on DayZ servers).

Browse and install mods

On the Steam Workshop tab, search for mods by name. Click Install on any mod.

DayZ Workshop mod browser

The mod is added to the MODIFICATIONS startup variable automatically. Installed mods show a green Installed checkmark.

Restart the server

Go to Console and restart. On startup, the server automatically:

  • Downloads the mod via SteamCMD
  • Lowercases all folder and file names
  • Copies .bikey files to the keys/ folder

Manage Installed Mods

Switch to the Installed Mods tab to see all your mods:

Installed mod with Client badge

Each mod shows:

  • Workshop ID and external link
  • Client (green) or Server-side (yellow) badge
  • To Server / To Client toggle button
  • Uninstall button

Client vs Server-Side Mods

TypeStartup variablePlayers need it?Examples
Client (green badge)MODIFICATIONS (-mod=)Yes — players must installMaps, weapons, vehicles, UI mods
Server-side (yellow badge)SERVERMODS (-serverMod=)No — runs on server onlyAdmin tools, logging, server-side tweaks

Click To Server to move a mod to server-side only:

Installed mod with Server-side badge

Click To Client to move it back. The mod files stay on disk — only the startup command changes. Takes effect on next restart.

If you prefer manual control, you can still upload mods yourself.

Download the mod

Subscribe on the Steam Workshop for DayZ. The mod downloads to steamapps/workshop/content/221100/<WorkshopID>/ on your PC.

Upload to the server

Stop the server. Click Files and upload the mod folder to the server root with an @ prefix:

cf.bikey

Copy bikey files

Copy every mod's .bikey file from its keys/ subfolder into the server's root keys/ folder.

Missing bikeys = players get kicked with "signature verification failed."

Add mods in Startup

In Startup, find Additional Mods. Enter folder names — all lowercase, semicolon-separated:

@cf;@vppadmintools;@trader;

Do NOT include -mod= — the panel adds it automatically.

Lowercase only. Enable [Repair] Make Mod Files Lowercase in Startup for one restart if you uploaded from Windows.

Restart

Start from Console.

Common Dependencies

ModWorkshop IDMust load before
CF (Community Framework)1559212036Most community mods
DayZ-Expansion-CorevariesDayZ Expansion modules

How is this guide?

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