DayZ Persistence and Time Acceleration Settings

How persistence works on DayZ servers — save data, item lifetimes, time acceleration, and how to wipe.

What Persistence Saves

  • Player positions, inventory, health
  • Base structures (walls, gates, watchtowers)
  • Storage (tents, barrels, crates, buried stashes)
  • Vehicle states
  • Loot economy state

Persistence Files

Located in mpmissions/<template>/storage_1/:

  • players.db — player database (SQLite)
  • data/ — world persistence data

The storageAutoFix = 1 setting in serverDZ.cfg checks for corrupted persistence files on startup and replaces them with empty ones.

Item Lifetimes (types.xml)

Item typeDefault lifetime
Base structures~45 days
Tents~45 days
Buried stashes~43 days
Vehicles~14 days

Lifetimes reset when a player interacts with the item.

Wiping Persistence

Stop the server

In the XGamingServer Panel, go to Console and stop the server.

Delete the appropriate files

Click Files in the sidebar and navigate to mpmissions/<your-template>/storage_1/.

What to wipeDelete
Full wipe (world + players)Entire storage_1/ folder
World only (keep players)storage_1/data/ but keep players.db
Players only (keep world)players.db only

Start the server

Start from Console. Deleted data regenerates fresh.

Time Acceleration

These settings control day/night cycle speed in serverDZ.cfg:

SettingDefaultDescription
serverTimeAcceleration12Time speed (1 = real time, 12 = full day/night in ~2 hours)
serverNightTimeAcceleration1Night speed multiplier (stacks with above)
serverTimePersistent0Save time across restarts (0 = reset to serverTime on restart)

See Server Configuration for time examples and the full serverTime format.

How is this guide?

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