How to Change the Game Mode on Your Holdfast: Nations At War Server

Learn how to switch between game modes on your Holdfast: Nations At War server, including Army Battlefield, Army Siege, and Naval Battlefield.

Holdfast: Nations At War offers several game modes that provide very different gameplay experiences — from large-scale land battles to naval engagements. You can change the active game mode through the config file or with admin commands in-game.

Available Game Modes

ValueGame ModeDescription
0Army BattlefieldLarge-scale land battle. Two armies fight to capture and hold objectives across the map. The most popular mode for line battles and public servers.
1Army DeathmatchFree-for-all or team deathmatch on land. Players fight for kills with no objectives — pure combat. Faster-paced than Battlefield.
2Army SiegeOne team defends a fortified position while the other attacks. Attackers must capture objectives within a time limit. Great for asymmetric gameplay.
3Naval BattlefieldShip-to-ship combat on the open sea. Players crew warships, man cannons, and attempt to sink enemy vessels. A completely different experience from land modes.

Changing Game Mode via Config

Open the XGamingServer panel

Log in to the XGamingServer panel and stop your Holdfast server.

Open the config file

In the sidebar, go to Files and open serverconfig_default.cfg in the server root.

Set the game mode

Find the game_mode setting and change it to your desired mode:

game_mode 0

Use the values from the table above (0-3).

Save and restart

Click Save and start your server.

Changing Game Mode In-Game

If you have admin access, you can switch game modes without restarting:

Open chat

Press T or Y to open the chat.

Run the command

/admin changegamemode 2

The server will switch to the specified game mode on the next round or map change.

Game Mode Details

Army Battlefield

Army Battlefield is the core Holdfast experience and the most popular mode:

  • Two teams fight over capture points on the map
  • Points are captured by having more team members in the zone than the enemy
  • Teams earn points for holding objectives and getting kills
  • The team with the most points at the end of the round, or the first to reach the score limit, wins
  • Supports all infantry classes: Line Infantry, Light Infantry, Officer, Musician, Surgeon, Cavalry, Sapper, and more

Best for: Public servers, line battles, regiment events, and large-scale organized play.

Army Deathmatch

A simpler mode focused purely on combat:

  • No objectives — the goal is to get kills
  • Individual or team-based scoring depending on configuration
  • Faster respawns and more chaotic gameplay
  • Good for warming up or casual play

Best for: Small servers, casual sessions, and combat practice.

Army Siege

An asymmetric mode with attackers and defenders:

  • Defenders start in a fortified position (castle, fort, or town)
  • Attackers must capture a series of objectives within the time limit
  • If attackers capture all objectives, they win — if time runs out, defenders win
  • Sappers and cannons play a crucial role for the attacking team
  • Teams switch sides between rounds

Best for: Tactical gameplay, regiment events, and players who enjoy asymmetric combat.

Ship-based combat on the open seas:

  • Teams crew warships and engage in naval combat
  • Players can man cannons, steer the ship, repair damage, and board enemy vessels
  • Ships have multiple deck levels and require teamwork to operate effectively
  • Includes ship types from small brigs to large ships of the line
  • Completely different from land-based modes — requires different tactics and coordination

Best for: Players who want a change from land combat, naval enthusiasts, and organized crew events.

Round Settings

Regardless of game mode, you can adjust round behavior in the config:

SettingDescriptionDefault
round_time_minutesDuration of each round in minutes15
auto_balance_teamsAutomatically balance teams between roundstrue
friendly_fireWhether players can damage teammatesfalse
allow_spectatorsAllow players to watch without playingtrue

💡 Tip: For organized line battle events, set round_time_minutes to 20 or 25 to give both sides enough time for proper formations and engagements. For casual public servers, 10-15 minutes keeps rounds moving at a good pace.

Choosing the Right Game Mode

AudienceRecommended ModeNotes
Public casual playArmy Battlefield (0)Most popular, easy to understand
Line battle eventsArmy Battlefield (0)The standard for organized regiment play
Quick sessionsArmy Deathmatch (1)Fast-paced, no objectives
Tactical playersArmy Siege (2)Requires strategy and coordination
Variety seekersNaval Battlefield (3)Unique experience unlike other modes

📝 Note: Some maps are designed for specific game modes. Make sure the maps in your rotation are compatible with your selected game mode. Using a land map in Naval Battlefield mode, for example, won't work correctly.

If you get stuck at any time, you can join our Discord.

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