How to Pre-Generate Chunks on Your Minecraft Server with Chunky

Use the Chunky plugin to pre-generate Minecraft world chunks, eliminate exploration lag, and dramatically improve TPS for your players.

Chunk generation is the single most CPU-intensive operation on a Minecraft server. Every time a player walks into a new area, the server has to generate terrain, biomes, structures, ores, and decorations — and that work happens on the main thread, causing TPS drops and rubber-banding.

The fix is to pre-generate chunks before players need them. The Chunky plugin walks the world in advance and generates everything within a radius, so when players explore, the chunks already exist and load instantly.

Why it matters: A pre-generated server can comfortably handle 50+ players. A non-pre-generated server can lag at 10 players just from one player flying around in a new direction.

Install Chunky

Download Chunky

Get Chunky from Modrinth. It supports Paper, Spigot, Bukkit, Folia, Forge, NeoForge, and Fabric.

Server typeDownload
Paper / Spigot / BukkitChunky-X.X.X.jarplugins/
Forge / NeoForgeForge build → mods/
FabricFabric build → mods/ (also needs Fabric API)

Upload to your server

In the XGamingServer Panel, click Files. Navigate to plugins/ (or mods/), and upload the Chunky JAR.

Restart the server

Restart from Console. Verify Chunky loaded:

/chunky

You should see the Chunky help output.

Plan Your Pre-Generation

Before you start, decide:

  1. Your final world border size — pre-generate to match
  2. Which dimensions to pre-generate (Overworld, Nether, End)
  3. The center — usually 0, 0 (spawn) but can be wherever your community is based

Match your world border. Pre-generating beyond your border is wasted work. Pre-generating less than your border means players will still hit ungenerated chunks.

Pre-Generate Chunks

Set the dimension (optional)

Default is the Overworld. To pre-generate the Nether or End instead:

/chunky world world_nether

Or:

/chunky world world_the_end

Set the center (optional)

Default center is 0, 0. To use a different point:

/chunky center 1000 -2000

Set the radius

The radius is in blocks from the center.

/chunky radius 5000

This will generate everything within a 10,000 × 10,000 block area centered on 0, 0.

Start generation

/chunky start

Chunky begins walking the world. The server will be laggy while this runs — chunk generation is CPU-intensive. Run when no players are online.

Check progress

/chunky status

Shows percent complete, current chunk, ETA, and chunks per second.

Pause / resume / cancel

/chunky pause
/chunky continue
/chunky cancel

Pause-and-continue works across restarts. Chunky saves progress to disk.

How Long It Takes

RadiusTotal chunksApprox. time on hosted server
1,000 blocks~16,0005–15 minutes
2,000 blocks~64,00020–40 minutes
3,000 blocks~144,0001–2 hours
5,000 blocks~400,0003–6 hours
10,000 blocks~1.6M12–24 hours
25,000 blocks~10MSeveral days

Times vary heavily based on:

  • Server CPU — single-thread performance dominates
  • Modded vs vanilla — modded chunk gen can be 5–10× slower
  • World type — amplified terrain takes longer than normal
  • Concurrent players — generation slows under load

Multi-Dimension Workflow

To pre-generate all three dimensions, run them sequentially:

/chunky world world
/chunky radius 5000
/chunky start

Wait for completion, then:

/chunky world world_nether
/chunky radius 1000
/chunky start

Then:

/chunky world world_the_end
/chunky radius 1500
/chunky start

Nether is 1:8 scale. Pre-generate the Nether to 1/8th of your Overworld radius — world 5000 → world_nether 625.

Set a World Border After Generation

Once pre-generation is complete, lock the world border so players can't venture beyond:

/worldborder set 10000

This sets a 10,000-block diameter border (5,000 blocks from center). Players will be blocked from going further, so they only ever experience pre-generated chunks. Zero exploration lag forever.

Tips

  1. Run overnight — pre-generation tanks TPS. Start it before bed, check it in the morning
  2. Lower view-distance during generation to free CPU for Chunky
  3. Match your world border — don't generate more than you'll use
  4. Pre-generate before opening to players — never on a busy live server
  5. Check disk space — large pre-generations can use several GB
  6. Re-run after biome changes — if you change a datapack, only newly-generated chunks reflect it
  7. Use /chunky pause before risky restarts — Chunky resumes cleanly

Common Issues

ProblemFix
Server unplayable while Chunky runsExpected — run during off-hours. Lower view-distance and reduce Chunky speed
Chunky crashes the server on moddedSome Forge mods conflict with Chunky's chunk loader. Try smaller batches
Out of memory during generationIncrease server RAM, or reduce the radius. Modded gen needs more RAM
Chunky generates the wrong dimensionUse /chunky world <name> first
Old chunks aren't updatedChunky only generates missing chunks — existing ones aren't changed
Generation appears stuckCheck /chunky status — modded biomes can take seconds per chunk

Faster Pre-Generation Alternatives

OptionSpeedNotes
Chunky (default speed)BaselineStable, well-tested
Chunky with /chunky pause-on-timeSameAuto-runs only during off-peak
Offline pre-generation tools2–5× fasterGenerate the world before uploading
Higher CPU server tier2–3× fasterSingle-thread perf matters most

Common Mistakes

MistakeFix
Pre-generating with players onlineTPS will tank — kick players or run overnight
Setting a tiny radius "to test"Test with at least radius 500 to see realistic timing
Forgetting to set a world border afterPlayers will still generate chunks beyond your pre-gen
Pre-generating the Nether at the same radius as OverworldNether is 1:8 — use 1/8th the radius
Pre-generating then changing the seedWastes all the work — set seed first
Not pre-generating before a big launchDay-1 lag will kill your community before it starts

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