How to Pre-Generate Chunks on Your Minecraft Server with Chunky
Use the Chunky plugin to pre-generate Minecraft world chunks, eliminate exploration lag, and dramatically improve TPS for your players.
Chunk generation is the single most CPU-intensive operation on a Minecraft server. Every time a player walks into a new area, the server has to generate terrain, biomes, structures, ores, and decorations — and that work happens on the main thread, causing TPS drops and rubber-banding.
The fix is to pre-generate chunks before players need them. The Chunky plugin walks the world in advance and generates everything within a radius, so when players explore, the chunks already exist and load instantly.
Why it matters: A pre-generated server can comfortably handle 50+ players. A non-pre-generated server can lag at 10 players just from one player flying around in a new direction.
Install Chunky
Download Chunky
Get Chunky from Modrinth. It supports Paper, Spigot, Bukkit, Folia, Forge, NeoForge, and Fabric.
| Server type | Download |
|---|---|
| Paper / Spigot / Bukkit | Chunky-X.X.X.jar → plugins/ |
| Forge / NeoForge | Forge build → mods/ |
| Fabric | Fabric build → mods/ (also needs Fabric API) |
Upload to your server
In the XGamingServer Panel, click Files. Navigate to plugins/ (or mods/), and upload the Chunky JAR.
Restart the server
Restart from Console. Verify Chunky loaded:
/chunkyYou should see the Chunky help output.
Plan Your Pre-Generation
Before you start, decide:
- Your final world border size — pre-generate to match
- Which dimensions to pre-generate (Overworld, Nether, End)
- The center — usually
0, 0(spawn) but can be wherever your community is based
Match your world border. Pre-generating beyond your border is wasted work. Pre-generating less than your border means players will still hit ungenerated chunks.
Pre-Generate Chunks
Set the dimension (optional)
Default is the Overworld. To pre-generate the Nether or End instead:
/chunky world world_netherOr:
/chunky world world_the_endSet the radius
The radius is in blocks from the center.
/chunky radius 5000This will generate everything within a 10,000 × 10,000 block area centered on 0, 0.
Start generation
/chunky startChunky begins walking the world. The server will be laggy while this runs — chunk generation is CPU-intensive. Run when no players are online.
Pause / resume / cancel
/chunky pause
/chunky continue
/chunky cancelPause-and-continue works across restarts. Chunky saves progress to disk.
How Long It Takes
| Radius | Total chunks | Approx. time on hosted server |
|---|---|---|
| 1,000 blocks | ~16,000 | 5–15 minutes |
| 2,000 blocks | ~64,000 | 20–40 minutes |
| 3,000 blocks | ~144,000 | 1–2 hours |
| 5,000 blocks | ~400,000 | 3–6 hours |
| 10,000 blocks | ~1.6M | 12–24 hours |
| 25,000 blocks | ~10M | Several days |
Times vary heavily based on:
- Server CPU — single-thread performance dominates
- Modded vs vanilla — modded chunk gen can be 5–10× slower
- World type — amplified terrain takes longer than normal
- Concurrent players — generation slows under load
Multi-Dimension Workflow
To pre-generate all three dimensions, run them sequentially:
/chunky world world
/chunky radius 5000
/chunky startWait for completion, then:
/chunky world world_nether
/chunky radius 1000
/chunky startThen:
/chunky world world_the_end
/chunky radius 1500
/chunky startNether is 1:8 scale. Pre-generate the Nether to 1/8th of your Overworld radius —
world5000 →world_nether625.
Set a World Border After Generation
Once pre-generation is complete, lock the world border so players can't venture beyond:
/worldborder set 10000This sets a 10,000-block diameter border (5,000 blocks from center). Players will be blocked from going further, so they only ever experience pre-generated chunks. Zero exploration lag forever.
Tips
- Run overnight — pre-generation tanks TPS. Start it before bed, check it in the morning
- Lower view-distance during generation to free CPU for Chunky
- Match your world border — don't generate more than you'll use
- Pre-generate before opening to players — never on a busy live server
- Check disk space — large pre-generations can use several GB
- Re-run after biome changes — if you change a datapack, only newly-generated chunks reflect it
- Use
/chunky pausebefore risky restarts — Chunky resumes cleanly
Common Issues
| Problem | Fix |
|---|---|
| Server unplayable while Chunky runs | Expected — run during off-hours. Lower view-distance and reduce Chunky speed |
| Chunky crashes the server on modded | Some Forge mods conflict with Chunky's chunk loader. Try smaller batches |
Out of memory during generation | Increase server RAM, or reduce the radius. Modded gen needs more RAM |
| Chunky generates the wrong dimension | Use /chunky world <name> first |
| Old chunks aren't updated | Chunky only generates missing chunks — existing ones aren't changed |
| Generation appears stuck | Check /chunky status — modded biomes can take seconds per chunk |
Faster Pre-Generation Alternatives
| Option | Speed | Notes |
|---|---|---|
| Chunky (default speed) | Baseline | Stable, well-tested |
Chunky with /chunky pause-on-time | Same | Auto-runs only during off-peak |
| Offline pre-generation tools | 2–5× faster | Generate the world before uploading |
| Higher CPU server tier | 2–3× faster | Single-thread perf matters most |
Common Mistakes
| Mistake | Fix |
|---|---|
| Pre-generating with players online | TPS will tank — kick players or run overnight |
| Setting a tiny radius "to test" | Test with at least radius 500 to see realistic timing |
| Forgetting to set a world border after | Players will still generate chunks beyond your pre-gen |
| Pre-generating the Nether at the same radius as Overworld | Nether is 1:8 — use 1/8th the radius |
| Pre-generating then changing the seed | Wastes all the work — set seed first |
| Not pre-generating before a big launch | Day-1 lag will kill your community before it starts |
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