How to Install Custom Vehicles on Your FiveM Server
Add addon car mods to your FiveM server — stream files, meta files, fxmanifest.lua, and server.cfg setup.
Custom addon vehicles add new car models to FiveM alongside the default GTA V vehicles. Each vehicle is a resource with model files (YFT/YTD) and meta data (handling, colors, etc.).
Vehicle Resource Structure
stream/— model (.yft) and texture (.ytd) files. Automatically sent to clientsdata/— meta files defining handling, colors, and variations. Must be declared in fxmanifest
Install a Vehicle
Download the vehicle mod
Download from GTA5-Mods.com or the cfx.re Releases forum. Look for mods labeled "FiveM ready" — they include the fxmanifest and proper folder structure.
Upload to the server
In the XGamingServer Panel, stop the server. Click Files in the sidebar and upload the vehicle folder to resources/ (or a subfolder like resources/[vehicles]/).
Verify the fxmanifest.lua
The resource needs a fxmanifest.lua that declares the meta files:
fx_version 'cerulean'
game { 'gta5' }
files {
'data/**/*.meta'
}
data_file 'HANDLING_FILE' 'data/**/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/**/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/**/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/**/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts.meta'
client_script 'vehicle_names.lua'Stream files (YFT/YTD) don't need files {} entries — they're auto-streamed.
Restart and test
Start from Console. In-game, spawn the vehicle with its model name (e.g., /spawn mycar).
Not FiveM-Ready?
If the mod was designed for singleplayer (no fxmanifest), you'll need to create the resource structure yourself — add a fxmanifest.lua, move model files to stream/, and meta files to data/.
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