How to Fix 'Ticking Entity' Crashes on Your Minecraft Server
Identify and remove the corrupted entity causing repeated 'Ticking entity' crashes on your Minecraft Java server, using kill commands or MCA Selector.
A "Ticking entity" crash means a specific entity in your world (a mob, item, projectile, or even a vehicle) became corrupted, and every time the server tries to process it, it crashes. The server will crash on every restart at the same point until you delete or repair the entity.
The good news: the crash report tells you exactly which entity and exactly where it is.
Quick Diagnosis from the Crash Report
Open your latest crash report (crash-reports/ folder) and find the Entity being ticked section:
-- Entity being ticked --
Details:
Entity Type: minecraft:zombie (net.minecraft.world.entity.monster.Zombie)
Entity ID: 12345
Entity Name: Zombie
Entity's Block location: World: (123, 65, -456), ...
Entity's Momentum: ...
Entity's Passengers: []You now know:
- Entity type:
minecraft:zombie - Coordinates:
123, 65, -456 - Chunk: divide x and z by 16 → chunk
(7, -29)
Choose Your Fix Method
| Method | When to use | Difficulty |
|---|---|---|
| Kill command | Server stays up for a few seconds before crashing | Easy |
| MCA Selector | Server crashes immediately on world load | Medium |
| NBTExplorer | You want surgical entity removal without losing the chunk | Hard |
| Restore backup | You don't care about anything since the corruption | Easy |
Method 1: Kill Command (Fastest)
If the server runs for a few seconds before crashing, you can race the crash and kill the entity.
Get the entity type and coordinates from the crash report
From the example: minecraft:zombie at (123, 65, -456).
Start the server and immediately run
In Console in the XGamingServer Panel, as soon as the server is up:
kill @e[type=minecraft:zombie,x=123,y=65,z=-456,distance=..10]Adjust type, x, y, z to match your crash report. The distance=..10 clause kills any zombie within 10 blocks of that point.
If it works, the server stays up
The crash should stop. If the entity respawns from a spawner or mod, you may need to also break the spawner or remove the chunk (Method 2).
Tip: Have the kill command ready to paste before starting the server. You usually have 5–15 seconds before the crash hits.
Method 2: MCA Selector (Server Crashes Instantly)
If the server crashes before you can run any commands, edit the world offline.
Stop the server
In the panel, stop the server.
Download the world
Click Files, right-click world/ (and world_nether/ / world_the_end/ if relevant), Compress to zip, and download. See Download World.
Open MCA Selector
Download MCA Selector. Open the world folder.
Convert coordinates to chunk coordinates
Divide block coordinates by 16:
- Block
123, -456→ Chunk7, -29
In MCA Selector, hold Shift and click the chunk at (7, -29) to select it.
Delete the chunk
Selection → Delete chunks. Confirm. The chunk and everything in it (including the corrupted entity) is removed. Minecraft will regenerate it next time someone visits.
Re-upload the world
Compress the edited world/ folder, upload it to the panel, and start the server.
Trade-off: Deleting a chunk removes everything in it — terrain, blocks, builds, items. If players have builds in that chunk, use Method 3 instead.
Method 3: NBTExplorer (Surgical Entity Delete)
For removing a single entity without losing the chunk:
- Download the world (as above)
- Open the
region/folder in NBTExplorer - Open the
.mcaregion file containing your chunk - Navigate to
Chunk → Level → Entities - Find and delete the entry matching your entity
- Save and re-upload
This preserves all blocks and other entities in the chunk — only the corrupted one is removed.
Method 4: Restore from Backup
If you don't mind losing recent changes:
- Open Backups in the panel
- Restore the most recent backup from before the corruption started
- Start the server
If a Mod Entity Is Crashing
The crash report sometimes names a mod entity:
Entity Type: somemod:weird_creatureIn this case:
- Update the mod — corruption is often a known bug fixed in a newer version
- Check the mod's GitHub Issues — search for the exact
Caused by:message - Remove the mod if no fix exists
- Then delete the entity using one of the methods above
Removing the mod alone won't fix it — the corrupted entity is still in your world data and will crash the server when its chunk loads.
Common Mistakes
| Mistake | Fix |
|---|---|
Deleting world/ to fix it | You lose everything. Use MCA Selector or NBTExplorer instead |
| Killing the wrong entity type | Match the crash report exactly — minecraft:zombie ≠ minecraft:zombie_villager |
| Wrong coordinates in the kill command | Re-check the crash report's Entity's Block location |
| Not stopping mods that respawn the entity | Remove the spawner / mod first, then delete the entity |
| Forgetting Nether/End | If the crash is in the Nether, edit world_nether/region/, not world/region/ |
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