How To Install Mods On Your Eco Server

Install Eco server mods by uploading them to the Mods folder via the XGamingServer panel, with config, troubleshooting, and removal steps.

Eco supports server-side mods that add new content, change gameplay mechanics, and add quality-of-life features. Mods are installed by placing them in the server's Mods folder.

Where to Find Mods

  • mod.io/g/eco — community mod repository (largest source)
  • Eco Modkit on GitHub — official modding resources from Strange Loop Games
  • Steam Workshop — some mods are distributed through the Workshop, but server-side mods typically need manual installation

Mods are usually distributed as .zip or .dll files.

Mod Folder Structure

MyMod.dll
MyMod.eco

Install a Mod

Download the mod

Find a mod on mod.io or another source and download the files to your computer.

Stop the server

In the XGamingServer Panel, go to Console and stop your server.

Open the Mods folder

Click Files in the sidebar. Open the Mods folder. If it doesn't exist, create one in the server root.

Upload the mod files

Click Upload and upload the mod files. If the mod is a .zip, upload it then Unarchive in the panel. The mod's files should sit directly inside Mods/<ModName>/ (or a subfolder if the mod's instructions specify).

Start the server

Start from Console. Eco automatically detects and loads mods from the Mods folder on startup. Check Console to verify the mod loaded — look for messages mentioning the mod name during startup.

Configuring a Mod

Many mods generate their own config files on first run.

Run the server once with the mod

Start the server with the mod installed. The mod creates its default config file.

Stop the server

Stop from Console to safely edit configs.

Edit the mod config

In Files, check both Mods/<ModName>/ and the Configs folder for the mod's .eco config file. Open it and adjust settings.

Save and restart

Click Save Content and start the server.

Removing a Mod

Stop the server

Stop from Console.

Delete the mod files

In Files, navigate to Mods and delete the mod's folder.

Optionally clean up configs

If the mod created files in Configs/, you can delete those too.

Start the server

Start from Console.

Warning: Removing mods that added new items, blocks, or recipes may cause issues with existing worlds if players already used those items. Consider resetting the server when removing major content mods.

Mod Compatibility

ConsiderationWhy It Matters
Game versionMods must match your server's Eco version. Update mods after game patches
Mod conflictsSome mods modify the same systems and can conflict. If a server crashes after adding a mod, remove it and add mods one at a time
Client-side vs server-sideServer-side mods apply automatically. Some require players to install a client component — check the mod docs
Performance impactComplex simulation mods can increase server load. Monitor performance after installing

Troubleshooting

ProblemFix
Server won't start after adding modCheck Console for error messages — they usually mention the failing mod
Mod not loadingVerify the mod folder is directly inside Mods/, not nested deeper
Mod compatibility errorCheck the mod page — it must support your Eco version
Multiple mods crashingRemove all mods, then re-add one at a time to find the conflict

Tip: Always create a backup in Backups before installing or removing mods, in case something goes wrong.

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