How To Set Max Players On Your Eco Server
Learn how to change the maximum number of players allowed on your Eco server by editing the MaxConnections setting in Network.eco.
The maximum player count on your Eco server is controlled by the MaxConnections setting in the Network.eco configuration file. This determines how many players can be connected at the same time. Setting this correctly ensures your server runs smoothly without turning players away.
Changing the Max Player Count
Open the XGamingServer panel
Log in to the XGamingServer Panel and select your Eco server. Stop the server before making changes.
Navigate to the config file
Click Files in the sidebar, then open the Configs folder. Open the file called Network.eco.
Edit the MaxConnections value
Find the MaxConnections field and change the value to your desired player limit:
"MaxConnections": 20The default value is typically 100, but the practical limit depends on your server's resources and world size.
Save and restart
Click Save in the file editor, then start your server. The new player limit takes effect immediately.
Recommended Player Counts
Eco's simulation depth means each connected player adds significant load — every player has their own skills, inventory, property, and economy footprint. The ideal player count depends on your world size and intended playstyle:
| World Size | Recommended Max Players | Notes |
|---|---|---|
| Small (72x72 or less) | 5–15 | Resources deplete quickly with too many players. Best for close-knit groups. |
| Medium (100x100) | 15–30 | A good balance between community interaction and resource availability. |
| Large (140x140+) | 30–50 | Large worlds can handle more players, but the economy needs critical mass to function. |
| Very Large (200x200+) | 50–100 | Only if you have the server resources. Players may feel isolated on huge maps with few people. |
Performance Considerations
Eco simulates a full ecosystem, economy, and government system. Each player adds load in several ways:
- Economy simulation — Every player owns property, crafts items, and participates in the market
- Skill progression — The server tracks skill trees and specializations for each player
- World impact — Players modify terrain, build structures, and affect pollution levels
- Network bandwidth — Each connection requires continuous data synchronization
If you notice lag or slow simulation updates:
- Lower MaxConnections to match your actual player base — there is no benefit to setting it to 100 if you typically have 10 players online
- Check server resource usage in the Activity tab on the XGamingServer panel
- Consider world size — a smaller world with more players runs better than a huge world with the same count
💡 Tip: Eco works best when the player count matches the world size. A small, active community of 10–20 players on a medium map creates a much better gameplay experience than 50 players spread across a massive world where nobody interacts.
📝 Note:
MaxConnectionsonly limits simultaneous connections. Eco tracks player data for everyone who has ever joined, so players who disconnect still have their property, skills, and economy data saved for when they return.
If you get stuck at any time, you can join our Discord.
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