DayZ Persistence and Time Acceleration Settings
How persistence works on DayZ servers — save data, item lifetimes, time acceleration, and how to wipe.
What Persistence Saves
- Player positions, inventory, health
- Base structures (walls, gates, watchtowers)
- Storage (tents, barrels, crates, buried stashes)
- Vehicle states
- Loot economy state
Persistence Files
Located in mpmissions/<template>/storage_1/:
players.db— player database (SQLite)data/— world persistence data
The storageAutoFix = 1 setting in serverDZ.cfg checks for corrupted persistence files on startup and replaces them with empty ones.
Item Lifetimes (types.xml)
| Item type | Default lifetime |
|---|---|
| Base structures | ~45 days |
| Tents | ~45 days |
| Buried stashes | ~43 days |
| Vehicles | ~14 days |
Lifetimes reset when a player interacts with the item.
Wiping Persistence
Stop the server
In the XGamingServer Panel, go to Console and stop the server.
Delete the appropriate files
Click Files in the sidebar and navigate to mpmissions/<your-template>/storage_1/.
| What to wipe | Delete |
|---|---|
| Full wipe (world + players) | Entire storage_1/ folder |
| World only (keep players) | storage_1/data/ but keep players.db |
| Players only (keep world) | players.db only |
Start the server
Start from Console. Deleted data regenerates fresh.
Time Acceleration
These settings control day/night cycle speed in serverDZ.cfg:
| Setting | Default | Description |
|---|---|---|
serverTimeAcceleration | 12 | Time speed (1 = real time, 12 = full day/night in ~2 hours) |
serverNightTimeAcceleration | 1 | Night speed multiplier (stacks with above) |
serverTimePersistent | 0 | Save time across restarts (0 = reset to serverTime on restart) |
See Server Configuration for time examples and the full serverTime format.
Related Guides
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