DayZ Persistence & Time Acceleration Settings
How persistence works on DayZ servers — save data, cleanup intervals, time acceleration, and how to wipe.
What Persistence Saves
- Player positions, inventory, health
- Base structures (walls, gates, watchtowers)
- Storage (tents, barrels, crates, buried stashes)
- Vehicle states
- Loot economy state
Persistence Files
Located in mpmissions/<template>/storage_1/:
players.db— player database (SQLite)data/— world persistence data
Item Lifetimes (in types.xml)
| Item Type | Default Lifetime |
|---|---|
| Base structures | ~45 days |
| Tents | ~45 days |
| Buried stashes | ~43 days |
| Vehicles | ~14 days |
Lifetimes reset when a player interacts with the item.
Wiping Persistence
| What to wipe | Action |
|---|---|
| Full wipe (world + players) | Delete entire storage_1/ folder |
| World only (keep players) | Delete storage_1/data/ but keep players.db |
| Players only (keep world) | Delete players.db only |
Time Acceleration
In serverDZ.cfg:
| Setting | Default | Description |
|---|---|---|
serverTimeAcceleration | 12 | Time speed (1=real time, 12=full day in 2hrs) |
serverNightTimeAcceleration | 4 | Night speed multiplier (stacks with above) |
serverTimePersistent | 0 | Save time across restarts |
Related Guides
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