Installing Mods on a Palworld Server

How to install UE4SS, PAK, and native mods on your Palworld dedicated server.

Palworld supports several types of mods through its native mod system and the UE4SS modding framework.

Mod Types

TypePathDescription
PAK modsPal/Content/Paks/LogicMods/Compiled Unreal Engine mods
UE4SS Lua modsMods/NativeMods/UE4SS/Mods/Script mods using UE4SS loader
Native modsManaged via PalModSettings.iniFirst-party mod system

Installing PAK Mods

  1. Stop your server
  2. In the XGamingServer Panel, click Files
  3. Navigate to (or create) Pal/Content/Paks/LogicMods/
  4. Upload the .pak file
  5. Start your server
MyMod.pak

Installing UE4SS Mods

UE4SS is a modding framework that enables Lua and Blueprint mods.

  1. Download and install UE4SS into your server
  2. Place mods in Mods/NativeMods/UE4SS/Mods/{ModName}/
  3. Each mod needs its own subfolder
  4. Restart the server

Native Mod System (PalModSettings.ini)

After first launch, the server generates Mods/PalModSettings.ini:

[PalModSettings]
bGlobalEnableMod=true
ActiveModList=ModName1
ActiveModList=ModName2

Add one ActiveModList= line per mod. The name must match the PackageName from the mod's Info.json.

Allowing Modded Clients

In PalWorldSettings.ini, enable:

bAllowClientMod=True

Without this, clients with mods installed will be rejected.

Important Notes

  • Only mods with "IsServer": true in their Info.json work on dedicated servers
  • Server must be restarted after adding/removing mods
  • Console (Xbox/PS5) players cannot install mods — they can still join if the server has server-side-only mods
  • Use -NoMods startup flag to temporarily disable all mods

⚠️ Note on Proton: If running the Windows version via Proton (for mod compatibility), console output is broken. Use RCON or REST API for server management instead.

How is this guide?

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