Nuclear Option Game Modes & Missions

Overview of all Nuclear Option multiplayer missions — Escalation, Terminal Control, Confrontation, and more.

Nuclear Option features several large-scale multiplayer missions. Each plays differently and can be added to your server's mission rotation in DedicatedServerConfig.json.

Missions Overview

Escalation (Main Mode)

The flagship game mode. A large-scale war of attrition on the Heartland map.

  • Teams start with basic aircraft and progressively unlock more powerful vehicles
  • As the war escalates, navy, advanced jets, and eventually nuclear weapons become available
  • Destroy enemy infrastructure to win
  • Best for: Full server experience, long sessions

Config name: Escalation


Terminal Control

An island-hopping campaign on the Ignus Archipelago map.

  • Capture and hold airbases across the island chain
  • Territory control with front lines that shift as bases change hands
  • Naval-focused with long over-water engagements
  • Best for: Strategic play, varied combat ranges

Config name: Terminal Control


Confrontation

Combined arms on a smaller scale.

  • Limited to smaller aircraft classes only
  • Each side has one main airbase and one forward airbase
  • Navy units on the flanks
  • Best for: Focused combat, lower player counts

Config name: Confrontation


Domination

Pure air superiority.

  • All high-end (Rank 3) aircraft available from the start — no unlock progression
  • Objective: destroy enemy aircraft factories
  • Best for: Instant action, experienced pilots

Config name: Domination


Altercation

Low-intensity counter-insurgency.

  • No medium or long-range air-to-air missiles
  • Forces close-range dogfighting and ground attack
  • Best for: Casual games, gun-only combat

Config name: Altercation


Breakout (Co-op PvE)

Cooperative defense mission.

  • Players defend an airbase from a naval assault
  • PvE only — all players on the same team vs AI
  • Best for: Co-op groups, practice

Config name: Breakout


Maps

MapSizeUsed by
Heartland~100 km wideEscalation, Confrontation, Domination, Altercation
Ignus Archipelago164 x 82 kmTerminal Control

Both maps feature AI ground vehicles, SAM sites, airbases, and naval assets.


Setting Up Mission Rotation

In DedicatedServerConfig.json, add missions to the MissionRotation array:

"MissionRotation": [
  {
    "Key": { "Group": "BuiltIn", "Name": "Escalation" },
    "MaxTime": 7200.0
  },
  {
    "Key": { "Group": "BuiltIn", "Name": "Terminal Control" },
    "MaxTime": 7200.0
  },
  {
    "Key": { "Group": "BuiltIn", "Name": "Domination" },
    "MaxTime": 3600.0
  }
]
  • MaxTime is in seconds (3600 = 1 hour, 7200 = 2 hours)
  • Set RotationType to control how missions cycle (0 = sequential, 1 = random, 2 = random without repeats)

💡 Tip: Escalation can run very long — consider setting MaxTime to 3600–7200 to rotate before late-game performance degradation.

See Configure Your Server for the full config reference.

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