How To Set Max Players On Your Eco Server

Adjust the maximum player count on your Eco dedicated server using MaxConnections in Network.eco, with recommended counts by world size.

Eco's MaxConnections setting controls how many players can be connected at once. Eco simulates a full ecosystem, economy, and government — each player adds significant load — so the right value depends on your world size and server resources.

Change the Player Count

Stop your server

In the XGamingServer Panel, go to Console and stop your server.

Open Network.eco

Click Files in the sidebar, navigate to the Configs folder, and open Network.eco.

Edit MaxConnections

"MaxConnections": 20

The default is typically 100, but the practical limit depends on your world size and server plan.

Save and start

Click Save Content and start from Console. The new limit takes effect immediately.

World SizeRecommended MaxNotes
Small (72×72 or less)5–15Resources deplete quickly with too many players. Best for close groups
Medium (100×100)15–30Best balance of community interaction and resource availability
Large (140×140+)30–50Large worlds handle more players, but the economy needs critical mass
Very Large (200×200+)50–100Only with strong server resources. Players may feel isolated on huge maps

Why Eco Is Resource-Intensive

Eco simulates a full civilization, not just terrain. Every connected player adds load from:

  • Economy simulation — property ownership, crafting, market activity
  • Skill progression — full skill trees and specializations per player
  • World impact — terrain modifications, structures, pollution effects
  • Government — laws, elections, taxes
  • Network sync — continuous data synchronization for all the above

If you notice lag or slow simulation:

  • Lower MaxConnections to match your actual player base — there's no benefit to 100 if you typically have 10
  • Check resource usage in the Activity tab in the panel
  • Consider world size — a smaller world with more players runs better than a huge world with few

Tip: Eco shines when player count matches world size. A small, active community of 10–20 players on a medium map creates a much better experience than 50 players spread across a massive world where nobody interacts.

Note: MaxConnections only limits simultaneous connections. Eco tracks data for everyone who has ever joined, so disconnected players keep their property, skills, and economy data for when they return.

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