How to Fix Player Character Saves When Migrating to a Palworld Dedicated Server

Move co-op or single-player Palworld characters to your dedicated server using the palworld-host-save-fix tool to swap player GUIDs.

If you've migrated a co-op (Steam-hosted) Palworld world to a dedicated server, you've probably noticed that your bases and Pals are there but your character is gone. This isn't corruption — it's how Palworld links characters to Steam IDs. This page explains why it happens and how to fix it with the community tool palworld-host-save-fix.

Why This Happens

In Palworld:

Save TypePlayer IDResult on Migration
Co-op / hostedPlayer's Steam ID (e.g. 765611...)Character file: <SteamID>.sav
Dedicated serverServer-generated GUID (e.g. 00000000000000000000000000000001)Character file: <GUID>.sav

When you copy a co-op save into a dedicated server:

  • World, bases, structures, Pals transfer fine — they're keyed to the world, not the player.
  • Player characters don't load — the dedicated server is looking for <GUID>.sav files but yours are still named <SteamID>.sav.

To fix it you have to rename the player save files and rewrite their internal GUID to match what the dedicated server expects. That's exactly what palworld-host-save-fix does.

The Fix Tool

xNul/palworld-host-save-fix is a community Python script that:

  1. Reads your old <SteamID>.sav player file
  2. Computes the dedicated server's expected GUID from your Steam ID
  3. Rewrites the file's internal references and renames it
  4. Patches Level.sav so the world recognizes the new player GUID

It's the de-facto standard fix — thousands of players have used it.

Step-by-Step Fix

Prerequisites

  • Python 3.9 or newer installed locally (the tool runs on your computer, not the server)
  • Your Steam ID 64 (find it at steamid.io by pasting your Steam profile URL)
  • A backup of your save folder — see Backup & Restore

Procedure

Stop the dedicated server and back up

In the XGamingServer Panel, stop your Palworld server. Create a panel backup so you can roll back if anything goes wrong.

Download the tool

Clone or download the script from GitHub:

git clone https://github.com/xNul/palworld-host-save-fix.git
cd palworld-host-save-fix

Download your save folder

In Files, navigate to Pal/Saved/SaveGames/0/. Right-click the GUID folder inside (your world) → CompressDownload. Extract the zip on your local machine.

Run the fix script

The script signature is:

python fix.py <save-folder> <old-steam-id> <new-guid>

Where:

  • <save-folder> is the path to the extracted save folder
  • <old-steam-id> is your Steam ID 64 (the file in Players/ named like <SteamID>00000000000000000000000000000001.sav)
  • <new-guid> is the dedicated server's expected player GUID — typically 00000000000000000000000000000001 for the first player

Example:

python fix.py ./my-save 76561198012345678 00000000000000000000000000000001

The script renames your player file and patches Level.sav so the dedicated server links your old character to your new GUID.

Re-upload the patched save

In the panel Files, delete the existing Pal/Saved/SaveGames/0/<GUID>/ contents and upload the patched save folder back into the same location.

Start the server and join

Launch the server from Console. Connect from Palworld — you should see your old character with all your levels, gear, and base ownership intact.

Common Issues

ProblemFix
Script errors on Level.savThe save format may have changed in a recent Palworld update. Check the GitHub issues for the latest compatibility note.
Character loads but bases say "no owner"You ran the script with the wrong old Steam ID. Re-extract from backup and try again with the correct ID.
Multiple players need fixingRun the script once per player, each with their own Steam ID and a unique destination GUID (...0001, ...0002, etc.).
"File not found"Double-check the path to your Players/ folder. The save folder must contain Level.sav at the root and player files inside Players/.

Why This Isn't Built Into the Game

Pocket Pair has acknowledged the issue but hasn't shipped a built-in migration tool. The community script is the only working option. If/when an official fix lands, this page will be updated.

How is this guide?

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