# How to Wipe Your Duckside Server (Map Wipe vs Blueprint Wipe) (/docs/duckside/reset-server)



import { Step, Steps } from 'fumadocs-ui/components/steps';
import { Tab, Tabs } from 'fumadocs-ui/components/tabs';

Duckside servers support two distinct wipe types — and the difference matters because they clear different things. This page covers both, plus the community wipe cadence and the full reinstall fallback.

Wipe Types [#wipe-types]

| Wipe Type                | Map   | Player Blueprints | Player Skins      | When             |
| ------------------------ | ----- | ----------------- | ----------------- | ---------------- |
| **Map wipe**             | Reset | **Kept**          | Kept              | Most weeks       |
| **Map + Blueprint wipe** | Reset | Reset             | Kept              | Every 4th Friday |
| **Full reinstall**       | Reset | Reset             | (Steam-side only) | Last resort      |

Official Wipe Cycle [#official-wipe-cycle]

Pure Duckside Studios wipes their official servers on a **4-week cycle** that the community follows for unofficial servers too. Times by region:

| Region  | Wipe Day | Time      |
| ------- | -------- | --------- |
| US / BR | Friday   | 22:00 UTC |
| EU / UK | Friday   | 16:00 UTC |
| Asia    | Friday   | 09:00 UTC |

Map-only wipes happen the other Fridays. Most community servers stick to the same schedule so players know what to expect.

Map Wipe Only [#map-wipe-only]

A map wipe regenerates the world but keeps everyone's researched blueprints. Use this when you want a fresh map without forcing players to grind blueprints again.

<Tabs items={['Panel Method', 'Manual Method']}>
  <Tab value="Panel Method">
    If your XGamingServer panel exposes a Wipe button or wipe schedule, use that — it handles the file selection for you.
  </Tab>

  <Tab value="Manual Method">
    <Steps>
      <Step>
        Stop the server from **Console**.
      </Step>

      <Step>
        In **Files**, delete the world save files in the server's save folder while leaving the blueprint progression files intact.
      </Step>

      <Step>
        Start the server. A fresh map generates on first boot.
      </Step>
    </Steps>

    > If you're not sure which files are which, ask in our [Discord](https://discord.xgamingserver.com) before deleting — Duckside file layout has changed across early-access patches.
  </Tab>
</Tabs>

Map + Blueprint Wipe [#map--blueprint-wipe]

Resets the map **and** clears every player's researched blueprints — closer to the actual official 4-week wipe.

<Steps>
  <Step>
    Stop the server.
  </Step>

  <Step>
    In **Files**, delete both the world save files and the player progression / blueprint files in the server save folder.
  </Step>

  <Step>
    Start the server. Players need to research blueprints from scratch on the new map.
  </Step>
</Steps>

Full Reinstall (Last Resort) [#full-reinstall-last-resort]

Use this only if your server is broken and a wipe doesn't fix it.

> **Warning:** Reinstall deletes **everything** — saves, configs, mods. Back up first if you want to keep anything.

<Steps>
  <Step>
    Stop the server.
  </Step>

  <Step>
    In **Files**, delete **all folders and files** so the file manager is completely empty.
  </Step>

  <Step>
    In the sidebar, select **Dashboard**. Click **Reinstall Server** and wait for the installation to finish.
  </Step>

  <Step>
    Reconfigure your server name, password, and any custom settings, then start.
  </Step>
</Steps>

If you continue to have issues after a reinstall, join our [Discord](https://discord.xgamingserver.com) and we'll help you out.

Local Save Location [#local-save-location]

If you want to back up a single-player or LAN-hosted Duckside save before migrating to your dedicated server, the local save folder is:

```
%USERPROFILE%\AppData\LocalLow\DUCKSIDE\SaveGames
```

Related Guides [#related-guides]

* [Configure Your Server](/docs/duckside/configure-your-server)
* [Admin Commands](/docs/duckside/admin-commands)
* [Adding Admins](/docs/duckside/adding-admins)
