# How To Reset Your Eco Server (/docs/eco/reset-server)



import { Tab, Tabs } from 'fumadocs-ui/components/tabs';
import { Step, Steps } from 'fumadocs-ui/components/steps';
import { Files, Folder, File } from 'fumadocs-ui/components/files';

Resetting your Eco server wipes the world, all player progress, buildings, economy data, laws, and government. This is useful when the meteor has hit (or been stopped), when changing settings that require regeneration, or when you want a clean slate.

> **Warning:** A server reset deletes **all world data** including player buildings, inventories, skills, economy, laws, and government. This cannot be undone — always back up first.

Server File Structure [#server-file-structure]

<Files>
  <Folder name="(server root)" defaultOpen>
    <Folder name="Configs">
      <File name="Network.eco" />

      <File name="Users.eco" />
    </Folder>

    <Folder name="Storage" defaultOpen>
      <File name="(world save data)" />

      <File name="(player data)" />

      <File name="(economy data)" />
    </Folder>

    <Folder name="Mods" />
  </Folder>
</Files>

Before You Reset [#before-you-reset]

<Steps>
  <Step>
    Create a backup [#create-a-backup]

    In the [XGamingServer Panel](https://panel.xgamingserver.com), go to **Backups** in the sidebar and create a backup. This is the easiest way to roll back if you change your mind.

    {/* Screenshot needed: Backups page with Create Backup button */}
  </Step>

  <Step>
    Optionally download Storage and Configs [#optionally-download-storage-and-configs]

    For an off-site copy, click **Files**, navigate to the `Storage` and `Configs` folders, and download them.
  </Step>

  <Step>
    Notify your players [#notify-your-players]

    If you run a community server, give players warning so they can prepare for the wipe.
  </Step>
</Steps>

Reset Methods [#reset-methods]

<Tabs items={['Wipe World Only', 'Full Reinstall']}>
  <Tab value="Wipe World Only">
    The standard reset — wipes the world but keeps your config, mods, and admin list.

    <Steps>
      <Step>
        Stop the server [#stop-the-server]

        Go to **Console** in the panel and stop the server.
      </Step>

      <Step>
        Open the Storage folder [#open-the-storage-folder]

        Click **Files**, then open the **Storage** folder.

        {/* Screenshot needed: File Manager showing Storage folder */}
      </Step>

      <Step>
        Delete the contents [#delete-the-contents]

        Select **all files and folders inside Storage** and delete them. The `Storage` folder itself can stay — just make sure it's empty.
      </Step>

      <Step>
        (Optional) Adjust world settings [#optional-adjust-world-settings]

        If you want to change settings that only apply at world generation (world size, terrain, meteor timing), now is the time. Open the **Configs** folder and edit `WorldGenerator.eco` or `Difficulty.eco` before restarting.
      </Step>

      <Step>
        Start the server [#start-the-server]

        Start from **Console**. Eco detects the empty Storage folder and generates a brand new world. This may take several minutes.
      </Step>
    </Steps>
  </Tab>

  <Tab value="Full Reinstall">
    Removes everything — world, configs, mods, admin list. Only needed if you have corrupted server files or want to start completely from zero.

    <Steps>
      <Step>
        Create a backup [#create-a-backup-1]

        Go to **Backups** and save everything first.
      </Step>

      <Step>
        Stop the server [#stop-the-server-1]

        Stop from **Console**.
      </Step>

      <Step>
        Delete all files [#delete-all-files]

        In **Files**, select all files and delete them.
      </Step>

      <Step>
        Reinstall [#reinstall]

        On the **Dashboard**, click **Reinstall Server**. Fresh server files are downloaded.

        {/* Screenshot needed: Dashboard with Reinstall Server widget */}
      </Step>

      <Step>
        Reconfigure [#reconfigure]

        Set up your config files (Network.eco, Users.eco, etc.) and reinstall any mods. Start the server.
      </Step>
    </Steps>
  </Tab>
</Tabs>

What Gets Reset and What Doesn't [#what-gets-reset-and-what-doesnt]

| Data                          | Reset? | Notes                                     |
| ----------------------------- | ------ | ----------------------------------------- |
| World terrain and buildings   | Yes    | Everything regenerates from scratch       |
| Player skills and inventories | Yes    | All players start fresh                   |
| Economy, laws, and government | Yes    | A new government must be formed           |
| Server configs (`Configs/`)   | No     | Server name, password, settings preserved |
| Mods (`Mods/` folder)         | No     | Installed mods remain in place            |
| Admin list (`Users.eco`)      | No     | Your admin list stays the same            |

What's Inside the Storage Folder [#whats-inside-the-storage-folder]

| Content         | What It Stores                                 |
| --------------- | ---------------------------------------------- |
| World save data | Terrain, placed objects, buildings, roads      |
| Player data     | Inventories, skills, specializations, calories |
| Economy data    | Stores, currency, contracts, trade history     |
| Government data | Laws, elections, constitution, taxes           |
| Pollution data  | Air/ground pollution, waste, ecosystem health  |

> **Note:** After a reset, the first server start takes longer than usual because Eco generates the entire world from scratch. A 100×100 world typically takes 2–5 minutes; 200×200 worlds can take significantly longer.

Related Guides [#related-guides]

* [Configure Your Server](/docs/eco/configure-your-server)
* [Adding Admins](/docs/eco/adding-admins)
* [Install Mods](/docs/eco/install-mods)
