How to Configure the Meteor on Your Eco Server (Disasters.eco)
Disable, delay, or destroy the meteor on your Eco dedicated server. Edit Disasters.eco for new worlds or use /meteor commands for live worlds.
The meteor is Eco's signature pressure mechanic — a 30-day countdown to apocalypse that drives every government, environmental, and engineering decision on the server. Most server admins want to either disable it (casual / RP / building servers) or tune the timer (longer for new groups, shorter for hardcore). This page covers both.
The Critical Gotcha
Meteor settings live in Disasters.eco, not Difficulty.eco like most guides incorrectly state. If you've edited Difficulty.eco looking for a meteor toggle and nothing changed — that's why.
Eco/Eco_Data/Server/Configs/Disasters.ecoIf Disasters.eco doesn't exist on your server, copy Disasters.eco.template (in the same folder) and rename it.
The Settings
{
"CreateMeteor": true,
"MeteorImpactDays": 30.0
}| Key | Default | Description |
|---|---|---|
CreateMeteor | true | Master toggle. false = no meteor spawned at all. |
MeteorImpactDays | 30.0 | Days from world creation to meteor impact. |
Disable the Meteor (New World)
Stop your server from Console in the XGamingServer Panel.
Open Eco/Eco_Data/Server/Configs/Disasters.eco in Files. Set:
{
"CreateMeteor": false,
"MeteorImpactDays": 30.0
}Save and start the server. Critical: this only takes effect on a new world generation. If your world already exists, see "Live World" below.
Tune the Meteor Timer (New World)
Same workflow — change MeteorImpactDays to whatever you want.
| Value | Effect |
|---|---|
30.0 | Default — 30 in-game days |
60.0 | Casual — 60 days for slower-paced groups |
100.0 | Builder — 100+ days lets players actually finish projects |
15.0 | Hardcore — 15 days, intense pressure |
Live World — Use Admin Commands
If your world is already generated, editing Disasters.eco does nothing. You have to use admin chat commands instead:
In the in-game chat (as admin):
/meteor destroyThe meteor is removed entirely. The world has no impact event. To re-spawn it later you'd need a fresh world.
/meteor addhours 240Adds 240 hours (10 in-game days) to the impact timer. Use a negative number to bring impact closer:
/meteor addhours -240The change is immediate and persists across restarts.
What Happens When You Disable the Meteor
- The meteor visual in the sky disappears
- The 30-day countdown UI element doesn't appear
- The impact never occurs
- All other game systems (skills, government, ecosystem) work normally
This makes Eco play more like a pure cooperative civilization simulator without the deadline pressure. Some servers re-enable it later via /meteor commands once players have built infrastructure.
Verifying the Setting Took Effect
After restart, look at the world map UI for the meteor countdown. If it's gone, the setting worked. If it's still ticking down, either:
- The server overwrote your edit (you didn't fully stop it before editing)
- The world was already generated and the new setting only applies to fresh worlds
- The file you edited was
Difficulty.eco, notDisasters.eco
Related Guides
How is this guide?

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Adjust the maximum player count on your Eco dedicated server using MaxConnections in Network.eco, with recommended counts by world size.
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